Audio generation
Every sound Zoen needs, generated locally with Stable Audio 3: the SFX model for effects and environment sound, the Small Music model for town and GM-room themes. Generated sounds are at the top with every take playable and its prompt one click away; Codex can loop the whole queue with the prompt below; each request shows where the sound is used.
Generated sounds (318)

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Prompt
Short isolated impact layer for a light hit: one tight neutral thud with a crisp high transient and very little low end. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Short isolated impact layer for a medium hit: one balanced low-mid thud with a quick crisp crack and more body than a light hit. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Short isolated impact layer for a heavy hit: one deep weighty thud with a brief debris crackle and a short low tail. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Massive ground-shaking impact: huge sub-bass boom, rock crack and a rolling 1-second rumble. Isolated sound effect, no music, no voices, clean start.

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Prompt
Fur material-only texture layer for a combat hit: soft padded slap with a brief close fur rustle. Short isolated material-only texture, designed to sit under a separate shared impact and weapon swish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Single isolated weapon contact against a hard insect carapace: sharp dry chitin crack followed immediately by a hollow shell knock. Brittle, rigid, insect-shell texture with a short natural decay. Material contact only — no weapon swing, no whoosh, no large impact boom, no sub-bass, no music, no voices, no ambience. One impact only near the beginning, followed by silence. Clean immediate attack, dry close sound, reverb tail under 0.3 seconds.

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Prompt
Scale material-only texture layer for a combat hit: dry reptile-scale slap with a brief gritty scrape. Short isolated material-only texture, designed to sit under a separate shared impact and weapon swish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Cloth and leather material-only texture layer for a combat hit: muffled padded tear and brief rustle. Short isolated material-only texture, designed to sit under a separate shared impact and weapon swish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Shell material-only texture layer for a combat hit: deep hollow shell knock, compact and dry. Short isolated material-only texture, designed to sit under a separate shared impact and weapon swish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Feather material-only texture layer for a combat hit: soft puff with a brief light flutter. Short isolated material-only texture, designed to sit under a separate shared impact and weapon swish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Critical hit sweetener: bright metallic ting with a short shimmering ring. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Fire hit sweetener: quick flame whoosh and ember crackle. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Frost hit sweetener: crystalline ice crack with a glassy tinkle. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Lightning hit sweetener: sharp electric snap and short buzzing crackle. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Spirit-fire hit sweetener: airy hollow whoosh with a soft ghostly chime. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Sonic hit sweetener: deep resonant string twang with a pulsing wobble. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Bleed sweetener: wet slice with a short fleshy drip. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Short ominous warning cue: low rising whoosh with a dull bronze bell hit, clearly readable over combat. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Big ominous boss warning: deep war drum hit, rising dark whoosh and a cracked bell toll. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Soft UI button click: small bronze tick with a tiny wooden knock. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Very subtle UI hover tick, quiet and short. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
UI window opening: parchment unfold with a soft bronze slide. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
UI window closing: parchment fold and soft thud. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Picking up an item in the inventory: soft cloth and leather lift. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Equipping metal armour or weapon: short metal clank and buckle. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Invalid action buzz: muted wooden knock with a short low thud, not harsh. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Gold coins picked up: a few coins jingle. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Quest accepted: short parchment unroll and soft drum tap. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Quest complete: warm bronze bell and rising pluck flourish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Skill tree node unlocked: crystalline click and soft glow swell. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Item placed into a bag or equipment slot: soft leather thud with a light buckle tap. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Common item dropped on the ground: small cloth-and-metal clatter. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Magic item dropped: clatter with a short cool blue shimmer. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Rare item dropped: clatter with a bright golden chime. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Footsteps on soft desert sand, 4 steps, walking pace. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Footsteps on worn stone tiles, 4 steps, leather boots. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Quick dodge roll: cloth rustle, light body thud on sand. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Armour rattle and grunt-free body impact when a player gets hit. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Level up: triumphant bronze gong with a warm rising shimmer. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Drinking a potion: cork pop, short gulp-free liquid slosh, glass clink. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Weapon swing whoosh for a greatsword: long steel ring whoosh, clean slice. Weighty, wide arc. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Weapon attack release for a bow: string draw creak, twang, arrow zip, thunk. Weighty, wide arc. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Weapon attack release for a wand: crisp magic snap, element sweetener. Fast and tight. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Long steel ring whoosh + clean slice impacts. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Blade ring + travelling hum (doppler) + slicing impacts. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Lunge rush, piercing ring, impact clang. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Steel scrape guard; parry = bright ring "ting" + punish slice. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Choral shimmer + blade ring. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Two quick slices, rising choir note, explosive boom + rolling thunder tail. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Jump grunt, rising whoosh, ringing steel crack, deep landing boom. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Draw creak, twang, zip, thunk. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Triple zip, layered thunks. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Rising wind howl during charge, thunderous release crack. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Flip whoosh, double twang, landing scuff. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Hawk cry + soft inhale/exhale. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Upward whistle, rain of thunks building, final gale crack + whoosh. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Creaking draw, held breath, cracking release, distant thud. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Fiery snap + sizzle impact. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Whoomph + roaring fire. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Bellows whoomph, crackling roar, ember hiss. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Fwoosh-pop of ignition at both ends, ember crackle trailing off. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Low fire roar loop, crackling. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Rapid magical fire with element sweeteners cycling, rising pitch over the channel. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Deep roar of fire, crackling hail of embers. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Dramatic boss phase change: heavy stone crack, deep sub boom and a swelling choir-like drone without words. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Shattering armour break: glassy bronze crack, heavy thump and scattered metal shards. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
UI tab switch: light paper flick. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Equipping cloth or leather: soft rustle and strap pull. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Equipping a ring or necklace: small jewel clink. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Socketing a gem: stone click and crystal ring. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Using a crafting orb: mystic whoosh and soft crystal chime. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Refinement success: hammer on anvil and bright rising chime. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Refinement failure: hammer on anvil, cracking metal and a dull drop. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Skill tree node refunded: reverse soft swell and click. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Gentle notification ping: small bronze chime. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
UI error: low muted double knock. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Tooltip appearing: very soft parchment whisper with a faint glassy shimmer. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Dropdown list opening: soft leather flap and a tiny bronze click. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Choosing an option in a list: small crisp bronze tick. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Switch turned on: small metal latch click with a gentle rising tone. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Switch turned off: small metal latch click with a gentle falling tone. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Potion or scroll assigned to a quick slot: glass bottle clink and small click. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Gem removed from a socket: stone slide and a soft crystal pop. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Hovering a skill-tree node: faint crystalline shimmer, very quiet. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Keystone node unlocked: deep resonant bell, crystalline burst and warm glow swell. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Skill placed in a combo chain slot: bronze plate locking into place with a soft magical ping. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Skill rank increased: rising crystalline arpeggio and a soft bronze shimmer. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Epic item dropped: heavier clatter with a rich orange magical swell. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Legendary item dropped: deep impact, radiant choir-like swell without words and a bright bell. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Premium purchase confirmed: heavy gold coin ring and a warm sparkling chime. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Treasure chest opening: wooden lid creak, latch snap and a soft golden shimmer. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
World map opening: large parchment unfurl and a soft bronze slide. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Inventory full warning: muted double wooden knock with a low thud. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Event starting: distant caravan horn call with a war-drum roll. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Footsteps on wooden planks, 4 steps. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Footsteps splashing through shallow water, 4 steps. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Footsteps on dry grass, 4 steps. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Player falls: armour clatter and body drop on sand. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Revive: rising warm shimmer and soft chime. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Weapon swing whoosh for a greataxe: low whoosh, wood-haft creak, meaty chop. Weighty, wide arc. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Weapon swing whoosh for a warhammer: deep air push, stone crunch, sub-bass thump. Weighty, wide arc. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Weapon swing whoosh for a daggers: quick hiss swishes, wet tick impacts. Weighty, wide arc. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Weapon swing whoosh for a claws: tearing scrape swishes, feral breath. Weighty, wide arc. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Weapon attack release for a pipa: plucked string notes in a pentatonic scale, sequence advances each hit. Weighty, wide arc. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Weapon attack release for a lantern scepter: lantern glass clink, soft fire whoosh. Fast and tight. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

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Prompt
Iron stake thud, cloth snap, low horn. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Two taiko-like drum hits synced to stamps + low war chant swell. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Grinding stone + metallic clench. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Deep roar layered with a war horn. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Heartbeat thud x2, guttural exhale, low distorted rumble loop (quiet). Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Grunt, heartbeat thump, metallic shimmer. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Long low whoosh → heavy chop with wood/earth crunch; bleed applies a wet tick. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Rising spin whoosh layered per revolution, ground scrape loop, finishing heavy swoosh. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Slicing tear + gore-light wet layer (rating-safe); follow-up rising whoosh. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Heavy footfall gallop rhythm, impact crunch. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Blade scrape, haft thud, short roar. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Leap whoosh, colossal impact boom with sub-bass, rolling crack travelling down the fissure, falling rubble. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Dragging scrape, roar, butcher chop thud, wet spray, low choir sting. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Anvil clang + earth thump, metallic ring tail. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Grinding rumble travelling outward, impact thuds per ridge. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Charge hum rising in pitch; release = deep bell toll + impact. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Travelling rumble, stone slab cracks in sequence. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Stone grind + low heartbeat thud. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Takeoff grunt + whoosh, huge impact boom, rolling rubble, two thumps. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Deep temple-bell toll, crushing impact, long ringing tail. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Sharp whistle, rush of wind, hoofbeat-like drums. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Soft whoosh swell + wind chime. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Bow-string pluck + soft metallic click. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Soft chant, crisp metallic ping. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Quick breath, fabric whisper, wind flick. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Fast rising wing-flutter swell ending in a light tick. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Quick hiss + wet tick. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Two sharp slices + cloth-rip sweetener. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Burst of 12 tiny whistles + scattered ticks. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Smoke puff whoosh, reappear snap, stab. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Liquid swirl + blade scrape. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Rapid triple-slice motifs separated by smoke pops; final chime. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Whispered whoosh, quick slice, soft cloth flutter. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Tearing scrapes, growl breath. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

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Prompt
Whip crack + tension snap. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Feral snarl, leap whoosh, heavy landing rake. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Electric crackle sweeps + thunder snap. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Low growl + claw scrape. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Layered beast roar + rapid tearing + final howl. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Snarl, rapid rakes, roar. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Plucked pentatonic note (pitch rises with stacks). Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Harsh dissonant strum + bass thump. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Lullaby phrase (4 notes), gentle. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Sliding glissando + echo reverb. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Warm 6-note hymn phrase, sustained chord. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Accelerating strum building in volume + pitch → explosive final chord with reverb tail. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Single full-chord strum with a rising overtone, glass-like shatter. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Soft ignition matching the element. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Soft ignition, paper rustle, warm hum. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Glass chime + low hum; breaking = crystal shatter. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Chalk scratch, resonant chord, soft hum loop. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Reverse whoosh into a bright chord. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Ignition crackle matching the element, rising chime. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Soft flame whoosh + chime. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Whispered chant + crackle. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Lantern creak, whispering giggles, soft fire. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Low drone with heartbeat pulses. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Deep bellowing hum, heavy slams, crackling fire. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Rising chorus of whispers into a roaring fire blast. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Lantern creak, rush of whispers, fire bloom. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Creature short pained hurt sound of a small wild animal (hare or fox). Natural, not cartoonish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Creature short pained hurt sound of a medium beast (boar or jackal). Natural, not cartoonish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Creature short pained hurt sound of a large beetle with clicking mandibles. Natural, not cartoonish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Creature short pained hurt sound of a small lizard. Natural, not cartoonish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Creature short pained hurt sound of a giant scorpion with rattling plates. Natural, not cartoonish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Creature short pained hurt sound of a large serpent. Natural, not cartoonish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Creature short pained hurt sound of a desert bandit (non-verbal grunts only). Natural, not cartoonish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Creature short pained hurt sound of a heavy shelled tortoise beast. Natural, not cartoonish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Creature short pained hurt sound of a desert bird of prey. Natural, not cartoonish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Creature short pained hurt sound of a large armoured reptile. Natural, not cartoonish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Huge boss creature roar: deep and resonant, layered with a cracked bronze bell and grinding shell. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Huge boss creature roar: deep and resonant, layered with roaring fire and creaking caravan wood. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
- Take 2
- Take 3
Prompt
Classic orchestral fantasy town theme, warm and welcoming in the golden late afternoon: a lyrical flute and oboe melody over gentle strings and harp arpeggios, soft plucked oud, light frame drum and tambourine, relaxed 92 BPM, major key, steady medium-low dynamics, instrumental, seamless loop.
Negative prompt: vocals, singing, choir, spoken words, electronic synthesizer, drum kit, distortion, sound effects, crowd noise
Model: sm-music

- Take 1
- Take 2
- Take 3
Prompt
Classic orchestral fantasy arena theme, calm and steady for long testing sessions: low strings and cellos under a restrained heroic horn melody, soft timpani and a light snare roll, dignified and focused, no big crescendos or sudden loud hits, consistent medium-low dynamics, 100 BPM, minor key, instrumental, seamless loop.
Negative prompt: vocals, singing, choir, spoken words, electronic synthesizer, drum kit, distortion, sound effects, crowd noise
Model: sm-music

- Take 1
Prompt
Seamless looping ambience of a busy caravan trading town square in the late afternoon: a distant crowd murmur of indistinct chatter, cart wheels rolling over sandstone pavers, market cloth awnings flapping in a light breeze, wooden stalls creaking, far-off muffled crates and coins, a pack animal huffing. Soft and low in level, a quiet backdrop for the square. Even, steady texture with no standout one-off sound, so the 20-second loop is not noticeable.
Negative prompt: music, melody, singing, choir, clear spoken words, drums, horns, sudden loud events

- Take 1
Prompt
Seamless looping ambience of a dewy meadow in soft morning haze: a gentle breeze moving through short grass, a few small songbirds calling far apart, light crickets and insects, water trickling softly over dew-wet terraces, a faint creak of wicker. Even, steady texture with no standout one-off sound, so the 20-second loop is not noticeable.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
Prompt
Seamless looping ambience of an old orchard in dappled sunlight: leaves rustling softly in fruit trees, bees and flies humming close by, a few songbirds and a distant woodpecker tapping lightly, fruit dropping softly onto grass, faint creaks from abandoned wooden toll sheds. Even, steady texture with no standout one-off sound, so the 20-second loop is not noticeable.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
Prompt
Seamless looping ambience of an abandoned caravan wheel-yard in a dust storm: heavy wind-driven sand hissing, loose wooden wagon wheels creaking and rattling, canvas scraps snapping, a distant low wind howl across the open ring, gritty dust skittering over packed earth. Even, steady texture with no standout one-off sound, so the 20-second loop is not noticeable.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
Prompt
Private message received: soft two-note wooden chime. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Checkbox ticked: tiny quill scratch and soft click. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Slider step: very short quiet wooden tick. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
A skill-tree node becomes available: soft magical glow swell with a light chime. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Event countdown tick: soft war-drum tap. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Party invitation received: two warm wooden chimes. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Trade request received: coin purse jingle and a soft bell. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Mount summon sound for a long-legged dune lizard with reed-like dorsal quills and a woven saddle: creature call, saddle leather creak and heavy footfalls starting to move. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Mount summon sound for a giant armoured dune beetle carrying a lacquered howdah, lamp-glands glowing under its plates: creature call, saddle leather creak and heavy footfalls starting to move. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Mount summon sound for a massive scorched desert ox with ember-veined horns and soot-black fur, bronze barding: creature call, saddle leather creak and heavy footfalls starting to move. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Mount summon sound for a sand-wyrm drake with translucent heat-haze frills and pale gold scales, wingless, sinuous: creature call, saddle leather creak and heavy footfalls starting to move. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Weapon swing whoosh for a dual blades: paired light swishes alternating L/R pan. Weighty, wide arc. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Weapon swing whoosh for a sword & shield: steel swish, shield wood/brass thud. Weighty, wide arc. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Weapon attack release for a crossbow: mechanical clack, heavy thwip, crank ratchet. Weighty, wide arc. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Weapon attack release for a war fan: paper-silk snap, iron rib clack, soft wind rush. Weighty, wide arc. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Weapon attack release for a chakram: whirring spin loop, ring chime on catch. Weighty, wide arc. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Weapon attack release for a storm staff: wooden whoom, electric crackle on finisher. Weighty, wide arc. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Weapon attack release for a rime tome: page flutter, glass chime, cracking ice. Fast and tight. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Weapon swing whoosh for a censer: chain rattle, bronze clank, smouldering whoosh. Weighty, wide arc. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Weapon swing whoosh for a glaive: long polearm whoosh, cold chime on finisher. Weighty, wide arc. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Two quick swishes panned L→R, double slice. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Rhythmic swish per revolution, wind rush loop. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Machine-gun-like rhythm of light slices, final heavy rising cut. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Sharp wind cut, passing double slice. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Blade twirl + clash ring; trigger = bright chime. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Choral shing per sword, rain of impacts, final crash. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Rapid metallic shing rhythm, wind whirr, sharp double slash. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Steel swish + shield brass knock. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Shield thump, heavy sword chop, bell ring on stun. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Armoured run, heavy shield impact boom. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Brass gong slam + earth thud. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Two rim taps + barrier hum. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Deep resonant hum, ripple chimes per impact, detonation boom with crystal shatter tail. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Metal clang, grunt, piercing stab. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Clack-thwip ×3, ratchet crank. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Clink-land, mechanical unfold, armed beep; trigger zap-boom. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Heavy thunk, electric whine in flight, thunder crack on impact. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Big boom + spring twang, sliding scrape. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Clatter, spring, servo whir, rhythmic thwips. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Thoomp launch, whistle, large explosion, staggered pops. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Ratchet clicks, heavy thunk, crackling blast. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Silk snap, double swish, soft gust. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Warm whoosh, soft chime per ally healed. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Spinning swish, rising gust howl. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Long gust, fabric flutter. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Soft breath of wind, wind-chime tinkle. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Thunder roll, rain loop, opening gust boom. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Rising wind howl, fan snap, gust boom. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Whirr, ting per bounce, catch chime. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Continuous soft whirr loop with chime on hits. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Icy whistle, crystal tinks, return whoosh. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Throw whirr, shimmer blink, catch chime. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Soft choral note, whirr. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Layered whirrs, dense ting cascade, final convergent chime. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Spinning metal whine, crash chime, icy crackle. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Wooden whooms, knock impacts, final crackle. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Charge whine, thunderclap, rolling rumble. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Wooden flex, whoosh, thunderclap. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Electric crack per jump, buzzing tail. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Electric hum loop + crackle bursts. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Huge thunder strike, sustained crackling roar, final thunderclap. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Charge whine, deafening crack, rolling thunder. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Crystal hiss, sharp crack. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Crystal tink + whistle + shatter. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Crackling growth of ice, chime, glassy freeze. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Skating hiss, glass ring. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Deep water drop + ringing calm tone. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Howling wind loop, hail patter, final crystal crack. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Page tear, rising crystalline whine, shatter. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Chain rattle, whoosh, bronze clank. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Soft ignition, constant low crackle loop. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Bronze crash, fire boom, ringing. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Whoosh, chain jingle, sizzle. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Soft chime, gentle hush of smoke. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Rising chain whirr, roaring fire, deep crash. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Chain whirr rising, bronze crash, smouldering rumble. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Long polearm whoosh, cold chime on hit. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Cold whoosh, crystalline ring, frosty impacts. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Thrust whoosh + piercing ring. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Rushing water whoosh, cold cut. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Wooden haft thud, shouted vow, glassy barrier hum. Fantasy action-game skill sound, punchy and weighty, clear and uplifting. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Ethereal rising tone, massive cold impact with shatter layer. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Polearm whirl, heavy stab, ice crack, low vow chant. Fantasy action-game skill sound, punchy and weighty, readable in a crowd. Isolated sound effect, no music bed, no spoken words, clean start, natural tail.

- Take 1
Prompt
Creature alert / aggro call, threatening of a small wild animal (hare or fox). Natural, not cartoonish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Creature death cry that fades out of a small wild animal (hare or fox). Natural, not cartoonish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Creature alert / aggro call, threatening of a medium beast (boar or jackal). Natural, not cartoonish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Creature death cry that fades out of a medium beast (boar or jackal). Natural, not cartoonish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Creature alert / aggro call, threatening of a large beetle with clicking mandibles. Natural, not cartoonish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Creature death cry that fades out of a large beetle with clicking mandibles. Natural, not cartoonish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Creature alert / aggro call, threatening of a small lizard. Natural, not cartoonish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Creature death cry that fades out of a small lizard. Natural, not cartoonish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Creature alert / aggro call, threatening of a giant scorpion with rattling plates. Natural, not cartoonish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Creature death cry that fades out of a giant scorpion with rattling plates. Natural, not cartoonish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Creature alert / aggro call, threatening of a large serpent. Natural, not cartoonish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Creature death cry that fades out of a large serpent. Natural, not cartoonish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Creature alert / aggro call, threatening of a desert bandit (non-verbal grunts only). Natural, not cartoonish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Creature death cry that fades out of a desert bandit (non-verbal grunts only). Natural, not cartoonish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Creature alert / aggro call, threatening of a heavy shelled tortoise beast. Natural, not cartoonish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Creature death cry that fades out of a heavy shelled tortoise beast. Natural, not cartoonish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Creature alert / aggro call, threatening of a desert bird of prey. Natural, not cartoonish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Creature death cry that fades out of a desert bird of prey. Natural, not cartoonish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Creature alert / aggro call, threatening of a large armoured reptile. Natural, not cartoonish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Creature death cry that fades out of a large armoured reptile. Natural, not cartoonish. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start.

- Take 1
Prompt
Seamless looping ambience of reed beds beside a shallow canal: tall reeds swishing and rattling in the wind, gentle lapping and flowing water, frogs croaking softly in the distance, dragonfly and insect hum, a distant water bird, a faint water murmur under stone arches. Even, steady texture with no standout one-off sound, so the 20-second loop is not noticeable.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
Prompt
Seamless looping ambience of a hot ochre clay quarry: dry hot wind across rock terraces, cicadas buzzing in the heat, loose gravel trickling down the slopes, faint irregular stone chipping and wooden crane creaks echoing off the quarry walls, an empty canal lock dripping slowly. Even, steady texture with no standout one-off sound, so the 20-second loop is not noticeable.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
Prompt
Seamless looping ambience of an industrial brick-kiln field: deep low fire roar from many kilns, steady crackle and pop of embers, hissing steam and smoke vents, soft metal ticking as bricks cool, hot wind through tall chimneys, ash sliding in the pits. Even, steady texture with no standout one-off sound, so the 20-second loop is not noticeable.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
Prompt
Seamless looping ambience of wide open salt flats: steady dry wind sweeping across open ground, fine salt grains hissing and ticking over the crust, canvas windbreaks flapping softly, gentle lapping of shallow water on flooded causeways, faint distant caravan bells carried on the wind. Even, steady texture with no standout one-off sound, so the 20-second loop is not noticeable.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
Prompt
Seamless looping ambience of a ruined temple court at violet dusk: soft wind moving through stone pillars and archways, faint wooden and bronze wind chimes, a low bronze bell hum swaying in the breeze, dusk crickets, lantern flames fluttering, small stones shifting on the shrine steps. Even, steady texture with no standout one-off sound, so the 20-second loop is not noticeable.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
Prompt
Seamless looping ambience of an exposed ridge under a stormy overcast sky: strong gusting wind whistling over bare wind-cut rock, very distant soft rolling thunder, a faint electrical hum and crackle from copper relics, small loose stones rattling, distant kestrels calling softly. Even, steady texture with no standout one-off sound, so the 20-second loop is not noticeable.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
Prompt
Seamless looping ambience of a burned oasis grove: a soft ash-laden breeze through blackened cedars, gentle crackle of cooling embers, charred wood creaking and ticking, sparse insects and a distant night bird, light settling of ash and twigs. Even, steady texture with no standout one-off sound, so the 20-second loop is not noticeable.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
Prompt
Seamless looping ambience of ancient jade ruins: cold wind through cracked stone courts, soft glassy jade chimes ringing faintly and decaying, a deep low resonant hum from a sealed stone gate, sparse water drips echoing in empty halls, fine dust settling. Even, steady texture with no standout one-off sound, so the 20-second loop is not noticeable.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
Prompt
Seamless looping close-up of a village blacksmith's forge: irregular hammer strikes on an anvil with a ringing metal tail, a bellows puffing, coal fire crackling and an occasional quenching hiss. Close, dry and steady with no standout one-off sound, steady level for looping.
Negative prompt: music, melody, singing, choir, clear spoken words, drums, horns, sudden loud events

- Take 1
Prompt
Seamless looping close-up of a small clear stream trickling under a wicker footbridge: gentle water running over pebbles, soft bubbling, a faint creak of wet wicker and wood. Close, dry and steady with no standout one-off sound, steady level for looping.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
Prompt
Seamless looping close-up of abandoned wooden toll sheds in a light breeze: slow creaking boards, a loose shutter tapping, dry wind whistling through gaps, small leaves skittering. Close, dry and steady with no standout one-off sound, steady level for looping.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
Prompt
Seamless looping close-up of canal water flowing under stone bridge arches: a smooth current, soft lapping against masonry, echoing drips under the arches, a few small splashes. Close, dry and steady with no standout one-off sound, steady level for looping.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
Prompt
Seamless looping close-up of an old wooden quarry crane in the wind: slow rope and pulley creaks, a swaying chain rattling softly, timber groaning, dry grit sifting down. Close, dry and steady with no standout one-off sound, steady level for looping.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
Prompt
Seamless looping close-up of a brick kiln burning: a deep steady furnace roar, crackling and popping embers, hot air hissing up the chimney, small bricks ticking as they heat. Close, dry and steady with no standout one-off sound, steady level for looping.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
Prompt
Seamless looping close-up of canvas caravan windbreaks in a steady desert wind: taut canvas flapping and snapping, rope and wooden pole creaks, fine salt grains hissing against the cloth. Close, dry and steady with no standout one-off sound, steady level for looping.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
Prompt
Seamless looping close-up of old bronze temple bells swaying silently in a light breeze: a faint bronze hum and rub, rope and wood creaks, tiny muted metal taps, soft wind through stone. Close, dry and steady with no standout one-off sound, steady level for looping.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
Prompt
Seamless looping close-up of a copper lightning relic: a low electrical hum, faint crackling arcs and static sparks, a thin metallic ring in the wind. Close, dry and steady with no standout one-off sound, steady level for looping.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
Prompt
Seamless looping close-up of the embers of an abandoned caravan campfire: a soft crackle and pops of dying coals, gentle ash settling, a charred log creaking. Close, dry and steady with no standout one-off sound, steady level for looping.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
Prompt
Seamless looping close-up of an ancient sealed stone gate: a deep slow resonant hum from the stone, faint glassy jade ringing that decays, a cold draft whistling through cracks, sparse echoing drips. Close, dry and steady with no standout one-off sound, steady level for looping.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
Prompt
Seamless looping close-up of abandoned wagon wheels in a dust wind: slow wooden wheel creaks, axle groans, loose spokes knocking lightly, sand hissing against timber. Close, dry and steady with no standout one-off sound, steady level for looping.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
- Take 2
- Take 3
Prompt
Isolated single ambient sound: a single soft bronze bell toll from a distant tower, slow natural fade. Natural, quiet and sparse, clean start, then silence.
Negative prompt: music, melody, singing, choir, clear spoken words, drums, horns, sudden loud events

- Take 1
- Take 2
- Take 3
Prompt
Isolated single ambient sound: a small bird calling twice from far away across a quiet meadow. Natural, quiet and sparse, clean start, then silence.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
- Take 2
- Take 3
Prompt
Isolated single ambient sound: a woodpecker tapping a short burst on a distant tree, then silence. Natural, quiet and sparse, clean start, then silence.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
- Take 2
- Take 3
Prompt
Isolated single ambient sound: a frog croak followed by a small splash of a water bird in reeds. Natural, quiet and sparse, clean start, then silence.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
- Take 2
- Take 3
Prompt
Isolated single ambient sound: a small handful of loose gravel and stones tumbling down a quarry slope. Natural, quiet and sparse, clean start, then silence.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
- Take 2
- Take 3
Prompt
Isolated single ambient sound: a soft ember pop and a dull distant metallic clank from a kiln. Natural, quiet and sparse, clean start, then silence.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
- Take 2
- Take 3
Prompt
Isolated single ambient sound: a brief gust of dry wind snapping a canvas windbreak, with faint caravan bells. Natural, quiet and sparse, clean start, then silence.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
- Take 2
- Take 3
Prompt
Isolated single ambient sound: a single faint temple wind chime ringing once and fading in the breeze. Natural, quiet and sparse, clean start, then silence.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
- Take 2
- Take 3
Prompt
Isolated single ambient sound: a soft low distant thunder roll rumbling far away. Natural, quiet and sparse, clean start, then silence.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
- Take 2
- Take 3
Prompt
Isolated single ambient sound: a charred branch creaking and a small fall of ash and twigs. Natural, quiet and sparse, clean start, then silence.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
- Take 2
- Take 3
Prompt
Isolated single ambient sound: a single glassy jade chime ringing once with a long fading tail, then a distant drip. Natural, quiet and sparse, clean start, then silence.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events

- Take 1
- Take 2
- Take 3
Prompt
Isolated single ambient sound: a slow wooden wagon wheel creak with a gust of sand across packed earth. Natural, quiet and sparse, clean start, then silence.
Negative prompt: music, melody, singing, choir, voices, speech, drums, horns, sudden loud events
Paste this into Codex opened in zoen/. It works through audio-requests/queue.json (P0 first) with the local generator, logs every take and refreshes this page.
You are generating Zoen's sound effects on this Mac with the local Stable Audio 3 SFX tool. Work in zoen/. Repeat until audio-requests/queue.json has no pending requests, or I stop you:
1. Re-read audio-requests/queue.json and take the first request (it is already sorted: P0 first).
2. Run its "command" exactly as written (./tools/sfxgen … --out <saveAs>). It runs fully offline: no websites, downloads, accounts or paid services. If the output file already exists, skip it — never add --overwrite unless I ask.
3. If sfxgen fails, retry once with an extra --seed <random number>. If it fails again, log it and move on.
4. Append one line to logs/audio-gen.jsonl: {"ts", "request", "files", "seconds", "takes", "seed", "ok", "tool": "sfxgen", "error"?}.
5. After every 10 requests (and at the end): pnpm data:build, then node tools/audio/sync-wiki-previews.mjs, then pnpm data:test. Report failures plainly.
6. Never edit prompts, data files, the generator or other files; never post-process beyond what sfxgen does. Short layers (0.3 s impact/material layers) are meant to be short — the game stacks them.
7. Stop and tell me if the Metal GPU is unavailable, model files are missing, disk space is under 5 GB, or more than 3 requests in a row fail. Exception: "music" requests use the optional Small Music bundle (--model sm-music). If sfxgen reports that bundle missing, skip the music requests, finish everything else, then tell me it is not installed — never download it yourself.
Licence: these takes are covered by the Stable Audio 3 entry in docs/LICENSES.md; no per-file edits needed.Notes
- One sound by hand: copy a request's sfxgen command and run it in
zoen/, e.g../tools/sfxgen --prompt "…" --seconds 0.5 --takes 3 --out audio/source/ui/sfx-ui-window-open.mp3. Thenpnpm data:buildandnode tools/audio/sync-wiki-previews.mjs. - Why 0.3 s and 4 takes? The combat sounds are layers: every hit plays a weapon swish + an impact layer (light/medium/heavy) + a material layer (fur, carapace…) + a sweetener at the same time. The impact and material layers are only the short transient, so 0.3 s is right (the massive impact keeps a 1.5 s rumble). Four takes per layer are played in random order so repeated hits never sound identical.
- sfxgen generates at least 1.5 s internally, trims to the requested length, keeps peaks at or below −3 dBFS and verifies every file. Loops (ambience beds and landmark emitters, 20 s) use
--loopand are rejected if their edge falls silent. - Music only in towns and the GM room (ADR-026): 60 s loops made with
--model sm-musicand a 2 s--crossfade, three takes each so you can pick one. Outside towns there is no music, only an environment bed and a landmark emitter per area. “No music, no voices” sits in each request's negative prompt. - Small UI sounds (windows, tabs, dropdowns, toggles, skill-tree nodes, chain slots, loot drops by rarity, Zoe purchase…) are in the ui category.
- Licences: generated takes are covered by the Stable Audio 3 entry in
docs/LICENSES.md; library files are logged one by one.
Queue

sm-music · save as audio/source/music/mus-boss-bellbound-regent.mp3Classic orchestral fantasy boss battle theme in a sealed jade temple: measured low strings, tense brass, deep ceremonial bells and firm timpani, a solemn rising melody with space between accents, controlled dynamics that leave attack warnings clear, instrumental, seamless loop.

sm-music · save as audio/source/music/mus-boss-kharuun-ashen-caravan.mp3Classic orchestral fantasy boss battle theme in an abandoned caravan wheel-yard: driving low strings, resolute horn melody, dry frame drums and restrained timpani, a dusty ominous rhythm with clear spaces for combat warnings, controlled dynamics, instrumental, seamless loop.
Sources and licences
| Source | Cost | Licence for a commercial game | Use it for |
|---|---|---|---|
| Local Stable Audio 3 SFX (tools/sfxgen) | Free (runs on this Mac) | Stability AI Community License (free, incl. commercial use, under USD 1M annual revenue) + Gemma terms for the text encoder. | The default for every prompt on this page: unlimited local takes, ~2–3 s per sound. |
| Sonniss GDC Game Audio Bundles | Free | Royalty-free, commercial use, no attribution. Not for AI training. | Real recorded impacts, whooshes, creatures, ambience to layer with generated takes. |
| Kenney audio packs | Free | CC0 (public domain). | UI clicks, coins, interface sounds. |
| Freesound (filter: CC0) | Free | Per file: use CC0; CC-BY needs a credit; never CC-BY-NC. | Specific foley (sand steps, reeds, bells). Log each file in docs/LICENSES.md. |
| Audacity · ffmpeg · Vital | Free | Tools, not content. | Trim, layer, pitch, normalise (−3 dBFS peak). Vital synth for magic layers. |
