Earthshaker — Warhammer
Every swing is a landslide: stuns, fissures and leaps that crater the desert.
Rimquake (stun) → Bell-Toll Uppercut (+40% vs stun, launch) → Tremor Line (knockdown) → Mountain Fall.
- Mastery node
- Warhammer Mastery (Atlas open)
- Best origin
- Stoneward · suggested look: orc
- Basic chain
- Side swing (0.32/0.10/0.30) → Back swing (0.30/0.10/0.32) → Overhead smash with 1.5 m shock ring (0.42/0.12/0.48)
- Trail / swish
- Short dense arc, ground cracks and rock chunks on smash · Deep air push, stone crunch, sub-bass thump
- Notables
- Bellbreaker (vs stun) · Sundered Sun (vs knockdown)
Anvil Strike
L1attack · chainMouse1 chainheavyicon requestedStrike in a 2 m circle just in front: 145% physical, heavy impact. 15% chance to inflict Stun.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Hammer raised over shoulder, full overhead smash into ground ahead; slight bounce of hammer head; lift.
- VFX
- Small shock ring 2 m, ground crack decal, rock chips, metallic spark burst.
- SFX
- Anvil clang + earth thump, metallic ring tail.
- Reaction
- Stagger small/medium; stun chance.
- Death style
- blown_back
Rimquake
L3attack · aoeMouse1 chainheavystunStrike in a 70° arc in front (6 m): 150% physical, heavy impact. Stuns enemies. Inflicts Stun for 0.75 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Hammer swung low in front, slammed flat sideways so the head skids forward, sending ripples.
- VFX
- Cone of rippling rock waves (3 ridges) travelling outward; dust; bell-glyph stun stars.
- SFX
- Grinding rumble travelling outward, impact thuds per ridge.
- Reaction
- Stun 0.75 s (Resolve applies).
- Death style
- blown_back
Bell-Toll Uppercut
L6attack · burstMouse1 chainmassivelaunchicon requestedHold to charge (1 s), then strike in a 60° arc in front (2.6 m): 180% physical, massive impact. Launches enemies. +40% damage against stunned targets.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Hold: hammer dragged low behind, body coils, vibration; release: rising uppercut swing with full extension, hammer finishes high.
- VFX
- Charging bronze glow on hammer head (3 levels); upward streak; bell-shaped shock ring at apex.
- SFX
- Charge hum rising in pitch; release = deep bell toll + impact.
- Reaction
- Launch small/medium; stagger large.
- Death style
- launched
Tremor Line
L10attack · aoe_lineMouse1 chainheavyknockdownicon requestedStrike with a shockwave that rolls 12 m forward: 170% physical, heavy impact. Knocks down enemies.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Hammer driven straight down, then dragged back toward body to "pull" the fissure forward.
- VFX
- Traveling ground ripple with erupting stone slabs (sequential), dust wall.
- SFX
- Travelling rumble, stone slab cracks in sequence.
- Reaction
- Knockdown 1.2 s.
- Death style
- blown_back
Stoneheart
L15buff · stanceself bufficon requestedFor 12 s: immune to monster stagger/knockback, and every heavy/massive hit creates an aftershock (30%, 2.5 m).
Production briefs: animation · VFX · SFX · reaction
- Animation
- Hammer head planted, both hands on pommel, crouch, stone crust spreads from feet up legs.
- VFX
- Rock crust overlay on legs/arms; pebbles orbiting; aftershock ripples.
- SFX
- Stone grind + low heartbeat thud.
- Reaction
- —
- Death style
- collapse
Mountain Fall
L20attack · signatureMouse1 chainmassivelaunchicon requestedLeap to a target point within 6 m; landing quake 300% in 5 m, then two aftershocks (80%) at 0.5 s intervals.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Deep crouch, explosive jump in high arc (apex 3 m), hammer raised behind head, slam down two-handed on landing; hold, rise.
- VFX
- Takeoff dust, landing crater decal with radial cracks, rising rock ring, two aftershock ripples, debris rain.
- SFX
- Takeoff grunt + whoosh, huge impact boom, rolling rubble, two thumps.
- Reaction
- Launch small/medium in 5 m; aftershocks flinch.
- Death style
- launched
Tolling Verdict
L27attack · finisherMouse1 chainmassiveicon requestedOne bell-ringing overhead blow on a stunned enemy for 900%; enemies within 3 m are stunned 1 s. Requires a stunned target.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Hammer raised high behind the head, a full-weight step, overhead blow, hold on contact as the bell rings.
- VFX
- Bronze bell silhouette rings out from the impact, concentric dust waves, stun stars.
- SFX
- Deep temple-bell toll, crushing impact, long ringing tail.
- Reaction
- Massive: launch or blown back on small/medium, boss break 60.
- Death style
- collapse
Iron Banner
L10buff · party_buffteam bufficon requestedPlant a banner for 12 s: you and allies within 12 m take 12% less damage and ignore flinches from monsters.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Drive a short iron standard into the ground with both hands, slap the pole.
- VFX
- Bronze-and-crimson banner unfurls, faint iron dome over allies.
- SFX
- Iron stake thud, cloth snap, low horn.
- Reaction
- —
- Death style
- collapse
War Drum
L10buff · party_buffteam bufficon requestedYou and party members within 12 m deal +12% damage for 8 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Plant feet, raise weapon overhead, stamp twice (beat on each stamp), roar with chest out.
- VFX
- Two expanding dust-and-crimson drum rings on stamps; drum glyph flashes above each affected ally.
- SFX
- Two taiko-like drum hits synced to stamps + low war chant swell.
- Reaction
- —
- Death style
- collapse
Bastion Skin
L15buff · defenseself bufficon requested30% damage reduction and Superarmour (no flinch/stagger/knockback from monsters) for 5 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Tense whole body, fists/weapon pulled in, skin flash; returns to stance.
- VFX
- Stone-scale shader ripples over the body; faint grey-bronze rim while active.
- SFX
- Grinding stone + metallic clench.
- Reaction
- —
- Death style
- collapse
Rallying Roar
L15buff · party_buffteam bufficon requestedRoar: you and allies within 12 m are freed from stun, slow and knockdown and gain 40 Resolve.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Chest out, head back, full-body roar with fists clenched.
- VFX
- Crimson shockwave ring, shaken dust, small red motes on allies.
- SFX
- Deep roar layered with a war horn.
- Reaction
- —
- Death style
- collapse
Bloodrage
L20buff · offenseself bufficon requested+20% attack speed and 3% life leech for 10 s; you take 10% more damage.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Head down, shoulders heave, weapon grip tightens with a shake, eyes flare.
- VFX
- Crimson vein glow pulses over arms; heat haze around body; red embers drifting up.
- SFX
- Heartbeat thud x2, guttural exhale, low distorted rumble loop (quiet).
- Reaction
- —
- Death style
- collapse
Unbroken Will
L20buff · self_buffself bufficon requestedFor 6 s you cannot be stunned, knocked down or slowed, and you regenerate 2% life per second. Removes current stun.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Shake the head, grit teeth, flex the arms; a flash of red in the eyes.
- VFX
- Red outline on the body, cracks of stun shatter off.
- SFX
- Grunt, heartbeat thump, metallic shimmer.
- Reaction
- —
- Death style
- collapse
- farm: Already farm-ready: keep the area skills in the chain front.
Rimquake (stun) → Bell-Toll Uppercut (+40% vs stun, launch) → Tremor Line (knockdown) → Mountain Fall.
| Base | ilvl / tier | Damage | Speed | Requires | Sockets | Drops from | |
|---|---|---|---|---|---|---|---|
| Clayknuckle Maul | 13 · T5 | 36–56 physical | 1.85s | STR 48 | 1 | clayclaw scorpion | |
| Brineshell Maul | 23 · T4 | 55–86 physical | 1.85s | STR 71 | 2 | brineback tortoise | |
| Basalt Gavel | 39 · T3 | 85–132 physical | 1.85s | STR 108 | 3 | basaltsting scorpion |
