Vanguard — Sword & Shield
The caravan’s shield-wall: blocks, taunts, counters and a jade dome for the party.
Shield Charge (taunt) → Bulwark Slam (knockdown) → Gate Reversal (stun) → Shieldline Cut (+40% after block).
- Mastery node
- Sword & Shield Mastery (Atlas open)
- Best origin
- Stoneward · suggested look: human
- Basic chain
- Forehand cut (0.18/0.08/0.22) → Backhand cut (0.18/0.08/0.22) → Shield punch + thrust, medium impact (0.24/0.12/0.30)
- Trail / swish
- Clean steel ribbon; shield bash leaves a bronze ring flash · Steel swish, shield wood/brass thud
- Notables
- Guarded Promise (recent block) · Winter Poise (shield vs chill) · Bellbreaker (vs stun)
Shieldline Cut
L1attack · chainMouse1 chainmediumSuccessful hit grants +15% block chance for 2 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Shield held forward, sword cuts horizontally from behind the shield edge; recover behind shield.
- VFX
- Steel ribbon; shield rim glints when block bonus applies.
- SFX
- Steel swish + shield brass knock.
- Reaction
- Flinch_heavy small/medium.
- Death style
- sliced
Gate Reversal
L3attack · burstMouse1 chainheavystunStrike in a 50° arc in front (2.6 m): 150% physical, heavy impact. Stuns enemies. Inflicts Stun for 0.6 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Shield bash upward to open guard, then reverse-grip sword strike down.
- VFX
- Bronze shield flash, stun bell-glyphs.
- SFX
- Shield thump, heavy sword chop, bell ring on stun.
- Reaction
- Stun.
- Death style
- collapse
Shield Charge
L6mobility · gapcloserheavyknockbackicon requestedCharge with shield up; hit monsters are knocked back and taunted for 3 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Shield raised, shoulder behind it, sprint 7 m, impact shove at end.
- VFX
- Dust plume, shield flash, impact ring.
- SFX
- Armoured run, heavy shield impact boom.
- Reaction
- Knockback 2 m.
- Death style
- blown_back
Bulwark Slam
L10attack · aoeMouse1 chainheavyknockdownicon requestedSlam shield into the ground: knockdown in 4 m and taunt for 4 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Leap 0.5 m, slam shield rim-first into ground with full body.
- VFX
- Bronze ring shockwave, crack decals, dust ring, taunt glyphs on enemies.
- SFX
- Brass gong slam + earth thud.
- Reaction
- Knockdown.
- Death style
- blown_back
Retribution Stance
L15buff · stanceself bufficon requestedFor 12 s: +30% block chance against frontal attacks; each block fires a counter-slash (90%).
Production briefs: animation · VFX · SFX · reaction
- Animation
- Plant shield, tap sword on its rim twice, settle into guard.
- VFX
- Jade-bronze barrier sheen on shield; counter-slash flashes.
- SFX
- Two rim taps + barrier hum.
- Reaction
- —
- Death style
- collapse
Jade Aegis
L20buff · signatureself buffmassiveknockbackicon requestedRaise a jade dome for 4 s: allies inside take −30% damage. When it ends it detonates for 220% and knocks back.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Shield raised overhead with both hands, kneel, jade light flows from shield into a dome; on end, stand and thrust shield forward.
- VFX
- Hexagonal jade dome with flowing glyphs, impacts ripple on surface; detonation = expanding jade ring + light burst.
- SFX
- Deep resonant hum, ripple chimes per impact, detonation boom with crystal shatter tail.
- Reaction
- Detonation knockback.
- Death style
- blown_back
Shield Verdict
L27attack · finisherMouse1 chainmassiveicon requestedShield-rim smash then sword thrust on a stunned enemy: 750%; you gain a barrier of 10% max life. Requires a stunned target.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Shield brought up and slammed into the face, sword thrust through the opening, shove off.
- VFX
- Bronze shield flash, jade crack lines, thrust streak.
- SFX
- Metal clang, grunt, piercing stab.
- Reaction
- Massive: launch or blown back on small/medium, boss break 60.
- Death style
- blown_back
Iron Banner
L10buff · party_buffteam bufficon requestedPlant a banner for 12 s: you and allies within 12 m take 12% less damage and ignore flinches from monsters.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Drive a short iron standard into the ground with both hands, slap the pole.
- VFX
- Bronze-and-crimson banner unfurls, faint iron dome over allies.
- SFX
- Iron stake thud, cloth snap, low horn.
- Reaction
- —
- Death style
- collapse
War Drum
L10buff · party_buffteam bufficon requestedYou and party members within 12 m deal +12% damage for 8 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Plant feet, raise weapon overhead, stamp twice (beat on each stamp), roar with chest out.
- VFX
- Two expanding dust-and-crimson drum rings on stamps; drum glyph flashes above each affected ally.
- SFX
- Two taiko-like drum hits synced to stamps + low war chant swell.
- Reaction
- —
- Death style
- collapse
Bastion Skin
L15buff · defenseself bufficon requested30% damage reduction and Superarmour (no flinch/stagger/knockback from monsters) for 5 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Tense whole body, fists/weapon pulled in, skin flash; returns to stance.
- VFX
- Stone-scale shader ripples over the body; faint grey-bronze rim while active.
- SFX
- Grinding stone + metallic clench.
- Reaction
- —
- Death style
- collapse
Rallying Roar
L15buff · party_buffteam bufficon requestedRoar: you and allies within 12 m are freed from stun, slow and knockdown and gain 40 Resolve.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Chest out, head back, full-body roar with fists clenched.
- VFX
- Crimson shockwave ring, shaken dust, small red motes on allies.
- SFX
- Deep roar layered with a war horn.
- Reaction
- —
- Death style
- collapse
Bloodrage
L20buff · offenseself bufficon requested+20% attack speed and 3% life leech for 10 s; you take 10% more damage.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Head down, shoulders heave, weapon grip tightens with a shake, eyes flare.
- VFX
- Crimson vein glow pulses over arms; heat haze around body; red embers drifting up.
- SFX
- Heartbeat thud x2, guttural exhale, low distorted rumble loop (quiet).
- Reaction
- —
- Death style
- collapse
Unbroken Will
L20buff · self_buffself bufficon requestedFor 6 s you cannot be stunned, knocked down or slowed, and you regenerate 2% life per second. Removes current stun.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Shake the head, grit teeth, flex the arms; a flash of red in the eyes.
- VFX
- Red outline on the body, cracks of stun shatter off.
- SFX
- Grunt, heartbeat thump, metallic shimmer.
- Reaction
- —
- Death style
- collapse
Caravan Pace
L10buff · party_buffteam bufficon requestedYou and allies within 12 m gain +20% move speed and +10% attack speed for 10 s. Out of combat it lasts 30 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Whistle with two fingers and wave the caravan forward.
- VFX
- Green-gold wind streaks at allies’ feet, dust trails.
- SFX
- Sharp whistle, rush of wind, hoofbeat-like drums.
- Reaction
- —
- Death style
- collapse
Windwalk
L10buff · mobility_buffself bufficon requested+30% move speed and +20% evasion for 6 s; your next attack is a guaranteed critical strike.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Quick flourish: brush hand across chest, scarf flick, weight onto toes.
- VFX
- Sand-green wind ribbons spiralling around legs; faint after-images while moving.
- SFX
- Soft whoosh swell + wind chime.
- Reaction
- —
- Death style
- collapse
Hunter's Mark
L15debuff · target_debuffteam bufficon requestedMark one enemy for 12 s: it takes +15% damage from you and +8% from party; your crits against it deal +25% damage.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Point two fingers at target, flick wrist (one-handed works with any weapon).
- VFX
- Bronze crosshair glyph spins onto target and stays above head.
- SFX
- Bow-string pluck + soft metallic click.
- Reaction
- —
- Death style
- collapse
Keen Eye Chant
L15buff · party_buffteam bufficon requestedYou and allies within 12 m gain +12% critical chance and +20% critical damage for 10 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Tap the brow, sweep the arm across the horizon, quick chant.
- VFX
- Gold eye glyph above each ally, thin focus lines.
- SFX
- Soft chant, crisp metallic ping.
- Reaction
- —
- Death style
- collapse
Evasive Instinct
L20buff · self_buffself bufficon requestedFor 6 s: +40% evasion, and the first attack you evade triggers an automatic 3 m sidestep and +30% damage on your next hit.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Loose shoulders, light bouncing steps, eyes narrow.
- VFX
- Faint green after-images trailing the body.
- SFX
- Quick breath, fabric whisper, wind flick.
- Reaction
- —
- Death style
- collapse
Quickening
L20buff · offenseself bufficon requested+25% attack and cast speed for 8 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Snap of both hands, a quick bounce on the heels.
- VFX
- Pale-green speed lines on arms/weapon; hands blur slightly.
- SFX
- Fast rising wing-flutter swell ending in a light tick.
- Reaction
- —
- Death style
- collapse
- duel: swap Iron Banner → Bastion Skin. Team buffs are wasted in a 1v1; take a self buff.
- farm: For farming, rank up an area skill instead of the finisher.
Shield Charge (taunt) → Bulwark Slam (knockdown) → Gate Reversal (stun) → Shieldline Cut (+40% after block).
| Base | ilvl / tier | Damage | Speed | Requires | Sockets | Drops from | |
|---|---|---|---|---|---|---|---|
| Tuskguard Buckler | 5 · T5 | block 25% | 1.5s | STR 19 · AGI 19 | 0 | orchard boar | |
| Brineshell Shield | 23 · T4 | block 25% | 1.6s | STR 45 · AGI 45 | 0 | brineback tortoise | |
| JK | Jadeward Kite Shield | 37 · T3 | block 25% | 1.1s | STR 66 · AGI 66 | 0 | jadecrest monitor |
