Game guide · source of truth
Combat & builds

Skill codex — all 144 skills

18 weapon codices × 7 skills (incl. a finisher) + 3 pole buff codices × 6 (3 self, 3 team). Filter, search, then open a build for full production briefs.

All skills

144 skills
SkillCodexLKindMP / CDDamageImpact / specialTiming (w/a/r)
Iron Banner
Plant a banner for 12 s: you and allies within 12 m take 12% less damage and ignore flinches from monsters.
Iron Codex10buff18 / 30s——0.3/0.1/0.25
War Drum
You and party members within 12 m deal +12% damage for 8 s.
Iron Codex10buff20 / 30s——0.35/0.15/0.3
Bastion Skin
30% damage reduction and Superarmour (no flinch/stagger/knockback from monsters) for 5 s.
Iron Codex15buff18 / 24s——0.2/0.1/0.2
Rallying Roar
Roar: you and allies within 12 m are freed from stun, slow and knockdown and gain 40 Resolve.
Iron Codex15buff18 / 24s——0.3/0.1/0.25
Bloodrage
+20% attack speed and 3% life leech for 10 s; you take 10% more damage.
Iron Codex20buff15 / 30s——0.25/0.1/0.25
Unbroken Will
For 6 s you cannot be stunned, knocked down or slowed, and you regenerate 2% life per second. Removes current stun.
Iron Codex20buff18 / 30s——0.3/0.1/0.25
Falling Wedgechain
Strike in a 40° arc in front (2.8 m): 150% physical, heavy impact. 25% chance to inflict Bleed. +30% damage against bleeding targets.
Ravager1attack6 / 3s150% × 1heavy0.34/0.1/0.36
Quarry Wheelchain
Hold to keep striking in a 3 m circle around you: 3 × 65% physical, medium impact. The last hit knocks back enemies. 20% chance to inflict Bleed.
Ravager3attack14 / 7s65% × 3medium · knockback on last0.18/0.9/0.3
Rending Cleavechain
Strike in a 100° arc in front (3.2 m): 190% physical, heavy impact. Inflicts 2 Bleed stacks. Press again within 1.5 s for Rend Apart: upward rip for 160%, launches small/medium monsters.
Ravager6attack16 / 8s190% × 1heavy0.3/0.12/0.3
Reaver's Charge
Strike dashing 7 m forward through enemies: 120% physical, heavy impact. Knocks back enemies.
Ravager10mobility12 / 9s120% × 1heavy · knockback0.15/0.4/0.25
Blood Frenzy
For 15 s each hit on a bleeding enemy grants Frenzy: +4% attack speed and +3% damage (max 5 stacks).
Ravager15buff10 / 25s——0.2/0.1/0.2
Earthsplitterchain
Strike leaping 5 m and splitting the ground along 10 m: 320% physical, massive impact. Launches enemies. 50% chance to inflict Bleed.
Ravager20attack28 / 14s320% × 1massive · launch0.45/0.35/0.45
Crimson Reckoningchain
650% + 50% per bleed stack (max 5); consumes the bleeds. Requires a bleeding target.
Ravager27attack28 / 20s650% × 1massive0.3/0.2/0.55
Horizon Cleavechain
Strike in a 160° arc in front (3.2 m): 130% physical, medium impact.
Warblade1attack6 / 3.5s130% × 1medium0.28/0.12/0.32
Crescent Wavechain
Strike with a wave that travels 12 m and pierces every enemy: 140% light, medium impact.
Warblade3attack12 / 6s140% × 1 lightmedium0.26/0.1/0.3
Sunfall Thrust
Strike dashing 6 m forward through enemies: 170% physical, heavy impact. Knocks back enemies.
Warblade6mobility14 / 7s170% × 1heavy · knockback0.3/0.2/0.3
Iron Ripostechain
Raise guard for 0.6 s. If struck by a monster attack, negate it and counter-slash for 260% (stagger). No hit: short recovery.
Warblade10attack10 / 10s260% × 1heavy · stagger0.05/0.6/0.25
Blade Oath
For 10 s your greatsword hits release a ghost blade echo dealing 40% of the hit.
Warblade15buff12 / 28s——0.25/0.1/0.2
Sunbreakerchain
Two advancing slashes (110% each) then an overhead slam that detonates a 4.5 m solar burst (330%).
Warblade20attack30 / 15s110% × 3 lightmassive · launch0.25/1/0.5
Zenith Cutchain
Leap and cut a launched enemy out of the air for 850%; slam-down shockwave 4 m for 150%. Requires a launched target.
Warblade27attack28 / 20s850% × 1massive0.3/0.2/0.55
Anvil Strikechain
Strike in a 2 m circle just in front: 145% physical, heavy impact. 15% chance to inflict Stun.
Earthshaker1attack6 / 3s145% × 1heavy0.36/0.1/0.36
Rimquakechain
Strike in a 70° arc in front (6 m): 150% physical, heavy impact. Stuns enemies. Inflicts Stun for 0.75 s.
Earthshaker3attack14 / 8s150% × 1heavy · stun0.4/0.15/0.35
Bell-Toll Uppercutchain
Hold to charge (1 s), then strike in a 60° arc in front (2.6 m): 180% physical, massive impact. Launches enemies. +40% damage against stunned targets.
Earthshaker6attack16 / 7s180% × 1massive · launch0.3/0.12/0.35
Tremor Linechain
Strike with a shockwave that rolls 12 m forward: 170% physical, heavy impact. Knocks down enemies.
Earthshaker10attack18 / 9s170% × 1heavy · knockdown0.38/0.4/0.35
Stoneheart
For 12 s: immune to monster stagger/knockback, and every heavy/massive hit creates an aftershock (30%, 2.5 m).
Earthshaker15buff14 / 30s——0.3/0.1/0.2
Mountain Fallchain
Leap to a target point within 6 m; landing quake 300% in 5 m, then two aftershocks (80%) at 0.5 s intervals.
Earthshaker20attack32 / 16s300% × 1massive · launch0.35/0.55/0.45
Tolling Verdictchain
One bell-ringing overhead blow on a stunned enemy for 900%; enemies within 3 m are stunned 1 s. Requires a stunned target.
Earthshaker27attack28 / 20s900% × 1massive0.3/0.2/0.55
Twin Crossingchain
Strike in a 90° arc in front (2.2 m): 2 × 80% physical, medium impact.
Twinblade1attack5 / 2.5s80% × 2medium0.14/0.12/0.2
CDCyclone Dancechain
Strike spinning through enemies in a 2.6 m circle while moving 4 m: 5 × 45% physical, light impact. Pulls in small monsters.
Twinblade3attack12 / 7s45% × 5light · pull small0.12/0.8/0.25
TCThousand Cutschain
Strike in a 70° arc in front (2.4 m): 8 × 32% physical, light impact. The last hit launches enemies.
Twinblade6attack18 / 10s32% × 8light · launch on last0.1/1.2/0.3
GSGale Step Slash
Strike dashing 6 m forward through enemies: 110% physical, medium impact. Press again within 2 s for Return Gale: Press again to dash back to the start point, slashing again for 110%.
Twinblade10mobility12 / 8s110% × 1medium0.08/0.25/0.15
BRBlade Rhythm
For 15 s every 4th hit triggers a free crossing slash (60%) and you gain +10% attack speed.
Twinblade15buff12 / 25s——0.2/0.1/0.15
ToTempest of Bladeschain
Summon 8 spectral swords that orbit you once (each hits) then rain down inside 5 m.
Twinblade20attack30 / 16s60% × 8heavy · launch on last0.4/1/0.4
FMFinal Meridianchain
Eight cross-cuts on a launched enemy (8 × 88%) ending in a downward X. Requires a launched target.
Twinblade27attack28 / 20s700% × 1massive0.2/0.9/0.5
Shieldline Cutchain
Successful hit grants +15% block chance for 2 s.
Vanguard1attack5 / 3s115% × 1medium0.2/0.1/0.25
Gate Reversalchain
Strike in a 50° arc in front (2.6 m): 150% physical, heavy impact. Stuns enemies. Inflicts Stun for 0.6 s.
Vanguard3attack12 / 7s150% × 1heavy · stun0.25/0.12/0.3
SCShield Charge
Charge with shield up; hit monsters are knocked back and taunted for 3 s.
Vanguard6mobility12 / 9s110% × 1heavy · knockback0.12/0.35/0.2
BSBulwark Slamchain
Slam shield into the ground: knockdown in 4 m and taunt for 4 s.
Vanguard10attack16 / 9s140% × 1heavy · knockdown0.35/0.12/0.35
RSRetribution Stance
For 12 s: +30% block chance against frontal attacks; each block fires a counter-slash (90%).
Vanguard15buff14 / 24s——0.2/0.1/0.15
JAJade Aegis
Raise a jade dome for 4 s: allies inside take −30% damage. When it ends it detonates for 220% and knocks back.
Vanguard20buff30 / 20s220% × 1 lightmassive · knockback0.35/4/0.4
SVShield Verdictchain
Shield-rim smash then sword thrust on a stunned enemy: 750%; you gain a barrier of 10% max life. Requires a stunned target.
Vanguard27attack28 / 20s750% × 1massive0.3/0.2/0.55
RBRapid Boltschain
Strike with 3 rapid projectiles (16 m): 3 × 55% physical, light impact.
Boltwright1attack5 / 3s55% × 3light0.12/0.3/0.2
STSpark Trapchain
Throw a trap that arms after 0.5 s; triggers on enemy: lightning burst, roots 1.5 s.
Boltwright3attack12 / 8s150% × 1 lightningmedium · root0.2/0.1/0.2
TQThunder Quarrelchain
Strike with a bolt (18 m) that bursts in 3 m: 200% lightning, heavy impact. 50% chance to inflict Shock.
Boltwright6attack14 / 6s200% × 1 lightningheavy0.28/0.06/0.28
RSRecoil Shot
Strike blasting a 60° cone (4 m) while you are thrown back 5 m: 130% physical, heavy impact. Knocks back enemies.
Boltwright10mobility10 / 8s130% × 1heavy · knockback0.08/0.3/0.12
BTBallista Turret
Deploy a turret for 10 s that fires a bolt (60%) every 0.5 s at the nearest enemy within 15 m. Max 1.
Boltwright15summon20 / 16s60% × 1—0.35/0.1/0.2
IPIncendiary Payloadchain
Lob a shell that bursts (240%) then scatters 6 bomblets (80% each).
Boltwright20attack28 / 15s240% × 1 firemassive · launch0.4/0.8/0.3
SQSiege Quarrelchain
Crank and fire a siege quarrel at a rooted enemy: 800%, pierces, 3 m blast for 200%. Requires a rooted target.
Boltwright27attack28 / 20s800% × 1massive0.3/0.2/0.55
Caravan Pace
You and allies within 12 m gain +20% move speed and +10% attack speed for 10 s. Out of combat it lasts 30 s.
Wind Codex10buff18 / 30s——0.3/0.1/0.25
Windwalk
+30% move speed and +20% evasion for 6 s; your next attack is a guaranteed critical strike.
Wind Codex10buff14 / 20s——0.1/0.05/0.1
Hunter's Mark
Mark one enemy for 12 s: it takes +15% damage from you and +8% from party; your crits against it deal +25% damage.
Wind Codex15debuff10 / 16s——0.15/0.05/0.15
Keen Eye Chant
You and allies within 12 m gain +12% critical chance and +20% critical damage for 10 s.
Wind Codex15buff18 / 30s——0.3/0.1/0.25
Evasive Instinct
For 6 s: +40% evasion, and the first attack you evade triggers an automatic 3 m sidestep and +30% damage on your next hit.
Wind Codex20buff18 / 24s——0.3/0.1/0.25
Quickening
+25% attack and cast speed for 8 s.
Wind Codex20buff16 / 30s——0.15/0.05/0.15
Threadcutchain
Strike in a 60° arc in front (1.9 m): 120% physical, light impact. +30% damage when striking within the target's rear 120°.
Nightblade1attack4 / 2s120% × 1light0.1/0.06/0.14
Cross Stitchchain
Strike in a 70° arc in front (1.9 m): 2 × 90% physical, medium impact. Inflicts Exposed.
Nightblade3attack8 / 5s90% × 2medium0.12/0.2/0.18
Fan of Kniveschain
Strike throwing 12 blades in every direction (7 m): 70% physical, light impact. 40% chance to inflict Bleed.
Nightblade6attack14 / 7s70% × 1light0.15/0.1/0.2
Shadow Step
Blink behind a target within 8 m and stab; your next hit within 3 s is a guaranteed crit.
Nightblade10mobility10 / 8s100% × 1medium0.05/0.1/0.1
Nightshade Coat
For 15 s: hits have +30% bleed chance and +15% crit chance.
Nightblade15buff10 / 25s——0.2/0.1/0.1
Death Lotuschain
Teleport between up to 5 enemies within 10 m, striking each 3 times, then return to the start.
Nightblade20attack28 / 16s70% × 15medium0.2/1.4/0.3
Severancechain
Vanish and reappear behind an Exposed enemy for a 1,100% throat cut; guaranteed critical. Requires an Exposed target.
Nightblade27attack28 / 20s1100% × 1massive0.3/0.2/0.55
Rake Flurrychain
Strike in a 90° arc in front (1.9 m): 3 × 50% physical, light impact. 15% chance to inflict Bleed.
Talon1attack5 / 2.5s50% × 3light0.08/0.5/0.15
Hooking Palmchain
Claw hook reaches 5 m; pulls small/medium monsters to you and slows 25%.
Talon3attack10 / 6s110% × 1medium · pull0.15/0.15/0.2
Pounce
Strike pouncing onto a target up to 7 m away (1.6 m impact): 130% physical, heavy impact. Knocks down enemies.
Talon6mobility12 / 8s130% × 1heavy · knockdown0.12/0.4/0.2
Storm Rendchain
Strike in a 120° arc in front (5 m): 2 × 75% lightning, medium impact. 40% chance to inflict Shock.
Talon10attack16 / 8s75% × 2 lightningmedium0.2/0.25/0.25
Predator's Instinct
For 15 s: +4% life leech and +20% crit chance vs slowed or shocked enemies.
Talon15buff10 / 25s——0.2/0.1/0.1
Beast Withinchain
A spectral beast overlays you: a 12-hit maul over 1.6 s with 10% life leech; you can steer.
Talon20attack30 / 18s45% × 12medium · launch on last0.3/1.6/0.35
Apex Rendchain
Pounce onto a downed enemy and maul it: 6 × 130%, 3 bleed stacks. Requires a knocked-down target.
Talon27attack28 / 20s780% × 1massive0.2/0.8/0.45
Pinning Shotchain
Strike with a projectile (18 m): 120% physical, medium impact. Inflicts Slow for 2 s.
Windarcher1attack5 / 3s120% × 1medium0.22/0.06/0.2
Split Horizonchain
Three arrows in a fan; each enemy can be hit by one arrow per cast.
Windarcher3attack10 / 5s80% × 3medium0.22/0.06/0.22
Piercing Galechain
Hold to charge (1 s), then strike along a 25 m line, piercing every enemy: 220% physical, heavy impact. At full charge it knocks back enemies.
Windarcher6attack14 / 8s220% × 1heavy · knockback full charge0.25/0.08/0.25
Tumble Shot
Strike flipping back 5 m while firing 2 shots: 2 × 90% physical, medium impact.
Windarcher10mobility10 / 7s90% × 2medium0.08/0.35/0.12
Hawk Focus
For 12 s: +20% range, +15% crit chance, and arrows chain once to a nearby enemy (50%).
Windarcher15buff14 / 25s——0.25/0.1/0.15
Rain of Arrowschain
Final volley is a single great arrow (220%) that detonates in a wind burst and knocks back.
Windarcher20attack26 / 14s55% × 10light · knockback on last0.3/2/0.2
Heartpiercerchain
A full-draw killing shot at a wounded enemy (below 30% life): 900%, pierces all. Requires a target below 30% life.
Windarcher27attack28 / 20s900% × 1massive0.3/0.2/0.55
Plucked Notechain
Each consecutive note within 2 s raises the pitch (+5% damage, max 5).
Songweaver1attack4 / 2s105% × 1light0.12/0.06/0.16
Discordant Chordchain
Strum a harsh chord: 5 m shockwave, knockback, enemies deal 15% less damage for 4 s.
Songweaver3attack12 / 8s120% × 1medium · knockback0.2/0.1/0.2
Lullaby of Duneschain
Soft melody cone: sleeps normal monsters 2 s; elites are slowed 30%.
Songweaver6attack14 / 12s60% × 1light · sleep0.4/0.1/0.2
Resonant Echo
Dash 5 m, leaving an echo that repeats your next skill at 50% from its position.
Songweaver10mobility10 / 10s——0.08/0.3/0.12
Hymn of the Caravan
Party within 14 m: regenerate 2% life/s and +10% move speed for 10 s.
Songweaver15buff22 / 30s——0.4/0.1/0.2
Crescendochain
Hold up to 3 s building a sound sphere (+30% damage/s, +0.5 m/s radius), release to blast. Superarmour while holding.
Songweaver20attack30 / 18s320% × 1massive · launch0.3/0.2/0.4
Final Cadencechain
A single shattering chord on a sleeping enemy: 800% and a 5 m sonic burst for 200%. Requires a sleeping target.
Songweaver27attack28 / 20s800% × 1 sonicmassive0.3/0.2/0.55
FCFan Cutchain
Two crossing fan cuts (2 × 70%); the second sends a 4.5 m gust.
Windmender1attack5 / 2.5s70% × 2 windlight0.22/0.12/0.26
HGHealing Gale
A warm wind heals you and allies in a 12 m line for 12% max life and gives +10% move speed for 3 s.
Windmender3buff16 / 6s——0.3/0.1/0.25
UUpdraftchain
Spin both fans upward: 140% in 3.5 m and launches small and medium enemies.
Windmender6attack14 / 8s140% × 1 windheavy · launch0.3/0.12/0.35
ZGZephyr Glide
Glide 9 m on the wind; allies you pass gain +15% move speed for 4 s.
Windmender10mobility8 / 6s——0.08/0.25/0.15
CBCleansing Breeze
Remove up to 2 ailments (burn, chill, shock, slow, bleed) from you and allies within 10 m, heal 8%, and grant 3 s of ailment immunity.
Windmender15buff18 / 14s——0.25/0.1/0.2
MBMonsoon Blessingchain
Call a monsoon for 8 s: allies inside 8 m heal 3% per second and your fan hits heal the lowest ally for 30% of damage; it opens with a 300% gust that launches.
Windmender20attack32 / 18s300% × 1 windheavy · launch0.3/0.2/0.4
EoEye of the Stormchain
Trap a launched enemy in a cyclone and slam it down: 760%; allies within 8 m heal 6% max life. Requires a launched target.
Windmender27attack28 / 20s760% × 1massive0.3/0.2/0.55
MTMoonring Tosschain
Strike with a thrown ring that ricochets 2 times (14 m): 90% physical, medium impact.
Ringdancer1attack5 / 2.5s90% × 1medium0.14/0.4/0.16
OWOrbit Wardchain
Two chakrams orbit you for 6 s, hitting anything they pass; you can attack meanwhile.
Ringdancer3attack12 / 10s35% × 12light0.15/6/0.15
GCGlass Crescentchain
Strike with a throw that flies 12 m and returns, hitting on the way out and back: 2 × 130% cold, medium impact. 60% chance to inflict Chill.
Ringdancer6attack12 / 6s130% × 2 coldmedium0.2/0.5/0.2
RSRing Step
Throw a ring to a point; after 0.4 s you blink to it, slashing in 2 m.
Ringdancer10mobility10 / 9s80% × 1medium0.1/0.4/0.1
HHHovering Halo
For 12 s: returning chakrams fire a second pulse (40%) and +20% projectile speed.
Ringdancer15buff12 / 24s——0.2/0.1/0.15
RSRicochet Stormchain
5 rings bounce between up to 15 targets; when they return they pull small/medium enemies 2 m toward you.
Ringdancer20attack28 / 16s55% × 15medium · pull on last0.35/1.5/0.3
EREclipse Reckoningchain
Both chakrams orbit a chilled enemy and crash together: 900%, shatters chill into a 3 m frost burst for 180%. Requires a chilled target.
Ringdancer27attack28 / 20s900% × 1 coldmassive0.3/0.2/0.55
Elemental Attunement
Toggle aura (reserves 15% max mana). Choose Fire, Cold or Lightning: 20% of your physical damage is added as that element and its ailment chance +15%.
Lantern Codex10buff0 / 2s——0.2/0.1/0.1
Lantern Light
A warm lantern hangs above you for 15 s: you and allies within 12 m regenerate 2% mana per second, and hidden enemies and traps are revealed.
Lantern Codex10buff18 / 30s——0.3/0.1/0.25
Resonant Ward
Shield absorbing 15% of maximum life for 4 s. Recasting replaces the remaining shield (no stacking, no invulnerability).
Lantern Codex15buff22 / 14s——0.2/0.1/0.15
Sanctuary Glyph
Draw a 6 m glyph on the ground for 8 s: allies standing in it heal 2.5% life per second and take 10% less damage.
Lantern Codex15buff18 / 24s——0.3/0.1/0.25
Arcane Surge
For 6 s: cooldowns recover 40% faster and +20% cast speed.
Lantern Codex20buff20 / 40s——0.2/0.1/0.15
Kindred Flame
You and allies within 12 m add 15% of physical damage as fire, cold or lightning (your choice) and gain +10% ailment chance for 10 s.
Lantern Codex20buff18 / 30s——0.3/0.1/0.25
Cinder Needlechain
Strike with a projectile (16 m): 115% fire, light impact. 25% chance to inflict Burn.
Pyromancer1attack5 / 2s115% × 1 firelight0.12/0.06/0.16
Lantern Fanchain
Strike in a 70° arc in front (6 m): 100% fire, medium impact. 35% chance to inflict Burn.
Pyromancer3attack12 / 6s100% × 1 firemedium0.18/0.25/0.2
Kiln Burstchain
Detonate the heat inside an enemy: 180% fire in 2.5 m, +40% per burn on the target (max 3), then re-ignites it.
Pyromancer6attack14 / 7s180% × 1 fireheavy · knockback0.32/0.1/0.3
Ember Step
Blink 7 m in a burst of embers; 80% fire at both ends (2 m), 50% burn.
Pyromancer10mobility10 / 6s80% × 1 firelight0.1/0.1/0.2
Pyre Mantle
For 15 s: burns you inflict deal +25% and each fire hit spreads burn to 1 enemy within 3 m.
Pyromancer15buff14 / 25s——0.25/0.1/0.15
Prism Barragechain
Channel 2 s firing 12 bolts cycling fire → cold → lightning, each with its ailment chance (20%); you can rotate while channelling. All beams are fire and apply burn 20%.
Pyromancer20attack30 / 15s70% × 12 firemedium0.2/2/0.3
Ashfall Verdictchain
Call a column of falling ash on a burning enemy: 950% and burning ground 3 s. Requires a burning target.
Pyromancer27attack28 / 20s950% × 1 firemassive0.3/0.2/0.55
SCStaff Cascadechain
Three-hit staff spin; the third hit releases a lightning arc to one extra enemy (60%).
Stormcaller1attack5 / 2.5s55% × 3medium0.14/0.45/0.2
Storm Circlechain
Strike in a 2.4 m area up to 14 m away after a 0.6 s warning: 150% lightning, heavy impact. 40% chance to inflict Shock.
Stormcaller3attack14 / 8s150% × 1 lightningheavy0.3/0.7/0.25
TVThunderclap Vault
Strike leaping 7 m and crashing down in 3 m: 140% lightning, heavy impact. Knocks down enemies.
Stormcaller6mobility12 / 8s140% × 1 lightningheavy · knockdown0.15/0.45/0.2
Arc Threadchain
Strike with lightning that jumps between up to 4 enemies (12 m, 4 m jumps): 100% lightning, medium impact. 35% chance to inflict Shock.
Stormcaller10attack12 / 5s100% × 1 lightningmedium0.18/0.1/0.18
SMStorm Mantle
For 15 s: melee hits chain lightning to 1 extra enemy (50%) and +10% shock chance.
Stormcaller15buff14 / 25s——0.25/0.1/0.15
HPHeaven's Pillarchain
Plant the staff: a lightning pillar strikes it and sweeps out in a 6 m circle for 4 s (8 hits); first hit stuns 0.6 s.
Stormcaller20attack30 / 16s60% × 8 lightningheavy · stun on first0.4/4/0.3
JBJudgement Boltchain
Draw down a single white bolt on a shocked enemy: 850%, chains to 3 nearby for 200%. Requires a shocked target.
Stormcaller27attack28 / 20s850% × 1 lightningmassive0.3/0.2/0.55
RLRime Lancechain
A spear of ice: 115% cold, 50% chill.
Frostweaver1attack5 / 2.5s115% × 1 coldmedium0.26/0.08/0.3
Glass Shardchain
Strike with a projectile (16 m, pierces 1): 140% cold, medium impact. 40% chance to inflict Chill.
Frostweaver3attack8 / 4s140% × 1 coldmedium0.16/0.06/0.18
FBFrost Bloomchain
A frost flower erupts: 150% cold in 3.5 m, chills all; enemies that were already chilled freeze (root 1.5 s).
Frostweaver6attack14 / 6s150% × 1 coldmedium · root0.32/0.12/0.3
MGMirror Glide
Slide 8 m on a ribbon of ice; an ice mirror of you stays behind 3 s and draws monster attacks.
Frostweaver10mobility10 / 8s——0.1/0.25/0.15
Stillwater Sealchain
Telegraph 0.6 s, then a cold seal sleeps enemies 2 s. Any later damage wakes them; the waking hit gets the Quiet Verdict payoff if allocated.
Frostweaver15attack16 / 9s85% × 1 coldmedium · sleep0.3/0.1/0.25
MTMoonfrost Tempestchain
A 3 s blizzard (10 × 60% cold in 5 m); everything inside is chilled, and the final gust freezes them (root 2 s).
Frostweaver20attack32 / 16s60% × 10 coldmedium · root0.3/3/0.5
SShatterpointchain
Shatter a frozen (rooted) enemy for 880%; ice shards hit enemies within 4 m for 160% and chill. Requires a rooted target.
Frostweaver27attack28 / 20s880% × 1 coldmassive0.3/0.2/0.55
Luminous Boltchain
Neutral spirit bolt; each hit empowers your wisps (+5% damage, 3 s, stacks 5).
Lanternbinder1attack5 / 2s110% × 1 spirit_firelight0.14/0.06/0.16
Ember Curse
Curse enemies in 4 m for 8 s: they take +20% fire damage; burning cursed enemies spread burn to a nearby enemy on death.
Lanternbinder3debuff12 / 10s——0.25/0.1/0.2
Lantern Wisps
Release 3 wisps (max 6) for 20 s; they seek enemies and burn them (45% per touch, 1/s).
Lanternbinder6summon16 / 10s45% × 1 spirit_fire—0.3/0.1/0.2
Soul Tetherchain
Channel a spirit tether 2 s: 8 ticks; heals you for 50% of damage; small monsters are dragged 3 m toward you.
Lanternbinder10attack14 / 8s40% × 8 spirit_firelight · pull small0.15/2/0.2
Lamp Warden
Summon a hulking lantern-spirit guardian for 15 s: taunts nearby monsters and slams (150%) every 1.5 s.
Lanternbinder15summon24 / 24s150% × 1 spirit_fire—0.4/0.1/0.3
Pyre Processionchain
All your wisps converge into a spiralling pyre; 280% +30% per wisp consumed, burns everything.
Lanternbinder20attack30 / 16s280% × 1 spirit_firemassive · launch0.4/0.6/0.35
Last Lanternchain
All wisps and the Lamp Warden converge on a wounded enemy (below 30% life): 780% + 60% per summon. Requires a target below 30% life.
Lanternbinder27attack28 / 20s780% × 1 firemassive0.3/0.2/0.55
CSCenser Swingchain
A wide burning censer swing: 135% fire in a 150° arc, 30% burn.
Ashwarden1attack6 / 3s135% × 1 firemedium0.32/0.12/0.34
PHPyre Halo
Toggle an open burning aura (reserves 25% max mana): every enemy inside 5 m takes 55% fire per second and is burning while inside. Path-of-Exile-style: it never needs aiming.
Ashwarden3aura0 / 2s55%/s fire—0.2/0.1/0.1
TFThurible Flarechain
Slam the censer down: 240% fire in 3.5 m, stun 1 s; enemies inside Pyre Halo take +50%.
Ashwarden6attack14 / 8s240% × 1 fireheavy · stun0.36/0.12/0.4
ASAshen Stride
Stride 7 m through smoke; enemies passed take 90% fire and burn; leaves an ash trail that burns 3 s.
Ashwarden10mobility10 / 7s90% × 1 firelight0.12/0.3/0.2
IoIncense of Valor
Toggle a team aura (reserves 20% max mana): you and allies within 10 m deal +10% damage and regenerate 0.8% life per second.
Ashwarden15aura0 / 2s——0.2/0.1/0.1
SRSmouldering Ritechain
Whirl the censer overhead for 2 s: Pyre Halo radius ×2 and damage +100% during the whirl, then a final blast of 420% in 7 m that launches.
Ashwarden20attack30 / 16s420% × 1 firemassive · launch0.3/2/0.5
LRLast Riteschain
Swing the censer around a stunned enemy three times and crush it: 820%; Pyre Halo damage +50% for 6 s. Requires a stunned target.
Ashwarden27attack28 / 20s820% × 1 firemassive0.3/0.6/0.5
Reed Sweepchain
Strike in a 150° arc in front (3.2 m): 120% physical, medium impact. Knocks down small monsters.
Oathkeeper1attack6 / 3s120% × 1medium · knockdown small0.24/0.12/0.28
MCMoon Crescentchain
Strike with a wave that travels 12 m and pierces every enemy: 130% cold, medium impact. 50% chance to inflict Chill.
Oathkeeper3attack12 / 6s130% × 1 coldmedium0.26/0.1/0.3
Bracepointchain
Strike along a 4.2 m line: 165% physical, heavy impact. +40% damage and refunds 2 s of Reed Sweep cooldown against knocked-down targets.
Oathkeeper6attack12 / 5s165% × 1heavy0.22/0.1/0.24
TTidewalk
Strike dashing 6 m forward through enemies: 110% cold, medium impact.
Oathkeeper10mobility12 / 8s110% × 1 coldmedium0.12/0.35/0.2
OCOath Challenge
Taunt enemies within 8 m for 4 s; you and allies within 10 m gain a barrier of 12% max life for 6 s.
Oathkeeper15buff16 / 14s——0.3/0.1/0.3
FMFalling Moonchain
Strike leaping 5 m and crashing down in 4.5 m: 310% cold, massive impact. Launches enemies. Inflicts Chill.
Oathkeeper20attack30 / 15s310% × 1 coldmassive · launch0.4/0.4/0.45
OOathfallchain
Drive the glaive through a downed enemy: 820%; you and allies within 8 m gain a 12% barrier. Requires a knocked-down target.
Oathkeeper27attack28 / 20s820% × 1 coldmassive0.3/0.2/0.55

Pole buff codices

Iron Codex · STR buffs usable with any weapon. Available to every build whose path includes STR. 3 self buffs (solo, duels) and 3 team buffs (party, arena).

Iron Banner

L10buff · party_buffteam bufficon requested
18 MP · 30s cooldown · input tap

Plant a banner for 12 s: you and allies within 12 m take 12% less damage and ignore flinches from monsters.

Best for: party · arena · boss
Shape: self radius radius 12
windup 0.3sactive 0.1srecovery 0.25s
Rank 2 (+18%, choose one)
◇ Tall Banner — Radius 12 → 16 m
◇ Long Watch — Duration 12 → 18 s
Rank 3 (+18%, choose one)
◇ Steel Line — Damage reduction 12% → 16%
◇ Rally Point — Allies within 4 m of the banner regen 1% life/s
Production briefs: animation · VFX · SFX · reaction
Animation
Drive a short iron standard into the ground with both hands, slap the pole.
VFX
Bronze-and-crimson banner unfurls, faint iron dome over allies.
SFX
Iron stake thud, cloth snap, low horn.
Reaction
—
Death style
collapse

War Drum

L10buff · party_buffteam bufficon requested
20 MP · 30s cooldown · input tap

You and party members within 12 m deal +12% damage for 8 s.

Best for: party · arena · boss
Shape: self radius radius 12
windup 0.35sactive 0.15srecovery 0.3s
Rank 2 (+18%, choose one)
◇ Thunder Skin — +8% damage reduction while active
◇ Long Beat — Duration 8 → 12 s
Rank 3 (+18%, choose one)
◇ Rally Cry — Also cleanses slow/chill from allies
◇ Ironpace — +15% move speed while active
Production briefs: animation · VFX · SFX · reaction
Animation
Plant feet, raise weapon overhead, stamp twice (beat on each stamp), roar with chest out.
VFX
Two expanding dust-and-crimson drum rings on stamps; drum glyph flashes above each affected ally.
SFX
Two taiko-like drum hits synced to stamps + low war chant swell.
Reaction
—
Death style
collapse

Bastion Skin

L15buff · defenseself bufficon requested
18 MP · 24s cooldown · input tap

30% damage reduction and Superarmour (no flinch/stagger/knockback from monsters) for 5 s.

Best for: farm · boss · duel
Shape: self
windup 0.2sactive 0.1srecovery 0.2s
Rank 2 (+18%, choose one)
◇ Thornhide — Reflects 25% of melee damage taken
◇ Quick Set — Cooldown −6 s
Rank 3 (+18%, choose one)
◇ Unmoved — Also immune to stun while active
◇ Retaliate — On expiry, 4 m shockwave dealing 200% weapon damage
Production briefs: animation · VFX · SFX · reaction
Animation
Tense whole body, fists/weapon pulled in, skin flash; returns to stance.
VFX
Stone-scale shader ripples over the body; faint grey-bronze rim while active.
SFX
Grinding stone + metallic clench.
Reaction
—
Death style
collapse

Rallying Roar

L15buff · party_buffteam bufficon requested
18 MP · 24s cooldown · input tap

Roar: you and allies within 12 m are freed from stun, slow and knockdown and gain 40 Resolve.

Best for: party · arena · boss
Shape: self radius radius 12
windup 0.3sactive 0.1srecovery 0.25s
Rank 2 (+18%, choose one)
◇ Thunder Roar — Radius 12 → 16 m
◇ Bold Heart — +10% damage for 5 s
Rank 3 (+18%, choose one)
◇ Second Voice — Also cleanses burn/chill
◇ Lionheart — 3 s immunity to stun
Production briefs: animation · VFX · SFX · reaction
Animation
Chest out, head back, full-body roar with fists clenched.
VFX
Crimson shockwave ring, shaken dust, small red motes on allies.
SFX
Deep roar layered with a war horn.
Reaction
—
Death style
collapse

Bloodrage

L20buff · offenseself bufficon requested
15 MP · 30s cooldown · input tap

+20% attack speed and 3% life leech for 10 s; you take 10% more damage.

Best for: farm · boss · duel
Shape: self
windup 0.25sactive 0.1srecovery 0.25s
Rank 2 (+18%, choose one)
◇ Red Haze — +10% critical damage while active
◇ Controlled Fury — Removes the 10% damage-taken penalty
Rank 3 (+18%, choose one)
◇ Blood Price — Each kill extends duration by 1 s (max +6 s)
◇ Feeding Frenzy — Life leech 3% → 5%
Production briefs: animation · VFX · SFX · reaction
Animation
Head down, shoulders heave, weapon grip tightens with a shake, eyes flare.
VFX
Crimson vein glow pulses over arms; heat haze around body; red embers drifting up.
SFX
Heartbeat thud x2, guttural exhale, low distorted rumble loop (quiet).
Reaction
—
Death style
collapse

Unbroken Will

L20buff · self_buffself bufficon requested
18 MP · 30s cooldown · input tap

For 6 s you cannot be stunned, knocked down or slowed, and you regenerate 2% life per second. Removes current stun.

Best for: farm · boss · duel
Shape: self
windup 0.3sactive 0.1srecovery 0.25s
Rank 2 (+18%, choose one)
◇ Long Will — Duration 6 → 9 s
◇ Iron Blood — Regen 2% → 3%
Rank 3 (+18%, choose one)
◇ Wrath — +15% damage while active
◇ Steady — Also immune to knockback from players in the arena
Production briefs: animation · VFX · SFX · reaction
Animation
Shake the head, grit teeth, flex the arms; a flash of red in the eyes.
VFX
Red outline on the body, cracks of stun shatter off.
SFX
Grunt, heartbeat thump, metallic shimmer.
Reaction
—
Death style
collapse

Wind Codex · AGI buffs usable with any weapon. Available to every build whose path includes AGI. 3 self buffs (solo, duels) and 3 team buffs (party, arena).

Caravan Pace

L10buff · party_buffteam bufficon requested
18 MP · 30s cooldown · input tap

You and allies within 12 m gain +20% move speed and +10% attack speed for 10 s. Out of combat it lasts 30 s.

Best for: party · arena · boss
Shape: self radius radius 12
windup 0.3sactive 0.1srecovery 0.25s
Rank 2 (+18%, choose one)
◇ Long Road — Duration 10 → 15 s
◇ Wide Road — Radius 12 → 18 m
Rank 3 (+18%, choose one)
◇ Swift Hooves — Also applies to mounts (+10%)
◇ Quick Hands — Attack speed 10% → 15%
Production briefs: animation · VFX · SFX · reaction
Animation
Whistle with two fingers and wave the caravan forward.
VFX
Green-gold wind streaks at allies’ feet, dust trails.
SFX
Sharp whistle, rush of wind, hoofbeat-like drums.
Reaction
—
Death style
collapse

Windwalk

L10buff · mobility_buffself bufficon requested
14 MP · 20s cooldown · input tap

+30% move speed and +20% evasion for 6 s; your next attack is a guaranteed critical strike.

Best for: farm · boss · duel
Shape: self
windup 0.1sactive 0.05srecovery 0.1s
Rank 2 (+18%, choose one)
◇ Tailwind — Party members within 10 m gain half the speed
◇ Gust Step — Cooldown −5 s
Rank 3 (+18%, choose one)
◇ Ambush — Guaranteed crit deals +40% damage
◇ Mistform — Passing through enemies does not block movement while active
Production briefs: animation · VFX · SFX · reaction
Animation
Quick flourish: brush hand across chest, scarf flick, weight onto toes.
VFX
Sand-green wind ribbons spiralling around legs; faint after-images while moving.
SFX
Soft whoosh swell + wind chime.
Reaction
—
Death style
collapse

Hunter's Mark

L15debuff · target_debuffteam bufficon requested
10 MP · 16s cooldown · input tap

Mark one enemy for 12 s: it takes +15% damage from you and +8% from party; your crits against it deal +25% damage.

Best for: boss · party · arena
Shape: target range 20
windup 0.15sactive 0.05srecovery 0.15s
applies marked 100%
Rank 2 (+18%, choose one)
◇ Pack Mark — Party bonus 8% → 12%
◇ Transfer — If the marked enemy dies, the mark jumps to the nearest enemy
Rank 3 (+18%, choose one)
◇ Expose Weakness — Marked targets are also Exposed
◇ Twin Marks — Mark up to 2 enemies
Production briefs: animation · VFX · SFX · reaction
Animation
Point two fingers at target, flick wrist (one-handed works with any weapon).
VFX
Bronze crosshair glyph spins onto target and stays above head.
SFX
Bow-string pluck + soft metallic click.
Reaction
—
Death style
collapse

Keen Eye Chant

L15buff · party_buffteam bufficon requested
18 MP · 30s cooldown · input tap

You and allies within 12 m gain +12% critical chance and +20% critical damage for 10 s.

Best for: party · arena · boss
Shape: self radius radius 12
windup 0.3sactive 0.1srecovery 0.25s
Rank 2 (+18%, choose one)
◇ Eagle Sight — Crit chance 12% → 16%
◇ Long Chant — Duration 10 → 14 s
Rank 3 (+18%, choose one)
◇ Hunter’s Pack — Marked enemies take +10% crit damage
◇ Steady Aim — +20% accuracy
Production briefs: animation · VFX · SFX · reaction
Animation
Tap the brow, sweep the arm across the horizon, quick chant.
VFX
Gold eye glyph above each ally, thin focus lines.
SFX
Soft chant, crisp metallic ping.
Reaction
—
Death style
collapse

Evasive Instinct

L20buff · self_buffself bufficon requested
18 MP · 24s cooldown · input tap

For 6 s: +40% evasion, and the first attack you evade triggers an automatic 3 m sidestep and +30% damage on your next hit.

Best for: farm · boss · duel
Shape: self
windup 0.3sactive 0.1srecovery 0.25s
Rank 2 (+18%, choose one)
◇ Long Instinct — Duration 6 → 9 s
◇ Twin Step — Two automatic sidesteps
Rank 3 (+18%, choose one)
◇ Counter Edge — Next hit +30% → +50%
◇ Ghost — Sidestep leaves a decoy 1 s
Production briefs: animation · VFX · SFX · reaction
Animation
Loose shoulders, light bouncing steps, eyes narrow.
VFX
Faint green after-images trailing the body.
SFX
Quick breath, fabric whisper, wind flick.
Reaction
—
Death style
collapse

Quickening

L20buff · offenseself bufficon requested
16 MP · 30s cooldown · input tap

+25% attack and cast speed for 8 s.

Best for: farm · boss · duel
Shape: self
windup 0.15sactive 0.05srecovery 0.15s
Rank 2 (+18%, choose one)
◇ Hurried Hands — Also +10% cooldown recovery
◇ Flowing — Duration 8 → 12 s
Rank 3 (+18%, choose one)
◇ Second Pace — Kills during Quickening extend it by 0.5 s
◇ Zephyr — Also +15% projectile speed
Production briefs: animation · VFX · SFX · reaction
Animation
Snap of both hands, a quick bounce on the heels.
VFX
Pale-green speed lines on arms/weapon; hands blur slightly.
SFX
Fast rising wing-flutter swell ending in a light tick.
Reaction
—
Death style
collapse

Lantern Codex · INT buffs usable with any weapon. Available to every build whose path includes INT. 3 self buffs (solo, duels) and 3 team buffs (party, arena).

Elemental Attunement

L10buff · auraself bufficon requested
0 MP · 2s cooldown · input toggle

Toggle aura (reserves 15% max mana). Choose Fire, Cold or Lightning: 20% of your physical damage is added as that element and its ailment chance +15%.

Best for: farm · boss · duel
Shape: self
windup 0.2sactive 0.1srecovery 0.1s
Rank 2 (+18%, choose one)
◇ Deep Attunement — Conversion 20% → 30%
◇ Light Reserve — Reservation 15% → 10%
Rank 3 (+18%, choose one)
◇ Twin Attunement — Choose two elements (10% each)
◇ Resonance — Ailments you apply last +30%
Production briefs: animation · VFX · SFX · reaction
Animation
Cup lantern-light in one palm, close the hand, light flows up the arm.
VFX
Small element-coloured orb orbiting the shoulder (ember / frost / spark).
SFX
Soft ignition matching the element.
Reaction
—
Death style
collapse

Lantern Light

L10buff · party_buffteam bufficon requested
18 MP · 30s cooldown · input tap

A warm lantern hangs above you for 15 s: you and allies within 12 m regenerate 2% mana per second, and hidden enemies and traps are revealed.

Best for: party · arena · boss
Shape: self radius radius 12
windup 0.3sactive 0.1srecovery 0.25s
Rank 2 (+18%, choose one)
◇ Bright Lantern — Radius 12 → 16 m
◇ Long Wick — Duration 15 → 22 s
Rank 3 (+18%, choose one)
◇ Clear Mind — Cooldowns recover 10% faster
◇ Ward Light — Allies take 6% less spell damage
Production briefs: animation · VFX · SFX · reaction
Animation
Lift the palm, a small lantern of light rises above the head.
VFX
Floating paper lantern with amber glow, light pool on the ground.
SFX
Soft ignition, paper rustle, warm hum.
Reaction
—
Death style
collapse

Resonant Ward

L15buff · defenseself buff
22 MP · 14s cooldown · input tap

Shield absorbing 15% of maximum life for 4 s. Recasting replaces the remaining shield (no stacking, no invulnerability).

Best for: farm · boss · duel
Shape: self
windup 0.2sactive 0.1srecovery 0.15s
Rank 2 (+18%, choose one)
◇ Thick Ward — Absorb 15% → 22%
◇ Shared Ward — Also shields the lowest-life party member within 10 m at 50%
Rank 3 (+18%, choose one)
◇ Shatter Ward — When broken, releases a 3 m nova (120%) that chills
◇ Recharge — Cooldown −4 s
Production briefs: animation · VFX · SFX · reaction
Animation
Hand sweeps a circle in front of the body; glyph ring rotates and wraps around.
VFX
Translucent indigo-gold rune shell around the body; cracks appear as it absorbs.
SFX
Glass chime + low hum; breaking = crystal shatter.
Reaction
—
Death style
collapse

Sanctuary Glyph

L15buff · healteam bufficon requested
18 MP · 24s cooldown · input tap

Draw a 6 m glyph on the ground for 8 s: allies standing in it heal 2.5% life per second and take 10% less damage.

Best for: party · arena · boss
Shape: self radius radius 12
windup 0.3sactive 0.1srecovery 0.25s
Rank 2 (+18%, choose one)
◇ Wide Glyph — Radius 6 → 8 m
◇ Long Glyph — Duration 8 → 12 s
Rank 3 (+18%, choose one)
◇ Holy Ground — Enemies inside are slowed 20%
◇ Deep Rest — Heal 2.5% → 3.5%
Production briefs: animation · VFX · SFX · reaction
Animation
Kneel, draw a circle with the fingertips, press the palm flat.
VFX
Glowing jade-gold glyph circle with rotating runes.
SFX
Chalk scratch, resonant chord, soft hum loop.
Reaction
—
Death style
collapse

Arcane Surge

L20buff · offenseself bufficon requested
20 MP · 40s cooldown · input tap

For 6 s: cooldowns recover 40% faster and +20% cast speed.

Best for: farm · boss · duel
Shape: self
windup 0.2sactive 0.1srecovery 0.15s
Rank 2 (+18%, choose one)
◇ Overflow — Also refunds 25% of mana spent during the surge
◇ Long Surge — Duration 6 → 9 s
Rank 3 (+18%, choose one)
◇ Spellstorm — +15% spell damage while active
◇ Quick Surge — Cooldown −10 s
Production briefs: animation · VFX · SFX · reaction
Animation
Both hands raised, fingers spread, light rushes in from the air and veins glow.
VFX
Indigo-gold rune halo behind head, sparks rushing inward.
SFX
Reverse whoosh into a bright chord.
Reaction
—
Death style
collapse

Kindred Flame

L20buff · party_buffteam bufficon requested
18 MP · 30s cooldown · input tap

You and allies within 12 m add 15% of physical damage as fire, cold or lightning (your choice) and gain +10% ailment chance for 10 s.

Best for: party · arena · boss
Shape: self radius radius 12
windup 0.3sactive 0.1srecovery 0.25s
Rank 2 (+18%, choose one)
◇ Twin Flame — Choose two elements (8% each)
◇ Long Flame — Duration 10 → 14 s
Rank 3 (+18%, choose one)
◇ Shared Ailment — Ailments allies apply last +20%
◇ Bright Kin — Conversion 15% → 20%
Production briefs: animation · VFX · SFX · reaction
Animation
Open both hands, a small flame passes from palm to palm and splits.
VFX
Element-coloured motes leap from the caster to each ally’s weapon.
SFX
Ignition crackle matching the element, rising chime.
Reaction
—
Death style
collapse