T038
Atlas playground rework: bigger opaque framed nodes, origin portraits, textured PoE paths, world-space terrain background + sector art, refund cascade, undo/redo, game popups
Evidence
From logs/evidence/T038/. Click a thumbnail for the full image.
Images (5)





Logs and data (2)
perf-desktop.json · 189 B · open
{
"frames": 443,
"frameP50": 16.699999999999818,
"frameP95": 16.700000000000728,
"drawP50": 0.19999999925494194,
"drawP95": 0.30000000074505806,
"draws": 162,
"longTasks": 0
}perf-throttled-4x.json · 185 B · open
{
"frames": 815,
"frameP50": 16.69999999999891,
"frameP95": 16.700000000000728,
"drawP50": 0.7999999988824129,
"drawP95": 1.599999999627471,
"draws": 162,
"longTasks": 0
}Tests
$ pnpm --filter @zoen/wiki exec playwright test tests/atlas.spec.ts$ pnpm --filter @zoen/wiki exec playwright test tests/atlas.spec.tsNotes
2026-10-03 21:02 UTC · Atlas playground: node sizes up (hub 50, start 46, keystone 40, mastery 38, notable/combo 28, gate 26, minor 16; geometry tests still pass), opaque base + framed nodes (new node-frame/node-frame-on sprites cut from the accepted socket ring), origin portrait in the start node + faded full painting behind each start (chosen origin brighter), world-space backdrop (terrain + painted sector tints + depth + faint path emblems + engraved rings/dividers/names) that pans/zooms with the tree, beaded bronze paths (gold when allocated, jade preview), shared game popup with cost hint, refund cascade, undo/redo (buttons + Ctrl+Z/Y), kit toolbar. Perf: draw p95 0.5 ms, 0.7 ms at 4x throttle, frame p95 16.7 ms, 0 long tasks.
