Ringdancer — Chakram
A moonlit performer whose silver rings ricochet through whole packs and return.
Ring Step (chill landing) → Glass Crescent (+50% vs chilled) → Moonring Toss chain → Ricochet Storm pull.
- Mastery node
- Chakram Mastery (Atlas open)
- Best origin
- Wayfarer · suggested look: vanara
- Basic chain
- Right toss ricochet 1, returns (0.16/0.10/0.20) → Left toss ricochet 1, returns (0.16/0.10/0.20) → Twin toss, medium impact (0.22/0.12/0.26)
- Trail / swish
- Spinning moon-silver disc trail, faint frost glints · Whirring spin loop, ring chime on catch
- Notables
- Glass Reckoning (vs chill) · Storm lane notable
Moonring Toss
L1attack · chainMouse1 chainmediumicon requestedStrike with a thrown ring that ricochets 2 times (14 m): 90% physical, medium impact.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Wind-up spin, sidearm throw; ring ricochets and returns to the catching hand.
- VFX
- Moon-silver spinning disc, glints at bounces.
- SFX
- Whirr, ting per bounce, catch chime.
- Reaction
- Flinch_heavy.
- Death style
- sliced
Orbit Ward
L3attack · aoeMouse1 chainlighticon requestedTwo chakrams orbit you for 6 s, hitting anything they pass; you can attack meanwhile.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Flick both wrists upward; rings leave hands and settle into orbit; hands free.
- VFX
- Two silver rings orbiting with faint trails.
- SFX
- Continuous soft whirr loop with chime on hits.
- Reaction
- Flinch_light.
- Death style
- sliced
Glass Crescent
L6attack · burstMouse1 chainmediumicon requestedStrike with a throw that flies 12 m and returns, hitting on the way out and back: 2 × 130% cold, medium impact. 60% chance to inflict Chill.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Overhand throw with a skip step; ring flies out frosted, curves back.
- VFX
- Frost-crystal ring trail, glass-shard spray on hits.
- SFX
- Icy whistle, crystal tinks, return whoosh.
- Reaction
- Flinch_heavy; chill slows anim.
- Death style
- shatter
Ring Step
L10mobility · teleportmediumicon requestedThrow a ring to a point; after 0.4 s you blink to it, slashing in 2 m.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Throw ring forward, body dissolves into silver light, reforms at ring catching it mid-spin.
- VFX
- Silver light line, ring flash at endpoint.
- SFX
- Throw whirr, shimmer blink, catch chime.
- Reaction
- Flinch_heavy.
- Death style
- sliced
Hovering Halo
L15buff · stanceself bufficon requestedFor 12 s: returning chakrams fire a second pulse (40%) and +20% projectile speed.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Raise a ring above the head; it hovers as a halo; spin once.
- VFX
- Silver halo above head emitting faint light pulses.
- SFX
- Soft choral note, whirr.
- Reaction
- —
- Death style
- collapse
Ricochet Storm
L20attack · signatureMouse1 chainmediumpull on lasticon requested5 rings bounce between up to 15 targets; when they return they pull small/medium enemies 2 m toward you.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Spin full circle releasing rings one after another from both hands, then raise arms to call them back.
- VFX
- Five silver trails zig-zag between enemies, bright ricochet sparks, converging return streaks.
- SFX
- Layered whirrs, dense ting cascade, final convergent chime.
- Reaction
- Flinch_heavy chain; final pull.
- Death style
- sliced
Eclipse Reckoning
L27attack · finisherMouse1 chainmassiveicon requestedBoth chakrams orbit a chilled enemy and crash together: 900%, shatters chill into a 3 m frost burst for 180%. Requires a chilled target.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Throw both chakrams in opposing arcs, catch them as they return through each other.
- VFX
- Two silver-blue rings orbit tighter, crash into an eclipse flash, frost shards.
- SFX
- Spinning metal whine, crash chime, icy crackle.
- Reaction
- Massive: launch or blown back on small/medium, boss break 60.
- Death style
- shatter
Caravan Pace
L10buff · party_buffteam bufficon requestedYou and allies within 12 m gain +20% move speed and +10% attack speed for 10 s. Out of combat it lasts 30 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Whistle with two fingers and wave the caravan forward.
- VFX
- Green-gold wind streaks at allies’ feet, dust trails.
- SFX
- Sharp whistle, rush of wind, hoofbeat-like drums.
- Reaction
- —
- Death style
- collapse
Windwalk
L10buff · mobility_buffself bufficon requested+30% move speed and +20% evasion for 6 s; your next attack is a guaranteed critical strike.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Quick flourish: brush hand across chest, scarf flick, weight onto toes.
- VFX
- Sand-green wind ribbons spiralling around legs; faint after-images while moving.
- SFX
- Soft whoosh swell + wind chime.
- Reaction
- —
- Death style
- collapse
Hunter's Mark
L15debuff · target_debuffteam bufficon requestedMark one enemy for 12 s: it takes +15% damage from you and +8% from party; your crits against it deal +25% damage.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Point two fingers at target, flick wrist (one-handed works with any weapon).
- VFX
- Bronze crosshair glyph spins onto target and stays above head.
- SFX
- Bow-string pluck + soft metallic click.
- Reaction
- —
- Death style
- collapse
Keen Eye Chant
L15buff · party_buffteam bufficon requestedYou and allies within 12 m gain +12% critical chance and +20% critical damage for 10 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Tap the brow, sweep the arm across the horizon, quick chant.
- VFX
- Gold eye glyph above each ally, thin focus lines.
- SFX
- Soft chant, crisp metallic ping.
- Reaction
- —
- Death style
- collapse
Evasive Instinct
L20buff · self_buffself bufficon requestedFor 6 s: +40% evasion, and the first attack you evade triggers an automatic 3 m sidestep and +30% damage on your next hit.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Loose shoulders, light bouncing steps, eyes narrow.
- VFX
- Faint green after-images trailing the body.
- SFX
- Quick breath, fabric whisper, wind flick.
- Reaction
- —
- Death style
- collapse
Quickening
L20buff · offenseself bufficon requested+25% attack and cast speed for 8 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Snap of both hands, a quick bounce on the heels.
- VFX
- Pale-green speed lines on arms/weapon; hands blur slightly.
- SFX
- Fast rising wing-flutter swell ending in a light tick.
- Reaction
- —
- Death style
- collapse
Elemental Attunement
L10buff · auraself bufficon requestedToggle aura (reserves 15% max mana). Choose Fire, Cold or Lightning: 20% of your physical damage is added as that element and its ailment chance +15%.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Cup lantern-light in one palm, close the hand, light flows up the arm.
- VFX
- Small element-coloured orb orbiting the shoulder (ember / frost / spark).
- SFX
- Soft ignition matching the element.
- Reaction
- —
- Death style
- collapse
Lantern Light
L10buff · party_buffteam bufficon requestedA warm lantern hangs above you for 15 s: you and allies within 12 m regenerate 2% mana per second, and hidden enemies and traps are revealed.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Lift the palm, a small lantern of light rises above the head.
- VFX
- Floating paper lantern with amber glow, light pool on the ground.
- SFX
- Soft ignition, paper rustle, warm hum.
- Reaction
- —
- Death style
- collapse
Resonant Ward
L15buff · defenseself buffShield absorbing 15% of maximum life for 4 s. Recasting replaces the remaining shield (no stacking, no invulnerability).
Production briefs: animation · VFX · SFX · reaction
- Animation
- Hand sweeps a circle in front of the body; glyph ring rotates and wraps around.
- VFX
- Translucent indigo-gold rune shell around the body; cracks appear as it absorbs.
- SFX
- Glass chime + low hum; breaking = crystal shatter.
- Reaction
- —
- Death style
- collapse
Sanctuary Glyph
L15buff · healteam bufficon requestedDraw a 6 m glyph on the ground for 8 s: allies standing in it heal 2.5% life per second and take 10% less damage.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Kneel, draw a circle with the fingertips, press the palm flat.
- VFX
- Glowing jade-gold glyph circle with rotating runes.
- SFX
- Chalk scratch, resonant chord, soft hum loop.
- Reaction
- —
- Death style
- collapse
Arcane Surge
L20buff · offenseself bufficon requestedFor 6 s: cooldowns recover 40% faster and +20% cast speed.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Both hands raised, fingers spread, light rushes in from the air and veins glow.
- VFX
- Indigo-gold rune halo behind head, sparks rushing inward.
- SFX
- Reverse whoosh into a bright chord.
- Reaction
- —
- Death style
- collapse
Kindred Flame
L20buff · party_buffteam bufficon requestedYou and allies within 12 m add 15% of physical damage as fire, cold or lightning (your choice) and gain +10% ailment chance for 10 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Open both hands, a small flame passes from palm to palm and splits.
- VFX
- Element-coloured motes leap from the caster to each ally’s weapon.
- SFX
- Ignition crackle matching the element, rising chime.
- Reaction
- —
- Death style
- collapse
- party: swap Resonant Ward → Caravan Pace. In a party a team buff multiplies across 4 players.
- farm: Already farm-ready: keep the area skills in the chain front.
Ring Step (chill landing) → Glass Crescent (+50% vs chilled) → Moonring Toss chain → Ricochet Storm pull.
| Base | ilvl / tier | Damage | Speed | Requires | Sockets | Drops from | |
|---|---|---|---|---|---|---|---|
| D | Dewring | 3 · T5 | 10–15 physical | 1.05s | AGI 16 · INT 16 | 1 | reed fox |
| Bellring Chakram | 25 · T4 | 33–52 physical | 1.05s | AGI 48 · INT 48 | 2 | bellwhisker jerboa | |
| JH | Jadecrest Halo | 37 · T3 | 46–72 physical | 1.05s | AGI 66 · INT 66 | 3 | jadecrest monitor |
