T021
Showcase: Babylon.js Feel Lab (mannequin, Smart Chain, skills, hit reactions, hitstop, shake, VFX, damage numbers) + recorded 5-10 s clips
Evidence
From logs/evidence/T021/. Click a thumbnail for the full image.
Images (8)
Tests
$ cd apps/wiki && npx playwright test tests/feel-smoke.spec.ts --project=desktop$ cd apps/wiki && npx playwright test tests/feel-smoke.spec.ts --project=desktop$ cd apps/wiki && DEMO=chain npx playwright test tests/capture.spec.ts --project=desktop$ cd apps/wiki && npx playwright test tests/capture.spec.ts --project=desktop$ node tools/record-showcase.mjs$ node tools/record-showcase.mjs$ cd apps/wiki && npx playwright test tests/showcase.spec.ts --project=desktopNotes
2026-10-03 15:55 UTC · Feel Lab (Babylon.js 9, WebGL2): previz mannequin + greatsword (Warblade kit), dummies/beetles/tortoise with impact-vs-weight reactions (flinch/stagger/knockback/launch), local hitstop, trauma shake, hit flash, sparks, dust, cracks, solar burst, sword-wave projectile, damage numbers, nameplates, live skill bar + cooldowns, rule captions; interactive (WASD/M1/M2/Q/E/Z/C, feel on/off, hitboxes, slow-mo). 5 clips recorded deterministically (60 Hz step, 30 fps frames) and encoded to MP4 by Blender's bundled FFmpeg: chain 8.5 s, reactions 9.5 s, heavy 8.5 s, mobility 8.5 s, compare 9 s. Fixed during review: underexposed then overexposed lighting, sheet-like slashes/trail, player occluding beetle. Frames (regenerable) git-ignored; contact sheets kept in logs/evidence/T021.








