Game guide · source of truth
World & play

Staff console (admin)

Caravan Command, the compact staff console — its 15 modules and which ones use real or demo data, the nine roles and what each can do, approvals and the two-person rule, the automatic anti-cheat with review only on appeal, the GM panel, the rule-based "needs attention" list, and how it works on a phone.

Caravan Command (apps/admin) is the team's console for running Zoen: the website, bugs and AI fixes, releases, live switches, players and security. It is curated to Zoen's gameplay — no class balance (Zoen has no classes), no auction house (stalls only), no quest or NPC editors (game content stays in git and the wiki). How it runs: Web platform.

◆Modules

ModuleWhat it doesData
OverviewHealth, version and ruleset, key numbers, needs attention (each item names its rule), recent activityreal
ApprovalsRequests that need a second person: GM grants, compensation, AI fix jobsreal
BugsIntake from the site, triage, duplicates, lifecycle, screenshots, Fix with AIreal
AI jobsWaiting approvals, job steps, files, cost, pull request, worker status, kill switchreal
ReleasesVersions from release.json: planned → building → testing → released, checklist gate, patch notesreal
ProductionArt and audio queues, tasks and tests, tokens and cost, internal roadmap, open decisions (read from the repository)real
WebsitePosts with preview, FAQ, legal, status and incidents, site settings (main button, banner, maintenance)real
GrowthAlpha sign-ups and newsletter (masked), alpha waves, the site funnel, social post drafts (one text per network, reviewed by a second person, copied out by hand — no network connected)real
Live controlsGame maintenance, kill switches (game and site), announcementsreal config
ConfigFeature flags, ruleset multipliers within the limits in rulesets.jsonreal config
World & economyChannels against the caps, world events, gold and Zoe flows, market limits; drop calculatordemo + real calculator
PlayersSearch, account, character inspector (11 slots, bag, receipts), the action ladder, GM paneldemo
SecuritySecurity events, rule tiers and shadow mode, ban reviews, player reports, device watchlistdemo
SupportContact inbox: ban reviews (7-day deadline), account recovery, player reports, generalreal
SystemStaff and roles, audit log with chain check, integrations, healthreal

"Demo" means generated sample players and events until the game servers exist (M6); every demo screen is labelled and the actions only change demo records. The screens switch to the real gateway later without changing.

◆Roles

Nine roles; permissions are checked by the console and again by the database. Only an owner changes roles.

RoleIn short
Ownereverything, including staff, exports, bans and rule tiers
Developerbugs and AI jobs, releases (incl. release), flags and status, read-only players and security
QAbug triage and the bug lifecycle, releases (read), production
Game masterplayer lookups, kick and mute, reset positions, announcements, request grants and compensation
Moderatorsecurity events, appeals, suspensions and lifting bans, player reports, support (read)
Supportthe support inbox and replies, player lookups
Marketingwebsite posts and publishing, announcements, sign-ups (masked), analytics
Analystanalytics, growth, world and production (read-only)
Read onlyread access to most modules, no personal data and no actions

The role × module matrix is tested on every change (@rbac): each role's menu shows exactly the modules it may use, and every module page agrees.

◆Approvals (two-person rule)

GM item grants, compensation and AI fix jobs become approval requests. Someone else decides — the owner may decide alone as the solo operator. Approving runs the action with the approver's session (a grant can run once, only from its approved request). Critical decisions need a fresh authenticator check. Requests expire after 7 days.

◆Anti-cheat and moderation

Bans are automatic (Security, anti-cheat and auto-ban, security.json):

  • Certain rules ban at once; strong rules restrict (mute, trade lock or 24 h) and ban on a repeat within 30 days; watch rules only log. New rules start in shadow mode (they log what they would do).
  • People only review bans the player appeals (site → Support → Ban review). The review queue shows the deadline, the evidence and the player's request; outcomes are upheld, reduced (to a 7-day suspension) or reversed (the player gets everything back from the receipts, plus a goodwill note).
  • A rule whose bans are reversed too often in 30 days is flagged for demotion; the console can demote it or put it in shadow mode, but never raise it above the tier in the data (that needs red-team proof).
  • Staff can also use the ladder by hand — warn, kick, mute, trade lock, suspensions — each with a reason; a permanent ban by hand is owner-only and needs typed confirmation.

◆GM panel

On a character, a game master builds a grant from the game's own item lists (orbs, shards, materials, consumables, gear) plus gold; Zoe is only given back as compensation. GM-made items are always bound and flagged, so they can never be traded, sold or mailed. The in-game GM commands for test servers (gm-room.json) are listed for reference.

◆Needs attention

Overview raises an item only when a named rule fires, for example: an approval is waiting, a ban review is past its 7-day deadline, a critical bug is open, an incident is unresolved, a site refresh could not be delivered for 10 minutes, an AI job is queued with no runner online, maintenance is on, features are switched off, or a release in testing still has open checklist items. Each item shows its rule.

◆On a phone

Bottom tabs (Overview, Approvals, Bugs, Security), the full menu in a drawer, cards instead of wide tables, dialogs as bottom sheets, 44 px touch targets and no hover-only controls. The console installs as an app and can send approval notifications (remote access).

Source: zoen/docs/design/ADMIN.md · 1,067 words · edit the Markdown, not this page.