T046
Inventory window rework: PoE layout docked right, 2x3 weapons/armour, 2x1 belt, 12x5 bag, drag & drop with valid/invalid slots, engine size spec
Evidence
From logs/evidence/T046/. Click a thumbnail for the full image.
Images (6)
Tests
$ pnpm --filter @zoen/wiki exec playwright test tests/inventory.spec.ts$ pnpm --filter @zoen/wiki exec playwright test tests/inventory.spec.tsNotes
2026-10-04 01:35 UTC · Inventory window per owner's PoE reference: docked right, 624×830 at 1080p (48 px cells), ornate header, Inventory/Cosmetics tabs, equipment on a 12×7 grid (weapons + armour 2×3, helmet/gloves/boots 2×2, belt 2×1, earring/necklace beside helmet, rings beside armour), 8 quick slots, gold/Zoe, 12×5 bag with item footprints. Drag & drop + click-to-pick, jade valid / red invalid slot backgrounds (wrong slot, unmet requirement, off hand behind two-hander), swaps, right-click equip, Esc cancel, popups suppressed while dragging. Contract packages/game-data/data/ui-windows.json (tested). Uses the newly generated slot/plaque/rail art. Also on Game windows page.






