Oathkeeper — Glaive
A temple guard sworn to the convoy, holding the line with a moon-bladed glaive and binding oaths.
Reed Sweep (knockdown) → Oath Challenge (taunt + barrier) → Oathfall on the downed enemy.
- Mastery node
- Glaive Mastery (Atlas open)
- Best origin
- Wayfarer · suggested look: auralin
- Basic chain
- Wide sweep 150° (0.24/0.10/0.26) → Return sweep (0.22/0.10/0.26) → Spinning crescent with frost glint, medium impact (0.30/0.14/0.36)
- Trail / swish
- Broad pale-moon crescent ribbon, frost motes · Long polearm whoosh, cold chime on finisher
- Notables
- Reed Harvest (glaive vs knockdown) · Winter Poise
Reed Sweep
L1attack · chainMouse1 chainmediumknockdown smallStrike in a 150° arc in front (3.2 m): 120% physical, medium impact. Knocks down small monsters.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Low wide sweep at ankle height across 150°, back foot pivot; glaive returns to high guard.
- VFX
- Broad pale-moon crescent ribbon at ground level, reed-like grass ripple.
- SFX
- Long polearm whoosh, cold chime on hit.
- Reaction
- Knockdown small; flinch_heavy medium.
- Death style
- collapse
Moon Crescent
L3attack · aoeMouse1 chainmediumicon requestedStrike with a wave that travels 12 m and pierces every enemy: 130% cold, medium impact. 50% chance to inflict Chill.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Vertical rising spin of the glaive releasing a crescent of frost from the blade.
- VFX
- Pale blue-white crescent wave with frost mist and ice glints.
- SFX
- Cold whoosh, crystalline ring, frosty impacts.
- Reaction
- Flinch_heavy; chill.
- Death style
- shatter
Bracepoint
L6attack · burstMouse1 chainheavyStrike along a 4.2 m line: 165% physical, heavy impact. +40% damage and refunds 2 s of Reed Sweep cooldown against knocked-down targets.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Drop weight, both hands at the haft end, explosive straight thrust; hold 3 frames; retract.
- VFX
- Sharp linear frost glint, small pierce burst.
- SFX
- Thrust whoosh + piercing ring.
- Reaction
- Stagger.
- Death style
- sliced
Tidewalk
L10mobility · gapclosermediumicon requestedStrike dashing 6 m forward through enemies: 110% cold, medium impact.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Glaive held low-trailing, gliding dash with a sweeping cut through the path, skid to stop.
- VFX
- Rippling water-frost trail, crescent cut.
- SFX
- Rushing water whoosh, cold cut.
- Reaction
- Flinch_heavy.
- Death style
- collapse
Oath Challenge
L15buff · tauntteam bufficon requestedTaunt enemies within 8 m for 4 s; you and allies within 10 m gain a barrier of 12% max life for 6 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Slam the glaive butt into the ground, raise the other fist, shout the vow.
- VFX
- Pale moon glyph ring on the ground, barrier shimmer over allies, taunt marks over enemies.
- SFX
- Wooden haft thud, shouted vow, glassy barrier hum.
- Reaction
- —
- Death style
- collapse
Falling Moon
L20attack · signatureMouse1 chainmassivelaunchicon requestedStrike leaping 5 m and crashing down in 4.5 m: 310% cold, massive impact. Launches enemies. Inflicts Chill.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Leap high, glaive drawn back over head in a full arc, falling downward cleave, kneel on impact.
- VFX
- Moon disc briefly visible behind the leap; impact forms a frozen crescent crater, ice spikes, frost mist.
- SFX
- Ethereal rising tone, massive cold impact with shatter layer.
- Reaction
- Launch small/medium.
- Death style
- shatter
Oathfall
L27attack · finisherMouse1 chainmassiveicon requestedDrive the glaive through a downed enemy: 820%; you and allies within 8 m gain a 12% barrier. Requires a knocked-down target.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Spin the glaive overhead once, step in and drive the blade down two-handed.
- VFX
- Pale moon arc, frost glyph circle, barrier shimmer on allies.
- SFX
- Polearm whirl, heavy stab, ice crack, low vow chant.
- Reaction
- Massive: launch or blown back on small/medium, boss break 60.
- Death style
- collapse
Iron Banner
L10buff · party_buffteam bufficon requestedPlant a banner for 12 s: you and allies within 12 m take 12% less damage and ignore flinches from monsters.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Drive a short iron standard into the ground with both hands, slap the pole.
- VFX
- Bronze-and-crimson banner unfurls, faint iron dome over allies.
- SFX
- Iron stake thud, cloth snap, low horn.
- Reaction
- —
- Death style
- collapse
War Drum
L10buff · party_buffteam bufficon requestedYou and party members within 12 m deal +12% damage for 8 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Plant feet, raise weapon overhead, stamp twice (beat on each stamp), roar with chest out.
- VFX
- Two expanding dust-and-crimson drum rings on stamps; drum glyph flashes above each affected ally.
- SFX
- Two taiko-like drum hits synced to stamps + low war chant swell.
- Reaction
- —
- Death style
- collapse
Bastion Skin
L15buff · defenseself bufficon requested30% damage reduction and Superarmour (no flinch/stagger/knockback from monsters) for 5 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Tense whole body, fists/weapon pulled in, skin flash; returns to stance.
- VFX
- Stone-scale shader ripples over the body; faint grey-bronze rim while active.
- SFX
- Grinding stone + metallic clench.
- Reaction
- —
- Death style
- collapse
Rallying Roar
L15buff · party_buffteam bufficon requestedRoar: you and allies within 12 m are freed from stun, slow and knockdown and gain 40 Resolve.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Chest out, head back, full-body roar with fists clenched.
- VFX
- Crimson shockwave ring, shaken dust, small red motes on allies.
- SFX
- Deep roar layered with a war horn.
- Reaction
- —
- Death style
- collapse
Bloodrage
L20buff · offenseself bufficon requested+20% attack speed and 3% life leech for 10 s; you take 10% more damage.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Head down, shoulders heave, weapon grip tightens with a shake, eyes flare.
- VFX
- Crimson vein glow pulses over arms; heat haze around body; red embers drifting up.
- SFX
- Heartbeat thud x2, guttural exhale, low distorted rumble loop (quiet).
- Reaction
- —
- Death style
- collapse
Unbroken Will
L20buff · self_buffself bufficon requestedFor 6 s you cannot be stunned, knocked down or slowed, and you regenerate 2% life per second. Removes current stun.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Shake the head, grit teeth, flex the arms; a flash of red in the eyes.
- VFX
- Red outline on the body, cracks of stun shatter off.
- SFX
- Grunt, heartbeat thump, metallic shimmer.
- Reaction
- —
- Death style
- collapse
Elemental Attunement
L10buff · auraself bufficon requestedToggle aura (reserves 15% max mana). Choose Fire, Cold or Lightning: 20% of your physical damage is added as that element and its ailment chance +15%.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Cup lantern-light in one palm, close the hand, light flows up the arm.
- VFX
- Small element-coloured orb orbiting the shoulder (ember / frost / spark).
- SFX
- Soft ignition matching the element.
- Reaction
- —
- Death style
- collapse
Lantern Light
L10buff · party_buffteam bufficon requestedA warm lantern hangs above you for 15 s: you and allies within 12 m regenerate 2% mana per second, and hidden enemies and traps are revealed.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Lift the palm, a small lantern of light rises above the head.
- VFX
- Floating paper lantern with amber glow, light pool on the ground.
- SFX
- Soft ignition, paper rustle, warm hum.
- Reaction
- —
- Death style
- collapse
Resonant Ward
L15buff · defenseself buffShield absorbing 15% of maximum life for 4 s. Recasting replaces the remaining shield (no stacking, no invulnerability).
Production briefs: animation · VFX · SFX · reaction
- Animation
- Hand sweeps a circle in front of the body; glyph ring rotates and wraps around.
- VFX
- Translucent indigo-gold rune shell around the body; cracks appear as it absorbs.
- SFX
- Glass chime + low hum; breaking = crystal shatter.
- Reaction
- —
- Death style
- collapse
Sanctuary Glyph
L15buff · healteam bufficon requestedDraw a 6 m glyph on the ground for 8 s: allies standing in it heal 2.5% life per second and take 10% less damage.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Kneel, draw a circle with the fingertips, press the palm flat.
- VFX
- Glowing jade-gold glyph circle with rotating runes.
- SFX
- Chalk scratch, resonant chord, soft hum loop.
- Reaction
- —
- Death style
- collapse
Arcane Surge
L20buff · offenseself bufficon requestedFor 6 s: cooldowns recover 40% faster and +20% cast speed.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Both hands raised, fingers spread, light rushes in from the air and veins glow.
- VFX
- Indigo-gold rune halo behind head, sparks rushing inward.
- SFX
- Reverse whoosh into a bright chord.
- Reaction
- —
- Death style
- collapse
Kindred Flame
L20buff · party_buffteam bufficon requestedYou and allies within 12 m add 15% of physical damage as fire, cold or lightning (your choice) and gain +10% ailment chance for 10 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Open both hands, a small flame passes from palm to palm and splits.
- VFX
- Element-coloured motes leap from the caster to each ally’s weapon.
- SFX
- Ignition crackle matching the element, rising chime.
- Reaction
- —
- Death style
- collapse
- duel: swap Iron Banner → Bastion Skin. Team buffs are wasted in a 1v1; take a self buff.
- farm: Already farm-ready: keep the area skills in the chain front.
Reed Sweep (knockdown) → Oath Challenge (taunt + barrier) → Oathfall on the downed enemy.
| Base | ilvl / tier | Damage | Speed | Requires | Sockets | Drops from | |
|---|---|---|---|---|---|---|---|
| RG | Reedwater Glaive | 11 · T5 | 26–41 physical | 1.5s | STR 28 · INT 28 | 1 | marsh wolf |
| Saltpiercer Glaive | 21 · T4 | 36–56 physical | 1.4s | STR 42 · INT 42 | 2 | saltway bandit | |
| MG | Moonfall Glaive | 39 · T3 | 69–107 physical | 1.5s | STR 69 · INT 69 | 3 | basaltsting scorpion |
