Warblade — Greatsword
A disciplined sun-sworn swordmaster: big readable swings, parries and sword waves.
Iron Riposte (stagger) → Sunfall Thrust (+knockback) → Crescent Wave → Sunbreaker (+60% vs staggered with High Noon).
- Mastery node
- Greatsword Mastery (Atlas open)
- Best origin
- Stoneward · suggested look: human
- Basic chain
- Horizontal cut (0.25/0.10/0.28) → Rising cut (0.24/0.10/0.28) → Spinning cleave, medium impact (0.34/0.14/0.40)
- Trail / swish
- Long clean sun-gold ribbon with heat shimmer · Long steel ring whoosh, clean slice
- Notables
- Cinder Oath (sword vs burn) · Sundered Sun (vs knockdown) · Warblade lane notable
Horizon Cleave
L1attack · chainMouse1 chainmediumStrike in a 160° arc in front (3.2 m): 130% physical, medium impact.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Weight shift onto back foot, wide horizontal sweep at chest height through 160°, follow-through wraps around body.
- VFX
- Long sun-gold ribbon; dust sheet along arc on ground.
- SFX
- Long steel ring whoosh + clean slice impacts.
- Reaction
- Medium: flinch_heavy on small/medium.
- Death style
- sliced
Crescent Wave
L3attack · aoeMouse1 chainmediumicon requestedStrike with a wave that travels 12 m and pierces every enemy: 140% light, medium impact.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Rising diagonal slash from low-right to high-left, releasing a crescent of light from the blade at peak.
- VFX
- Translucent golden crescent wave with heat shimmer and sand kicked up along its path.
- SFX
- Blade ring + travelling hum (doppler) + slicing impacts.
- Reaction
- Medium flinch along wave direction.
- Death style
- sliced
Sunfall Thrust
L6mobility · gapcloserheavyknockbackStrike dashing 6 m forward through enemies: 170% physical, heavy impact. Knocks back enemies.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Blade drawn back at hip, explosive lunge 6 m with blade forward, front knee bent; recover to guard.
- VFX
- Bright linear streak, heat distortion cone at tip, sand wake.
- SFX
- Lunge rush, piercing ring, impact clang.
- Reaction
- Knockback 2 m.
- Death style
- blown_back
Iron Riposte
L10attack · counterMouse1 chainheavystaggericon requestedRaise guard for 0.6 s. If struck by a monster attack, negate it and counter-slash for 260% (stagger). No hit: short recovery.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Blade turned flat across body, knees bent; on trigger: parry flash, step-in, rising diagonal punish.
- VFX
- Guard sheen on blade; parry spark burst (gold) on trigger; slow 80 ms hitstop.
- SFX
- Steel scrape guard; parry = bright ring "ting" + punish slice.
- Reaction
- Stagger (large: flinch_heavy).
- Death style
- sliced
Blade Oath
L15buff · stanceself bufficon requestedFor 10 s your greatsword hits release a ghost blade echo dealing 40% of the hit.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Blade held vertical before face, step back, sweep blade downward to ready.
- VFX
- Ghostly gold blade duplicate hovering behind character; echoes are translucent slashes.
- SFX
- Choral shimmer + blade ring.
- Reaction
- —
- Death style
- collapse
Sunbreaker
L20attack · signatureMouse1 chainmassivelaunchicon requestedTwo advancing slashes (110% each) then an overhead slam that detonates a 4.5 m solar burst (330%).
Production briefs: animation · VFX · SFX · reaction
- Animation
- Step-slash right, step-slash left (each 0.25 s, advancing 1 m), leap 1 m up with blade raised two-handed, slam point-first into ground.
- VFX
- Sun-gold slashes; on slam: bright solar disc expands, light rays, cracked ground decal, sand ring; bloom spike capped for accessibility.
- SFX
- Two quick slices, rising choir note, explosive boom + rolling thunder tail.
- Reaction
- Slashes flinch; slam launches small/medium; boss break 35.
- Death style
- launched
Zenith Cut
L27attack · finisherMouse1 chainmassiveicon requestedLeap and cut a launched enemy out of the air for 850%; slam-down shockwave 4 m for 150%. Requires a launched target.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Crouch, explosive vertical leap to the airborne target, overhead two-handed cut, ride it down to the ground.
- VFX
- Vertical sun-gold slash line, solar flare at contact, sand ring shockwave on landing.
- SFX
- Jump grunt, rising whoosh, ringing steel crack, deep landing boom.
- Reaction
- Massive: launch or blown back on small/medium, boss break 60.
- Death style
- sliced
Iron Banner
L10buff · party_buffteam bufficon requestedPlant a banner for 12 s: you and allies within 12 m take 12% less damage and ignore flinches from monsters.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Drive a short iron standard into the ground with both hands, slap the pole.
- VFX
- Bronze-and-crimson banner unfurls, faint iron dome over allies.
- SFX
- Iron stake thud, cloth snap, low horn.
- Reaction
- —
- Death style
- collapse
War Drum
L10buff · party_buffteam bufficon requestedYou and party members within 12 m deal +12% damage for 8 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Plant feet, raise weapon overhead, stamp twice (beat on each stamp), roar with chest out.
- VFX
- Two expanding dust-and-crimson drum rings on stamps; drum glyph flashes above each affected ally.
- SFX
- Two taiko-like drum hits synced to stamps + low war chant swell.
- Reaction
- —
- Death style
- collapse
Bastion Skin
L15buff · defenseself bufficon requested30% damage reduction and Superarmour (no flinch/stagger/knockback from monsters) for 5 s.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Tense whole body, fists/weapon pulled in, skin flash; returns to stance.
- VFX
- Stone-scale shader ripples over the body; faint grey-bronze rim while active.
- SFX
- Grinding stone + metallic clench.
- Reaction
- —
- Death style
- collapse
Rallying Roar
L15buff · party_buffteam bufficon requestedRoar: you and allies within 12 m are freed from stun, slow and knockdown and gain 40 Resolve.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Chest out, head back, full-body roar with fists clenched.
- VFX
- Crimson shockwave ring, shaken dust, small red motes on allies.
- SFX
- Deep roar layered with a war horn.
- Reaction
- —
- Death style
- collapse
Bloodrage
L20buff · offenseself bufficon requested+20% attack speed and 3% life leech for 10 s; you take 10% more damage.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Head down, shoulders heave, weapon grip tightens with a shake, eyes flare.
- VFX
- Crimson vein glow pulses over arms; heat haze around body; red embers drifting up.
- SFX
- Heartbeat thud x2, guttural exhale, low distorted rumble loop (quiet).
- Reaction
- —
- Death style
- collapse
Unbroken Will
L20buff · self_buffself bufficon requestedFor 6 s you cannot be stunned, knocked down or slowed, and you regenerate 2% life per second. Removes current stun.
Production briefs: animation · VFX · SFX · reaction
- Animation
- Shake the head, grit teeth, flex the arms; a flash of red in the eyes.
- VFX
- Red outline on the body, cracks of stun shatter off.
- SFX
- Grunt, heartbeat thump, metallic shimmer.
- Reaction
- —
- Death style
- collapse
- duel: swap War Drum → Bastion Skin. Team buffs are wasted in a 1v1; take a self buff.
- farm: Already farm-ready: keep the area skills in the chain front.
Iron Riposte (stagger) → Sunfall Thrust (+knockback) → Crescent Wave → Sunbreaker (+60% vs staggered with High Noon).
| Base | ilvl / tier | Damage | Speed | Requires | Sockets | Drops from | |
|---|---|---|---|---|---|---|---|
| DG | Duneplate Greatblade | 7 · T5 | 21–33 physical | 1.6s | STR 34 | 1 | duneplate beetle |
| Vesper Longsword | 27 · T4 | 54–83 physical | 1.6s | STR 80 | 2 | duskfang hyena | |
| CG | Caravan-Breaker Greatsword | 33 · T3 | 64–99 physical | 1.6s | STR 94 | 3 | ashroad raider |
