DEC-20261011-01 · Test platforms: Web, Android and Windows; macOS and iOS paused (ADR-032 amended 2026-10-11) Owner, 2026-10-11 (verbatim): "can we skip macos and ios for now, we focus browser, android, windows to make the development faster, lets update the guide document" Where will you test the Windows build? → "I have a Windows PC" May agents download Microsoft's Windows SDK + CRT with xwin on this Mac? → "No, build it on a Windows PC" Test builds every client milestone: Web Chrome on the Mac and on the phone (Low–Mid) Android APK sideloaded to the nubia NX709S (touch) Windows Unity Windows x86_64 player, Mono, built on this Mac; the owner copies it to his Windows PC and tests it (High view, keyboard/mouse); agents can't reach that PC. Build + owner smoke kit: WIN-01 (M1, proposed). Paused: macOS native app and iOS (not built or tested in milestone work; code, plugins and scripts kept, unmaintained; resuming is a new owner decision). Release targets of ADR-024 unchanged. Sim DLL: built on the owner's Windows PC (Rust + Visual Studio Build Tools); no SDK/CRT download here. logs/reviews.jsonl: M0-11D owner-licence line answered (new line appended, owner step pending). Devices: reference-devices.json → ownerTestDevices: owner_windows (unprobed, no specs), owner_mac native_app_paused (probes kept). Gamepad: unverified until connected. Files changed: docs/vision/DECISIONS.md (ADR-032 amendment + decision bullets; ADR-024 amendment line and Windows/iOS line) docs/process/GAME_DEV_GUIDE.md (new ### Test platforms {#test-platforms} in section 7; sections 8 and 10) docs/tech/UNITY_TOOLKIT.md, docs/tech/PERFORMANCE.md, docs/process/SETUP.md .claude/briefs/task-worker.md, .claude/skills/unity-batchmode/SKILL.md, tools/unity-run.mjs (not-tested reasons) packages/game-data/data/roadmap.json (M2-08, M2-10 retargeted; WIN-01 added after M1-04C) packages/game-data/data/reference-devices.json + tests/device-probes.test.mjs logs/reviews.jsonl (appended), CONTINUE_HERE.md, docs/roadmap/CHANGELOG.md