Windarcher — Bow
A desert ranger who kites with backflips and calls down storms of arrows.
Pinning Shot (root) → Tumble Shot (Free Draw) → full-charge Piercing Gale → Rain of Arrows.
- Mastery node
- Bow Mastery (Atlas open)
- Best origin
- Windrunner · suggested look: elf
- Basic chain
- Quick shot, projectile 40 m/s, 18 m (draw 0.22 / release 0.06 / recover 0.20)
- Trail / swish
- Arrow streak with short wind ribbon · String draw creak, twang, arrow zip, thunk
- Notables
- Glass Reckoning (vs chill) · Wind lane notable
Pinning Shot
L1attack · chainMouse1 chainmediumStrike with a projectile (18 m): 120% physical, medium impact. Inflicts Slow for 2 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Quick nock, half-draw, release with a slight lean.
- VFX
- Arrow streak with a wind ribbon; pin impact leaves a glowing arrow briefly.
- SFX
- Draw creak, twang, zip, thunk.
- Reaction
- Flinch_heavy.
- Death style
- collapse
Split Horizon
L3attack · aoeMouse1 chainmediumThree arrows in a fan; each enemy can be hit by one arrow per cast.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Fan three arrows on the string, wide draw, release with a sweep of the bow arm.
- VFX
- Three arrow streaks fanning; impact puffs.
- SFX
- Triple zip, layered thunks.
- Reaction
- Flinch_heavy.
- Death style
- collapse
Piercing Gale
L6attack · burstMouse1 chainheavyknockback full chargeicon requestedHold to charge (1 s), then strike along a 25 m line, piercing every enemy: 220% physical, heavy impact. At full charge it knocks back enemies.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Deep stance, full draw to cheek with wind gathering, release with recoil step back.
- VFX
- Charging wind spiral around arrow (3 stages); release = straight tunnel of wind 25 m, dust blown aside.
- SFX
- Rising wind howl during charge, thunderous release crack.
- Reaction
- Heavy; knockback at full charge.
- Death style
- blown_back
Tumble Shot
L10mobility · disengagemediumicon requestedStrike flipping back 5 m while firing 2 shots: 2 × 90% physical, medium impact.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Backflip 5 m, firing two arrows at the apex while upside-down, land in a crouch.
- VFX
- Wind ring at takeoff, two arrow streaks, landing dust.
- SFX
- Flip whoosh, double twang, landing scuff.
- Reaction
- Flinch_heavy.
- Death style
- collapse
Hawk Focus
L15buff · stanceself bufficon requestedFor 12 s: +20% range, +15% crit chance, and arrows chain once to a nearby enemy (50%).
Production briefs: animation · VFX · SFX · reaction
- Animation
- Raise bow, close one eye, exhale; a hawk cry; hand brushes the fletching.
- VFX
- Spectral hawk circles overhead; arrow tips glow white-green.
- SFX
- Hawk cry + soft inhale/exhale.
- Reaction
- —
- Death style
- collapse
Rain of Arrows
L20attack · signatureMouse1 chainlightknockback on lasticon requestedFinal volley is a single great arrow (220%) that detonates in a wind burst and knocks back.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Kneel, aim high, release a glowing arrow skyward with a full-body spin; stand and draw a great arrow for the final shot as the rain falls.
- VFX
- Arrow splits into a storm of streaks raining over 2 s; final great arrow with wind spiral detonates into a ring of blown sand.
- SFX
- Upward whistle, rain of thunks building, final gale crack + whoosh.
- Reaction
- Flinch_light repeated, final knockback.
- Death style
- collapse
Heartpiercer
L27attack · finisherMouse1 chainmassiveicon requestedA full-draw killing shot at a wounded enemy (below 30% life): 900%, pierces all. Requires a target below 30% life.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Kneel, draw to the ear for a held breath, release; bow arm recoils.
- VFX
- Wind-spiral arrow with a long white contrail, hole-punch burst.
- SFX
- Creaking draw, held breath, cracking release, distant thud.
- Reaction
- Massive: launch or blown back on small/medium, boss break 60.
- Death style
- blown_back
Caravan Pace
L10buff · party_buffteam bufficon requestedYou and allies within 12 m gain +20% move speed and +10% attack speed for 10 s. Out of combat it lasts 30 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Whistle with two fingers and wave the caravan forward.
- VFX
- Green-gold wind streaks at allies’ feet, dust trails.
- SFX
- Sharp whistle, rush of wind, hoofbeat-like drums.
- Reaction
- —
- Death style
- collapse
Windwalk
L10buff · mobility_buffself bufficon requested+30% move speed and +20% evasion for 6 s; your next attack is a guaranteed critical strike.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Quick flourish: brush hand across chest, scarf flick, weight onto toes.
- VFX
- Sand-green wind ribbons spiralling around legs; faint after-images while moving.
- SFX
- Soft whoosh swell + wind chime.
- Reaction
- —
- Death style
- collapse
Hunter's Mark
L15debuff · target_debuffteam bufficon requestedMark one enemy for 12 s: it takes +15% damage from you and +8% from party; your crits against it deal +25% damage.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Point two fingers at target, flick wrist (one-handed works with any weapon).
- VFX
- Bronze crosshair glyph spins onto target and stays above head.
- SFX
- Bow-string pluck + soft metallic click.
- Reaction
- —
- Death style
- collapse
Keen Eye Chant
L15buff · party_buffteam bufficon requestedYou and allies within 12 m gain +12% critical chance and +20% critical damage for 10 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Tap the brow, sweep the arm across the horizon, quick chant.
- VFX
- Gold eye glyph above each ally, thin focus lines.
- SFX
- Soft chant, crisp metallic ping.
- Reaction
- —
- Death style
- collapse
Evasive Instinct
L20buff · self_buffself bufficon requestedFor 6 s: +40% evasion, and the first attack you evade triggers an automatic 3 m sidestep and +30% damage on your next hit.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Loose shoulders, light bouncing steps, eyes narrow.
- VFX
- Faint green after-images trailing the body.
- SFX
- Quick breath, fabric whisper, wind flick.
- Reaction
- —
- Death style
- collapse
Quickening
L20buff · offenseself bufficon requested+25% attack and cast speed for 8 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Snap of both hands, a quick bounce on the heels.
- VFX
- Pale-green speed lines on arms/weapon; hands blur slightly.
- SFX
- Fast rising wing-flutter swell ending in a light tick.
- Reaction
- —
- Death style
- collapse
- duel: swap Hunter's Mark → Windwalk. Team buffs are wasted in a 1v1; take a self buff.
- farm: Already farm-ready: keep the area skills in the chain front.
Pinning Shot (root) → Tumble Shot (Free Draw) → full-charge Piercing Gale → Rain of Arrows.
| Base | ilvl / tier | Damage | Speed | Requires | Sockets | Drops from | |
|---|---|---|---|---|---|---|---|
| Reedstring Bow | 9 · T5 | 16–27 physical | 1.4s | AGI 39 | 1 | reedscale lizard | |
| Cinderbend Bow | 17 · T4 | 30–47 physical | 1.45s | AGI 57 | 2 | emberhorn viper | |
| RL | Ridgewind Longbow | 29 · T4 | 50–78 physical | 1.4s | AGI 85 | 2 | stormquill stalker |
| AL | Ashroot Longbow | 35 · T3 | 58–91 physical | 1.4s | AGI 99 | 3 | ashroot pangolin |
