Songweaver — Pipa
A Silk Road musician whose pipa lulls, shatters and heals the caravan.
Lullaby of Dunes (sleep) → Crescendo charge (Superarmour) → release on waking pack → Hymn for sustain.
- Mastery node
- Pipa Mastery (Atlas open)
- Best origin
- Wayfarer · suggested look: auralin
- Basic chain
- Plucked note bolt, 26 m/s, 15 m, bounces once (0.14/0.06/0.20)
- Trail / swish
- Visible sound rings + floating note glyphs (jade/gold) · Plucked string notes in a pentatonic scale, sequence advances each hit
- Notables
- Quiet Verdict (vs sleep) · Lantern lane notable
Plucked Note
L1attack · chainMouse1 chainlighticon requestedEach consecutive note within 2 s raises the pitch (+5% damage, max 5).
Production briefs: animation · VFX · SFX · reaction
- Animation
- Fast pluck of the strings with a flick of the wrist toward target; the pipa tilts.
- VFX
- Jade-gold sound ring bolt with a floating note glyph.
- SFX
- Plucked pentatonic note (pitch rises with stacks).
- Reaction
- Flinch_light.
- Death style
- collapse
Discordant Chord
L3attack · aoeMouse1 chainmediumknockbackicon requestedStrum a harsh chord: 5 m shockwave, knockback, enemies deal 15% less damage for 4 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Full-arm strum downward, body leaning back.
- VFX
- Visible concentric sound rings, sand ripples, note glyphs scattered.
- SFX
- Harsh dissonant strum + bass thump.
- Reaction
- Knockback.
- Death style
- blown_back
Lullaby of Dunes
L6attack · controlMouse1 chainlightsleepicon requestedSoft melody cone: sleeps normal monsters 2 s; elites are slowed 30%.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Slow gentle strum swaying side to side, eyes half closed.
- VFX
- Drifting dune-blue motes and soft ribbons flowing over enemies; Z glyphs.
- SFX
- Lullaby phrase (4 notes), gentle.
- Reaction
- Sleep.
- Death style
- collapse
Resonant Echo
L10mobility · dash_echoicon requestedDash 5 m, leaving an echo that repeats your next skill at 50% from its position.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Strum while sliding sideways; translucent copy stays playing.
- VFX
- Jade afterimage holding the pipa, sound rings at both ends.
- SFX
- Sliding glissando + echo reverb.
- Reaction
- —
- Death style
- collapse
Hymn of the Caravan
L15buff · party_buffteam bufficon requestedParty within 14 m: regenerate 2% life/s and +10% move speed for 10 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Play a rising melody, step in time; pipa held high on the last note.
- VFX
- Golden musical staff ribbons circling the party, warm motes rising.
- SFX
- Warm 6-note hymn phrase, sustained chord.
- Reaction
- —
- Death style
- collapse
Crescendo
L20attack · signatureMouse1 chainmassivelaunchicon requestedHold up to 3 s building a sound sphere (+30% damage/s, +0.5 m/s radius), release to blast. Superarmour while holding.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Increasingly intense strumming, body arching back, hair/cloth lifting; final slam strum.
- VFX
- Growing translucent sphere of sound rings and note glyphs; release = huge ring burst, sand blown outward.
- SFX
- Accelerating strum building in volume + pitch → explosive final chord with reverb tail.
- Reaction
- Launch.
- Death style
- blown_back
Final Cadence
L27attack · finisherMouse1 chainmassiveicon requestedA single shattering chord on a sleeping enemy: 800% and a 5 m sonic burst for 200%. Requires a sleeping target.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Hold the pipa high, one full strum across all strings, the instrument rings as it lowers.
- VFX
- Golden sound ring collapses into the target then explodes outward.
- SFX
- Single full-chord strum with a rising overtone, glass-like shatter.
- Reaction
- Massive: launch or blown back on small/medium, boss break 60.
- Death style
- collapse
Caravan Pace
L10buff · party_buffteam bufficon requestedYou and allies within 12 m gain +20% move speed and +10% attack speed for 10 s. Out of combat it lasts 30 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Whistle with two fingers and wave the caravan forward.
- VFX
- Green-gold wind streaks at allies’ feet, dust trails.
- SFX
- Sharp whistle, rush of wind, hoofbeat-like drums.
- Reaction
- —
- Death style
- collapse
Windwalk
L10buff · mobility_buffself bufficon requested+30% move speed and +20% evasion for 6 s; your next attack is a guaranteed critical strike.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Quick flourish: brush hand across chest, scarf flick, weight onto toes.
- VFX
- Sand-green wind ribbons spiralling around legs; faint after-images while moving.
- SFX
- Soft whoosh swell + wind chime.
- Reaction
- —
- Death style
- collapse
Hunter's Mark
L15debuff · target_debuffteam bufficon requestedMark one enemy for 12 s: it takes +15% damage from you and +8% from party; your crits against it deal +25% damage.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Point two fingers at target, flick wrist (one-handed works with any weapon).
- VFX
- Bronze crosshair glyph spins onto target and stays above head.
- SFX
- Bow-string pluck + soft metallic click.
- Reaction
- —
- Death style
- collapse
Keen Eye Chant
L15buff · party_buffteam bufficon requestedYou and allies within 12 m gain +12% critical chance and +20% critical damage for 10 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Tap the brow, sweep the arm across the horizon, quick chant.
- VFX
- Gold eye glyph above each ally, thin focus lines.
- SFX
- Soft chant, crisp metallic ping.
- Reaction
- —
- Death style
- collapse
Evasive Instinct
L20buff · self_buffself bufficon requestedFor 6 s: +40% evasion, and the first attack you evade triggers an automatic 3 m sidestep and +30% damage on your next hit.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Loose shoulders, light bouncing steps, eyes narrow.
- VFX
- Faint green after-images trailing the body.
- SFX
- Quick breath, fabric whisper, wind flick.
- Reaction
- —
- Death style
- collapse
Quickening
L20buff · offenseself bufficon requested+25% attack and cast speed for 8 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Snap of both hands, a quick bounce on the heels.
- VFX
- Pale-green speed lines on arms/weapon; hands blur slightly.
- SFX
- Fast rising wing-flutter swell ending in a light tick.
- Reaction
- —
- Death style
- collapse
Elemental Attunement
L10buff · auraself bufficon requestedToggle aura (reserves 15% max mana). Choose Fire, Cold or Lightning: 20% of your physical damage is added as that element and its ailment chance +15%.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Cup lantern-light in one palm, close the hand, light flows up the arm.
- VFX
- Small element-coloured orb orbiting the shoulder (ember / frost / spark).
- SFX
- Soft ignition matching the element.
- Reaction
- —
- Death style
- collapse
Lantern Light
L10buff · party_buffteam bufficon requestedA warm lantern hangs above you for 15 s: you and allies within 12 m regenerate 2% mana per second, and hidden enemies and traps are revealed.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Lift the palm, a small lantern of light rises above the head.
- VFX
- Floating paper lantern with amber glow, light pool on the ground.
- SFX
- Soft ignition, paper rustle, warm hum.
- Reaction
- —
- Death style
- collapse
Resonant Ward
L15buff · defenseself buffShield absorbing 15% of maximum life for 4 s. Recasting replaces the remaining shield (no stacking, no invulnerability).
Production briefs: animation · VFX · SFX · reaction
- Animation
- Hand sweeps a circle in front of the body; glyph ring rotates and wraps around.
- VFX
- Translucent indigo-gold rune shell around the body; cracks appear as it absorbs.
- SFX
- Glass chime + low hum; breaking = crystal shatter.
- Reaction
- —
- Death style
- collapse
Sanctuary Glyph
L15buff · healteam bufficon requestedDraw a 6 m glyph on the ground for 8 s: allies standing in it heal 2.5% life per second and take 10% less damage.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Kneel, draw a circle with the fingertips, press the palm flat.
- VFX
- Glowing jade-gold glyph circle with rotating runes.
- SFX
- Chalk scratch, resonant chord, soft hum loop.
- Reaction
- —
- Death style
- collapse
Arcane Surge
L20buff · offenseself bufficon requestedFor 6 s: cooldowns recover 40% faster and +20% cast speed.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Both hands raised, fingers spread, light rushes in from the air and veins glow.
- VFX
- Indigo-gold rune halo behind head, sparks rushing inward.
- SFX
- Reverse whoosh into a bright chord.
- Reaction
- —
- Death style
- collapse
Kindred Flame
L20buff · party_buffteam bufficon requestedYou and allies within 12 m add 15% of physical damage as fire, cold or lightning (your choice) and gain +10% ailment chance for 10 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Open both hands, a small flame passes from palm to palm and splits.
- VFX
- Element-coloured motes leap from the caster to each ally’s weapon.
- SFX
- Ignition crackle matching the element, rising chime.
- Reaction
- —
- Death style
- collapse
- duel: swap Keen Eye Chant → Windwalk. Team buffs are wasted in a 1v1; take a self buff.
- farm: Already farm-ready: keep the area skills in the chain front.
Lullaby of Dunes (sleep) → Crescendo charge (Superarmour) → release on waking pack → Hymn for sustain.
| Base | ilvl / tier | Damage | Speed | Requires | Sockets | Drops from | |
|---|---|---|---|---|---|---|---|
| Dewhorn Pipa | 1 · T5 | 9–14 sonic | 1.2s | AGI 13 · INT 13 | 1 | dewhorn hare | |
| KP | Kilnfire Pipa | 19 · T4 | 31–48 sonic | 1.2s | AGI 40 · INT 40 | 2 | kilnback scarab |
| Ashroot Pipa | 35 · T3 | 50–78 sonic | 1.2s | AGI 63 · INT 63 | 3 | ashroot pangolin |
