DEC-20261011-01
Test platforms: Web, Android and Windows; macOS and iOS paused
Evidence
From logs/evidence/DEC-20261011-01/. Click a thumbnail for the full image.
Logs and data (1)
decision.txt · 2 kB · open
DEC-20261011-01 · Test platforms: Web, Android and Windows; macOS and iOS paused (ADR-032 amended 2026-10-11)
Owner, 2026-10-11 (verbatim):
"can we skip macos and ios for now, we focus browser, android, windows to make the development faster, lets update the guide document"
Where will you test the Windows build? → "I have a Windows PC"
May agents download Microsoft's Windows SDK + CRT with xwin on this Mac? → "No, build it on a Windows PC"
Test builds every client milestone:
Web Chrome on the Mac and on the phone (Low–Mid)
Android APK sideloaded to the nubia NX709S (touch)
Windows Unity Windows x86_64 player, Mono, built on this Mac; the owner copies it to his Windows PC and tests it
(High view, keyboard/mouse); agents can't reach that PC. Build + owner smoke kit: WIN-01 (M1, proposed).
Paused: macOS native app and iOS (not built or tested in milestone work; code, plugins and scripts kept, unmaintained;
resuming is a new owner decision). Release targets of ADR-024 unchanged.
Sim DLL: built on the owner's Windows PC (Rust + Visual Studio Build Tools); no SDK/CRT download here.
logs/reviews.jsonl: M0-11D owner-licence line answered (new line appended, owner step pending).
Devices: reference-devices.json → ownerTestDevices: owner_windows (unprobed, no specs), owner_mac native_app_paused (probes kept).
Gamepad: unverified until connected.
Files changed:
docs/vision/DECISIONS.md (ADR-032 amendment + decision bullets; ADR-024 amendment line and Windows/iOS line)
docs/process/GAME_DEV_GUIDE.md (new ### Test platforms {#test-platforms} in section 7; sections 8 and 10)
docs/tech/UNITY_TOOLKIT.md, docs/tech/PERFORMANCE.md, docs/process/SETUP.md
.claude/briefs/task-worker.md, .claude/skills/unity-batchmode/SKILL.md, tools/unity-run.mjs (not-tested reasons)
packages/game-data/data/roadmap.json (M2-08, M2-10 retargeted; WIN-01 added after M1-04C)
packages/game-data/data/reference-devices.json + tests/device-probes.test.mjs
logs/reviews.jsonl (appended), CONTINUE_HERE.md, docs/roadmap/CHANGELOG.md
Tests
$ pnpm --filter @zoen/wiki exec playwright test --only-changedNotes
2026-10-10 22:37 UTC · Owner decision 2026-10-11 (ADR-032 amended): test builds every client milestone = Web (Chrome Mac + phone), Android APK (nubia NX709S), Windows (Unity Mono x86_64 player built on this Mac, owner tests on his Windows PC); macOS and iOS paused (code kept, unmaintained; ADR-024 release targets unchanged). Windows sim DLL built on the owner's PC (Rust + VS Build Tools), no SDK/CRT download here: logs/reviews.jsonl M0-11D line appended (answered, owner step pending). Files: DECISIONS.md (ADR-032 amendment + decision bullets, ADR-024 lines), GAME_DEV_GUIDE.md (new ### Test platforms {#test-platforms} in section 7; sections 8, 10), UNITY_TOOLKIT.md, PERFORMANCE.md, SETUP.md, .claude/briefs/task-worker.md (8,764 B), unity-batchmode SKILL.md, tools/unity-run.mjs (not-tested reasons only), roadmap.json (M2-08/M2-10 retargeted; WIN-01 added in M1 after M1-04C, proposed, needs unity+owner, guide test-platforms+hardware-baseline), reference-devices.json (owner_windows unprobed, no specs; owner_mac status native_app_paused, probes kept) + device-probes.test.mjs, CONTINUE_HERE.md (7,866 B), CHANGELOG. M6/M11 iOS mentions are release scope, left unchanged; done M0 cards untouched. Evidence logs/evidence/DEC-20261011-01/decision.txt.
