Ledger
T058
Atlas: subtler sector tint; unallocated node frames look disabled (pre-rendered dim frame sprites, no per-frame filters)
Evidence
From logs/evidence/T058/. Click a thumbnail for the full image.
No evidence files in logs/evidence/T058/.
Tests
pass e2e atlas (perf budgets + subtle tint + dimmed frames) · 23.2 s · raw log
$ pnpm --filter @zoen/wiki exec playwright test tests/atlas.spec.tspass e2e atlas (4% tint) · 21.4 s · raw log
$ pnpm --filter @zoen/wiki exec playwright test tests/atlas.spec.tsNotes
2026-10-04 03:57 UTC · Sector tint 16% → 4% (+ depth gradient and emblem weaker); measured wedge shift now ~4–9 RGB levels on the dark field. Atlas tile stand-in desaturated to 28% colour (the source art has a painted pie). Node frames: allocated = gold frame, preview = normal, reachable = 45% desaturated/78% bright, unreachable = 92% desaturated/50% bright — variants built once on load with pixel math (no per-frame canvas filters). Atlas perf unchanged: draw p95 0.3 ms (0.9 ms throttled).
