Skill codex — all 144 skills
18 weapon codices × 7 skills (incl. a finisher) + 3 pole buff codices × 6 (3 self, 3 team). Filter, search, then open a build for full production briefs.
All skills
| Skill | Codex | L | Kind | MP / CD | Damage | Impact / special | Timing (w/a/r) | |
|---|---|---|---|---|---|---|---|---|
| Iron Banner Plant a banner for 12 s: you and allies within 12 m take 12% less damage and ignore flinches from monsters. | Iron Codex | 10 | buff | 18 / 30s | — | — | 0.3/0.1/0.25 | |
| War Drum You and party members within 12 m deal +12% damage for 8 s. | Iron Codex | 10 | buff | 20 / 30s | — | — | 0.35/0.15/0.3 | |
| Bastion Skin 30% damage reduction and Superarmour (no flinch/stagger/knockback from monsters) for 5 s. | Iron Codex | 15 | buff | 18 / 24s | — | — | 0.2/0.1/0.2 | |
| Rallying Roar Roar: you and allies within 12 m are freed from stun, slow and knockdown and gain 40 Resolve. | Iron Codex | 15 | buff | 18 / 24s | — | — | 0.3/0.1/0.25 | |
| Bloodrage +20% attack speed and 3% life leech for 10 s; you take 10% more damage. | Iron Codex | 20 | buff | 15 / 30s | — | — | 0.25/0.1/0.25 | |
| Unbroken Will For 6 s you cannot be stunned, knocked down or slowed, and you regenerate 2% life per second. Removes current stun. | Iron Codex | 20 | buff | 18 / 30s | — | — | 0.3/0.1/0.25 | |
| Falling Wedgechain Strike in a 40° arc in front (2.8 m): 150% physical, heavy impact. 25% chance to inflict Bleed. +30% damage against bleeding targets. | Ravager | 1 | attack | 6 / 3s | 150% × 1 | heavy | 0.34/0.1/0.36 | |
| Quarry Wheelchain Hold to keep striking in a 3 m circle around you: 3 × 65% physical, medium impact. The last hit knocks back enemies. 20% chance to inflict Bleed. | Ravager | 3 | attack | 14 / 7s | 65% × 3 | medium · knockback on last | 0.18/0.9/0.3 | |
| Rending Cleavechain Strike in a 100° arc in front (3.2 m): 190% physical, heavy impact. Inflicts 2 Bleed stacks. Press again within 1.5 s for Rend Apart: upward rip for 160%, launches small/medium monsters. | Ravager | 6 | attack | 16 / 8s | 190% × 1 | heavy | 0.3/0.12/0.3 | |
| Reaver's Charge Strike dashing 7 m forward through enemies: 120% physical, heavy impact. Knocks back enemies. | Ravager | 10 | mobility | 12 / 9s | 120% × 1 | heavy · knockback | 0.15/0.4/0.25 | |
| Blood Frenzy For 15 s each hit on a bleeding enemy grants Frenzy: +4% attack speed and +3% damage (max 5 stacks). | Ravager | 15 | buff | 10 / 25s | — | — | 0.2/0.1/0.2 | |
| Earthsplitterchain Strike leaping 5 m and splitting the ground along 10 m: 320% physical, massive impact. Launches enemies. 50% chance to inflict Bleed. | Ravager | 20 | attack | 28 / 14s | 320% × 1 | massive · launch | 0.45/0.35/0.45 | |
| Crimson Reckoningchain 650% + 50% per bleed stack (max 5); consumes the bleeds. Requires a bleeding target. | Ravager | 27 | attack | 28 / 20s | 650% × 1 | massive | 0.3/0.2/0.55 | |
| Horizon Cleavechain Strike in a 160° arc in front (3.2 m): 130% physical, medium impact. | Warblade | 1 | attack | 6 / 3.5s | 130% × 1 | medium | 0.28/0.12/0.32 | |
| Crescent Wavechain Strike with a wave that travels 12 m and pierces every enemy: 140% light, medium impact. | Warblade | 3 | attack | 12 / 6s | 140% × 1 light | medium | 0.26/0.1/0.3 | |
| Sunfall Thrust Strike dashing 6 m forward through enemies: 170% physical, heavy impact. Knocks back enemies. | Warblade | 6 | mobility | 14 / 7s | 170% × 1 | heavy · knockback | 0.3/0.2/0.3 | |
| Iron Ripostechain Raise guard for 0.6 s. If struck by a monster attack, negate it and counter-slash for 260% (stagger). No hit: short recovery. | Warblade | 10 | attack | 10 / 10s | 260% × 1 | heavy · stagger | 0.05/0.6/0.25 | |
| Blade Oath For 10 s your greatsword hits release a ghost blade echo dealing 40% of the hit. | Warblade | 15 | buff | 12 / 28s | — | — | 0.25/0.1/0.2 | |
| Sunbreakerchain Two advancing slashes (110% each) then an overhead slam that detonates a 4.5 m solar burst (330%). | Warblade | 20 | attack | 30 / 15s | 110% × 3 light | massive · launch | 0.25/1/0.5 | |
| Zenith Cutchain Leap and cut a launched enemy out of the air for 850%; slam-down shockwave 4 m for 150%. Requires a launched target. | Warblade | 27 | attack | 28 / 20s | 850% × 1 | massive | 0.3/0.2/0.55 | |
| Anvil Strikechain Strike in a 2 m circle just in front: 145% physical, heavy impact. 15% chance to inflict Stun. | Earthshaker | 1 | attack | 6 / 3s | 145% × 1 | heavy | 0.36/0.1/0.36 | |
| Rimquakechain Strike in a 70° arc in front (6 m): 150% physical, heavy impact. Stuns enemies. Inflicts Stun for 0.75 s. | Earthshaker | 3 | attack | 14 / 8s | 150% × 1 | heavy · stun | 0.4/0.15/0.35 | |
| Bell-Toll Uppercutchain Hold to charge (1 s), then strike in a 60° arc in front (2.6 m): 180% physical, massive impact. Launches enemies. +40% damage against stunned targets. | Earthshaker | 6 | attack | 16 / 7s | 180% × 1 | massive · launch | 0.3/0.12/0.35 | |
| Tremor Linechain Strike with a shockwave that rolls 12 m forward: 170% physical, heavy impact. Knocks down enemies. | Earthshaker | 10 | attack | 18 / 9s | 170% × 1 | heavy · knockdown | 0.38/0.4/0.35 | |
| Stoneheart For 12 s: immune to monster stagger/knockback, and every heavy/massive hit creates an aftershock (30%, 2.5 m). | Earthshaker | 15 | buff | 14 / 30s | — | — | 0.3/0.1/0.2 | |
| Mountain Fallchain Leap to a target point within 6 m; landing quake 300% in 5 m, then two aftershocks (80%) at 0.5 s intervals. | Earthshaker | 20 | attack | 32 / 16s | 300% × 1 | massive · launch | 0.35/0.55/0.45 | |
| Tolling Verdictchain One bell-ringing overhead blow on a stunned enemy for 900%; enemies within 3 m are stunned 1 s. Requires a stunned target. | Earthshaker | 27 | attack | 28 / 20s | 900% × 1 | massive | 0.3/0.2/0.55 | |
| Twin Crossingchain Strike in a 90° arc in front (2.2 m): 2 × 80% physical, medium impact. | Twinblade | 1 | attack | 5 / 2.5s | 80% × 2 | medium | 0.14/0.12/0.2 | |
| CD | Cyclone Dancechain Strike spinning through enemies in a 2.6 m circle while moving 4 m: 5 × 45% physical, light impact. Pulls in small monsters. | Twinblade | 3 | attack | 12 / 7s | 45% × 5 | light · pull small | 0.12/0.8/0.25 |
| TC | Thousand Cutschain Strike in a 70° arc in front (2.4 m): 8 × 32% physical, light impact. The last hit launches enemies. | Twinblade | 6 | attack | 18 / 10s | 32% × 8 | light · launch on last | 0.1/1.2/0.3 |
| GS | Gale Step Slash Strike dashing 6 m forward through enemies: 110% physical, medium impact. Press again within 2 s for Return Gale: Press again to dash back to the start point, slashing again for 110%. | Twinblade | 10 | mobility | 12 / 8s | 110% × 1 | medium | 0.08/0.25/0.15 |
| BR | Blade Rhythm For 15 s every 4th hit triggers a free crossing slash (60%) and you gain +10% attack speed. | Twinblade | 15 | buff | 12 / 25s | — | — | 0.2/0.1/0.15 |
| To | Tempest of Bladeschain Summon 8 spectral swords that orbit you once (each hits) then rain down inside 5 m. | Twinblade | 20 | attack | 30 / 16s | 60% × 8 | heavy · launch on last | 0.4/1/0.4 |
| FM | Final Meridianchain Eight cross-cuts on a launched enemy (8 × 88%) ending in a downward X. Requires a launched target. | Twinblade | 27 | attack | 28 / 20s | 700% × 1 | massive | 0.2/0.9/0.5 |
| Shieldline Cutchain Successful hit grants +15% block chance for 2 s. | Vanguard | 1 | attack | 5 / 3s | 115% × 1 | medium | 0.2/0.1/0.25 | |
| Gate Reversalchain Strike in a 50° arc in front (2.6 m): 150% physical, heavy impact. Stuns enemies. Inflicts Stun for 0.6 s. | Vanguard | 3 | attack | 12 / 7s | 150% × 1 | heavy · stun | 0.25/0.12/0.3 | |
| SC | Shield Charge Charge with shield up; hit monsters are knocked back and taunted for 3 s. | Vanguard | 6 | mobility | 12 / 9s | 110% × 1 | heavy · knockback | 0.12/0.35/0.2 |
| BS | Bulwark Slamchain Slam shield into the ground: knockdown in 4 m and taunt for 4 s. | Vanguard | 10 | attack | 16 / 9s | 140% × 1 | heavy · knockdown | 0.35/0.12/0.35 |
| RS | Retribution Stance For 12 s: +30% block chance against frontal attacks; each block fires a counter-slash (90%). | Vanguard | 15 | buff | 14 / 24s | — | — | 0.2/0.1/0.15 |
| JA | Jade Aegis Raise a jade dome for 4 s: allies inside take −30% damage. When it ends it detonates for 220% and knocks back. | Vanguard | 20 | buff | 30 / 20s | 220% × 1 light | massive · knockback | 0.35/4/0.4 |
| SV | Shield Verdictchain Shield-rim smash then sword thrust on a stunned enemy: 750%; you gain a barrier of 10% max life. Requires a stunned target. | Vanguard | 27 | attack | 28 / 20s | 750% × 1 | massive | 0.3/0.2/0.55 |
| RB | Rapid Boltschain Strike with 3 rapid projectiles (16 m): 3 × 55% physical, light impact. | Boltwright | 1 | attack | 5 / 3s | 55% × 3 | light | 0.12/0.3/0.2 |
| ST | Spark Trapchain Throw a trap that arms after 0.5 s; triggers on enemy: lightning burst, roots 1.5 s. | Boltwright | 3 | attack | 12 / 8s | 150% × 1 lightning | medium · root | 0.2/0.1/0.2 |
| TQ | Thunder Quarrelchain Strike with a bolt (18 m) that bursts in 3 m: 200% lightning, heavy impact. 50% chance to inflict Shock. | Boltwright | 6 | attack | 14 / 6s | 200% × 1 lightning | heavy | 0.28/0.06/0.28 |
| RS | Recoil Shot Strike blasting a 60° cone (4 m) while you are thrown back 5 m: 130% physical, heavy impact. Knocks back enemies. | Boltwright | 10 | mobility | 10 / 8s | 130% × 1 | heavy · knockback | 0.08/0.3/0.12 |
| BT | Ballista Turret Deploy a turret for 10 s that fires a bolt (60%) every 0.5 s at the nearest enemy within 15 m. Max 1. | Boltwright | 15 | summon | 20 / 16s | 60% × 1 | — | 0.35/0.1/0.2 |
| IP | Incendiary Payloadchain Lob a shell that bursts (240%) then scatters 6 bomblets (80% each). | Boltwright | 20 | attack | 28 / 15s | 240% × 1 fire | massive · launch | 0.4/0.8/0.3 |
| SQ | Siege Quarrelchain Crank and fire a siege quarrel at a rooted enemy: 800%, pierces, 3 m blast for 200%. Requires a rooted target. | Boltwright | 27 | attack | 28 / 20s | 800% × 1 | massive | 0.3/0.2/0.55 |
| Caravan Pace You and allies within 12 m gain +20% move speed and +10% attack speed for 10 s. Out of combat it lasts 30 s. | Wind Codex | 10 | buff | 18 / 30s | — | — | 0.3/0.1/0.25 | |
| Windwalk +30% move speed and +20% evasion for 6 s; your next attack is a guaranteed critical strike. | Wind Codex | 10 | buff | 14 / 20s | — | — | 0.1/0.05/0.1 | |
| Hunter's Mark Mark one enemy for 12 s: it takes +15% damage from you and +8% from party; your crits against it deal +25% damage. | Wind Codex | 15 | debuff | 10 / 16s | — | — | 0.15/0.05/0.15 | |
| Keen Eye Chant You and allies within 12 m gain +12% critical chance and +20% critical damage for 10 s. | Wind Codex | 15 | buff | 18 / 30s | — | — | 0.3/0.1/0.25 | |
| Evasive Instinct For 6 s: +40% evasion, and the first attack you evade triggers an automatic 3 m sidestep and +30% damage on your next hit. | Wind Codex | 20 | buff | 18 / 24s | — | — | 0.3/0.1/0.25 | |
| Quickening +25% attack and cast speed for 8 s. | Wind Codex | 20 | buff | 16 / 30s | — | — | 0.15/0.05/0.15 | |
| Threadcutchain Strike in a 60° arc in front (1.9 m): 120% physical, light impact. +30% damage when striking within the target's rear 120°. | Nightblade | 1 | attack | 4 / 2s | 120% × 1 | light | 0.1/0.06/0.14 | |
| Cross Stitchchain Strike in a 70° arc in front (1.9 m): 2 × 90% physical, medium impact. Inflicts Exposed. | Nightblade | 3 | attack | 8 / 5s | 90% × 2 | medium | 0.12/0.2/0.18 | |
| Fan of Kniveschain Strike throwing 12 blades in every direction (7 m): 70% physical, light impact. 40% chance to inflict Bleed. | Nightblade | 6 | attack | 14 / 7s | 70% × 1 | light | 0.15/0.1/0.2 | |
| Shadow Step Blink behind a target within 8 m and stab; your next hit within 3 s is a guaranteed crit. | Nightblade | 10 | mobility | 10 / 8s | 100% × 1 | medium | 0.05/0.1/0.1 | |
| Nightshade Coat For 15 s: hits have +30% bleed chance and +15% crit chance. | Nightblade | 15 | buff | 10 / 25s | — | — | 0.2/0.1/0.1 | |
| Death Lotuschain Teleport between up to 5 enemies within 10 m, striking each 3 times, then return to the start. | Nightblade | 20 | attack | 28 / 16s | 70% × 15 | medium | 0.2/1.4/0.3 | |
| Severancechain Vanish and reappear behind an Exposed enemy for a 1,100% throat cut; guaranteed critical. Requires an Exposed target. | Nightblade | 27 | attack | 28 / 20s | 1100% × 1 | massive | 0.3/0.2/0.55 | |
| Rake Flurrychain Strike in a 90° arc in front (1.9 m): 3 × 50% physical, light impact. 15% chance to inflict Bleed. | Talon | 1 | attack | 5 / 2.5s | 50% × 3 | light | 0.08/0.5/0.15 | |
| Hooking Palmchain Claw hook reaches 5 m; pulls small/medium monsters to you and slows 25%. | Talon | 3 | attack | 10 / 6s | 110% × 1 | medium · pull | 0.15/0.15/0.2 | |
| Pounce Strike pouncing onto a target up to 7 m away (1.6 m impact): 130% physical, heavy impact. Knocks down enemies. | Talon | 6 | mobility | 12 / 8s | 130% × 1 | heavy · knockdown | 0.12/0.4/0.2 | |
| Storm Rendchain Strike in a 120° arc in front (5 m): 2 × 75% lightning, medium impact. 40% chance to inflict Shock. | Talon | 10 | attack | 16 / 8s | 75% × 2 lightning | medium | 0.2/0.25/0.25 | |
| Predator's Instinct For 15 s: +4% life leech and +20% crit chance vs slowed or shocked enemies. | Talon | 15 | buff | 10 / 25s | — | — | 0.2/0.1/0.1 | |
| Beast Withinchain A spectral beast overlays you: a 12-hit maul over 1.6 s with 10% life leech; you can steer. | Talon | 20 | attack | 30 / 18s | 45% × 12 | medium · launch on last | 0.3/1.6/0.35 | |
| Apex Rendchain Pounce onto a downed enemy and maul it: 6 × 130%, 3 bleed stacks. Requires a knocked-down target. | Talon | 27 | attack | 28 / 20s | 780% × 1 | massive | 0.2/0.8/0.45 | |
| Pinning Shotchain Strike with a projectile (18 m): 120% physical, medium impact. Inflicts Slow for 2 s. | Windarcher | 1 | attack | 5 / 3s | 120% × 1 | medium | 0.22/0.06/0.2 | |
| Split Horizonchain Three arrows in a fan; each enemy can be hit by one arrow per cast. | Windarcher | 3 | attack | 10 / 5s | 80% × 3 | medium | 0.22/0.06/0.22 | |
| Piercing Galechain Hold to charge (1 s), then strike along a 25 m line, piercing every enemy: 220% physical, heavy impact. At full charge it knocks back enemies. | Windarcher | 6 | attack | 14 / 8s | 220% × 1 | heavy · knockback full charge | 0.25/0.08/0.25 | |
| Tumble Shot Strike flipping back 5 m while firing 2 shots: 2 × 90% physical, medium impact. | Windarcher | 10 | mobility | 10 / 7s | 90% × 2 | medium | 0.08/0.35/0.12 | |
| Hawk Focus For 12 s: +20% range, +15% crit chance, and arrows chain once to a nearby enemy (50%). | Windarcher | 15 | buff | 14 / 25s | — | — | 0.25/0.1/0.15 | |
| Rain of Arrowschain Final volley is a single great arrow (220%) that detonates in a wind burst and knocks back. | Windarcher | 20 | attack | 26 / 14s | 55% × 10 | light · knockback on last | 0.3/2/0.2 | |
| Heartpiercerchain A full-draw killing shot at a wounded enemy (below 30% life): 900%, pierces all. Requires a target below 30% life. | Windarcher | 27 | attack | 28 / 20s | 900% × 1 | massive | 0.3/0.2/0.55 | |
| Plucked Notechain Each consecutive note within 2 s raises the pitch (+5% damage, max 5). | Songweaver | 1 | attack | 4 / 2s | 105% × 1 | light | 0.12/0.06/0.16 | |
| Discordant Chordchain Strum a harsh chord: 5 m shockwave, knockback, enemies deal 15% less damage for 4 s. | Songweaver | 3 | attack | 12 / 8s | 120% × 1 | medium · knockback | 0.2/0.1/0.2 | |
| Lullaby of Duneschain Soft melody cone: sleeps normal monsters 2 s; elites are slowed 30%. | Songweaver | 6 | attack | 14 / 12s | 60% × 1 | light · sleep | 0.4/0.1/0.2 | |
| Resonant Echo Dash 5 m, leaving an echo that repeats your next skill at 50% from its position. | Songweaver | 10 | mobility | 10 / 10s | — | — | 0.08/0.3/0.12 | |
| Hymn of the Caravan Party within 14 m: regenerate 2% life/s and +10% move speed for 10 s. | Songweaver | 15 | buff | 22 / 30s | — | — | 0.4/0.1/0.2 | |
| Crescendochain Hold up to 3 s building a sound sphere (+30% damage/s, +0.5 m/s radius), release to blast. Superarmour while holding. | Songweaver | 20 | attack | 30 / 18s | 320% × 1 | massive · launch | 0.3/0.2/0.4 | |
| Final Cadencechain A single shattering chord on a sleeping enemy: 800% and a 5 m sonic burst for 200%. Requires a sleeping target. | Songweaver | 27 | attack | 28 / 20s | 800% × 1 sonic | massive | 0.3/0.2/0.55 | |
| FC | Fan Cutchain Two crossing fan cuts (2 × 70%); the second sends a 4.5 m gust. | Windmender | 1 | attack | 5 / 2.5s | 70% × 2 wind | light | 0.22/0.12/0.26 |
| HG | Healing Gale A warm wind heals you and allies in a 12 m line for 12% max life and gives +10% move speed for 3 s. | Windmender | 3 | buff | 16 / 6s | — | — | 0.3/0.1/0.25 |
| U | Updraftchain Spin both fans upward: 140% in 3.5 m and launches small and medium enemies. | Windmender | 6 | attack | 14 / 8s | 140% × 1 wind | heavy · launch | 0.3/0.12/0.35 |
| ZG | Zephyr Glide Glide 9 m on the wind; allies you pass gain +15% move speed for 4 s. | Windmender | 10 | mobility | 8 / 6s | — | — | 0.08/0.25/0.15 |
| CB | Cleansing Breeze Remove up to 2 ailments (burn, chill, shock, slow, bleed) from you and allies within 10 m, heal 8%, and grant 3 s of ailment immunity. | Windmender | 15 | buff | 18 / 14s | — | — | 0.25/0.1/0.2 |
| MB | Monsoon Blessingchain Call a monsoon for 8 s: allies inside 8 m heal 3% per second and your fan hits heal the lowest ally for 30% of damage; it opens with a 300% gust that launches. | Windmender | 20 | attack | 32 / 18s | 300% × 1 wind | heavy · launch | 0.3/0.2/0.4 |
| Eo | Eye of the Stormchain Trap a launched enemy in a cyclone and slam it down: 760%; allies within 8 m heal 6% max life. Requires a launched target. | Windmender | 27 | attack | 28 / 20s | 760% × 1 | massive | 0.3/0.2/0.55 |
| MT | Moonring Tosschain Strike with a thrown ring that ricochets 2 times (14 m): 90% physical, medium impact. | Ringdancer | 1 | attack | 5 / 2.5s | 90% × 1 | medium | 0.14/0.4/0.16 |
| OW | Orbit Wardchain Two chakrams orbit you for 6 s, hitting anything they pass; you can attack meanwhile. | Ringdancer | 3 | attack | 12 / 10s | 35% × 12 | light | 0.15/6/0.15 |
| GC | Glass Crescentchain Strike with a throw that flies 12 m and returns, hitting on the way out and back: 2 × 130% cold, medium impact. 60% chance to inflict Chill. | Ringdancer | 6 | attack | 12 / 6s | 130% × 2 cold | medium | 0.2/0.5/0.2 |
| RS | Ring Step Throw a ring to a point; after 0.4 s you blink to it, slashing in 2 m. | Ringdancer | 10 | mobility | 10 / 9s | 80% × 1 | medium | 0.1/0.4/0.1 |
| HH | Hovering Halo For 12 s: returning chakrams fire a second pulse (40%) and +20% projectile speed. | Ringdancer | 15 | buff | 12 / 24s | — | — | 0.2/0.1/0.15 |
| RS | Ricochet Stormchain 5 rings bounce between up to 15 targets; when they return they pull small/medium enemies 2 m toward you. | Ringdancer | 20 | attack | 28 / 16s | 55% × 15 | medium · pull on last | 0.35/1.5/0.3 |
| ER | Eclipse Reckoningchain Both chakrams orbit a chilled enemy and crash together: 900%, shatters chill into a 3 m frost burst for 180%. Requires a chilled target. | Ringdancer | 27 | attack | 28 / 20s | 900% × 1 cold | massive | 0.3/0.2/0.55 |
| Elemental Attunement Toggle aura (reserves 15% max mana). Choose Fire, Cold or Lightning: 20% of your physical damage is added as that element and its ailment chance +15%. | Lantern Codex | 10 | buff | 0 / 2s | — | — | 0.2/0.1/0.1 | |
| Lantern Light A warm lantern hangs above you for 15 s: you and allies within 12 m regenerate 2% mana per second, and hidden enemies and traps are revealed. | Lantern Codex | 10 | buff | 18 / 30s | — | — | 0.3/0.1/0.25 | |
| Resonant Ward Shield absorbing 15% of maximum life for 4 s. Recasting replaces the remaining shield (no stacking, no invulnerability). | Lantern Codex | 15 | buff | 22 / 14s | — | — | 0.2/0.1/0.15 | |
| Sanctuary Glyph Draw a 6 m glyph on the ground for 8 s: allies standing in it heal 2.5% life per second and take 10% less damage. | Lantern Codex | 15 | buff | 18 / 24s | — | — | 0.3/0.1/0.25 | |
| Arcane Surge For 6 s: cooldowns recover 40% faster and +20% cast speed. | Lantern Codex | 20 | buff | 20 / 40s | — | — | 0.2/0.1/0.15 | |
| Kindred Flame You and allies within 12 m add 15% of physical damage as fire, cold or lightning (your choice) and gain +10% ailment chance for 10 s. | Lantern Codex | 20 | buff | 18 / 30s | — | — | 0.3/0.1/0.25 | |
| Cinder Needlechain Strike with a projectile (16 m): 115% fire, light impact. 25% chance to inflict Burn. | Pyromancer | 1 | attack | 5 / 2s | 115% × 1 fire | light | 0.12/0.06/0.16 | |
| Lantern Fanchain Strike in a 70° arc in front (6 m): 100% fire, medium impact. 35% chance to inflict Burn. | Pyromancer | 3 | attack | 12 / 6s | 100% × 1 fire | medium | 0.18/0.25/0.2 | |
| Kiln Burstchain Detonate the heat inside an enemy: 180% fire in 2.5 m, +40% per burn on the target (max 3), then re-ignites it. | Pyromancer | 6 | attack | 14 / 7s | 180% × 1 fire | heavy · knockback | 0.32/0.1/0.3 | |
| Ember Step Blink 7 m in a burst of embers; 80% fire at both ends (2 m), 50% burn. | Pyromancer | 10 | mobility | 10 / 6s | 80% × 1 fire | light | 0.1/0.1/0.2 | |
| Pyre Mantle For 15 s: burns you inflict deal +25% and each fire hit spreads burn to 1 enemy within 3 m. | Pyromancer | 15 | buff | 14 / 25s | — | — | 0.25/0.1/0.15 | |
| Prism Barragechain Channel 2 s firing 12 bolts cycling fire → cold → lightning, each with its ailment chance (20%); you can rotate while channelling. All beams are fire and apply burn 20%. | Pyromancer | 20 | attack | 30 / 15s | 70% × 12 fire | medium | 0.2/2/0.3 | |
| Ashfall Verdictchain Call a column of falling ash on a burning enemy: 950% and burning ground 3 s. Requires a burning target. | Pyromancer | 27 | attack | 28 / 20s | 950% × 1 fire | massive | 0.3/0.2/0.55 | |
| SC | Staff Cascadechain Three-hit staff spin; the third hit releases a lightning arc to one extra enemy (60%). | Stormcaller | 1 | attack | 5 / 2.5s | 55% × 3 | medium | 0.14/0.45/0.2 |
| Storm Circlechain Strike in a 2.4 m area up to 14 m away after a 0.6 s warning: 150% lightning, heavy impact. 40% chance to inflict Shock. | Stormcaller | 3 | attack | 14 / 8s | 150% × 1 lightning | heavy | 0.3/0.7/0.25 | |
| TV | Thunderclap Vault Strike leaping 7 m and crashing down in 3 m: 140% lightning, heavy impact. Knocks down enemies. | Stormcaller | 6 | mobility | 12 / 8s | 140% × 1 lightning | heavy · knockdown | 0.15/0.45/0.2 |
| Arc Threadchain Strike with lightning that jumps between up to 4 enemies (12 m, 4 m jumps): 100% lightning, medium impact. 35% chance to inflict Shock. | Stormcaller | 10 | attack | 12 / 5s | 100% × 1 lightning | medium | 0.18/0.1/0.18 | |
| SM | Storm Mantle For 15 s: melee hits chain lightning to 1 extra enemy (50%) and +10% shock chance. | Stormcaller | 15 | buff | 14 / 25s | — | — | 0.25/0.1/0.15 |
| HP | Heaven's Pillarchain Plant the staff: a lightning pillar strikes it and sweeps out in a 6 m circle for 4 s (8 hits); first hit stuns 0.6 s. | Stormcaller | 20 | attack | 30 / 16s | 60% × 8 lightning | heavy · stun on first | 0.4/4/0.3 |
| JB | Judgement Boltchain Draw down a single white bolt on a shocked enemy: 850%, chains to 3 nearby for 200%. Requires a shocked target. | Stormcaller | 27 | attack | 28 / 20s | 850% × 1 lightning | massive | 0.3/0.2/0.55 |
| RL | Rime Lancechain A spear of ice: 115% cold, 50% chill. | Frostweaver | 1 | attack | 5 / 2.5s | 115% × 1 cold | medium | 0.26/0.08/0.3 |
| Glass Shardchain Strike with a projectile (16 m, pierces 1): 140% cold, medium impact. 40% chance to inflict Chill. | Frostweaver | 3 | attack | 8 / 4s | 140% × 1 cold | medium | 0.16/0.06/0.18 | |
| FB | Frost Bloomchain A frost flower erupts: 150% cold in 3.5 m, chills all; enemies that were already chilled freeze (root 1.5 s). | Frostweaver | 6 | attack | 14 / 6s | 150% × 1 cold | medium · root | 0.32/0.12/0.3 |
| MG | Mirror Glide Slide 8 m on a ribbon of ice; an ice mirror of you stays behind 3 s and draws monster attacks. | Frostweaver | 10 | mobility | 10 / 8s | — | — | 0.1/0.25/0.15 |
| Stillwater Sealchain Telegraph 0.6 s, then a cold seal sleeps enemies 2 s. Any later damage wakes them; the waking hit gets the Quiet Verdict payoff if allocated. | Frostweaver | 15 | attack | 16 / 9s | 85% × 1 cold | medium · sleep | 0.3/0.1/0.25 | |
| MT | Moonfrost Tempestchain A 3 s blizzard (10 × 60% cold in 5 m); everything inside is chilled, and the final gust freezes them (root 2 s). | Frostweaver | 20 | attack | 32 / 16s | 60% × 10 cold | medium · root | 0.3/3/0.5 |
| S | Shatterpointchain Shatter a frozen (rooted) enemy for 880%; ice shards hit enemies within 4 m for 160% and chill. Requires a rooted target. | Frostweaver | 27 | attack | 28 / 20s | 880% × 1 cold | massive | 0.3/0.2/0.55 |
| Luminous Boltchain Neutral spirit bolt; each hit empowers your wisps (+5% damage, 3 s, stacks 5). | Lanternbinder | 1 | attack | 5 / 2s | 110% × 1 spirit_fire | light | 0.14/0.06/0.16 | |
| Ember Curse Curse enemies in 4 m for 8 s: they take +20% fire damage; burning cursed enemies spread burn to a nearby enemy on death. | Lanternbinder | 3 | debuff | 12 / 10s | — | — | 0.25/0.1/0.2 | |
| Lantern Wisps Release 3 wisps (max 6) for 20 s; they seek enemies and burn them (45% per touch, 1/s). | Lanternbinder | 6 | summon | 16 / 10s | 45% × 1 spirit_fire | — | 0.3/0.1/0.2 | |
| Soul Tetherchain Channel a spirit tether 2 s: 8 ticks; heals you for 50% of damage; small monsters are dragged 3 m toward you. | Lanternbinder | 10 | attack | 14 / 8s | 40% × 8 spirit_fire | light · pull small | 0.15/2/0.2 | |
| Lamp Warden Summon a hulking lantern-spirit guardian for 15 s: taunts nearby monsters and slams (150%) every 1.5 s. | Lanternbinder | 15 | summon | 24 / 24s | 150% × 1 spirit_fire | — | 0.4/0.1/0.3 | |
| Pyre Processionchain All your wisps converge into a spiralling pyre; 280% +30% per wisp consumed, burns everything. | Lanternbinder | 20 | attack | 30 / 16s | 280% × 1 spirit_fire | massive · launch | 0.4/0.6/0.35 | |
| Last Lanternchain All wisps and the Lamp Warden converge on a wounded enemy (below 30% life): 780% + 60% per summon. Requires a target below 30% life. | Lanternbinder | 27 | attack | 28 / 20s | 780% × 1 fire | massive | 0.3/0.2/0.55 | |
| CS | Censer Swingchain A wide burning censer swing: 135% fire in a 150° arc, 30% burn. | Ashwarden | 1 | attack | 6 / 3s | 135% × 1 fire | medium | 0.32/0.12/0.34 |
| PH | Pyre Halo Toggle an open burning aura (reserves 25% max mana): every enemy inside 5 m takes 55% fire per second and is burning while inside. Path-of-Exile-style: it never needs aiming. | Ashwarden | 3 | aura | 0 / 2s | 55%/s fire | — | 0.2/0.1/0.1 |
| TF | Thurible Flarechain Slam the censer down: 240% fire in 3.5 m, stun 1 s; enemies inside Pyre Halo take +50%. | Ashwarden | 6 | attack | 14 / 8s | 240% × 1 fire | heavy · stun | 0.36/0.12/0.4 |
| AS | Ashen Stride Stride 7 m through smoke; enemies passed take 90% fire and burn; leaves an ash trail that burns 3 s. | Ashwarden | 10 | mobility | 10 / 7s | 90% × 1 fire | light | 0.12/0.3/0.2 |
| Io | Incense of Valor Toggle a team aura (reserves 20% max mana): you and allies within 10 m deal +10% damage and regenerate 0.8% life per second. | Ashwarden | 15 | aura | 0 / 2s | — | — | 0.2/0.1/0.1 |
| SR | Smouldering Ritechain Whirl the censer overhead for 2 s: Pyre Halo radius ×2 and damage +100% during the whirl, then a final blast of 420% in 7 m that launches. | Ashwarden | 20 | attack | 30 / 16s | 420% × 1 fire | massive · launch | 0.3/2/0.5 |
| LR | Last Riteschain Swing the censer around a stunned enemy three times and crush it: 820%; Pyre Halo damage +50% for 6 s. Requires a stunned target. | Ashwarden | 27 | attack | 28 / 20s | 820% × 1 fire | massive | 0.3/0.6/0.5 |
| Reed Sweepchain Strike in a 150° arc in front (3.2 m): 120% physical, medium impact. Knocks down small monsters. | Oathkeeper | 1 | attack | 6 / 3s | 120% × 1 | medium · knockdown small | 0.24/0.12/0.28 | |
| MC | Moon Crescentchain Strike with a wave that travels 12 m and pierces every enemy: 130% cold, medium impact. 50% chance to inflict Chill. | Oathkeeper | 3 | attack | 12 / 6s | 130% × 1 cold | medium | 0.26/0.1/0.3 |
| Bracepointchain Strike along a 4.2 m line: 165% physical, heavy impact. +40% damage and refunds 2 s of Reed Sweep cooldown against knocked-down targets. | Oathkeeper | 6 | attack | 12 / 5s | 165% × 1 | heavy | 0.22/0.1/0.24 | |
| T | Tidewalk Strike dashing 6 m forward through enemies: 110% cold, medium impact. | Oathkeeper | 10 | mobility | 12 / 8s | 110% × 1 cold | medium | 0.12/0.35/0.2 |
| OC | Oath Challenge Taunt enemies within 8 m for 4 s; you and allies within 10 m gain a barrier of 12% max life for 6 s. | Oathkeeper | 15 | buff | 16 / 14s | — | — | 0.3/0.1/0.3 |
| FM | Falling Moonchain Strike leaping 5 m and crashing down in 4.5 m: 310% cold, massive impact. Launches enemies. Inflicts Chill. | Oathkeeper | 20 | attack | 30 / 15s | 310% × 1 cold | massive · launch | 0.4/0.4/0.45 |
| O | Oathfallchain Drive the glaive through a downed enemy: 820%; you and allies within 8 m gain a 12% barrier. Requires a knocked-down target. | Oathkeeper | 27 | attack | 28 / 20s | 820% × 1 cold | massive | 0.3/0.2/0.55 |
Pole buff codices
Iron Codex · STR buffs usable with any weapon. Available to every build whose path includes STR. 3 self buffs (solo, duels) and 3 team buffs (party, arena).
War Drum
L10buff · party_buffteam bufficon requestedYou and party members within 12 m deal +12% damage for 8 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Plant feet, raise weapon overhead, stamp twice (beat on each stamp), roar with chest out.
- VFX
- Two expanding dust-and-crimson drum rings on stamps; drum glyph flashes above each affected ally.
- SFX
- Two taiko-like drum hits synced to stamps + low war chant swell.
- Reaction
- —
- Death style
- collapse
Bastion Skin
L15buff · defenseself bufficon requested30% damage reduction and Superarmour (no flinch/stagger/knockback from monsters) for 5 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Tense whole body, fists/weapon pulled in, skin flash; returns to stance.
- VFX
- Stone-scale shader ripples over the body; faint grey-bronze rim while active.
- SFX
- Grinding stone + metallic clench.
- Reaction
- —
- Death style
- collapse
Rallying Roar
L15buff · party_buffteam bufficon requestedRoar: you and allies within 12 m are freed from stun, slow and knockdown and gain 40 Resolve.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Chest out, head back, full-body roar with fists clenched.
- VFX
- Crimson shockwave ring, shaken dust, small red motes on allies.
- SFX
- Deep roar layered with a war horn.
- Reaction
- —
- Death style
- collapse
Bloodrage
L20buff · offenseself bufficon requested+20% attack speed and 3% life leech for 10 s; you take 10% more damage.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Head down, shoulders heave, weapon grip tightens with a shake, eyes flare.
- VFX
- Crimson vein glow pulses over arms; heat haze around body; red embers drifting up.
- SFX
- Heartbeat thud x2, guttural exhale, low distorted rumble loop (quiet).
- Reaction
- —
- Death style
- collapse
Unbroken Will
L20buff · self_buffself bufficon requestedFor 6 s you cannot be stunned, knocked down or slowed, and you regenerate 2% life per second. Removes current stun.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Shake the head, grit teeth, flex the arms; a flash of red in the eyes.
- VFX
- Red outline on the body, cracks of stun shatter off.
- SFX
- Grunt, heartbeat thump, metallic shimmer.
- Reaction
- —
- Death style
- collapse
Wind Codex · AGI buffs usable with any weapon. Available to every build whose path includes AGI. 3 self buffs (solo, duels) and 3 team buffs (party, arena).
Caravan Pace
L10buff · party_buffteam bufficon requestedYou and allies within 12 m gain +20% move speed and +10% attack speed for 10 s. Out of combat it lasts 30 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Whistle with two fingers and wave the caravan forward.
- VFX
- Green-gold wind streaks at allies’ feet, dust trails.
- SFX
- Sharp whistle, rush of wind, hoofbeat-like drums.
- Reaction
- —
- Death style
- collapse
Windwalk
L10buff · mobility_buffself bufficon requested+30% move speed and +20% evasion for 6 s; your next attack is a guaranteed critical strike.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Quick flourish: brush hand across chest, scarf flick, weight onto toes.
- VFX
- Sand-green wind ribbons spiralling around legs; faint after-images while moving.
- SFX
- Soft whoosh swell + wind chime.
- Reaction
- —
- Death style
- collapse
Hunter's Mark
L15debuff · target_debuffteam bufficon requestedMark one enemy for 12 s: it takes +15% damage from you and +8% from party; your crits against it deal +25% damage.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Point two fingers at target, flick wrist (one-handed works with any weapon).
- VFX
- Bronze crosshair glyph spins onto target and stays above head.
- SFX
- Bow-string pluck + soft metallic click.
- Reaction
- —
- Death style
- collapse
Keen Eye Chant
L15buff · party_buffteam bufficon requestedYou and allies within 12 m gain +12% critical chance and +20% critical damage for 10 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Tap the brow, sweep the arm across the horizon, quick chant.
- VFX
- Gold eye glyph above each ally, thin focus lines.
- SFX
- Soft chant, crisp metallic ping.
- Reaction
- —
- Death style
- collapse
Evasive Instinct
L20buff · self_buffself bufficon requestedFor 6 s: +40% evasion, and the first attack you evade triggers an automatic 3 m sidestep and +30% damage on your next hit.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Loose shoulders, light bouncing steps, eyes narrow.
- VFX
- Faint green after-images trailing the body.
- SFX
- Quick breath, fabric whisper, wind flick.
- Reaction
- —
- Death style
- collapse
Quickening
L20buff · offenseself bufficon requested+25% attack and cast speed for 8 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Snap of both hands, a quick bounce on the heels.
- VFX
- Pale-green speed lines on arms/weapon; hands blur slightly.
- SFX
- Fast rising wing-flutter swell ending in a light tick.
- Reaction
- —
- Death style
- collapse
Lantern Codex · INT buffs usable with any weapon. Available to every build whose path includes INT. 3 self buffs (solo, duels) and 3 team buffs (party, arena).
Elemental Attunement
L10buff · auraself bufficon requestedToggle aura (reserves 15% max mana). Choose Fire, Cold or Lightning: 20% of your physical damage is added as that element and its ailment chance +15%.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Cup lantern-light in one palm, close the hand, light flows up the arm.
- VFX
- Small element-coloured orb orbiting the shoulder (ember / frost / spark).
- SFX
- Soft ignition matching the element.
- Reaction
- —
- Death style
- collapse
Lantern Light
L10buff · party_buffteam bufficon requestedA warm lantern hangs above you for 15 s: you and allies within 12 m regenerate 2% mana per second, and hidden enemies and traps are revealed.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Lift the palm, a small lantern of light rises above the head.
- VFX
- Floating paper lantern with amber glow, light pool on the ground.
- SFX
- Soft ignition, paper rustle, warm hum.
- Reaction
- —
- Death style
- collapse
Resonant Ward
L15buff · defenseself buffShield absorbing 15% of maximum life for 4 s. Recasting replaces the remaining shield (no stacking, no invulnerability).
Production briefs: animation · VFX · SFX · reaction
- Animation
- Hand sweeps a circle in front of the body; glyph ring rotates and wraps around.
- VFX
- Translucent indigo-gold rune shell around the body; cracks appear as it absorbs.
- SFX
- Glass chime + low hum; breaking = crystal shatter.
- Reaction
- —
- Death style
- collapse
Sanctuary Glyph
L15buff · healteam bufficon requestedDraw a 6 m glyph on the ground for 8 s: allies standing in it heal 2.5% life per second and take 10% less damage.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Kneel, draw a circle with the fingertips, press the palm flat.
- VFX
- Glowing jade-gold glyph circle with rotating runes.
- SFX
- Chalk scratch, resonant chord, soft hum loop.
- Reaction
- —
- Death style
- collapse
Arcane Surge
L20buff · offenseself bufficon requestedFor 6 s: cooldowns recover 40% faster and +20% cast speed.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Both hands raised, fingers spread, light rushes in from the air and veins glow.
- VFX
- Indigo-gold rune halo behind head, sparks rushing inward.
- SFX
- Reverse whoosh into a bright chord.
- Reaction
- —
- Death style
- collapse
Kindred Flame
L20buff · party_buffteam bufficon requestedYou and allies within 12 m add 15% of physical damage as fire, cold or lightning (your choice) and gain +10% ailment chance for 10 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Open both hands, a small flame passes from palm to palm and splits.
- VFX
- Element-coloured motes leap from the caster to each ally’s weapon.
- SFX
- Ignition crackle matching the element, rising chime.
- Reaction
- —
- Death style
- collapse
