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World & play

Items, crafting & economy

11 equipment slots incl. jewelry, rarity by affix count with Alt-revealed tiers, the 12 orbs (999 stacks), gems and sockets, refinement to +15, consumables, two materials per monster, vendors, mounts, gold and the Zoe top-up currency.

Decided in ADR-011, ADR-017, ADR-018 and ADR-020. Numbers live in items.json, consumables.json, materials.json, mounts.json and vendors.json; all prices and odds are proposed until the economy simulation runs. Every item can be hovered (or long-pressed on mobile) for its popup; the Items page shows them all.

Rarity by affix count
Normal0 affixesBlue1–2Yellow3Orange4–5Red6
Showcase: weapons from normal to legend (+0 → +12), then armour and jewelry — hover any item
OCOrchard CleaverNormal · 0 affixes
+3 Kiln-fired Reedstring Bow of the GaleMagic · 2 affixes
+6 Thunder ScriptRare · 3 affixes
+9 Dusk HungerEpic · 5 affixes · aura
MO+12 Moonfall OathLegend · 6 affixes · aura

Hale Scout HoodMagic · 1 affix
Ember MantleRare · 3 affixes
Saltwind StrideEpic · 4 affixes
Copper PromiseRare · 3 affixes
Oasis EyeLegend · 6 affixes
Lantern VowEpic · 4 affixes
Brass Hoop of the SageMagic · 1 affix

All 12 examples with full popups are on the Item catalog → Example items tab. Refinement auras start at +8.

◆Equipment: 11 slots

GroupSlotsNotes
Weaponsmain hand, off handTwo-handers lock the off hand. Dual wield needs a matching one-hand family. Shields only with Sword & Shield.
Armourhelmet, armour, gloves, bootsThree classes: bronze plate (STR, armour), trail leather (AGI, evasion), lantern silk (INT, ward). Any build can wear any class if it meets the stat requirement.
BeltbeltHolds the movement gem (Mouse2) and up to 2 belt supports.
Jewelrynecklace, earring, ring ×2Implicit bonus by tier, affixes like gear, no sockets. Never sold white above T5.
  • Visible armour: the equipped item picks the actual mesh. Costumes (Zoe) override visuals only.
  • Item level sets the tier: T5 (ilvl 1–14, 1 socket max), T4 (15–29, up to 2), T3 (30+, up to 3). Region 1 never exceeds ilvl 40.
  • Weapon requirements: Mastery + stats (Skills). Armour: 10 + 1.9 × ilvl in its class stat.
  • Sources: monster salvage kits (assembled by the blacksmith, keeping the kit's rolls), bandit carried drops, blacksmith stock (normal, +0) — every weapon and armour base is for sale white.

◆Rarity, affixes and the Alt key

Rarity = number of affixes: 0 normal · 1–2 magic (blue) · 3 rare (yellow) · 4–5 epic (orange) · 6 legend (red), at most 3 prefixes and 3 suffixes. 30 affixes (13 prefixes, 17 suffixes) each have three tiers. Tier odds by item level: below 15 only T5; 15–29 T5 70% / T4 30%; 30–40 T5 55% / T4 35% / T3 10%. Drop affix-count weights: 60 / 20 / 12 / 6 / 1.5 / 0.45 / 0.05% for 0–6 affixes.

Popups show only the affix text and value. Holding Alt while hovering adds the prefix/suffix tag, the tier (T5/T4/T3) and the tier's range, PoE-style (setting Hold Alt to show affix tiers).

◆The 12 orbs (stack 999)

OrbUse
Awakening Seed0–1 affix → exactly 2 (guaranteed)
Inscription Pearl2 → 3 (guaranteed)
Ascension Knot3–4 → add one (60% / 35%)
Crowning Heart5 → 6 (10%)
Orb of Reweavingreroll unlocked affixes (rarest trade orb)
Measured Dawnreroll values within tiers
Oathseallock one affix (milestone reward, bound)
Socketwright Core / Threefold Irissocket count / colours
Tempering Cinder, Mender’s Clasp, Caravan Wardrefinement, fracture repair, protection

Orbs and shards stack to 999 per slot. Most orbs combine from 20 shards (Ascension, Ward 30; Crowning 40; Reweaving 50). Salvage gives Awakening shards by rarity.

◆Sockets and gems

  • Weapon group: 1 elemental primary (Winterglass chill, Emberheart burn, Stormseed shock) + up to 2 supports (Lingering Echo duration, Sure Omen chance). Off-hand sockets are visible but inactive when dual wielding.
  • Belt group: 1 movement gem (the Mouse2 skill: Cairn Vault, Reed Rush, Silk Roll, Anchor Pull, Mirror Exchange, Veilstride) + up to 2 supports (Frugal Step mana, Quickened Step cooldown).
  • Socket count rolls uniformly from 1 to the tier cap. Socketwright Core rerolls the count, Threefold Iris the colours.

◆Refinement +1 … +15

TargetSuccessUnprotected failureProtected (Caravan Ward)
+1–4100%——
+5–750%30% of fails fracture → +4hold
+8–1020%50% of fails fracture → +4, else −1−1
+11–1512 / 9 / 6 / 4 / 2%fracture → +4back to +10

Fractured weapons stay usable and need a Mender’s Clasp + gold before refining again. Each level adds +2% base damage (+30% at +15). Auras from +8: jade mist → gold motes → ember ribbon → bronze sigils → jade arcs → lilac lightning → violet corona → ivory-gold storm halo (+15). They are VFX attachments per weapon family, budgeted in VFX.

◆Consumables (stack 200)

37 items in seven groups. Potions share one cooldown per type; elixirs and food are one-per-group timed buffs.

GroupItemsNotes
PotionsHealing Draught S/M/L/Grand, Lamp Oil Tonic S/M/L/Grand, Vigor Flask, Swiftroad Draught10 s shared cooldown; Vigor 45 s; speed draught +30% for 30 s
CleansesUniversal Pill, Thawing Tea, Grounding Saltshort ailment immunity after use
ElixirsIron, Fury, Haste, Scholar, Caravan Remedy30 min, out of combat
FoodSaffron Flatbread, Date Tea (rest regen), Spiced Lamb Skewer, Pomegranate Sherbet (food buff)Innkeeper Farah
ScrollsReturn Scroll, Waypoint Scroll (teleport), Caravan Marker, Swiftroad Scroll (+20% speed 10 min), Scroll of the Long Road (+50% XP, bound), Prospector’s Charm (+30% find, bound), Phoenix Feather (resurrection)XP and drop scrolls are never sold for Zoe
ResetsAtlas Unwinding Scroll, Codex Unlearning Scroll, Facet Reedalpha grants 999
UtilitySmoke Bomb, Carrion Lure, Lantern Fuel (event), Field Report Scroll (test phases), Caravan Fireworks (Zoe)

◆Materials and vendors

  • Every monster drops two materials (42 incl. two boss trophies), e.g. Duneplate Beetle → Duneplate Shard and Beetle Lamp-gland. They stack to 999 and sell to any vendor for gold; crafting uses them in later regions.
  • Random quantities (round 7): a successful drop is never a fixed amount. Materials drop 1–5, shards 1–3, common orbs 1–2, consumables 1–3, gold in a ±40% band around the level baseline; bosses roll bigger ranges, elites ×3, and the ruleset multiplier (alpha ×10) applies after the roll. Equipment is not stackable. All ranges: drop-quantity.json.
  • Blacksmith Toragh sells every weapon and armour base white (+0); Alchemist Ses potions, cleanses, scrolls and T5 jewelry; Innkeeper Farah food; Stablemaster Kerem mounts; trainers sell resets; the Zoe Bazaar sells cosmetics only.
  • Vendors buy materials at their listed price, normal equipment at 25% and magic or better at 40% of the blacksmith price.

◆Mounts (permanent)

LevelMountSpeedPricePerk
10Reedback Strider (dune lizard)9.0 m/squest Q1.11 / 1,500 gno slowdown in water and reeds
20Duneplate Carrier (armoured beetle)9.8 m/s15,000 gsaddle packs: +1 bag row (12 cells)
30Emberhorn Aurochs (ember-horned ox)10.5 m/s90,000 gfirst hit doesn't dismount
40Mirage Drake (sand-wyrm)11.2 m/s250,000 gglides off ledges, crosses quicksand

On foot is 6.2 m/s. Mounting takes 1 s out of combat (key T); mounted players can't attack.

◆Cosmetics and side quests

Three cosmetic slots (costume, weapon effect, aura) change looks only. The best ones come from long, hard side questlines: boss kills, elite hunts, gathering runs, events and quest items that drop only from a boss (rolled per player, bound). Quest cosmetics are character-bound; Zoe-shop cosmetics are account-wide; none can be traded. Data: cosmetics.json. The questlines are listed on the Main story page.

◆Caravan Market

(Round 7; amends ADR-018. Everything here is proposed and tuned in the M8 economy simulation.) A market window with daily and weekly capped stock. Zoe buys progression helpers; gold buys a few things as a gold sink. Rules: per account caps (all characters share them), daily reset 04:00 server time and weekly reset Monday 04:00, and everything bought is account-bound, so Zoe can never turn into gold on the player market. Never sold: gear, XP or drop scrolls, +refinement levels, Orb of Reweaving, Crowning Heart, Oathseal, and the boss-only cosmetic quest items. Data: market.json.

StockItem (pack)CapPriceWhy it is safe
Zoe · dailyTempering Cinder Fragment ×103 / day3 Zoethe refinement fuel; the daily helper is small beside what play drops
Zoe · dailyMender’s Clasp Fragment ×102 / day5 Zoerepairs fractured weapons
Zoe · dailyAwakening Seed Fragment ×102 / day3 Zoefirst crafting step
Zoe · dailyThreefold Iris Fragment ×102 / day3 Zoesocket colour rerolls
Zoe · weeklyCaravan Ward Fragment ×103 / week12 Zoerare refinement protection, kept to a trickle
Zoe · weeklyAscension Knot Fragment ×102 / week8 Zoe4th/5th affix; still needs play
Zoe · weeklyMeasured Dawn / Socketwright Core Fragment ×103 / week each6 Zoererolls
Zoe · weeklyRegent Bell Fragment ×5, Kharuun Ash Lantern ×52 / week each10 Zoeboss trophy materials for the cosmetic quests; the boss-only drops stay boss-only
Gold · weeklyTempering Cinder (20), Awakening Seed (20), Inscription Pearl (10), HP potion ×50 (4)per week800–12,000 gold, +15% per purchasepure gold sink

Design target (checked by the simulation, not guessed): a full daily Zoe set equals roughly 45 minutes of normal play, a full weekly set roughly 4 hours, so spending speeds the loop up a little and never replaces playing.

◆Storage, trade, gold and Zoe

  • Bag 12×5 cells (PoE-style footprints: weapons, shields and armour 2×3, helmet/gloves/boots 2×2, belt 2×1, jewelry and stackables 1×1) · bank 64 · stash 4 tabs × 12×10 cells (+4 tabs for Zoe). Orbs, shards and materials stack to 999. Window sizes: ui-windows.json.
  • Stalls: one per account, 8 whole-lot listings, up to 8 h, town pads only. Price in gold OR an integer count of one named orb, never both. Escrow plus one atomic transaction per purchase.
  • Gold sinks: potions, scrolls, food, white bases, refinement labour, mounts, waypoints, stall fees, respec after 20.
  • Zoe (top-up currency): cosmetics, mount skins, stash tabs, character slots, name/appearance changes. It never buys orbs, gear, XP, drop rate or refinement. Boss-earned Zoe is capped (9 per occurrence, 20/day, 60/week). Look: a gold coin with the ZOEN logo's sun embossed (compass rays, ring, jade heart) and a milled rim — ui/zoe-coin (code stand-in; ART-UIK-zoe-coin paints it). Every Zoe price and balance shows the coin, never a text glyph.

Source: zoen/docs/design/ITEMS_ECONOMY.md · 1,866 words · edit the Markdown, not this page.