T063
Loading screen: contract (layout, stages, tips, version), background art plan + requests, kit-matched progress bar, live mock
Evidence
From logs/evidence/T063/. Click a thumbnail for the full image.
No evidence files in logs/evidence/T063/.
Tests
$ pnpm --filter @zoen/wiki exec playwright test tests/windows.spec.tsNotes
2026-10-04 06:53 UTC · Loading screen: hud.json loadingScreen contract (background rule: login key art ART-UI-021, 12 area paintings ART-LOAD-<area>, 5 event/boss/dungeon screens, build key-art fallback; layout; 5 weighted stages; progress rules; 12 tips; mobile). Live mock on Game windows → Loading screen: slow zoom bg, logo, title plaque + level chip + lore, header-rail progress bar with molten fill/shimmer/ember, stage + %, tip strip, channel + version (release.json). HUD_UI.md#loading-screen. Area/event art requests go in the round-4 art migration.
