$ pnpm data:test # cwd /Users/king/Desktop/Workspace/SRO/zoen # exit 0 > zoen@0.1.0 data:test /Users/king/Desktop/Workspace/SRO/zoen > pnpm --filter @zoen/game-data test > @zoen/game-data@0.1.0 test /Users/king/Desktop/Workspace/SRO/zoen/packages/game-data > node --test "tests/*.test.mjs" TAP version 13 # Subtest: art library has items and unique ids ok 1 - art library has items and unique ids --- duration_ms: 0.953708 type: 'test' ... # Subtest: every web image exists, is WebP and is small ok 2 - every web image exists, is WebP and is small --- duration_ms: 49.989542 type: 'test' ... # Subtest: every original still exists inside zoen with the recorded hash (originals untouched) ok 3 - every original still exists inside zoen with the recorded hash (originals untouched) --- duration_ms: 347.472416 type: 'test' ... # Subtest: art request ids unique and prioritised ok 4 - art request ids unique and prioritised --- duration_ms: 0.436542 type: 'test' ... # Subtest: every reference image exists (so Codex can compare with current art) ok 5 - every reference image exists (so Codex can compare with current art) --- duration_ms: 2.541917 type: 'test' ... # Subtest: every iconRequest in game data has an art request ok 6 - every iconRequest in game data has an art request --- duration_ms: 4.870541 type: 'test' ... # Subtest: markdown files exist for every category and prompts are non-trivial ok 7 - markdown files exist for every category and prompts are non-trivial --- duration_ms: 0.220125 type: 'test' ... # Subtest: size and composition ok 8 - size and composition --- duration_ms: 1.158291 type: 'test' ... # Subtest: every edge endpoint exists, no duplicate or self edges, graph is connected ok 9 - every edge endpoint exists, no duplicate or self edges, graph is connected --- duration_ms: 0.502042 type: 'test' ... # Subtest: no two nodes overlap (≥ 12 units clear between rims) ok 10 - no two nodes overlap (≥ 12 units clear between rims) --- duration_ms: 9.311792 type: 'test' ... # Subtest: no path passes under a node it does not connect (≥ 6 units clear) ok 11 - no path passes under a node it does not connect (≥ 6 units clear) --- duration_ms: 263.358209 type: 'test' ... # Subtest: no two paths cross each other ok 12 - no two paths cross each other --- duration_ms: 5294.016 type: 'test' ... # Subtest: arc edges really are circular and start/end on their nodes ok 13 - arc edges really are circular and start/end on their nodes --- duration_ms: 0.367833 type: 'test' ... # Subtest: every mastery reachable from every origin without crossing another start ok 14 - every mastery reachable from every origin without crossing another start --- duration_ms: 0.65425 type: 'test' ... # Subtest: path identity: own pure masteries cheapest, hybrids cost more, far poles cost most ok 15 - path identity: own pure masteries cheapest, hybrids cost more, far poles cost most --- duration_ms: 2.86725 type: 'test' ... # Subtest: every build’s recommended origin can wield an item-level-40 weapon within 45 points ok 16 - every build’s recommended origin can wield an item-level-40 weapon within 45 points --- duration_ms: 1.769667 type: 'test' ... # Subtest: icons on nodes exist; nodes without icons carry an art request ok 17 - icons on nodes exist; nodes without icons carry an art request --- duration_ms: 1.423667 type: 'test' ... # Subtest: opportunity cost: far-pole weapons need ~2× the points of the native origin ok 18 - opportunity cost: far-pole weapons need ~2× the points of the native origin --- duration_ms: 0.6565 type: 'test' ... # Subtest: gen-atlas.mjs is deterministic ok 19 - gen-atlas.mjs is deterministic --- duration_ms: 38.03225 type: 'test' ... # Subtest: gen-progression.mjs is deterministic ok 20 - gen-progression.mjs is deterministic --- duration_ms: 29.065 type: 'test' ... # Subtest: roadmap: unique ids, deps exist, every M0–M2 task has a test and evidence ok 21 - roadmap: unique ids, deps exist, every M0–M2 task has a test and evidence --- duration_ms: 0.966958 type: 'test' ... # Subtest: glossary terms unique and defined ok 22 - glossary terms unique and defined --- duration_ms: 0.266333 type: 'test' ... # Subtest: HUD rects inside the screen, art pieces exist as art requests, no desktop overlap of core widgets ok 23 - HUD rects inside the screen, art pieces exist as art requests, no desktop overlap of core widgets --- duration_ms: 0.637625 type: 'test' ... # Subtest: stack: every layer has a choice, version and cost line; setup steps numbered ok 24 - stack: every layer has a choice, version and cost line; setup steps numbered --- duration_ms: 0.273084 type: 'test' ... # Subtest: exactly 8 skill picks by level 40, all at or before 40 ok 25 - exactly 8 skill picks by level 40, all at or before 40 --- duration_ms: 0.785833 type: 'test' ... # Subtest: 45 atlas points at 40 (39 level points + 6 quest points) ok 26 - 45 atlas points at 40 (39 level points + 6 quest points) --- duration_ms: 0.14 type: 'test' ... # Subtest: xp to next level strictly increases and pace hits ~2 weeks for typical player ok 27 - xp to next level strictly increases and pace hits ~2 weeks for typical player --- duration_ms: 0.232833 type: 'test' ... # Subtest: origins sum to 40 base attributes and portraits exist ok 28 - origins sum to 40 base attributes and portraits exist --- duration_ms: 0.279875 type: 'test' ... # Subtest: desktop bindings: required keys bound once each ok 29 - desktop bindings: required keys bound once each --- duration_ms: 0.331542 type: 'test' ... # Subtest: 144 unique skills: 18 weapon codices × 7 + 3 pole codices × 6 ok 30 - 144 unique skills: 18 weapon codices × 7 + 3 pole codices × 6 --- duration_ms: 0.542333 type: 'test' ... # Subtest: each weapon codex unlocks at 1/3/6/10/15/20/27: level-1 chain skill, level-20 signature, level-27 finisher ok 31 - each weapon codex unlocks at 1/3/6/10/15/20/27: level-1 chain skill, level-20 signature, level-27 finisher --- duration_ms: 1.432333 type: 'test' ... # Subtest: finishers: conditional, high damage, condition is a known state ok 32 - finishers: conditional, high damage, condition is a known state --- duration_ms: 0.3345 type: 'test' ... # Subtest: pole codices: 3 self buffs and 3 team buffs each; every buff or aura has a scope ok 33 - pole codices: 3 self buffs and 3 team buffs each; every buff or aura has a scope --- duration_ms: 0.162542 type: 'test' ... # Subtest: scenario tags are valid, and only attack skills are chainable ok 34 - scenario tags are valid, and only attack skills are chainable --- duration_ms: 0.21075 type: 'test' ... # Subtest: every skill has timings, 4 facets, and anim/vfx/sfx briefs ok 35 - every skill has timings, 4 facets, and anim/vfx/sfx briefs --- duration_ms: 0.301666 type: 'test' ... # Subtest: icons: reused icons exist, otherwise an art request id is set; no icon used twice ok 36 - icons: reused icons exist, otherwise an art request id is set; no icon used twice --- duration_ms: 0.577833 type: 'test' ... # Subtest: specials and applied states are defined in combat-states.json ok 37 - specials and applied states are defined in combat-states.json --- duration_ms: 0.301208 type: 'test' ... # Subtest: 18 builds: 3 per Atlas path, one build per weapon family ok 38 - 18 builds: 3 per Atlas path, one build per weapon family --- duration_ms: 0.386625 type: 'test' ... # Subtest: every build has a real choice (more candidates than picks) and exactly 8 legal picks ok 39 - every build has a real choice (more candidates than picks) and exactly 8 legal picks --- duration_ms: 0.862417 type: 'test' ... # Subtest: hotbars: Mouse1 chain holds ≤ 8 learned attack skills; Q–C any learned skill or buff; quick slots hold buffs ok 40 - hotbars: Mouse1 chain holds ≤ 8 learned attack skills; Q–C any learned skill or buff; quick slots hold buffs --- duration_ms: 0.599208 type: 'test' ... # Subtest: weapon bases: requirements follow the formula; icons or requests exist ok 41 - weapon bases: requirements follow the formula; icons or requests exist --- duration_ms: 0.398583 type: 'test' ... # Subtest: origin starter weapons are the families of that pole ok 42 - origin starter weapons are the families of that pole --- duration_ms: 0.693833 type: 'test' ... # Subtest: map is 4096 m and every zone sits inside it ok 43 - map is 4096 m and every zone sits inside it --- duration_ms: 0.68475 type: 'test' ... # Subtest: monsters live in a zone whose level band fits them; art exists ok 44 - monsters live in a zone whose level band fits them; art exists --- duration_ms: 0.562375 type: 'test' ... # Subtest: every weapon base drops from a real monster ok 45 - every weapon base drops from a real monster --- duration_ms: 0.081458 type: 'test' ... # Subtest: quests: 47 in level order, valid zones/givers/targets ok 46 - quests: 47 in level order, valid zones/givers/targets --- duration_ms: 0.248375 type: 'test' ... # Subtest: quest Atlas points land exactly where progression expects them ok 47 - quest Atlas points land exactly where progression expects them --- duration_ms: 0.0875 type: 'test' ... # Subtest: choices pause Auto-Quest; boss quest offers a solo route ok 48 - choices pause Auto-Quest; boss quest offers a solo route --- duration_ms: 0.120833 type: 'test' ... 1..48 # tests 48 # suites 0 # pass 48 # fail 0 # cancelled 0 # skipped 0 # todo 0 # duration_ms 5637.211417