Game guide · source of truth
Ledger

T059

Inventory + stash rework: equipment area on background art with subtle slot boxes, simple sprite grid (usable/unusable tile colours), cosmetics tab right + disabled

← Ledger

donestatus · pre-production
3✓ tests passed / failed
11.43Mtokens · 8 min
2evidence files · 3.3 MB

Evidence

From logs/evidence/T059/. Click a thumbnail for the full image.

Images (2)

inventory-desktop.png
inventory-desktop.png · 1.1 MB
inventory-mobile.png
inventory-mobile.png · 2.2 MB

Tests

pass e2e inventory + windows · 10.2 s · raw log$ pnpm --filter @zoen/wiki exec playwright test tests/inventory.spec.ts tests/windows.spec.ts
pass data contracts · 6.3 s · raw log$ pnpm data:test
pass e2e inventory grid look + windows · 22.6 s · raw log$ pnpm --filter @zoen/wiki exec playwright test tests/inventory.spec.ts tests/windows.spec.ts tests/overflow.spec.ts

Notes

2026-10-04 06:39 UTC · Inventory/stash rework per owner refs: equipment area on a painted backdrop (ui/inventory-backdrop stand-in, final art queued) with subtle code-drawn recessed slot boxes (blue when filled, jade/red on drag); bag + stash = one repeatable tile sprite grid (grid-tile), item tiles blue when usable / red when requirements unmet (never rarity); Cosmetics tab right-aligned + disabled; new GridPanel (row-first packing by footprint) used by the stash. Contract ui-windows.json: 624 × 868 at 1080p, header block 112, tile/backdrop/slot rules.