Online, social & events
Channels, parties, chat, inspection privacy, duels and the Sand Arena, world boss rewards, the Kiln Depths dungeon and leaderboard, the monthly 16-player Lantern Convoy, stalls and accounts.
◆Channels and presence
- 1,000 players per channel (soft cap 900). New channels open automatically (netcode).
- Party members follow the leader's channel. Switching happens at waypoints, out of combat, with a 10 s cooldown.
- Names are coloured by level difference (grey ≤ −5, green −4…−2, white ±1, yellow +2…+4, red ≥ +5) and elites carry a ★. No open-world PvP: duels and the Sand Arena only (ADR-021).
◆Party and chat
- Parties of 4, with XP shared by contribution (+10% per extra member) and loot as free-for-all with per-player instanced drops (no ninja looting).
- Chat tabs: General (channel), Party, System, Whisper, plus a Trade tab in town. Rate-limited, with a profanity filter and report/mute.
- Party Finder for the dungeon, bosses and the convoy (role tags are volunteer jobs, never class locks).
◆Inspection and power
- Others can see your equipment and a 0–1,000 power score (slot-weighted gear quality). Builds and skills are hidden by default. You can opt in to share your Atlas/Codex.
◆PvP: duels and the Sand Arena
- Duels (L15+): consensual 1v1 anywhere outside towns; challenge from the player menu, 10 m ring, first to 1 life (no death penalty). Self buffs shine here (skills).
- Sand Arena (L30+): instanced 2v2 and 4v4 rated queues at the Amber Gate colosseum (the circular arena on the map). Best of 3 rounds, 3 min each; team buffs and support builds matter. Season rating feeds the public rankings.
- PvP uses a damage coefficient (×0.6 vs players) and halves control durations; players can be displaced by players only in the arena. No open-world PvP in the MVP (ADR-021).
◆World boss — Kharuun, the Ashen Caravan (L30+)
- Every 4 h at 00/04/08/12/16/20 UTC, a 45-minute window, announcements at 10/5/1 min, in every channel.
- Rewards: a participation bundle (gold + bound Awakening Seed, max 3 bundles/day across both bosses); recognition for first strike, closing strike, top damage and top 10; a 5% Caravan Ward roll per bundle. Premium is bound and capped.
◆Dungeon — Kiln Depths (L20+)
- 4-player instance (solo allowed), 3 encounters, enter any time. One reward chest per 8 h.
- Monthly leaderboards: solo clean clear and four-player clean clear at level 40, frozen on the first of the month at 00:00 UTC. Rewards are cosmetic + currency.
◆Lantern Convoy — monthly team event (L30–40)
- 16 players in 4 squads of 4, on the first Saturday of each month at 12:00 UTC (20:00 Asia/Kuala_Lumpur).
- Stages: light roadside beacons while guarding carriers → repair wagon wheels and escort through ambushes → defeat the raider commander at the sealed gate before the lantern fuel runs out.
- Each participant must contribute in 2+ stages (damage, support or objectives). One monthly bound Convoy Cache per account.
- Budget: ≤ 24 event enemies, ≤ 3 large telegraphs at once, restrained effects. Low keeps every danger outline.
◆Team position events (proposals, OPEN-8)
In these events every player picks a position at sign-up, like the classic trade-run jobs: one side hauls goods,
one escorts, one robs. A position adds one active and one passive event ability and a job that earns points, so
support and objective players score as much as damage dealers. All are opt-in instances, so ADR-021 (no open-world PvP)
still holds. The owner picks which ones ship in the first release. Data: events.json.
◆Stalls (player shops)
See Items & economy. Physical stalls on town market pads, with the gold-or-one-orb rule.
◆Accounts and safety
Test phases use one-time access keys (Alpha test). Real authentication, email verification, recovery and session revocation; 3 character slots; deletion with 24 h recovery. Admission tokens are short-lived, and zone servers never see passwords.
Source: zoen/docs/design/ONLINE.md · 667 words · edit the Markdown, not this page.
