Windmender — War Fan
A caravan healer who reads the wind and turns paired iron fans into healing gales.
Updraft (launch) → Eye of the Storm on the launched target (heals the party).
- Mastery node
- War Fan Mastery (Atlas open)
- Best origin
- Wayfarer · suggested look: auralin
- Basic chain
- Left fan cut (0.22/0.08/0.26) → Right fan cut with a 4 m gust (0.24/0.08/0.28) → Both fans open, spinning gust, light knockback (0.32/0.10/0.36)
- Trail / swish
- Twin pale-teal silk ribbons that curl into small gust spirals · Paper-silk snap, iron rib clack, soft wind rush
- Notables
- Storm lane notable · Night Sky
Fan Cut
L1attack · chainMouse1 chainlighticon requestedTwo crossing fan cuts (2 × 70%); the second sends a 4.5 m gust.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Fans snap open, left cut, right cut crossing, flick the gust forward.
- VFX
- Two pale-teal silk crescents and a short wind ribbon.
- SFX
- Silk snap, double swish, soft gust.
- Reaction
- Light flinch.
- Death style
- blown_back
Healing Gale
L3buff · healteam bufficon requestedA warm wind heals you and allies in a 12 m line for 12% max life and gives +10% move speed for 3 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- One fan sweeps wide from low to high, releasing a long ribbon of wind.
- VFX
- Warm gold-teal wind ribbon with leaves and silk threads, green motes on healed allies.
- SFX
- Warm whoosh, soft chime per ally healed.
- Reaction
- —
- Death style
- collapse
Updraft
L6attack · controlMouse1 chainheavylaunchicon requestedSpin both fans upward: 140% in 3.5 m and launches small and medium enemies.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Crouch, spin once with both fans low, rise and fling them upward.
- VFX
- Upward teal vortex lifting dust and silk, launched enemies trail ribbons.
- SFX
- Spinning swish, rising gust howl.
- Reaction
- Launch small/medium; large stagger.
- Death style
- launched
Zephyr Glide
L10mobility · dashicon requestedGlide 9 m on the wind; allies you pass gain +15% move speed for 4 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Fans open like wings, body tilts and glides low over the ground.
- VFX
- Silk wing streaks and wind lines, petals scatter.
- SFX
- Long gust, fabric flutter.
- Reaction
- —
- Death style
- collapse
Cleansing Breeze
L15buff · cleanseteam bufficon requestedRemove up to 2 ailments (burn, chill, shock, slow, bleed) from you and allies within 10 m, heal 8%, and grant 3 s of ailment immunity.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Both fans fan gently in a circle around the body.
- VFX
- Cool mint-white breeze ring sweeping outward, ailment icons blown away.
- SFX
- Soft breath of wind, wind-chime tinkle.
- Reaction
- —
- Death style
- collapse
Monsoon Blessing
L20attack · signatureMouse1 chainheavylaunchicon requestedCall a monsoon for 8 s: allies inside 8 m heal 3% per second and your fan hits heal the lowest ally for 30% of damage; it opens with a 300% gust that launches.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Fans raised high, sweep down and outward to both sides as clouds gather.
- VFX
- Dark teal storm clouds, warm rain circle on the ground, gust ring at cast.
- SFX
- Thunder roll, rain loop, opening gust boom.
- Reaction
- Opening gust launches small/medium.
- Death style
- blown_back
Eye of the Storm
L27attack · finisherMouse1 chainmassiveicon requestedTrap a launched enemy in a cyclone and slam it down: 760%; allies within 8 m heal 6% max life. Requires a launched target.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Both fans sweep up in a spiral, then snap shut and chop down.
- VFX
- Teal cyclone column with silk ribbons, downward gust ring.
- SFX
- Rising wind howl, fan snap, gust boom.
- Reaction
- Massive: launch or blown back on small/medium, boss break 60.
- Death style
- blown_back
Caravan Pace
L10buff · party_buffteam bufficon requestedYou and allies within 12 m gain +20% move speed and +10% attack speed for 10 s. Out of combat it lasts 30 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Whistle with two fingers and wave the caravan forward.
- VFX
- Green-gold wind streaks at allies’ feet, dust trails.
- SFX
- Sharp whistle, rush of wind, hoofbeat-like drums.
- Reaction
- —
- Death style
- collapse
Windwalk
L10buff · mobility_buffself bufficon requested+30% move speed and +20% evasion for 6 s; your next attack is a guaranteed critical strike.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Quick flourish: brush hand across chest, scarf flick, weight onto toes.
- VFX
- Sand-green wind ribbons spiralling around legs; faint after-images while moving.
- SFX
- Soft whoosh swell + wind chime.
- Reaction
- —
- Death style
- collapse
Hunter's Mark
L15debuff · target_debuffteam bufficon requestedMark one enemy for 12 s: it takes +15% damage from you and +8% from party; your crits against it deal +25% damage.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Point two fingers at target, flick wrist (one-handed works with any weapon).
- VFX
- Bronze crosshair glyph spins onto target and stays above head.
- SFX
- Bow-string pluck + soft metallic click.
- Reaction
- —
- Death style
- collapse
Keen Eye Chant
L15buff · party_buffteam bufficon requestedYou and allies within 12 m gain +12% critical chance and +20% critical damage for 10 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Tap the brow, sweep the arm across the horizon, quick chant.
- VFX
- Gold eye glyph above each ally, thin focus lines.
- SFX
- Soft chant, crisp metallic ping.
- Reaction
- —
- Death style
- collapse
Evasive Instinct
L20buff · self_buffself bufficon requestedFor 6 s: +40% evasion, and the first attack you evade triggers an automatic 3 m sidestep and +30% damage on your next hit.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Loose shoulders, light bouncing steps, eyes narrow.
- VFX
- Faint green after-images trailing the body.
- SFX
- Quick breath, fabric whisper, wind flick.
- Reaction
- —
- Death style
- collapse
Quickening
L20buff · offenseself bufficon requested+25% attack and cast speed for 8 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Snap of both hands, a quick bounce on the heels.
- VFX
- Pale-green speed lines on arms/weapon; hands blur slightly.
- SFX
- Fast rising wing-flutter swell ending in a light tick.
- Reaction
- —
- Death style
- collapse
Elemental Attunement
L10buff · auraself bufficon requestedToggle aura (reserves 15% max mana). Choose Fire, Cold or Lightning: 20% of your physical damage is added as that element and its ailment chance +15%.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Cup lantern-light in one palm, close the hand, light flows up the arm.
- VFX
- Small element-coloured orb orbiting the shoulder (ember / frost / spark).
- SFX
- Soft ignition matching the element.
- Reaction
- —
- Death style
- collapse
Lantern Light
L10buff · party_buffteam bufficon requestedA warm lantern hangs above you for 15 s: you and allies within 12 m regenerate 2% mana per second, and hidden enemies and traps are revealed.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Lift the palm, a small lantern of light rises above the head.
- VFX
- Floating paper lantern with amber glow, light pool on the ground.
- SFX
- Soft ignition, paper rustle, warm hum.
- Reaction
- —
- Death style
- collapse
Resonant Ward
L15buff · defenseself buffShield absorbing 15% of maximum life for 4 s. Recasting replaces the remaining shield (no stacking, no invulnerability).
Production briefs: animation · VFX · SFX · reaction
- Animation
- Hand sweeps a circle in front of the body; glyph ring rotates and wraps around.
- VFX
- Translucent indigo-gold rune shell around the body; cracks appear as it absorbs.
- SFX
- Glass chime + low hum; breaking = crystal shatter.
- Reaction
- —
- Death style
- collapse
Sanctuary Glyph
L15buff · healteam bufficon requestedDraw a 6 m glyph on the ground for 8 s: allies standing in it heal 2.5% life per second and take 10% less damage.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Kneel, draw a circle with the fingertips, press the palm flat.
- VFX
- Glowing jade-gold glyph circle with rotating runes.
- SFX
- Chalk scratch, resonant chord, soft hum loop.
- Reaction
- —
- Death style
- collapse
Arcane Surge
L20buff · offenseself bufficon requestedFor 6 s: cooldowns recover 40% faster and +20% cast speed.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Both hands raised, fingers spread, light rushes in from the air and veins glow.
- VFX
- Indigo-gold rune halo behind head, sparks rushing inward.
- SFX
- Reverse whoosh into a bright chord.
- Reaction
- —
- Death style
- collapse
Kindred Flame
L20buff · party_buffteam bufficon requestedYou and allies within 12 m add 15% of physical damage as fire, cold or lightning (your choice) and gain +10% ailment chance for 10 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Open both hands, a small flame passes from palm to palm and splits.
- VFX
- Element-coloured motes leap from the caster to each ally’s weapon.
- SFX
- Ignition crackle matching the element, rising chime.
- Reaction
- —
- Death style
- collapse
- duel: swap Sanctuary Glyph → Windwalk. Team buffs are wasted in a 1v1; take a self buff.
- farm: For farming, rank up an area skill instead of the finisher.
Updraft (launch) → Eye of the Storm on the launched target (heals the party).
| Base | ilvl / tier | Damage | Speed | Requires | Sockets | Drops from | |
|---|---|---|---|---|---|---|---|
| Reedsilk Fans | 9 · T5 | 15–22 physical | 0.95s | AGI 25 · INT 25 | 1 | reedscale lizard | |
| SF | Saltwind Fans | 21 · T4 | 27–40 physical | 0.95s | AGI 42 · INT 42 | 2 | saltway bandit |
| SF | Stormwing Fans | 31 · T3 | 37–55 physical | 0.95s | AGI 57 · INT 57 | 3 | stormwing kestrel |
