Game guide · source of truth
Ledger

T045

Atlas background: seamless world tile (no dark box), circular sector overlay, screen vignette, no path dots; tileable art request

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donestatus · round3
1✓ 1✗tests passed / failed
4.54Mtokens · 2 min
0evidence files

Evidence

From logs/evidence/T045/. Click a thumbnail for the full image.

No evidence files in logs/evidence/T045/.

Tests

fail Atlas e2e incl. perf budgets after background rework · 28.7 s · raw log$ pnpm --filter @zoen/wiki exec playwright test tests/atlas.spec.ts
pass Atlas e2e incl. perf budgets after background rework (tile blits + CSS vignette) · 18.4 s · raw log$ pnpm --filter @zoen/wiki exec playwright test tests/atlas.spec.ts

Notes

2026-10-03 23:25 UTC · Atlas background: seamless stone tile (ART-UIK-atlas-tile stand-in, offset-blended, no mirror pattern) drawn in world space across the whole view, so there is no dark box at any zoom; sector colours/emblems/grooves/names are a circular overlay; camera-fixed vignette moved to CSS; path dots removed (solid forged path with thin highlight). First attempt (pattern fill + canvas gradient vignette) blew the draw budget (p95 8.9 ms) — replaced; now 0.3 ms desktop / 0.8 ms at 4x.