Game guide · source of truth
Ledger

T065

Camera zoom ARPG ↔ close third-person (DW/MGS), console-style follow; M1 walks on empty ground, Shift+M1 attack in place (rebindable); Feel Lab full-build 8-slot chain

← Ledger

donestatus · pre-production
4✓ 5✗tests passed / failed
38.26Mtokens · 18 min
2evidence files · 669 kB

Evidence

From logs/evidence/T065/. Click a thumbnail for the full image.

Images (2)

chain-end.png
chain-end.png · 375 kB
close-camera.png
close-camera.png · 294 kB

Tests

fail data contracts · 6.2 s · raw log$ pnpm data:test
pass e2e feel lab + showcase + combat page · 22.9 s · raw log$ pnpm --filter @zoen/wiki exec playwright test tests/feel-smoke.spec.ts tests/feel-quality.spec.ts tests/showcase.spec.ts --project=desktop
pass data contracts (rerun) · 6.1 s · raw log$ pnpm data:test
fail e2e chain order + close camera + click-to-walk · 7.1 s · raw log$ pnpm --filter @zoen/wiki exec playwright test tests/feel-chain.spec.ts --project=desktop
fail e2e chain + camera + walk (rerun) · 26.3 s · raw log$ pnpm --filter @zoen/wiki exec playwright test tests/feel-chain.spec.ts tests/feel-smoke.spec.ts tests/feel-quality.spec.ts --project=desktop
fail e2e chain + camera + walk (rerun 2) · 7.4 s · raw log$ pnpm --filter @zoen/wiki exec playwright test tests/feel-chain.spec.ts --project=desktop
fail e2e chain + camera + walk (rerun 3) · 7.5 s · raw log$ pnpm --filter @zoen/wiki exec playwright test tests/feel-chain.spec.ts --project=desktop
pass e2e feel lab: chain + camera + walk + smoke + quality · 26.8 s · raw log$ pnpm --filter @zoen/wiki exec playwright test tests/feel-chain.spec.ts tests/feel-smoke.spec.ts tests/feel-quality.spec.ts --project=desktop
pass re-encode all 7 showcase clips · 54.1 s · raw log$ node tools/record-showcase.mjs

Notes

2026-10-04 07:15 UTC · Camera: one continuous zoom tactical ↔ close over-the-shoulder (Dynasty Warriors / Metal Gear), V toggles; console follow, WASD camera-relative (controls.json camera.views + COMBAT.md#camera-tactical--close). Mouse1 on a monster = chain, on empty ground = walk (hold to keep walking); Shift+Mouse1 = attack in place (rebindable; was Space+Mouse1 — ADR, glossary, home, tests updated). Feel Lab: full Warblade hotbar (8 chain slots: Cleave, Wave, Iron Riposte, Sunbreaker, Zenith; Q Thrust, E Blade Oath, Z War Drum, X Sunbreaker, C Zenith, M2 Reed Rush) with icons from skills.json; new Iron Riposte (guard → negated strike → 260% counter), Blade Oath echoes (40%) + glowing blade, War Drum +12%; player input stops the demo; camera slider. Fixed: Babylon target setter overwrote radius/angles. All 7 showcase clips re-recorded. Tests: chain order, close camera, click-to-walk.