$ pnpm data:test # cwd /Users/king/Desktop/Workspace/SRO/zoen # exit 0 > zoen@0.1.0 data:test /Users/king/Desktop/Workspace/SRO/zoen > pnpm --filter @zoen/game-data test > @zoen/game-data@0.1.0 test /Users/king/Desktop/Workspace/SRO/zoen/packages/game-data > node --test "tests/*.test.mjs" TAP version 13 # Subtest: art library has items and unique ids ok 1 - art library has items and unique ids --- duration_ms: 0.466 type: 'test' ... # Subtest: every web image exists, is WebP and is small ok 2 - every web image exists, is WebP and is small --- duration_ms: 89.739791 type: 'test' ... # Subtest: every original still exists inside zoen with the recorded hash (originals untouched) ok 3 - every original still exists inside zoen with the recorded hash (originals untouched) --- duration_ms: 451.740833 type: 'test' ... # Subtest: art request ids unique and prioritised ok 4 - art request ids unique and prioritised --- duration_ms: 1.18775 type: 'test' ... # Subtest: every reference image exists (so Codex can compare with current art) ok 5 - every reference image exists (so Codex can compare with current art) --- duration_ms: 7.48325 type: 'test' ... # Subtest: every iconRequest in game data has an art request ok 6 - every iconRequest in game data has an art request --- duration_ms: 4.002334 type: 'test' ... # Subtest: markdown files exist for every category and prompts are non-trivial ok 7 - markdown files exist for every category and prompts are non-trivial --- duration_ms: 0.287833 type: 'test' ... # Subtest: art requests carry delivery path, status, filesystem references and update instructions ok 8 - art requests carry delivery path, status, filesystem references and update instructions --- duration_ms: 19.824875 type: 'test' ... # Subtest: art-sync (dry run) matches a delivered file to its request and plans the data update ok 9 - art-sync (dry run) matches a delivered file to its request and plans the data update --- duration_ms: 235.119917 type: 'test' ... # Subtest: art-sync (dry run) matches nested files to wildcard bundle requests ok 10 - art-sync (dry run) matches nested files to wildcard bundle requests --- duration_ms: 146.491 type: 'test' ... # Subtest: size and composition ok 11 - size and composition --- duration_ms: 1.064583 type: 'test' ... # Subtest: every edge endpoint exists, no duplicate or self edges, graph is connected ok 12 - every edge endpoint exists, no duplicate or self edges, graph is connected --- duration_ms: 0.564583 type: 'test' ... # Subtest: no two nodes overlap (≥ 12 units clear between rims) ok 13 - no two nodes overlap (≥ 12 units clear between rims) --- duration_ms: 11.882666 type: 'test' ... # Subtest: no path passes under a node it does not connect (≥ 6 units clear) ok 14 - no path passes under a node it does not connect (≥ 6 units clear) --- duration_ms: 317.732791 type: 'test' ... # Subtest: no two paths cross each other ok 15 - no two paths cross each other --- duration_ms: 5304.31725 type: 'test' ... # Subtest: arc edges really are circular and start/end on their nodes ok 16 - arc edges really are circular and start/end on their nodes --- duration_ms: 0.3725 type: 'test' ... # Subtest: every mastery reachable from every origin without crossing another start ok 17 - every mastery reachable from every origin without crossing another start --- duration_ms: 0.545167 type: 'test' ... # Subtest: path identity: own pure masteries cheapest, hybrids cost more, far poles cost most ok 18 - path identity: own pure masteries cheapest, hybrids cost more, far poles cost most --- duration_ms: 2.964709 type: 'test' ... # Subtest: every build’s recommended origin can wield an item-level-40 weapon within 45 points ok 19 - every build’s recommended origin can wield an item-level-40 weapon within 45 points --- duration_ms: 1.634875 type: 'test' ... # Subtest: icons on nodes exist; nodes without icons carry an art request ok 20 - icons on nodes exist; nodes without icons carry an art request --- duration_ms: 1.486542 type: 'test' ... # Subtest: opportunity cost: far-pole weapons need ~2× the points of the native origin ok 21 - opportunity cost: far-pole weapons need ~2× the points of the native origin --- duration_ms: 0.641375 type: 'test' ... # Subtest: gen-atlas.mjs is deterministic ok 22 - gen-atlas.mjs is deterministic --- duration_ms: 55.762625 type: 'test' ... # Subtest: gen-progression.mjs is deterministic ok 23 - gen-progression.mjs is deterministic --- duration_ms: 44.951167 type: 'test' ... # Subtest: 11 equipment slots: helmet, main hand, off hand, gloves, boots, armour, belt, necklace, earring, 2 rings ok 24 - 11 equipment slots: helmet, main hand, off hand, gloves, boots, armour, belt, necklace, earring, 2 rings --- duration_ms: 1.109167 type: 'test' ... # Subtest: rarity is the affix count; affix tiers climb T5 < T4 < T3 ok 25 - rarity is the affix count; affix tiers climb T5 < T4 < T3 --- duration_ms: 0.409708 type: 'test' ... # Subtest: example items are legal: affix count = rarity, ≤3 prefixes/suffixes, slot, tier by ilvl, value in range, sockets ≤ cap ok 26 - example items are legal: affix count = rarity, ≤3 prefixes/suffixes, slot, tier by ilvl, value in range, sockets ≤ cap --- duration_ms: 0.296875 type: 'test' ... # Subtest: orbs and shards stack to 999 and have icons; gems have icons ok 27 - orbs and shards stack to 999 and have icons; gems have icons --- duration_ms: 1.256083 type: 'test' ... # Subtest: consumables: potions, cleanses, elixirs, food and the travel/speed/reset scrolls exist; vendors are real NPCs ok 28 - consumables: potions, cleanses, elixirs, food and the travel/speed/reset scrolls exist; vendors are real NPCs --- duration_ms: 0.624334 type: 'test' ... # Subtest: materials: exactly 2 per monster, wired into bestiary drops, sell for gold ok 29 - materials: exactly 2 per monster, wired into bestiary drops, sell for gold --- duration_ms: 0.238333 type: 'test' ... # Subtest: mounts: four desert mounts at 10/20/30/40, faster and pricier each step ok 30 - mounts: four desert mounts at 10/20/30/40, faster and pricier each step --- duration_ms: 0.086542 type: 'test' ... # Subtest: vendors: blacksmith sells only real white bases; every vendor NPC exists ok 31 - vendors: blacksmith sells only real white bases; every vendor NPC exists --- duration_ms: 0.1505 type: 'test' ... # Subtest: rulesets: alpha grants 999 of every orb and 999 resets, a companion pick and a starter mount; keys are single-use ok 32 - rulesets: alpha grants 999 of every orb and 999 resets, a companion pick and a starter mount; keys are single-use --- duration_ms: 0.384791 type: 'test' ... # Subtest: inventory window contract: 11 slots on a 12×7 grid without overlap, weapons/armour 2×3, belt 2×1, bag 12×5 ok 33 - inventory window contract: 11 slots on a 12×7 grid without overlap, weapons/armour 2×3, belt 2×1, bag 12×5 --- duration_ms: 1.36775 type: 'test' ... # Subtest: feel tiers: low → ultra, layers only grow, ultra-only screen effects ok 34 - feel tiers: low → ultra, layers only grow, ultra-only screen effects --- duration_ms: 0.732209 type: 'test' ... # Subtest: feel rules: presentation only, no global time-scale, telegraphs never culled; haptics for every impact ok 35 - feel rules: presentation only, no global time-scale, telegraphs never culled; haptics for every impact --- duration_ms: 0.569 type: 'test' ... # Subtest: audio requests: every skill, weapon family, hit material and zone has a prompt; prompts never name another game ok 36 - audio requests: every skill, weapon family, hit material and zone has a prompt; prompts never name another game --- duration_ms: 6.915916 type: 'test' ... # Subtest: cost estimate uses the pricing table (Opus 5.5 list prices) ok 37 - cost estimate uses the pricing table (Opus 5.5 list prices) --- duration_ms: 0.5775 type: 'test' ... # Subtest: time: wall clock includes stoppages, active counts only short gaps ok 38 - time: wall clock includes stoppages, active counts only short gaps --- duration_ms: 0.829666 type: 'test' ... # Subtest: codex ledger reads only zoen/ sessions, dedupes usage records and counts image calls ok 39 - codex ledger reads only zoen/ sessions, dedupes usage records and counts image calls --- duration_ms: 44.67025 type: 'test' ... # Subtest: roadmap: unique ids, deps exist, every M0–M2 task has a test and evidence ok 40 - roadmap: unique ids, deps exist, every M0–M2 task has a test and evidence --- duration_ms: 0.528041 type: 'test' ... # Subtest: glossary terms unique and defined ok 41 - glossary terms unique and defined --- duration_ms: 0.13325 type: 'test' ... # Subtest: HUD rects inside the screen, art pieces exist as art requests, no desktop overlap of core widgets ok 42 - HUD rects inside the screen, art pieces exist as art requests, no desktop overlap of core widgets --- duration_ms: 0.350875 type: 'test' ... # Subtest: stack: every layer has a choice, version and cost line; setup steps numbered ok 43 - stack: every layer has a choice, version and cost line; setup steps numbered --- duration_ms: 0.115041 type: 'test' ... # Subtest: glossary: every term links to a wiki screen; popups use known kinds ok 44 - glossary: every term links to a wiki screen; popups use known kinds --- duration_ms: 0.37025 type: 'test' ... # Subtest: team position events: ≥ 3 proposals, each with ≥ 3 positions, a job, abilities and a build cost; owner decision OPEN-8 ok 45 - team position events: ≥ 3 proposals, each with ≥ 3 positions, a job, abilities and a build cost; owner decision OPEN-8 --- duration_ms: 0.2235 type: 'test' ... # Subtest: release versioning: semver current version on a known channel; shown on the loading screen ok 46 - release versioning: semver current version on a known channel; shown on the loading screen --- duration_ms: 0.307375 type: 'test' ... # Subtest: cosmetic side quests: every cosmetic has a source, every questline rewards a catalog cosmetic, boss-only drops name a real boss ok 47 - cosmetic side quests: every cosmetic has a source, every questline rewards a catalog cosmetic, boss-only drops name a real boss --- duration_ms: 1.490292 type: 'test' ... # Subtest: exactly 8 skill picks by level 40, all at or before 40 ok 48 - exactly 8 skill picks by level 40, all at or before 40 --- duration_ms: 1.3805 type: 'test' ... # Subtest: 45 atlas points at 40 (39 level points + 6 quest points) ok 49 - 45 atlas points at 40 (39 level points + 6 quest points) --- duration_ms: 0.135833 type: 'test' ... # Subtest: xp to next level strictly increases; 175 effective hours to 40 ok 50 - xp to next level strictly increases; 175 effective hours to 40 --- duration_ms: 0.429083 type: 'test' ... # Subtest: pace: nobody reaches 40 in under 7 days, even online 24/7; typical player takes about a month ok 51 - pace: nobody reaches 40 in under 7 days, even online 24/7; typical player takes about a month --- duration_ms: 0.105958 type: 'test' ... # Subtest: alpha ruleset reaches 40 in about 2 hours (quest-heavy multipliers) ok 52 - alpha ruleset reaches 40 in about 2 hours (quest-heavy multipliers) --- duration_ms: 1.048541 type: 'test' ... # Subtest: origins sum to 40 base attributes and portraits exist ok 53 - origins sum to 40 base attributes and portraits exist --- duration_ms: 0.566125 type: 'test' ... # Subtest: desktop bindings: required keys bound once each ok 54 - desktop bindings: required keys bound once each --- duration_ms: 0.122917 type: 'test' ... # Subtest: 144 unique skills: 18 weapon codices × 7 + 3 pole codices × 6 ok 55 - 144 unique skills: 18 weapon codices × 7 + 3 pole codices × 6 --- duration_ms: 0.656083 type: 'test' ... # Subtest: each weapon codex unlocks at 1/3/6/10/15/20/27: level-1 chain skill, level-20 signature, level-27 finisher ok 56 - each weapon codex unlocks at 1/3/6/10/15/20/27: level-1 chain skill, level-20 signature, level-27 finisher --- duration_ms: 0.660791 type: 'test' ... # Subtest: finishers: conditional, high damage, condition is a known state ok 57 - finishers: conditional, high damage, condition is a known state --- duration_ms: 0.832625 type: 'test' ... # Subtest: pole codices: 3 self buffs and 3 team buffs each; every buff or aura has a scope ok 58 - pole codices: 3 self buffs and 3 team buffs each; every buff or aura has a scope --- duration_ms: 0.432542 type: 'test' ... # Subtest: scenario tags are valid, and only attack skills are chainable ok 59 - scenario tags are valid, and only attack skills are chainable --- duration_ms: 0.424375 type: 'test' ... # Subtest: every skill has timings, 4 facets, and anim/vfx/sfx briefs ok 60 - every skill has timings, 4 facets, and anim/vfx/sfx briefs --- duration_ms: 0.488458 type: 'test' ... # Subtest: icons: reused icons exist, otherwise an art request id is set; no icon used twice ok 61 - icons: reused icons exist, otherwise an art request id is set; no icon used twice --- duration_ms: 0.935167 type: 'test' ... # Subtest: specials and applied states are defined in combat-states.json ok 62 - specials and applied states are defined in combat-states.json --- duration_ms: 0.341333 type: 'test' ... # Subtest: 18 builds: 3 per Atlas path, one build per weapon family ok 63 - 18 builds: 3 per Atlas path, one build per weapon family --- duration_ms: 0.3605 type: 'test' ... # Subtest: every build has a real choice (more candidates than picks) and exactly 8 legal picks ok 64 - every build has a real choice (more candidates than picks) and exactly 8 legal picks --- duration_ms: 0.88475 type: 'test' ... # Subtest: hotbars: Mouse1 chain holds ≤ 8 learned attack skills; Q–C any learned skill or buff; quick slots hold buffs ok 65 - hotbars: Mouse1 chain holds ≤ 8 learned attack skills; Q–C any learned skill or buff; quick slots hold buffs --- duration_ms: 0.425833 type: 'test' ... # Subtest: weapon bases: requirements follow the formula; icons or requests exist ok 66 - weapon bases: requirements follow the formula; icons or requests exist --- duration_ms: 0.773 type: 'test' ... # Subtest: origin starter weapons are the families of that pole ok 67 - origin starter weapons are the families of that pole --- duration_ms: 0.065833 type: 'test' ... # Subtest: every skill has a player-facing description ok 68 - every skill has a player-facing description --- duration_ms: 0.101666 type: 'test' ... # Subtest: map is 4096 m and every zone sits inside it ok 69 - map is 4096 m and every zone sits inside it --- duration_ms: 0.896792 type: 'test' ... # Subtest: monsters live in a zone whose level band fits them; art exists ok 70 - monsters live in a zone whose level band fits them; art exists --- duration_ms: 0.64625 type: 'test' ... # Subtest: every weapon base drops from a real monster ok 71 - every weapon base drops from a real monster --- duration_ms: 0.098541 type: 'test' ... # Subtest: quests: 47 in level order, valid zones/givers/targets ok 72 - quests: 47 in level order, valid zones/givers/targets --- duration_ms: 0.298625 type: 'test' ... # Subtest: quest Atlas points land exactly where progression expects them ok 73 - quest Atlas points land exactly where progression expects them --- duration_ms: 0.111 type: 'test' ... # Subtest: choices pause Auto-Quest; boss quest offers a solo route ok 74 - choices pause Auto-Quest; boss quest offers a solo route --- duration_ms: 0.170916 type: 'test' ... # Subtest: click-to-travel contract: auto-mount threshold, region-wide paths, cancel rules match mounts ok 75 - click-to-travel contract: auto-mount threshold, region-wide paths, cancel rules match mounts --- duration_ms: 0.472459 type: 'test' ... 1..75 # tests 75 # suites 0 # pass 75 # fail 0 # cancelled 0 # skipped 0 # todo 0 # duration_ms 5719.137