Game guide · source of truth
Ledger

T058

Atlas: subtler sector tint; unallocated node frames look disabled (pre-rendered dim frame sprites, no per-frame filters)

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donestatus · pre-production
2✓ tests passed / failed
13.24Mtokens · 7 min
0evidence files

Evidence

From logs/evidence/T058/. Click a thumbnail for the full image.

No evidence files in logs/evidence/T058/.

Tests

pass e2e atlas (perf budgets + subtle tint + dimmed frames) · 23.2 s · raw log$ pnpm --filter @zoen/wiki exec playwright test tests/atlas.spec.ts
pass e2e atlas (4% tint) · 21.4 s · raw log$ pnpm --filter @zoen/wiki exec playwright test tests/atlas.spec.ts

Notes

2026-10-04 03:57 UTC · Sector tint 16% → 4% (+ depth gradient and emblem weaker); measured wedge shift now ~4–9 RGB levels on the dark field. Atlas tile stand-in desaturated to 28% colour (the source art has a painted pie). Node frames: allocated = gold frame, preview = normal, reachable = 45% desaturated/78% bright, unreachable = 92% desaturated/50% bright — variants built once on load with pixel math (no per-frame canvas filters). Atlas perf unchanged: draw p95 0.3 ms (0.9 ms throttled).