Ravager — Greataxe
A berserker of the caravan wall who opens wounds and spins through crowds.
Rending Cleave (2× bleed) → Rend Apart (launch) → Falling Wedge (+30% vs bleed) → Earthsplitter on the landing pack.
- Mastery node
- Greataxe Mastery (Atlas open)
- Best origin
- Stoneward · suggested look: orc
- Basic chain
- Rising diagonal chop (0.30/0.10/0.30) → Reverse diagonal (0.28/0.10/0.32) → Overhead split, medium impact (0.40/0.12/0.45)
- Trail / swish
- Thick bronze-orange arc, heavy motion blur, chips of stone on ground contact · Low whoosh, wood-haft creak, meaty chop
- Notables
- Storm Carving (axe vs shock) · Emberwake (vs burn) · Ravager lane notable
Falling Wedge
L1attack · chainMouse1 chainheavyStrike in a 40° arc in front (2.8 m): 150% physical, heavy impact. 25% chance to inflict Bleed. +30% damage against bleeding targets.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Wind up high over right shoulder with hip turn (0.34 s), axe drops in a near-vertical arc driving into ground, 4-frame hold on contact, heave axe free.
- VFX
- Thick bronze-orange arc; ground chip burst and short crack decal at impact; blood-dust spray on bleed.
- SFX
- Long low whoosh → heavy chop with wood/earth crunch; bleed applies a wet tick.
- Reaction
- Heavy impact: small/medium targets stagger; large flinch_heavy.
- Death style
- sliced
Quarry Wheel
L3attack · aoeMouse1 chainmediumknockback on lastHold to keep striking in a 3 m circle around you: 3 × 65% physical, medium impact. The last hit knocks back enemies. 20% chance to inflict Bleed.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Low crouch, axe dragged behind, then 3 full-body spins with axe at hip height; feet pivot (no sliding), slows into a skid stop. Hold extends spins.
- VFX
- Circular whirl ribbon, dust cyclone sheet, rock pebbles thrown outward on last spin.
- SFX
- Rising spin whoosh layered per revolution, ground scrape loop, finishing heavy swoosh.
- Reaction
- Medium hits flinch; last spin knocks back small/medium 2 m.
- Death style
- blown_back
Rending Cleave
L6attack · burstMouse1 chainheavyicon requestedStrike in a 100° arc in front (3.2 m): 190% physical, heavy impact. Inflicts 2 Bleed stacks. Press again within 1.5 s for Rend Apart: upward rip for 160%, launches small/medium monsters.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Diagonal downward cleave from left shoulder through right hip; if pressed again, plant axe and rip it upward with full-body extension (follow-up).
- VFX
- Dark-red edge trail; bleed burst; follow-up leaves vertical streak and upward debris.
- SFX
- Slicing tear + gore-light wet layer (rating-safe); follow-up rising whoosh.
- Reaction
- Stagger; follow-up = launch.
- Death style
- sliced
Reaver's Charge
L10mobility · gapcloserheavyknockbackicon requestedStrike dashing 7 m forward through enemies: 120% physical, heavy impact. Knocks back enemies.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Lower shoulder, drive forward 7 m with heavy footfalls, axe trailing, finishing chop at endpoint.
- VFX
- Dust plume trail, shoulder impact flash, ground scuff decals.
- SFX
- Heavy footfall gallop rhythm, impact crunch.
- Reaction
- Knockback along charge vector; walls stop sliding.
- Death style
- blown_back
Blood Frenzy
L15buff · stanceself bufficon requestedFor 15 s each hit on a bleeding enemy grants Frenzy: +4% attack speed and +3% damage (max 5 stacks).
Production briefs: animation · VFX · SFX · reaction
- Animation
- Drag thumb along axe blade, slam haft on ground, roar.
- VFX
- Blade glows dark crimson; stack pips orbit wrist; at max stacks red aura flare.
- SFX
- Blade scrape, haft thud, short roar.
- Reaction
- —
- Death style
- collapse
Earthsplitter
L20attack · signatureMouse1 chainmassivelaunchicon requestedStrike leaping 5 m and splitting the ground along 10 m: 320% physical, massive impact. Launches enemies. 50% chance to inflict Bleed.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Crouch-coil, leap up to 2 m arc forward, axe raised two-handed, overhead slam on landing driving a fissure forward; 0.2 s impact hold; wrench axe out.
- VFX
- Ground splits along a 10 m line; jagged rock spikes erupt sequentially (travel 0.3 s); dust wall; rock chunk debris; camera shake massive.
- SFX
- Leap whoosh, colossal impact boom with sub-bass, rolling crack travelling down the fissure, falling rubble.
- Reaction
- Launch on small/medium; stagger large; boss break pressure 35.
- Death style
- launched
Crimson Reckoning
L27attack · finisherMouse1 chainmassiveicon requested650% + 50% per bleed stack (max 5); consumes the bleeds. Requires a bleeding target.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Axe dragged behind, two running steps, full-body vertical chop that buries the blade, wrench it free.
- VFX
- Crimson arc trailing blood-dust, ground cleft decal, bleed glyphs burst from the target and fly into the axe.
- SFX
- Dragging scrape, roar, butcher chop thud, wet spray, low choir sting.
- Reaction
- Massive: launch or blown back on small/medium, boss break 60.
- Death style
- sliced
Iron Banner
L10buff · party_buffteam bufficon requestedPlant a banner for 12 s: you and allies within 12 m take 12% less damage and ignore flinches from monsters.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Drive a short iron standard into the ground with both hands, slap the pole.
- VFX
- Bronze-and-crimson banner unfurls, faint iron dome over allies.
- SFX
- Iron stake thud, cloth snap, low horn.
- Reaction
- —
- Death style
- collapse
War Drum
L10buff · party_buffteam bufficon requestedYou and party members within 12 m deal +12% damage for 8 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Plant feet, raise weapon overhead, stamp twice (beat on each stamp), roar with chest out.
- VFX
- Two expanding dust-and-crimson drum rings on stamps; drum glyph flashes above each affected ally.
- SFX
- Two taiko-like drum hits synced to stamps + low war chant swell.
- Reaction
- —
- Death style
- collapse
Bastion Skin
L15buff · defenseself bufficon requested30% damage reduction and Superarmour (no flinch/stagger/knockback from monsters) for 5 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Tense whole body, fists/weapon pulled in, skin flash; returns to stance.
- VFX
- Stone-scale shader ripples over the body; faint grey-bronze rim while active.
- SFX
- Grinding stone + metallic clench.
- Reaction
- —
- Death style
- collapse
Rallying Roar
L15buff · party_buffteam bufficon requestedRoar: you and allies within 12 m are freed from stun, slow and knockdown and gain 40 Resolve.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Chest out, head back, full-body roar with fists clenched.
- VFX
- Crimson shockwave ring, shaken dust, small red motes on allies.
- SFX
- Deep roar layered with a war horn.
- Reaction
- —
- Death style
- collapse
Bloodrage
L20buff · offenseself bufficon requested+20% attack speed and 3% life leech for 10 s; you take 10% more damage.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Head down, shoulders heave, weapon grip tightens with a shake, eyes flare.
- VFX
- Crimson vein glow pulses over arms; heat haze around body; red embers drifting up.
- SFX
- Heartbeat thud x2, guttural exhale, low distorted rumble loop (quiet).
- Reaction
- —
- Death style
- collapse
Unbroken Will
L20buff · self_buffself bufficon requestedFor 6 s you cannot be stunned, knocked down or slowed, and you regenerate 2% life per second. Removes current stun.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Shake the head, grit teeth, flex the arms; a flash of red in the eyes.
- VFX
- Red outline on the body, cracks of stun shatter off.
- SFX
- Grunt, heartbeat thump, metallic shimmer.
- Reaction
- —
- Death style
- collapse
- party: swap Bloodrage → Iron Banner. In a party a team buff multiplies across 4 players.
- farm: Already farm-ready: keep the area skills in the chain front.
Rending Cleave (2× bleed) → Rend Apart (launch) → Falling Wedge (+30% vs bleed) → Earthsplitter on the landing pack.
| Base | ilvl / tier | Damage | Speed | Requires | Sockets | Drops from | |
|---|---|---|---|---|---|---|---|
| OT | Orchard Tusk Cleaver | 5 · T5 | 20–31 physical | 1.75s | STR 30 | 1 | orchard boar |
| Kilnspine Great Axe | 19 · T4 | 43–66 physical | 1.75s | STR 62 | 2 | kilnback scarab | |
| Jadefall Great Axe | 37 · T3 | 81–124 physical | 1.8s | STR 103 | 3 | jadecrest monitor |
