T086
Evidence
From logs/evidence/T086/. Click a thumbnail for the full image.
No evidence files in logs/evidence/T086/.
Tests
$ pnpm --filter @zoen/wiki exec playwright test tests/inventory.spec.ts tests/components.spec.ts tests/windows.spec.ts tests/art.spec.ts$ pnpm --filter @zoen/wiki exec playwright test tests/art.spec.tsNotes
2026-10-04 15:50 UTC · Round 7 UI/inventory/windows: rail + plaque harmonised from the left cap (one material end to end); close hover derived from the normal button + ring-centred positioning; crest title container filled with the plaque gold; tabs no divider/gap; gold button redrawn with sun-and-jade end caps; stronger reds (.gpop .r-red was a pale wine #c06b7a; red frame/header sprites saturated); inventory (pale backdrop, 2x6 weapon slots, circle sockets, 1 main + 2 support rule, drag from socket, ghost size, gold/Zoe boxes + stats line, width 636 incl. chrome); Character level medallion + rail EXP; Map art markers/road/pin; Options one scroll + portal dropdown; loading bar end to end; mounts showcase. Gate: full e2e 269 passed / 0 failed / 39 skipped; sprites deterministic; data + docs lint pass. An earlier full run had 15 failures (stale assertions from the old layout, my loading-bar maths, a sockets test grabbing a socket, and Codex's live audio queue changing) - fixed and re-run.
