T065
Camera zoom ARPG ↔ close third-person (DW/MGS), console-style follow; M1 walks on empty ground, Shift+M1 attack in place (rebindable); Feel Lab full-build 8-slot chain
Evidence
From logs/evidence/T065/. Click a thumbnail for the full image.
Tests
$ pnpm --filter @zoen/wiki exec playwright test tests/feel-smoke.spec.ts tests/feel-quality.spec.ts tests/showcase.spec.ts --project=desktop$ pnpm --filter @zoen/wiki exec playwright test tests/feel-chain.spec.ts --project=desktop$ pnpm --filter @zoen/wiki exec playwright test tests/feel-chain.spec.ts tests/feel-smoke.spec.ts tests/feel-quality.spec.ts --project=desktop$ pnpm --filter @zoen/wiki exec playwright test tests/feel-chain.spec.ts --project=desktop$ pnpm --filter @zoen/wiki exec playwright test tests/feel-chain.spec.ts --project=desktop$ pnpm --filter @zoen/wiki exec playwright test tests/feel-chain.spec.ts tests/feel-smoke.spec.ts tests/feel-quality.spec.ts --project=desktopNotes
2026-10-04 07:15 UTC · Camera: one continuous zoom tactical ↔ close over-the-shoulder (Dynasty Warriors / Metal Gear), V toggles; console follow, WASD camera-relative (controls.json camera.views + COMBAT.md#camera-tactical--close). Mouse1 on a monster = chain, on empty ground = walk (hold to keep walking); Shift+Mouse1 = attack in place (rebindable; was Space+Mouse1 — ADR, glossary, home, tests updated). Feel Lab: full Warblade hotbar (8 chain slots: Cleave, Wave, Iron Riposte, Sunbreaker, Zenith; Q Thrust, E Blade Oath, Z War Drum, X Sunbreaker, C Zenith, M2 Reed Rush) with icons from skills.json; new Iron Riposte (guard → negated strike → 260% counter), Blade Oath echoes (40%) + glowing blade, War Drum +12%; player input stops the demo; camera slider. Fixed: Babylon target setter overwrote radius/angles. All 7 showcase clips re-recorded. Tests: chain order, close camera, click-to-walk.


