Game guide · source of truth
Ledger

T068

Engine & platforms: analysis + recommendation (Unity vs Babylon vs Godot), ADR-024 proposed, browser Low–Mid cap / native up to Ultra recorded

← Ledger

donestatus · pre-production
2✓ tests passed / failed
2.66Mtokens · 2 min
0evidence files

Evidence

From logs/evidence/T068/. Click a thumbnail for the full image.

No evidence files in logs/evidence/T068/.

Tests

pass data contracts (platform caps) · 6.6 s · raw log$ pnpm data:test
pass docs lint · 0.2 s · raw log$ pnpm docs:lint

Notes

2026-10-04 07:23 UTC · docs/tech/ENGINE_PLATFORMS.md (Tech → Engine & platforms, review): why Babylon was chosen (web-first round 1), what the owner's plan changes (Windows/Android/iOS apps Low–Ultra, browser Low–Mid cap — recorded as decided in feel-quality.json platformCaps + PERFORMANCE.md), Unity vs Babylon vs Godot comparison, recommendation: Unity 6 LTS + URP client for all 4 targets (Web build only Low/Mid profiles; WebGL2 now, WebGPU once a pinned LTS has it — Unity 6.6 made it fully supported Sept 2026, third-party source), keep Rust servers, C# prediction subset vs golden vectors, Feel Lab stays Babylon previz, specs5 tooling (CoplayDev unity-mcp v10.2.0 pinned/deferred, GameCI, Blender MCP deferred). ADR-024 Proposed + OPEN-9; ADR-002 marked under review. Nothing migrated until the owner approves (Unity ID is the owner's).