$ node --test packages/game-data/tests/meta.test.mjs # cwd /Users/king/Desktop/Workspace/SRO/zoen # exit 1 TAP version 13 # Subtest: roadmap: unique ids, deps exist, every M0–M2 task has a test and evidence ok 1 - roadmap: unique ids, deps exist, every M0–M2 task has a test and evidence --- duration_ms: 0.417625 type: 'test' ... # Subtest: glossary terms unique and defined ok 2 - glossary terms unique and defined --- duration_ms: 0.111 type: 'test' ... # Subtest: HUD rects inside the screen, art pieces exist as art requests, no desktop overlap of core widgets not ok 3 - HUD rects inside the screen, art pieces exist as art requests, no desktop overlap of core widgets --- duration_ms: 0.440791 type: 'test' location: '/Users/king/Desktop/Workspace/SRO/zoen/packages/game-data/tests/meta.test.mjs:32:1' failureType: 'testCodeFailure' error: 'mobile: quest overlaps auto (81.00)' code: 'ERR_ASSERTION' name: 'AssertionError' expected: true actual: false operator: '==' stack: |- TestContext. (file:///Users/king/Desktop/Workspace/SRO/zoen/packages/game-data/tests/meta.test.mjs:44:16) Test.runInAsyncScope (node:async_hooks:214:14) Test.run (node:internal/test_runner/test:1047:25) Test.processPendingSubtests (node:internal/test_runner/test:744:18) Test.postRun (node:internal/test_runner/test:1173:19) Test.run (node:internal/test_runner/test:1101:12) async Test.processPendingSubtests (node:internal/test_runner/test:744:7) ... # Subtest: stack: every layer has a choice, version and cost line; setup steps numbered ok 4 - stack: every layer has a choice, version and cost line; setup steps numbered --- duration_ms: 0.102583 type: 'test' ... 1..4 # tests 4 # suites 0 # pass 3 # fail 1 # cancelled 0 # skipped 0 # todo 0 # duration_ms 41.738625