$ node --test packages/game-data/tests/feel-quality.test.mjs # cwd /Users/king/Desktop/Workspace/SRO/zoen # exit 0 TAP version 13 # Subtest: feel tiers: low → ultra, layers only grow, ultra-only screen effects ok 1 - feel tiers: low → ultra, layers only grow, ultra-only screen effects --- duration_ms: 108.97075 type: 'test' ... # Subtest: feel rules: presentation only, no global time-scale, telegraphs never culled; haptics for every impact ok 2 - feel rules: presentation only, no global time-scale, telegraphs never culled; haptics for every impact --- duration_ms: 4.286834 type: 'test' ... # Subtest: audio requests: every skill, weapon family, hit material and zone has a prompt; prompts never name another game ok 3 - audio requests: every skill, weapon family, hit material and zone has a prompt; prompts never name another game --- duration_ms: 37.133625 type: 'test' ... # Subtest: audio design (owner, ADR-026): classic music only in towns and the GM room; every other area has its own environment bed and a landmark emitter ok 4 - audio design (owner, ADR-026): classic music only in towns and the GM room; every other area has its own environment bed and a landmark emitter --- duration_ms: 10.362959 type: 'test' ... # Subtest: shared combat hit requests describe short separable layers ok 5 - shared combat hit requests describe short separable layers --- duration_ms: 4.8455 type: 'test' ... # Subtest: platform caps (owner, round 4): browser ≤ Mid; apps up to Ultra ok 6 - platform caps (owner, round 4): browser ≤ Mid; apps up to Ultra --- duration_ms: 1.183292 type: 'test' ... 1..6 # tests 6 # suites 0 # pass 6 # fail 0 # cancelled 0 # skipped 0 # todo 0 # duration_ms 1853.577959