T083
Audio: sfxgen pipeline + Codex loop prompt, generated audio on top with players, artwork per request, UI micro-SFX; answer 0.3 s × 4 takes
Evidence
From logs/evidence/T083/. Click a thumbnail for the full image.
No evidence files in logs/evidence/T083/.
Tests
$ ./tools/sfxgen --prompt "Soft UI button click: small bronze tick with a tiny wooden knock. Isolated sound effect, no music, no voices, no reverb tail beyond 0.3 s, clean start." --seconds 0.2 --takes 3 --out audio/source/ui/sfx-ui-click.mp3$ pnpm --filter @zoen/wiki exec playwright test tests/art.spec.ts tests/mobile.spec.ts tests/overflow.spec.ts tests/components.spec.ts$ pnpm --filter @zoen/wiki exec playwright test tests/art.spec.ts tests/mobile.spec.ts tests/overflow.spec.ts tests/components.spec.tsNotes
2026-10-04 12:31 UTC · 0.3 s × 4 takes is by design (impact/material transient layers stacked with swish + sweetener; 4 round-robin takes). sfxgen verified (owner's example: 1.0 s, 44.1 kHz stereo, −6.8 dBFS in ~2.5 s) and one queue command run end to end (sfx-ui-click, 3 distinct takes). Generator: +28 UI micro-SFX (292 requests, 64 P0), exact sfxgen command per request, artwork per request (skill/weapon icons, bestiary, loading screens, UI sprites; placeholders until icons are painted), audio-requests/queue.json + masterPrompt for a Codex loop. Page: generated sounds first with art + players, Codex loop prompt + notes, queue rows with art and Copy sfxgen command, local tool first in sources. New routes: /production/local-sfx, /tech/unity, /tech/accounts, /tech/security, /tech/patching.
