T059
Inventory + stash rework: equipment area on background art with subtle slot boxes, simple sprite grid (usable/unusable tile colours), cosmetics tab right + disabled
Evidence
From logs/evidence/T059/. Click a thumbnail for the full image.
Tests
$ pnpm --filter @zoen/wiki exec playwright test tests/inventory.spec.ts tests/windows.spec.ts$ pnpm --filter @zoen/wiki exec playwright test tests/inventory.spec.ts tests/windows.spec.ts tests/overflow.spec.tsNotes
2026-10-04 06:39 UTC · Inventory/stash rework per owner refs: equipment area on a painted backdrop (ui/inventory-backdrop stand-in, final art queued) with subtle code-drawn recessed slot boxes (blue when filled, jade/red on drag); bag + stash = one repeatable tile sprite grid (grid-tile), item tiles blue when usable / red when requirements unmet (never rarity); Cosmetics tab right-aligned + disabled; new GridPanel (row-first packing by footprint) used by the stash. Contract ui-windows.json: 624 × 868 at 1080p, header block 112, tile/backdrop/slot rules.


