Game guide · source of truth
Ledger

T063

Loading screen: contract (layout, stages, tips, version), background art plan + requests, kit-matched progress bar, live mock

← Ledger

donestatus · pre-production
3✓ tests passed / failed
6.66Mtokens · 4 min
0evidence files

Evidence

From logs/evidence/T063/. Click a thumbnail for the full image.

No evidence files in logs/evidence/T063/.

Tests

pass docs lint · 0.2 s · raw log$ pnpm docs:lint
pass data contracts · 6.0 s · raw log$ pnpm data:test
pass e2e loading screen + windows · 10.4 s · raw log$ pnpm --filter @zoen/wiki exec playwright test tests/windows.spec.ts

Notes

2026-10-04 06:53 UTC · Loading screen: hud.json loadingScreen contract (background rule: login key art ART-UI-021, 12 area paintings ART-LOAD-<area>, 5 event/boss/dungeon screens, build key-art fallback; layout; 5 weighted stages; progress rules; 12 tips; mobile). Live mock on Game windows → Loading screen: slow zoom bg, logo, title plaque + level chip + lore, header-rail progress bar with molten fill/shimmer/ember, stage + %, tip strip, channel + version (release.json). HUD_UI.md#loading-screen. Area/event art requests go in the round-4 art migration.