$ /Users/king/AI/stable-audio-3/optimized/mlx/.venv/bin/python /Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/e2e.py # cwd /Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i # exit 0 Generating take 1/1: /Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/ui.wav ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ SA3 → MLX text-to-audio ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ prompt 'Soft fantasy UI button click, tiny bronze tick with a subtle wooden knock, isolated sound effect, no music, no voices, clean start.' dit sm-sfx decoder same-s σmax 1.00 seconds 1.5s steps 8 seed 1700 DiT dtype fp16 cfg 1.0 T_lat 17 (1.58s → trimmed to 1.5s) [1/5] T5Gemma encode ································· 421 ms embeds (1, 256, 768) mlx.core.float16 [2/5] Conditioning ··································· 4 ms cross_attn (1, 257, 768) global (1, 768) [3/5] DiT — load + sample (8 steps, σmax=1.00) load 0.4s schedule 1.000 · 0.994 · 0.984 · 0.958 · 0.891 · 0.746 · 0.512 · 0.274 · 0.000 sample 898 ms (112 ms/step) [4/5] Decoder (same-s, FP32) load 95 ms decode chunked (chunk=8, ovl=2) → 38 ms patches (1, 512, 272) [5/5] Unpatch + write WAV ···························· 1 ms audio (2, 66150) peak 0.562 rms 0.062 Peak RAM by stage T5Gemma encode ███████████············· 708 MB Conditioning █████████··············· 539 MB DiT load ██████████████·········· 878 MB DiT sample ████████████████████████ 1.45 GB ← max Decoder load ███····················· 210 MB Decode ███████················· 438 MB Unpatch + WAV ███····················· 211 MB ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ done 1.93s wall → 1.5s audio → 0.78× realtime peak RAM 1.45 GB seed 1700 ▸ saved /Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/.sfxgen-lyriah6u/source.wav ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ {"path": "/Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/ui.wav", "sample_rate": 44100, "channels": 2, "seconds": 0.3, "peak_dbfs": -13.196, "bytes": 79424, "boundary_jump": 0.0} Generating take 1/1: /Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/weapon.wav ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ SA3 → MLX text-to-audio ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ prompt 'Heavy greatsword swing through air, broad low whoosh, subtle steel ring, powerful fantasy action RPG weapon sound, isolated sound effect, no music, no voices.' dit sm-sfx decoder same-s σmax 1.00 seconds 1.5s steps 8 seed 1701 DiT dtype fp16 cfg 1.0 T_lat 17 (1.58s → trimmed to 1.5s) [1/5] T5Gemma encode ································· 223 ms embeds (1, 256, 768) mlx.core.float16 [2/5] Conditioning ··································· 3 ms cross_attn (1, 257, 768) global (1, 768) [3/5] DiT — load + sample (8 steps, σmax=1.00) load 0.2s schedule 1.000 · 0.994 · 0.984 · 0.958 · 0.891 · 0.746 · 0.512 · 0.274 · 0.000 sample 857 ms (107 ms/step) [4/5] Decoder (same-s, FP32) load 66 ms decode chunked (chunk=8, ovl=2) → 38 ms patches (1, 512, 272) [5/5] Unpatch + write WAV ···························· 1 ms audio (2, 66150) peak 0.321 rms 0.062 Peak RAM by stage T5Gemma encode ███████████············· 708 MB Conditioning █████████··············· 539 MB DiT load ██████████████·········· 878 MB DiT sample ████████████████████████ 1.45 GB ← max Decoder load ███····················· 210 MB Decode ███████················· 438 MB Unpatch + WAV ███····················· 211 MB ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ done 1.45s wall → 1.5s audio → 1.03× realtime peak RAM 1.45 GB seed 1701 ▸ saved /Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/.sfxgen-pbapnx_i/source.wav ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ {"path": "/Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/weapon.wav", "sample_rate": 44100, "channels": 2, "seconds": 0.9, "peak_dbfs": -11.851, "bytes": 238184, "boundary_jump": 0.0} Generating take 1/1: /Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/lightning.wav ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ SA3 → MLX text-to-audio ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ prompt 'Fantasy lightning impact, sharp electrical snap, aggressive crackling discharge and compact thunder hit, isolated action-game sound effect, no music, no intelligible speech.' neg prompt 'music, intelligible speech' dit sm-sfx decoder same-s σmax 1.00 seconds 1.5s steps 8 seed 1702 DiT dtype fp16 cfg 3.0 (apg=1.0) T_lat 17 (1.58s → trimmed to 1.5s) [1/5] T5Gemma encode ································· 252 ms embeds (1, 256, 768) mlx.core.float16 [2/5] Conditioning ··································· 40 ms cross_attn (1, 257, 768) global (1, 768) neg_cross_attn ready (prompt) [3/5] DiT — load + sample (8 steps, σmax=1.00) load 0.2s schedule 1.000 · 0.994 · 0.984 · 0.958 · 0.891 · 0.746 · 0.512 · 0.274 · 0.000 sample 1040 ms (130 ms/step) [4/5] Decoder (same-s, FP32) load 62 ms decode chunked (chunk=8, ovl=2) → 33 ms patches (1, 512, 272) [5/5] Unpatch + write WAV ···························· 2 ms audio (2, 66150) peak 12.815 rms 0.830 Peak RAM by stage T5Gemma encode ███████████············· 708 MB Conditioning ███████████············· 709 MB DiT load █████████████··········· 879 MB DiT sample ████████████████████████ 1.55 GB ← max Decoder load ███····················· 211 MB Decode ███████················· 439 MB Unpatch + WAV ███····················· 212 MB ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ done 1.70s wall → 1.5s audio → 0.88× realtime peak RAM 1.55 GB seed 1702 ▸ saved /Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/.sfxgen-_zraazkd/source.wav ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ {"path": "/Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/lightning.wav", "sample_rate": 44100, "channels": 2, "seconds": 1.2, "peak_dbfs": -3.0, "bytes": 317564, "boundary_jump": 0.0} Generating take 1/3: /Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/takes.wav ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ SA3 → MLX text-to-audio ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ prompt 'Soft fantasy UI button click, tiny bronze tick with a subtle wooden knock, isolated sound effect, no music, no voices, clean start.' dit sm-sfx decoder same-s σmax 1.00 seconds 1.5s steps 8 seed 1703 DiT dtype fp16 cfg 1.0 T_lat 17 (1.58s → trimmed to 1.5s) [1/5] T5Gemma encode ································· 210 ms embeds (1, 256, 768) mlx.core.float16 [2/5] Conditioning ··································· 2 ms cross_attn (1, 257, 768) global (1, 768) [3/5] DiT — load + sample (8 steps, σmax=1.00) load 0.2s schedule 1.000 · 0.994 · 0.984 · 0.958 · 0.891 · 0.746 · 0.512 · 0.274 · 0.000 sample 703 ms (88 ms/step) [4/5] Decoder (same-s, FP32) load 58 ms decode chunked (chunk=8, ovl=2) → 31 ms patches (1, 512, 272) [5/5] Unpatch + write WAV ···························· 1 ms audio (2, 66150) peak 2.697 rms 0.129 Peak RAM by stage T5Gemma encode ███████████············· 708 MB Conditioning █████████··············· 539 MB DiT load ██████████████·········· 878 MB DiT sample ████████████████████████ 1.45 GB ← max Decoder load ███····················· 210 MB Decode ███████················· 438 MB Unpatch + WAV ███····················· 211 MB ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ done 1.25s wall → 1.5s audio → 1.20× realtime peak RAM 1.45 GB seed 1703 ▸ saved /Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/.sfxgen-uvrsd7v8/source.wav ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ {"path": "/Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/takes.wav", "sample_rate": 44100, "channels": 2, "seconds": 0.3, "peak_dbfs": -13.783, "bytes": 79424, "boundary_jump": 0.0} Generating take 2/3: /Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/takes_2.wav ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ SA3 → MLX text-to-audio ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ prompt 'Soft fantasy UI button click, tiny bronze tick with a subtle wooden knock, isolated sound effect, no music, no voices, clean start.' dit sm-sfx decoder same-s σmax 1.00 seconds 1.5s steps 8 seed 1704 DiT dtype fp16 cfg 1.0 T_lat 17 (1.58s → trimmed to 1.5s) [1/5] T5Gemma encode ································· 223 ms embeds (1, 256, 768) mlx.core.float16 [2/5] Conditioning ··································· 2 ms cross_attn (1, 257, 768) global (1, 768) [3/5] DiT — load + sample (8 steps, σmax=1.00) load 0.2s schedule 1.000 · 0.994 · 0.984 · 0.958 · 0.891 · 0.746 · 0.512 · 0.274 · 0.000 sample 709 ms (89 ms/step) [4/5] Decoder (same-s, FP32) load 63 ms decode chunked (chunk=8, ovl=2) → 32 ms patches (1, 512, 272) [5/5] Unpatch + write WAV ···························· 1 ms audio (2, 66150) peak 1.991 rms 0.093 Peak RAM by stage T5Gemma encode ███████████············· 708 MB Conditioning █████████··············· 539 MB DiT load ██████████████·········· 878 MB DiT sample ████████████████████████ 1.45 GB ← max Decoder load ███····················· 210 MB Decode ███████················· 438 MB Unpatch + WAV ███····················· 211 MB ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ done 1.27s wall → 1.5s audio → 1.18× realtime peak RAM 1.45 GB seed 1704 ▸ saved /Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/.sfxgen-zxjt21j3/source.wav ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ {"path": "/Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/takes_2.wav", "sample_rate": 44100, "channels": 2, "seconds": 0.3, "peak_dbfs": -13.009, "bytes": 79424, "boundary_jump": 0.0} Generating take 3/3: /Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/takes_3.wav ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ SA3 → MLX text-to-audio ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ prompt 'Soft fantasy UI button click, tiny bronze tick with a subtle wooden knock, isolated sound effect, no music, no voices, clean start.' dit sm-sfx decoder same-s σmax 1.00 seconds 1.5s steps 8 seed 1705 DiT dtype fp16 cfg 1.0 T_lat 17 (1.58s → trimmed to 1.5s) [1/5] T5Gemma encode ································· 211 ms embeds (1, 256, 768) mlx.core.float16 [2/5] Conditioning ··································· 2 ms cross_attn (1, 257, 768) global (1, 768) [3/5] DiT — load + sample (8 steps, σmax=1.00) load 0.2s schedule 1.000 · 0.994 · 0.984 · 0.958 · 0.891 · 0.746 · 0.512 · 0.274 · 0.000 sample 718 ms (90 ms/step) [4/5] Decoder (same-s, FP32) load 56 ms decode chunked (chunk=8, ovl=2) → 32 ms patches (1, 512, 272) [5/5] Unpatch + write WAV ···························· 1 ms audio (2, 66150) peak 0.251 rms 0.058 Peak RAM by stage T5Gemma encode ███████████············· 708 MB Conditioning █████████··············· 539 MB DiT load ██████████████·········· 878 MB DiT sample ████████████████████████ 1.45 GB ← max Decoder load ███····················· 210 MB Decode ███████················· 438 MB Unpatch + WAV ███····················· 211 MB ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ done 1.26s wall → 1.5s audio → 1.19× realtime peak RAM 1.45 GB seed 1705 ▸ saved /Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/.sfxgen-vmn4jnny/source.wav ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ {"path": "/Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/takes_3.wav", "sample_rate": 44100, "channels": 2, "seconds": 0.3, "peak_dbfs": -13.681, "bytes": 79424, "boundary_jump": 0.0} Generating take 1/1: /Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/export.mp3 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ SA3 → MLX text-to-audio ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ prompt 'Heavy greatsword swing through air, broad low whoosh, subtle steel ring, powerful fantasy action RPG weapon sound, isolated sound effect, no music, no voices.' dit sm-sfx decoder same-s σmax 1.00 seconds 1.5s steps 8 seed 1704 DiT dtype fp16 cfg 1.0 T_lat 17 (1.58s → trimmed to 1.5s) [1/5] T5Gemma encode ································· 209 ms embeds (1, 256, 768) mlx.core.float16 [2/5] Conditioning ··································· 2 ms cross_attn (1, 257, 768) global (1, 768) [3/5] DiT — load + sample (8 steps, σmax=1.00) load 0.2s schedule 1.000 · 0.994 · 0.984 · 0.958 · 0.891 · 0.746 · 0.512 · 0.274 · 0.000 sample 726 ms (91 ms/step) [4/5] Decoder (same-s, FP32) load 62 ms decode chunked (chunk=8, ovl=2) → 34 ms patches (1, 512, 272) [5/5] Unpatch + write WAV ···························· 2 ms audio (2, 66150) peak 6.020 rms 0.411 Peak RAM by stage T5Gemma encode ███████████············· 708 MB Conditioning █████████··············· 539 MB DiT load ██████████████·········· 878 MB DiT sample ████████████████████████ 1.45 GB ← max Decoder load ███····················· 210 MB Decode ███████················· 438 MB Unpatch + WAV ███····················· 211 MB ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ done 1.28s wall → 1.5s audio → 1.17× realtime peak RAM 1.45 GB seed 1704 ▸ saved /Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/.sfxgen-6_ke3w81/source.wav ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ {"path": "/Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/export.mp3", "sample_rate": 44100, "channels": 2, "seconds": 0.9, "peak_dbfs": -3.271, "bytes": 19114, "boundary_jump": 0.00015632258146069944} Generating take 1/1: /Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/meadow.wav ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ SA3 → MLX text-to-audio ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ prompt 'Quiet fantasy meadow ambience, soft wind, leaves and distant wildlife, no music, no speech, steady ambience.' dit sm-sfx decoder same-s σmax 1.00 seconds 4.25s steps 8 seed 1705 DiT dtype fp16 cfg 1.0 T_lat 46 (4.27s → trimmed to 4.25s) [1/5] T5Gemma encode ································· 210 ms embeds (1, 256, 768) mlx.core.float16 [2/5] Conditioning ··································· 2 ms cross_attn (1, 257, 768) global (1, 768) [3/5] DiT — load + sample (8 steps, σmax=1.00) load 0.2s schedule 1.000 · 0.994 · 0.984 · 0.958 · 0.891 · 0.746 · 0.512 · 0.274 · 0.000 sample 783 ms (98 ms/step) [4/5] Decoder (same-s, FP32) load 63 ms decode chunked (chunk=8, ovl=2) → 89 ms patches (1, 512, 736) [5/5] Unpatch + write WAV ···························· 3 ms audio (2, 187425) peak 0.086 rms 0.022 Peak RAM by stage T5Gemma encode ███████████············· 708 MB Conditioning █████████··············· 539 MB DiT load ██████████████·········· 878 MB DiT sample ████████████████████████ 1.48 GB ← max Decoder load ███····················· 210 MB Decode ███████················· 468 MB Unpatch + WAV ███····················· 213 MB ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ done 1.40s wall → 4.2s audio → 3.05× realtime peak RAM 1.48 GB seed 1705 ▸ saved /Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/.sfxgen-7eoh5is5/source.wav ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ {"path": "/Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/meadow.wav", "sample_rate": 44100, "channels": 2, "seconds": 4.0, "peak_dbfs": -21.548, "bytes": 1058444, "boundary_jump": 0.0017216205596923828} [ { "path": "/Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/ui.wav", "seconds": 0.3, "rate": 44100, "channels": 2, "peak_dbfs": -13.195980198258772, "bytes": 79424, "sha256": "a566aa215d947a041989ab9a9f9f0ff7870b27cdeb0051780dff979372a869b0" }, { "path": "/Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/weapon.wav", "seconds": 0.9, "rate": 44100, "channels": 2, "peak_dbfs": -11.851243152725567, "bytes": 238184, "sha256": "ff20407d9f88c298f46d5e144c31fb3d95a3474d0650d91b36cc1057bb2819a2" }, { "path": "/Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/lightning.wav", "seconds": 1.2, "rate": 44100, "channels": 2, "peak_dbfs": -3.0000009805991428, "bytes": 317564, "sha256": "92544529ee3cebe5a02c326a8832c3f1e988bff79e7089684ee3a18d5830a82d" }, { "path": "/Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/takes.wav", "seconds": 0.3, "rate": 44100, "channels": 2, "peak_dbfs": -13.782627316079125, "bytes": 79424, "sha256": "0a25169579d15d5a88c0670de783c9b1ac9ddc59cf4fe64fdf80bcf166178e92" }, { "path": "/Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/takes_2.wav", "seconds": 0.3, "rate": 44100, "channels": 2, "peak_dbfs": -13.008905197518024, "bytes": 79424, "sha256": "4bffcaab405867e8c9935d02a34ecd975367fa49a5843fd18f00f2f5bc92c0d9" }, { "path": "/Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/takes_3.wav", "seconds": 0.3, "rate": 44100, "channels": 2, "peak_dbfs": -13.681362731053909, "bytes": 79424, "sha256": "b2cf4090a7d605dab5ed3cd4477b5d16c4dd27b6a8bfaf821f098e04876f13a8" }, { "path": "/Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/export.mp3", "seconds": 0.9, "rate": 44100, "channels": 2, "peak_dbfs": -3.2710299523126602, "bytes": 19114, "sha256": "81215f22adc2a2cba1da4e132242c33e0d1956b6c81e256703286da76a3d9b98" }, { "path": "/Users/king/Documents/Codex/2026-10-04/files-pasted-by-the-user-i/work/sfx-tests/meadow.wav", "seconds": 4.0, "rate": 44100, "channels": 2, "peak_dbfs": -21.547884797562958, "bytes": 1058444, "sha256": "d74344abeb9d1142d7682d9a884f10280a63950a2811d63fd0bf46cf931db868", "boundary_jump": 0.0017216205596923828, "adjacent_jump_p99": 0.00608373403549194 } ] PASS: real offline inference A-F; duration, takes, WAV, MP3, loop, cwd independence, and no-overwrite validation