$ /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/MacOS/Unity -batchmode -nographics -projectPath apps/client-unity -buildTarget StandaloneOSX -executeMethod Zoen.Build.MacOS -quit -logFile - # cwd /Users/king/Desktop/Workspace/SRO/zoen # exit 0 Unity Editor version: 6000.3.25f1 (e1dba0a9aba4) Branch: 6000.3/staging Build type: Release Batch mode: YES macOS version: Version 26.5.2 (Build 25F84) Darwin version: 25.5.0 Architecture: arm64 Running under Rosetta: NO Available memory: 24576 MB Date: 2026-10-07T19:57:27Z [Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Channel LicenseClient-king doesn't exist Launching external process: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Helpers/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client [Licensing::Module] Successfully launched the LicensingClient (PId: 44390) Launching external process: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/PackageManager/Server/UnityPackageManager COMMAND LINE ARGUMENTS: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/MacOS/Unity -batchmode -nographics -projectPath apps/client-unity -buildTarget StandaloneOSX -executeMethod Zoen.Build.MacOS -quit -logFile - Successfully changed project path to: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-remapper-allocator-initial-capacity=32768" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [8344870272] Target information: Player connection [8344870272] * "[IP] 192.168.100.22 [Port] 55504 [Flags] 2 [Guid] 3834326219 [EditorId] 3834326219 [Version] 1048832 [Id] OSXEditor(0,kings-MacBook-Air-2.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" Player connection [8344870272] Host joined multi-casting on [225.0.0.222:54997]... Player connection [8344870272] Host joined alternative multi-casting on [225.0.0.222:34997]... Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Licensing::IpcConnector] Successfully connected to: "LicenseClient-king" at "2026-10-07T19:57:29.343312Z" [Package Manager] Connected to IPC stream "Upm-44389" after 1.3 seconds. [Licensing::Module] Licensing is not yet initialized. [Licensing::Client] Handshaking with LicensingClient: Version: 1.18.3+d7ffd15 Session Id: abe00806caad4b8a8376b6cffa193931 Correlation Id: d9b4175c3d34bf7dcce9d2ff45471221 External correlation Id: 5411444161973073911 Machine Id: 5XjKhMmYaVshO4lFPaA96wfDIRc= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-king" (connect: 1.95s, validation: 0.69s, handshake: 0.61s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-king-notifications" at "2026-10-07T19:57:30.646931Z" [Licensing::Module] Connected to LicensingClient (PId: 44390, launch time: 0.00, total connection time: 3.25s) [Licensing::Module] Error: Access token is unavailable; failed to update [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-MW8X-GZQZ-GT3G-TJCN-XXXX Product: Unity Personal Type: ULF Expiration: 2026-11-13T20:22:56Z [Licensing::Module] License group: Id: 18968516517793-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited [Licensing::Client] Successfully updated license, isAsync: True, time: 0.37 [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-MW8X-GZQZ-GT3G-TJCN-XXXX Product: Unity Personal Type: ULF Expiration: 2026-11-13T20:22:56Z [Licensing::Module] License group: Id: 18968516517793-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited [Licensing::Module] Licensing Background thread has ended after 4.55s [Licensing::Module] Licensing is initialized (took 2.43s). [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-MW8X-GZQZ-GT3G-TJCN-XXXX Product: Unity Personal Type: ULF Expiration: 2026-11-13T20:22:56Z [Licensing::Module] License group: Id: 18968516517793-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Artifact Garbage Collection - Removed 2 unused hashed content files Targeting platform: StandaloneOSX Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.3.25f1 (e1dba0a9aba4) [Subsystems] Discovering subsystems at path /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Assets Forcing GfxDevice: Null GfxDevice: creating device client; kGfxThreadingModeNonThreaded NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Initialize mono Mono path[0] = '/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/Scripting/Managed' Mono path[1] = '/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/Scripting/MonoBleedingEdge/lib/mono/unityjit-macos' Mono config path = '/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/Scripting/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56389 Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts ImportWorker Server TCP listen port: 0 AcceleratorClientConnectionCallback - disconnected - :0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /Users/king/Unity/Hub/Editor/6000.3.25f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll Register platform support module: /Users/king/Unity/Hub/Editor/6000.3.25f1/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-MW8X-GZQZ-GT3G-TJCN-XXXX Product: Unity Personal Type: ULF Expiration: 2026-11-13T20:57:34Z [Licensing::Module] License group: Id: 18968516517793-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Register platform support module: /Users/king/Unity/Hub/Editor/6000.3.25f1/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-MW8X-GZQZ-GT3G-TJCN-XXXX Product: Unity Personal Type: ULF Expiration: 2026-11-13T20:57:34Z [Licensing::Module] License group: Id: 18968516517793-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Register platform support module: /Users/king/Unity/Hub/Editor/6000.3.25f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Registered in 0.102471 seconds. - Loaded All Assemblies, in 2.620 seconds [usbmuxd] Start listen thread [usbmuxd] Listen thread started [usbmuxd] Send listen message Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found Package Manager log level set to [2] ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:False Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.310 seconds Domain Reload Profiling: 3929ms BeginReloadAssembly (483ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (24ms) RebuildCommonClasses (554ms) RebuildNativeTypeToScriptingClass (140ms) initialDomainReloadingComplete (271ms) LoadAllAssembliesAndSetupDomain (1171ms) LoadAssemblies (463ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (1160ms) TypeCache.Refresh (1148ms) TypeCache.ScanAssembly (1082ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (1310ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1145ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (747ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (124ms) ProcessInitializeOnLoadAttributes (167ms) ProcessInitializeOnLoadMethodAttributes (101ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-MW8X-GZQZ-GT3G-TJCN-XXXX Product: Unity Personal Type: ULF Expiration: 2026-11-13T20:57:34Z [Licensing::Module] License group: Id: 18968516517793-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Application.AssetDatabase Initial Refresh Start [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Registered 27 packages: Packages from [https://packages.unity.com]: com.unity.searcher@4.9.5 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.searcher@a463122f2c00) com.unity.burst@1.8.30 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.burst@2f3d916873ea) com.unity.mathematics@1.3.3 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.mathematics@19a9377c4ffa) com.unity.collections@2.6.8 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.collections@84e8eb3fc12e) com.unity.nuget.mono-cecil@1.11.6 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.nuget.mono-cecil@ecb9724e46ff) com.unity.test-framework.performance@3.5.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.test-framework.performance@8b56083ec0f0) Built-in packages: com.unity.render-pipelines.universal@17.3.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.render-pipelines.universal@a0dd9d2bd983) com.unity.test-framework@1.6.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.test-framework@bd7f943e9647) com.unity.modules.androidjni@1.0.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.modules.androidjni) com.unity.modules.animation@1.0.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.modules.animation) com.unity.modules.audio@1.0.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.modules.audio) com.unity.modules.imageconversion@1.0.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.modules.imageconversion) com.unity.modules.imgui@1.0.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.modules.imgui) com.unity.modules.jsonserialize@1.0.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.modules.jsonserialize) com.unity.modules.particlesystem@1.0.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.modules.particlesystem) com.unity.modules.physics@1.0.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.modules.physics) com.unity.modules.screencapture@1.0.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.modules.screencapture) com.unity.modules.ui@1.0.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.modules.ui) com.unity.modules.uielements@1.0.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.modules.uielements) com.unity.modules.unitywebrequest@1.0.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.modules.unitywebrequest) com.unity.modules.hierarchycore@1.0.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.modules.hierarchycore) com.unity.ext.nunit@2.0.5 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.ext.nunit@d8c07649098d) com.unity.render-pipelines.core@17.3.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.render-pipelines.core@3f80e92e91c2) com.unity.shadergraph@17.3.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.shadergraph@2fa139ee8b62) com.unity.render-pipelines.universal-config@17.0.3 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.render-pipelines.universal-config@8dc1aab4af1d) com.unity.ugui@2.0.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.ugui@f3ea87521141) com.unity.modules.terrain@1.0.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.modules.terrain) [Subsystems] No new subsystems found in resolved package list. [Package Manager] Done registering packages in 0.02 seconds [ScriptCompilation] Requested script compilation because: InitialRefresh: Force Refresh Recompile flag enabled info: Microsoft.Hosting.Lifetime[14] Now listening on: http://unix:/tmp/ilpp.sock-126ab305b0d91316a38448cd55259a7b info: Microsoft.Hosting.Lifetime[0] Application started. Press Ctrl+C to shut down. info: Microsoft.Hosting.Lifetime[0] Hosting environment: Production info: Microsoft.Hosting.Lifetime[0] Content root path: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/ info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 88.5004ms Starting: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity DisplayProgressbar: Compiling Scripts info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly unityeditor.ios.extensions.xcode has duplicate hint path. Ignoring "/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.iOS.Extensions.Xcode.dll" in favor of "/Users/king/Unity/Hub/Editor/6000.3.25f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll" warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/Scripting/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll" warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.componentmodel.composition has duplicate hint path. Ignoring "/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/System.ComponentModel.Composition.dll" in favor of "/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/Scripting/NetStandard/compat/2.1.0/shims/netfx/System.ComponentModel.Composition.dll" info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil, Version=0.11.6.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library/PackageCache/com.unity.burst@2f3d916873ea/Unity.Burst.CodeGen/Unity.Burst.Cecil.dll info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Mono.Cecil, Version=0.11.5.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library/PackageCache/com.unity.nuget.mono-cecil@ecb9724e46ff/Mono.Cecil.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 47.4131ms ExitCode: 0 Duration: 1s150ms [326/548 0s] CopyFiles Library/ScriptAssemblies/UnityEngine.TestRunner.pdb [327/548 0s] CopyFiles Library/ScriptAssemblies/UnityEngine.TestRunner.dll [332/548 0s] CopyFiles Library/ScriptAssemblies/UnityEditor.TestRunner.pdb [333/548 0s] CopyFiles Library/ScriptAssemblies/UnityEditor.TestRunner.dll [372/548 0s] CopyFiles Library/ScriptAssemblies/Unity.Burst.CodeGen.dll [373/548 0s] CopyFiles Library/ScriptAssemblies/Unity.Burst.CodeGen.pdb [398/548 0s] CopyFiles Library/ScriptAssemblies/Unity.Collections.CodeGen.pdb [399/548 0s] CopyFiles Library/ScriptAssemblies/Unity.Collections.CodeGen.dll [436/548 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [471/548 0s] CopyFiles Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll [472/548 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importing Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractive.shadergraph using Guid(0e9d5a909a1f7e84882a534d0d11e49f) (ScriptedImporter) -> (artifact id: '464f8915779278f0c35b310d31fcb8b3') in 0.186763666 seconds Start importing Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/UITKFullTemplate.shadergraph using Guid(3e01bbae25716b24ea9da11102b44902) (ScriptedImporter) -> (artifact id: '1fffe9ff55ed2796aef5163bef176544') in 0.050814792 seconds Start importing Packages/com.unity.shadergraph/GraphTemplates/Custom Render Texture.shadergraph using Guid(7ef2cf71ad164fe479662ae612dff99e) (ScriptedImporter) -> (artifact id: '642ebfd30ccc57632aa7c63b3fb7b6ba') in 0.019607875 seconds Start importing Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/1_Lit Full.shadergraph using Guid(aee84ce0dab81b049bb88017d78a63cd) (ScriptedImporter) -> (artifact id: '2f8284f9ef783fc0bfa27d77d5cc7780') in 0.316360375 seconds Start importing Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/Terrain Simple.shadergraph using Guid(def488a52add6574d9f295a507032cb8) (ScriptedImporter)Shader 'Hidden/Terrain/Terrain Simple': dependency 'AddPassShader' shader 'Hidden/Hidden/Terrain/Terrain Simple_AddPass' not found Shader 'Hidden/Terrain/Terrain Simple': dependency 'BaseMapGenShader' shader 'Hidden/Hidden/Terrain/Terrain Simple_BaseMapGen' not found Shader 'Hidden/Terrain/Terrain Simple': dependency 'AddPassShader' shader 'Hidden/Hidden/Terrain/Terrain Simple_AddPass' not found Shader 'Hidden/Terrain/Terrain Simple': dependency 'BaseMapGenShader' shader 'Hidden/Hidden/Terrain/Terrain Simple_BaseMapGen' not found -> (artifact id: 'b19378ac57d05d3bd09fd96d0382cb38') in 0.626951958 seconds Start importing Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/0_Particle Unlit.shadergraph using Guid(af66091e0eca0c04a9c3584ae867418a) (ScriptedImporter) -> (artifact id: 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Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=7eae8fbe394dd40efbee8cce458df371): Total: 20.825 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport) Summary: Imports: total=1239 (actual=55, local cache=1184, cache server=0) Asset DB Process Time: managed=9 ms, native=16967 ms Asset DB Callback time: managed=184 ms, native=176 ms Scripting: domain reloads=1, domain reload time=940 ms, compile time=2461 ms, other=84 ms Project Asset Count: scripts=711, non-scripts=1465 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.001ms InvokePackagesCallback: 23.751ms ApplyChangesToAssetFolders: 0.261ms Scan: 410.383ms OnSourceAssetsModified: 0.065ms CategorizeAssetsWithTransientArtifact: 24.032ms ProcessAssetsWithTransientArtifactChanges: 39.384ms CategorizeAssets: 59.635ms ImportOutOfDateAssets: 16324.329ms (362.304ms without children) ImportManagerImport: 13349.242ms (505.389ms without children) ImportInProcess: 12832.881ms UpdateCategorizedAssets: 10.972ms CompileScripts: 2461.318ms ReloadNativeAssets: 0.042ms UnloadImportedAssets: 13.489ms ReloadImportedAssets: 136.444ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.878ms InitializingProgressBar: 0.007ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.605ms PostProcessAllAssets: 335.438ms Hotreload: 3.353ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 4.271ms PersistCurrentRevisions: 1.170ms UnloadStreamsEnd: 0.001ms GenerateScriptTypeHashes: 2.968ms Untracked: 3599.343ms Application.AssetDatabase Initial Refresh End Scanning for USB devices : 0.248ms Initializing Unity extensions: [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Zoen Unloading 58 Unused Serialized files (Serialized files now loaded: 0) Unloading 3243 unused Assets / (9.6 MB). Loaded Objects now: 4024. Memory consumption went from 240.7 MB to 231.2 MB. Total: 25.781750 ms (FindLiveObjects: 0.293542 ms CreateObjectMapping: 0.137916 ms MarkObjects: 21.096875 ms DeleteObjects: 4.252583 ms) Start importing Assets/Zoen/Settings/Zoen_Low_RP.asset using Guid(5b3caf606f0f843ad87d6de680539462) (NativeFormatImporter) -> (artifact id: '378f76621b6f35b77900b36061e94a01') in 0.001801834 seconds Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=f90dd2e4e2e6146d0bfb8777ce14d0a0): Total: 0.052 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Start importing Assets/Zoen/Settings/Zoen_Mid_RP.asset using Guid(98b8ac167250840db84721d30b0e959c) (NativeFormatImporter) -> (artifact id: '45638ac1b93e3c9096cf139cbc06f3c1') in 0.011426791 seconds Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=eee17ae4d01a34886ac640e3d45e57de): Total: 0.020 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Start importing Assets/Zoen/Settings/Zoen_High_RP.asset using Guid(f445400f120a8462194d64001b109965) (NativeFormatImporter) -> (artifact id: 'be0ef5dfab90b04971594a20a70c8840') in 0.001372042 seconds Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=1a781c7d3b9b5474b9ec7f04a0fb0dd6): Total: 0.010 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Start importing Assets/Zoen/Settings/Zoen_Ultra_RP.asset using Guid(9ca0b393bd4ce470da5492aef9b5e0cd) (NativeFormatImporter) -> (artifact id: '52f420dc8f792bb8f619007d35399f5f') in 0.001341625 seconds Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=a394ef7a0277f4b96bbed9f76a4755e3): Total: 0.010 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) 4 URP assets included in build - Zoen_Low_RP - Assets/Zoen/Settings/Zoen_Low_RP.asset - Zoen_Renderer - Assets/Zoen/Settings/Zoen_Renderer.asset - UnityEngine.Rendering.Universal.UniversalRendererData - Zoen_Mid_RP - Assets/Zoen/Settings/Zoen_Mid_RP.asset - Zoen_Renderer - Assets/Zoen/Settings/Zoen_Renderer.asset - UnityEngine.Rendering.Universal.UniversalRendererData - Zoen_High_RP - Assets/Zoen/Settings/Zoen_High_RP.asset - Zoen_Renderer - Assets/Zoen/Settings/Zoen_Renderer.asset - UnityEngine.Rendering.Universal.UniversalRendererData - Zoen_Ultra_RP - Assets/Zoen/Settings/Zoen_Ultra_RP.asset - Zoen_Renderer - Assets/Zoen/Settings/Zoen_Renderer.asset - UnityEngine.Rendering.Universal.UniversalRendererData UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UnityEditor.Rendering.Universal.URPPreprocessBuild:LogIncludedAssets (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a0dd9d2bd983/Editor/BuildProcessors/URPPreprocessBuild.cs:73) UnityEditor.Rendering.Universal.URPPreprocessBuild:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a0dd9d2bd983/Editor/BuildProcessors/URPPreprocessBuild.cs:32) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass17_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:526) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:492) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:524) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:494) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:410) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:356) Zoen.Build:Run (UnityEditor.BuildTarget,UnityEditor.BuildTargetGroup,string,string) (at Assets/Zoen/Editor/Build.cs:49) Zoen.Build:MacOS () (at Assets/Zoen/Editor/Build.cs:35) (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal@a0dd9d2bd983/Editor/BuildProcessors/URPPreprocessBuild.cs Line: 73) Start importing Assets/Zoen/Settings/Zoen_Low_RP.asset using Guid(5b3caf606f0f843ad87d6de680539462) (NativeFormatImporter) -> (artifact id: '378f76621b6f35b77900b36061e94a01') in 0.001551875 seconds Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=77f2182aee835441fbb05412a1548997): Total: 0.011 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Start importing Assets/Zoen/Settings/Zoen_Mid_RP.asset using Guid(98b8ac167250840db84721d30b0e959c) (NativeFormatImporter) -> (artifact id: '45638ac1b93e3c9096cf139cbc06f3c1') in 0.001216209 seconds Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=0fec3e1a6a65b49e5972f7bc26a0c546): Total: 0.010 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Start importing Assets/Zoen/Settings/Zoen_High_RP.asset using Guid(f445400f120a8462194d64001b109965) (NativeFormatImporter) -> (artifact id: 'be0ef5dfab90b04971594a20a70c8840') in 0.00107525 seconds Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=0674f1b17265a40b68898a3b9d9236ab): Total: 0.020 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Start importing Assets/Zoen/Settings/Zoen_Ultra_RP.asset using Guid(9ca0b393bd4ce470da5492aef9b5e0cd) (NativeFormatImporter) -> (artifact id: '52f420dc8f792bb8f619007d35399f5f') in 0.001033917 seconds Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=04fbe88c01d5b460d9114b8fb7cdf146): Total: 0.009 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Start importing Assets/Resources using Guid(2e40c49613a3a44c9a338f9b24452a68) (DefaultImporter) -> (artifact id: '42879721ed24159acc0b5c93621a283c') in 0.001627833 seconds Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=70779c313d9014ea397b8ec169a2bc3e): Total: 0.047 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [TestRunBuilder] Creating new file 'Assets/Resources/PerformanceTestRunInfo.json' (1787 bytes) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Unity.PerformanceTesting.Editor.TestRunBuilder:SaveToStorage (object,string) (at ./Library/PackageCache/com.unity.test-framework.performance@8b56083ec0f0/Editor/TestRunBuilder.cs:242) Unity.PerformanceTesting.Editor.TestRunBuilder:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at ./Library/PackageCache/com.unity.test-framework.performance@8b56083ec0f0/Editor/TestRunBuilder.cs:35) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass17_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:526) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:492) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:524) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:494) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:410) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:356) Zoen.Build:Run (UnityEditor.BuildTarget,UnityEditor.BuildTargetGroup,string,string) (at Assets/Zoen/Editor/Build.cs:49) Zoen.Build:MacOS () (at Assets/Zoen/Editor/Build.cs:35) (Filename: ./Library/PackageCache/com.unity.test-framework.performance@8b56083ec0f0/Editor/TestRunBuilder.cs Line: 242) [TestRunBuilder] Creating new file 'Assets/Resources/PerformanceTestRunSettings.json' (23 bytes) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Unity.PerformanceTesting.Editor.TestRunBuilder:SaveToStorage (object,string) (at ./Library/PackageCache/com.unity.test-framework.performance@8b56083ec0f0/Editor/TestRunBuilder.cs:242) Unity.PerformanceTesting.Editor.TestRunBuilder:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at ./Library/PackageCache/com.unity.test-framework.performance@8b56083ec0f0/Editor/TestRunBuilder.cs:38) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass17_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:526) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:492) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:524) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:494) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:410) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:356) Zoen.Build:Run (UnityEditor.BuildTarget,UnityEditor.BuildTargetGroup,string,string) (at Assets/Zoen/Editor/Build.cs:49) Zoen.Build:MacOS () (at Assets/Zoen/Editor/Build.cs:35) (Filename: ./Library/PackageCache/com.unity.test-framework.performance@8b56083ec0f0/Editor/TestRunBuilder.cs Line: 242) Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) (LibraryAssetImporter) -> (artifact id: '20ba06e0a8906aba710ec7a718ffac37') in 0.001601291 seconds Start importing ProjectSettings/GraphicsSettings.asset using Guid(00000000000000006100000000000000) (LibraryAssetImporter) -> (artifact id: '21f40df0a3cbfff53c0c97fc72a46533') in 0.000902667 seconds Start importing Assets/UniversalRenderPipelineGlobalSettings.asset using Guid(b0211c8de733149cca64dc5fecd7e0a4) (NativeFormatImporter) -> (artifact id: 'af223df85d1848776a6bea998873ae03') in 0.001291292 seconds Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=c732dc15e09024ff59763acc6914a5d5): Total: 0.018 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Found installed macOS SDK 26.5. info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 15.3358ms Starting: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aESkipCompile.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB WorkingDir: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity ExitCode: 0 Duration: 3s491ms [2/3 3s] BuildPlayerDataGenerator Library/BuildPlayerData/Editor/TypeDb-All.json *** Tundra build success (3.43 seconds), 1 items updated, 3 evaluated Start importing Assets/Resources/PerformanceTestRunSettings.json using Guid(78e8a2c1e343b4395817feeb59a23482) (TextScriptImporter) -> (artifact id: '9dd961184203ec0f6430edc8d897f6cf') in 0.0026465 seconds Start importing Assets/Resources/PerformanceTestRunInfo.json using Guid(c8a024a12427c4d4594743c193e20463) (TextScriptImporter) -> (artifact id: 'a239a85c7b6cca530ab81ce25f447bb4') in 0.001264958 seconds Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=b12745d1f9e5c446b82144949bca01f7): Total: 0.116 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [ScriptCompilation] Requested script compilation because: Recompiling scripts for player build. BuildPlayer: start building target 2 info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.3435ms Starting: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aP.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB WorkingDir: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity Total cache size 172199946 Total cache size after purge 172199946, took 00:00:01.5415381 info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] ALC ILPP context 1 is unloading warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly unityeditor.ios.extensions.xcode has duplicate hint path. Ignoring "/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.iOS.Extensions.Xcode.dll" in favor of "/Users/king/Unity/Hub/Editor/6000.3.25f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll" warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/Scripting/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll" warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.componentmodel.composition has duplicate hint path. Ignoring "/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/System.ComponentModel.Composition.dll" in favor of "/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/Scripting/NetStandard/compat/2.1.0/shims/netfx/System.ComponentModel.Composition.dll" info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil, Version=0.11.6.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library/PackageCache/com.unity.burst@2f3d916873ea/Unity.Burst.CodeGen/Unity.Burst.Cecil.dll info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Mono.Cecil, Version=0.11.5.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library/PackageCache/com.unity.nuget.mono-cecil@ecb9724e46ff/Mono.Cecil.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 30.3987ms ExitCode: 0 Duration: 3s833ms [394/451 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [407/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll [408/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Zoen.Runtime.dll [409/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Mathematics.dll [410/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.InternalAPIEngineBridge.004.dll [411/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll [412/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.2D.Runtime.dll [413/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Collections.dll [414/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Shared.dll [417/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll [418/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll [419/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.UI.dll [420/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Burst.dll [421/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.TextMeshPro.dll [422/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll [423/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.UI.pdb [425/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Burst.pdb [426/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.pdb [427/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Mathematics.pdb [428/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Zoen.Runtime.pdb [429/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.GPUDriven.Runtime.dll [430/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.GPUDriven.Runtime.pdb [431/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.pdb [432/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.InternalAPIEngineBridge.004.pdb [433/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Collections.pdb [434/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Shared.pdb [435/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.2D.Runtime.pdb [437/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Core.Runtime.pdb [438/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.pdb [439/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.pdb [440/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.pdb [441/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.TextMeshPro.pdb [442/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll [445/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Config.Runtime.dll [446/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Config.Runtime.pdb [447/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.UnifiedRayTracing.Runtime.dll [448/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.UnifiedRayTracing.Runtime.pdb [450/451 2s] BuildPlayerDataGenerator Library/BuildPlayerData/Player/RuntimeInitializeOnLoads.json (+1 other) *** Tundra build success (3.54 seconds), 38 items updated, 451 evaluated Rebuilding Data files because Assets/Zoen/Scenes/Boot.unity is dirty (hash) Opening scene 'Assets/Zoen/Scenes/Boot.unity' Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Total cache size 172199946 Total cache size after purge 172199946, took 00:00:00.5210157 Loaded scene 'Assets/Zoen/Scenes/Boot.unity' Deserialize: 23.627 ms Integration: 263.108 ms Integration of assets: 7.948 ms Thread Wait Time: 0.006 ms Total Operation Time: 294.689 ms Unloading 38 unused Assets / (0.8 MB). Loaded Objects now: 4145. Memory consumption went from 218.4 MB to 217.7 MB. Total: 22.489209 ms (FindLiveObjects: 0.219542 ms CreateObjectMapping: 0.079791 ms MarkObjects: 21.673083 ms DeleteObjects: 0.516000 ms) Launching external process: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Helpers/UnityShaderCompiler Created GICache directory at /Users/king/Library/Caches/com.unity3d.UnityEditor/GiCache. Took: 0.014s, timestamps: [44.455 - 44.468] Launched and connected shader compiler UnityShaderCompiler after 0.08 seconds Mono dependencies included in the build Dependency assembly - System.Runtime.InteropServices.RuntimeInformation.dll Dependency assembly - System.Xml.Serialization.dll Dependency assembly - System.Xml.XDocument.dll Dependency assembly - System.Data.Entity.dll Dependency assembly - System.Reactive.Providers.dll Dependency assembly - Mono.Messaging.dll Dependency assembly - System.Console.dll Dependency assembly - Unity.InternalAPIEngineBridge.004.dll Dependency assembly - Commons.Xml.Relaxng.dll Dependency assembly - I18N.MidEast.dll Dependency assembly - System.Net.Security.dll Dependency assembly - Unity.RenderPipelines.Core.ShaderLibrary.dll Dependency assembly - System.Globalization.Calendars.dll Dependency assembly - System.Xml.ReaderWriter.dll Dependency assembly - Unity.RenderPipeline.Universal.ShaderLibrary.dll Dependency assembly - System.Xml.XPath.XDocument.dll Dependency assembly - 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System.Runtime.Handles.dll Dependency assembly - PEAPI.dll Dependency assembly - Microsoft.CSharp.dll Dependency assembly - System.Web.Routing.dll Dependency assembly - System.Reactive.Windows.Forms.dll Dependency assembly - System.Web.WebPages.Deployment.dll Dependency assembly - System.IO.IsolatedStorage.dll Dependency assembly - System.Net.Cache.dll Dependency assembly - System.Runtime.InteropServices.WindowsRuntime.dll Dependency assembly - System.Security.Cryptography.Algorithms.dll Dependency assembly - System.Text.Encoding.dll Dependency assembly - System.Runtime.Remoting.dll Dependency assembly - netstandard.dll Dependency assembly - System.Web.Razor.dll Dependency assembly - System.Windows.Forms.DataVisualization.dll Dependency assembly - System.IO.FileSystem.dll Dependency assembly - System.ComponentModel.EventBasedAsync.dll Dependency assembly - System.Security.Cryptography.Encryption.ECDsa.dll Dependency assembly - System.Security.Cryptography.RandomNumberGenerator.dll Dependency assembly - System.Configuration.dll Dependency assembly - System.ServiceModel.Web.dll Dependency assembly - System.Net.NameResolution.dll Dependency assembly - System.Security.Principal.Windows.dll Dependency assembly - System.Reactive.Debugger.dll Dependency assembly - monodoc.dll Dependency assembly - Mono.WebBrowser.dll Dependency assembly - System.Dynamic.Runtime.dll Dependency assembly - Mono.Btls.Interface.dll Dependency assembly - System.IO.dll Dependency assembly - System.Security.Cryptography.Cng.dll Dependency assembly - System.Runtime.Serialization.Formatters.dll Dependency assembly - System.Memory.dll Dependency assembly - System.Threading.Tasks.Extensions.dll Dependency assembly - I18N.West.dll Dependency assembly - Microsoft.VisualC.dll Dependency assembly - System.Web.WebPages.Razor.dll Dependency assembly - System.Reactive.Linq.dll Dependency assembly - System.ComponentModel.TypeConverter.dll Dependency assembly - System.Net.ServicePoint.dll Dependency assembly - System.Data.Services.dll Dependency assembly - System.Security.Cryptography.Hashing.dll Dependency assembly - System.Security.Cryptography.RSA.dll Dependency assembly - Microsoft.Win32.Registry.AccessControl.dll Dependency assembly - System.Runtime.Serialization.dll Dependency assembly - System.Reflection.Context.dll Dependency assembly - Microsoft.Win32.Registry.dll Dependency assembly - System.Security.Cryptography.Encryption.ECDiffieHellman.dll Dependency assembly - System.ServiceModel.Primitives.dll Dependency assembly - Mono.Http.dll Dependency assembly - System.Runtime.Serialization.Primitives.dll Dependency assembly - Unity.UnifiedRayTracing.Runtime.dll Dependency assembly - System.Web.DynamicData.dll Dependency assembly - System.Security.Cryptography.OpenSsl.dll Dependency assembly - System.Numerics.dll Dependency assembly - System.Windows.Forms.dll Dependency assembly - System.Runtime.Caching.dll Dependency assembly - System.Web.Abstractions.dll Dependency assembly - System.Net.Utilities.dll Dependency assembly - System.Diagnostics.Tools.dll Dependency assembly - Unity.RenderPipelines.Core.Runtime.Shared.dll Dependency assembly - Unity.RenderPipelines.Universal.Runtime.dll Dependency assembly - System.Diagnostics.Tracing.dll Dependency assembly - System.Security.Cryptography.Pkcs.dll Dependency assembly - Mono.C5.dll Dependency assembly - System.Runtime.Serialization.Formatters.Soap.dll Dependency assembly - System.Web.ApplicationServices.dll Dependency assembly - System.IO.Compression.FileSystem.dll Dependency assembly - System.Reactive.Observable.Aliases.dll Dependency assembly - Unity.RenderPipelines.Universal.Shaders.dll Dependency assembly - System.ServiceModel.dll Dependency assembly - System.Data.dll Dependency assembly - System.Web.Mvc.dll Dependency assembly - System.Diagnostics.Process.dll Dependency assembly - Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll Dependency assembly - System.Threading.AccessControl.dll Dependency assembly - System.IO.Pipes.dll Dependency assembly - System.Reactive.PlatformServices.dll Dependency assembly - System.Security.Cryptography.Encoding.dll Dependency assembly - Unity.Burst.Unsafe.dll Dependency assembly - Mono.Tasklets.dll Dependency assembly - System.Runtime.dll Dependency assembly - System.IO.Compression.ZipFile.dll Dependency assembly - System.Data.SqlClient.dll Dependency assembly - System.Security.Cryptography.Csp.dll Dependency assembly - System.Data.DataSetExtensions.dll Dependency assembly - I18N.CJK.dll Dependency assembly - Mono.Posix.dll Dependency assembly - System.Reactive.Runtime.Remoting.dll Dependency assembly - System.Web.dll Dependency assembly - System.Net.Ping.dll Dependency assembly - System.Workflow.ComponentModel.dll Dependency assembly - System.Net.Primitives.dll Dependency assembly - System.Runtime.DurableInstancing.dll Dependency assembly - System.ObjectModel.dll Dependency assembly - System.Net.Http.WebRequest.dll Dependency assembly - System.Runtime.Numerics.dll Dependency assembly - System.Threading.dll Dependency assembly - Mono.XBuild.Tasks.dll Dependency assembly - System.Reflection.Extensions.dll Dependency assembly - System.Security.SecureString.dll Dependency assembly - Microsoft.Build.Engine.dll Dependency assembly - System.Numerics.Vectors.dll Dependency assembly - System.Security.dll Dependency assembly - System.Reactive.Core.dll Dependency assembly - Mono.Security.dll Dependency assembly - System.Linq.Parallel.dll Dependency assembly - Microsoft.Win32.Primitives.dll Dependency assembly - System.Xml.XmlDocument.dll Dependency assembly - System.IO.FileSystem.AccessControl.dll Dependency assembly - System.Web.Extensions.dll Dependency assembly - System.ComponentModel.Annotations.dll Dependency assembly - I18N.dll Dependency assembly - Mono.CompilerServices.SymbolWriter.dll Dependency assembly - System.Configuration.Install.dll Dependency assembly - System.Reflection.DispatchProxy.dll Dependency assembly - System.Net.HttpListener.dll Dependency assembly - System.Messaging.dll Dependency assembly - I18N.Rare.dll Dependency assembly - Novell.Directory.Ldap.dll Dependency assembly - System.Xml.XPath.dll Dependency assembly - System.Security.Cryptography.X509Certificates.dll Dependency assembly - System.Reactive.Interfaces.dll Dependency assembly - System.Data.OracleClient.dll Dependency assembly - System.ServiceModel.NetTcp.dll Dependency assembly - System.Collections.Specialized.dll Dependency assembly - System.Diagnostics.TextWriterTraceListener.dll Dependency assembly - System.Runtime.Loader.dll Dependency assembly - cscompmgd.dll Dependency assembly - UnityEngine.UI.dll Dependency assembly - Mono.CSharp.dll Dependency assembly - System.Diagnostics.StackTrace.dll Dependency assembly - System.ServiceModel.Discovery.dll Dependency assembly - System.ServiceModel.Internals.dll Dependency assembly - System.ComponentModel.Composition.dll Dependency assembly - System.Net.WebSockets.Client.dll Dependency assembly - Unity.Collections.dll Dependency assembly - System.Diagnostics.Contracts.dll Dependency assembly - System.Collections.NonGeneric.dll Dependency assembly - System.Design.dll Dependency assembly - System.Xml.Linq.dll Dependency assembly - System.Text.Encoding.CodePages.dll Dependency assembly - System.IdentityModel.Selectors.dll Dependency assembly - Mono.Messaging.RabbitMQ.dll Dependency assembly - System.Web.Services.dll Dependency assembly - System.Web.WebPages.dll Dependency assembly - System.Xml.dll Dependency assembly - Mono.Simd.dll Dependency assembly - Unity.RenderPipelines.Universal.Config.Runtime.dll Dependency assembly - System.IO.FileSystem.Watcher.dll Dependency assembly - Microsoft.Build.Tasks.v4.0.dll Dependency assembly - Mono.Data.Sqlite.dll Dependency assembly - System.Net.Http.dll Dependency assembly - WindowsBase.dll Dependency assembly - System.Management.dll Dependency assembly - System.Threading.Tasks.dll Dependency assembly - System.Threading.ThreadPool.dll Dependency assembly - Unity.TextMeshPro.dll Dependency assembly - System.Reflection.Emit.ILGeneration.dll Dependency assembly - System.ComponentModel.Primitives.dll Dependency assembly - System.Xml.XPath.XmlDocument.dll Dependency assembly - System.Net.Mail.dll Dependency assembly - System.Resources.Reader.dll Dependency assembly - Mono.Profiler.Log.dll Dependency assembly - System.Threading.Tasks.Dataflow.dll Dependency assembly - System.ValueTuple.dll Dependency assembly - System.Linq.Queryable.dll Dependency assembly - System.IO.FileSystem.DriveInfo.dll Dependency assembly - System.Deployment.dll Dependency assembly - System.Linq.Expressions.dll Dependency assembly - System.Reflection.Emit.dll Dependency assembly - System.Windows.dll Dependency assembly - Mono.Cairo.dll Dependency assembly - WebMatrix.Data.dll Dependency assembly - System.Threading.Timer.dll Dependency assembly - System.Threading.Thread.dll Dependency assembly - System.IO.FileSystem.Primitives.dll Dependency assembly - System.Security.Cryptography.Hashing.Algorithms.dll Dependency assembly - System.Security.Principal.dll Dependency assembly - System.ServiceModel.Duplex.dll Dependency assembly - System.Transactions.dll Dependency assembly - System.Xaml.dll Dependency assembly - Microsoft.Build.Framework.dll Dependency assembly - System.Buffers.dll Dependency assembly - System.Runtime.InteropServices.dll Dependency assembly - Unity.Burst.dll Dependency assembly - System.Runtime.Extensions.dll Dependency assembly - SystemWebTestShim.dll Dependency assembly - System.Net.dll Dependency assembly - Mono.Security.Win32.dll Dependency assembly - System.Drawing.Primitives.dll Dependency assembly - Unity.RenderPipelines.Universal.2D.Runtime.dll Dependency assembly - System.Collections.dll Dependency assembly - ICSharpCode.SharpZipLib.dll Dependency assembly - Mono.Management.dll Dependency assembly - System.IO.MemoryMappedFiles.dll Dependency assembly - mscorlib.dll Dependency assembly - System.ServiceModel.Http.dll Dependency assembly - System.Globalization.Extensions.dll Dependency assembly - Mono.Data.Tds.dll Dependency assembly - RabbitMQ.Client.dll Dependency assembly - System.ComponentModel.DataAnnotations.dll Dependency assembly - System.Drawing.Design.dll Dependency assembly - System.Collections.Concurrent.dll Dependency assembly - System.Web.Http.dll Dependency assembly - System.Diagnostics.FileVersionInfo.dll Dependency assembly - System.Security.Cryptography.DeriveBytes.dll Dependency assembly - Unity.Collections.LowLevel.ILSupport.dll Dependency assembly - Accessibility.dll Dependency assembly - System.Json.dll Dependency assembly - System.Globalization.dll Dependency assembly - System.Web.RegularExpressions.dll Dependency assembly - System.dll Dependency assembly - System.Web.Mobile.dll Dependency assembly - System.Net.WebSockets.dll Dependency assembly - System.Workflow.Runtime.dll Dependency assembly - System.Web.Http.SelfHost.dll Dependency assembly - System.Resources.ResourceManager.dll Dependency assembly - SMDiagnostics.dll Dependency assembly - Unity.RenderPipelines.Core.Runtime.dll Dependency assembly - Unity.Mathematics.dll Dependency assembly - System.Security.Cryptography.ProtectedData.dll Dependency assembly - System.Data.Common.dll Dependency assembly - System.IO.Compression.dll Dependency assembly - System.Net.Http.Formatting.dll Dependency assembly - System.IO.UnmanagedMemoryStream.dll Dependency assembly - System.EnterpriseServices.dll Dependency assembly - System.Security.Cryptography.Encryption.dll Dependency assembly - System.Json.Microsoft.dll Dependency assembly - System.ServiceProcess.dll Dependency assembly - System.ServiceModel.Activation.dll Dependency assembly - System.Diagnostics.TraceSource.dll Dependency assembly - System.Net.Requests.dll Dependency assembly - System.ServiceModel.Routing.dll Dependency assembly - System.ComponentModel.dll Dependency assembly - System.Data.Linq.dll Dependency assembly - CustomMarshalers.dll Dependency assembly - System.Threading.Tasks.Parallel.dll Dependency assembly - System.Dynamic.dll Dependency assembly - System.Xml.Xsl.Primitives.dll Dependency assembly - System.Text.Encoding.Extensions.dll Dependency assembly - System.Text.RegularExpressions.dll Dependency assembly - System.Security.Claims.dll Dependency assembly - System.Drawing.dll Dependency assembly - System.Workflow.Activities.dll Dependency assembly - System.Threading.Overlapped.dll Dependency assembly - System.Resources.Writer.dll Dependency assembly - System.IdentityModel.dll Dependency assembly - System.Net.Http.Rtc.dll Unloading 44 Unused Serialized files (Serialized files now loaded: 0) Unloading 2061 unused Assets / (1.7 MB). Loaded Objects now: 4053. Memory consumption went from 224.5 MB to 222.8 MB. Total: 25.104959 ms (FindLiveObjects: 0.312583 ms CreateObjectMapping: 0.134500 ms MarkObjects: 22.583458 ms DeleteObjects: 2.073333 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (209.6 KB). Loaded Objects now: 4053. Memory consumption went from 222.8 MB to 222.6 MB. Total: 20.127042 ms (FindLiveObjects: 0.202291 ms CreateObjectMapping: 0.076000 ms MarkObjects: 19.834417 ms DeleteObjects: 0.013500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 181 unused Assets / (146.5 MB). Loaded Objects now: 4053. Memory consumption went from 365.8 MB to 219.2 MB. Total: 41.446250 ms (FindLiveObjects: 0.154000 ms CreateObjectMapping: 0.084667 ms MarkObjects: 19.290250 ms DeleteObjects: 21.916750 ms) Compiling shader "Hidden/Universal Render Pipeline/Sampling" Pass "BoxDownsample" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 3.72 seconds Pass "BoxDownsample" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.01 seconds Pass BoxDownsample (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BoxDownsample (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/Sampling in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Universal Render Pipeline/Stop NaN" Pass "Stop NaN" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Stop NaN" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass Stop NaN (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Stop NaN (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/Stop NaN in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/CoreSRP/CoreCopy" Pass "Copy" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Copy" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "CopyMS" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "CopyMS" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass Copy (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Copy (fp, metal) finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass CopyMS (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass CopyMS (fp, metal) finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/CoreSRP/CoreCopy in 0.00s metal (total internal programs: 6, unique: 5) Compiling shader "Hidden/Universal Render Pipeline/CameraMotionBlur" Pass "Camera Motion Blur - Low Quality" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Camera Motion Blur - Low Quality" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Camera Motion Blur - Medium Quality" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Camera Motion Blur - Medium Quality" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Camera Motion Blur - High Quality" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Camera Motion Blur - High Quality" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Camera And Object Motion Blur - Low Quality" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Camera And Object Motion Blur - Low Quality" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Camera And Object Motion Blur - Medium Quality" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Camera And Object Motion Blur - Medium Quality" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Camera And Object Motion Blur - High Quality" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Camera And Object Motion Blur - High Quality" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass Camera Motion Blur - Low Quality (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Camera Motion Blur - Low Quality (fp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Camera Motion Blur - Medium Quality (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Camera Motion Blur - Medium Quality (fp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Camera Motion Blur - High Quality (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Camera Motion Blur - High Quality (fp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Camera And Object Motion Blur - Low Quality (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Camera And Object Motion Blur - Low Quality (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Camera And Object Motion Blur - Medium Quality (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Camera And Object Motion Blur - Medium Quality (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Camera And Object Motion Blur - High Quality (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Camera And Object Motion Blur - High Quality (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/CameraMotionBlur in 0.00s metal (total internal programs: 12, unique: 7) Compiling shader "Hidden/Universal Render Pipeline/ClusterDeferred" Pass "Deferred Clustered Lights (Lit)" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "Deferred Clustered Lights (Lit)" (fp) Target graphics API: metal Full variant space: 10.240 After settings filtering: 32 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Pass "Deferred Clustered Lights (SimpleLit)" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "Deferred Clustered Lights (SimpleLit)" (fp) Target graphics API: metal Full variant space: 10.240 After settings filtering: 32 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Pass "Fog" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "Fog" (fp) Target graphics API: metal Full variant space: 8 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Serialized binary data for shader Hidden/Universal Render Pipeline/ClusterDeferred in 0.00s metal (total internal programs: 0, unique: 0) Compiling shader "Hidden/TerrainEngine/Details/UniversalPipeline/BillboardWavingDoublePass" Pass "ForwardLit" (vp) Target graphics API: metal Full variant space: 3.072 After settings filtering: 512 After built-in stripping: 4 After scriptable stripping: 3 Processed in 0.00 seconds Pass "ForwardLit" (fp) Target graphics API: metal Full variant space: 491.520 After settings filtering: 512 After built-in stripping: 4 After scriptable stripping: 3 Processed in 0.01 seconds Pass "GBuffer" (vp) Target graphics API: metal Full variant space: 32 After settings filtering: 32 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Pass "GBuffer" (fp) Target graphics API: metal Full variant space: 1.280 After settings filtering: 32 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Pass "DepthOnly" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "DepthOnly" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "DepthNormals" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "DepthNormals" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass ForwardLit (vp, metal) finished in 0.35 seconds. Local cache hits 3 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass ForwardLit (fp, metal) finished in 0.34 seconds. Local cache hits 3 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthOnly (vp, metal) finished in 0.34 seconds. Local cache hits 1 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthOnly (fp, metal) finished in 0.14 seconds. Local cache hits 1 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthNormals (vp, metal) finished in 0.18 seconds. Local cache hits 1 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthNormals (fp, metal) finished in 0.18 seconds. Local cache hits 1 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/TerrainEngine/Details/UniversalPipeline/BillboardWavingDoublePass in 0.00s metal (total internal programs: 10, unique: 10) Compiling shader "Hidden/Universal Render Pipeline/BokehDepthOfField" Pass "Bokeh Depth Of Field CoC" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field CoC" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.01 seconds Pass "Bokeh Depth Of Field Prefilter" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field Prefilter" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.01 seconds Pass "Bokeh Depth Of Field Blur" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field Blur" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field Post Blur" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field Post Blur" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field Composite" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field Composite" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field CoC" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field CoC" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.01 seconds Pass "Bokeh Depth Of Field Prefilter" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field Prefilter" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field Blur" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field Blur" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field Post Blur" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field Post Blur" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field Composite" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field Composite" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass Bokeh Depth Of Field CoC (vp, metal) finished in 0.07 seconds. Local cache hits 1 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field CoC (fp, metal) finished in 0.13 seconds. Local cache hits 1 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Prefilter (vp, metal) finished in 0.14 seconds. Local cache hits 1 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Prefilter (fp, metal) finished in 0.13 seconds. Local cache hits 1 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Blur (vp, metal) finished in 0.13 seconds. Local cache hits 1 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Blur (fp, metal) finished in 0.13 seconds. Local cache hits 1 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Post Blur (vp, metal) finished in 0.13 seconds. Local cache hits 1 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Post Blur (fp, metal) finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Composite (vp, metal) finished in 0.09 seconds. Local cache hits 1 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Composite (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field CoC (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field CoC (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Prefilter (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Prefilter (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Blur (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Blur (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Post Blur (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Post Blur (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Composite (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Composite (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/BokehDepthOfField in 0.00s metal (total internal programs: 20, unique: 7) Compiling shader "Hidden/Core/FallbackError" Pass "" (vp) Target graphics API: metal Full variant space: 3 After settings filtering: 3 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.05 seconds Pass "" (fp) Target graphics API: metal Full variant space: 3 After settings filtering: 3 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.11 seconds. Local cache hits 1 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Core/FallbackError in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Universal Render Pipeline/XR/XROcclusionMesh" Pass "" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.01 seconds Pass "" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.01 seconds Serialized binary data for shader Hidden/Universal Render Pipeline/XR/XROcclusionMesh in 0.00s metal (total internal programs: 0, unique: 0) Compiling shader "Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling" Pass "EASU" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "EASU" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass EASU (vp, metal) finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass EASU (fp, metal) finished in 0.10 seconds. Local cache hits 1 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Universal/HDRDebugView" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.03 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.03 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.03 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.03 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal/HDRDebugView in 0.00s metal (total internal programs: 4, unique: 3) Compiling shader "Hidden/Universal Render Pipeline/GaussianDepthOfField" Pass "Gaussian Depth Of Field CoC" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Gaussian Depth Of Field CoC" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Gaussian Depth Of Field Prefilter" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Gaussian Depth Of Field Prefilter" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "Gaussian Depth Of Field Blur Horizontal" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Gaussian Depth Of Field Blur Horizontal" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Gaussian Depth Of Field Blur Vertical" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Gaussian Depth Of Field Blur Vertical" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.01 seconds Pass "Gaussian Depth Of Field Composite" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Gaussian Depth Of Field Composite" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass Gaussian Depth Of Field CoC (vp, metal) finished in 0.02 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Gaussian Depth Of Field CoC (fp, metal) finished in 0.02 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Gaussian Depth Of Field Prefilter (vp, metal) finished in 0.02 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Gaussian Depth Of Field Prefilter (fp, metal) finished in 0.02 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Gaussian Depth Of Field Blur Horizontal (vp, metal) finished in 0.03 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Gaussian Depth Of Field Blur Horizontal (fp, metal) finished in 0.03 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Gaussian Depth Of Field Blur Vertical (vp, metal) finished in 0.03 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Gaussian Depth Of Field Blur Vertical (fp, metal) finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Gaussian Depth Of Field Composite (vp, metal) finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Gaussian Depth Of Field Composite (fp, metal) finished in 0.02 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/GaussianDepthOfField in 0.00s metal (total internal programs: 12, unique: 8) Compiling shader "Hidden/Universal Render Pipeline/Bloom" Pass "Bloom Prefilter" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bloom Prefilter" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "Bloom Blur Horizontal" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bloom Blur Horizontal" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bloom Blur Vertical" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bloom Blur Vertical" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bloom Upsample" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bloom Upsample" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "Bloom Kawase" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bloom Kawase" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bloom Dual Downsample" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bloom Dual Downsample" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bloom Dual Upsample" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bloom Dual Upsample" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass Bloom Prefilter (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bloom Prefilter (fp, metal) finished in 0.01 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bloom Blur Horizontal (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bloom Blur Horizontal (fp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bloom Blur Vertical (vp, metal) finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bloom Blur Vertical (fp, metal) finished in 0.05 seconds. Local cache hits 1 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bloom Upsample (vp, metal) finished in 0.05 seconds. Local cache hits 1 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bloom Upsample (fp, metal) finished in 0.04 seconds. Local cache hits 2 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bloom Kawase (vp, metal) finished in 0.06 seconds. Local cache hits 1 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bloom Kawase (fp, metal) finished in 0.06 seconds. Local cache hits 1 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bloom Dual Downsample (vp, metal) finished in 0.06 seconds. Local cache hits 1 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bloom Dual Downsample (fp, metal) finished in 0.03 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bloom Dual Upsample (vp, metal) finished in 0.03 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bloom Dual Upsample (fp, metal) finished in 0.03 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/Bloom in 0.00s metal (total internal programs: 16, unique: 10) Compiling shader "Hidden/Core/VrsVisualization" Pass "VrsVisualization" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "VrsVisualization" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass VrsVisualization (vp, metal) finished in 0.07 seconds. Local cache hits 1 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass VrsVisualization (fp, metal) finished in 0.07 seconds. Local cache hits 1 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Core/VrsVisualization in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing" Pass "" (vp) Target graphics API: metal Full variant space: 3 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 3 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 3 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 3 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 3 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 3 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds Pass (vp, metal) finished in 0.00 seconds. Local cache hits 3 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.03 seconds. Local cache hits 3 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.03 seconds. Local cache hits 3 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.03 seconds. Local cache hits 3 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.19 seconds. Local cache hits 3 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.16 seconds. Local cache hits 3 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing in 0.00s metal (total internal programs: 18, unique: 18) Compiling shader "Hidden/Universal Render Pipeline/LutBuilderLdr" Pass "LutBuilderLdr" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "LutBuilderLdr" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass LutBuilderLdr (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LutBuilderLdr (fp, metal) finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/LutBuilderLdr in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Universal Render Pipeline/LensFlareDataDriven" Pass "LensFlareAdditive" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "LensFlareAdditive" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "LensFlareScreen" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "LensFlareScreen" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "LensFlarePremultiply" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "LensFlarePremultiply" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "LensFlareLerp" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "LensFlareLerp" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "LensFlareOcclusion" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "LensFlareOcclusion" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass LensFlareAdditive (vp, metal) finished in 0.14 seconds. Local cache hits 4 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareAdditive (fp, metal) finished in 0.50 seconds. Local cache hits 4 (0.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareScreen (vp, metal) finished in 0.37 seconds. Local cache hits 4 (1.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareScreen (fp, metal) finished in 0.53 seconds. Local cache hits 4 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlarePremultiply (vp, metal) finished in 0.52 seconds. Local cache hits 4 (0.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlarePremultiply (fp, metal) finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareLerp (vp, metal) finished in 0.17 seconds. Local cache hits 4 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareLerp (fp, metal) finished in 0.30 seconds. Local cache hits 4 (1.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareOcclusion (vp, metal) finished in 0.31 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareOcclusion (fp, metal) finished in 0.30 seconds. Local cache hits 1 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/LensFlareDataDriven in 0.00s metal (total internal programs: 34, unique: 14) Compiling shader "Hidden/Universal Render Pipeline/LensFlareScreenSpace" Pass "LensFlareScreenSpac Prefilter" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "LensFlareScreenSpac Prefilter" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "LensFlareScreenSpace Downsample" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "LensFlareScreenSpace Downsample" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "LensFlareScreenSpace Upsample" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "LensFlareScreenSpace Upsample" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "LensFlareScreenSpace Composition" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "LensFlareScreenSpace Composition" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "LensFlareScreenSpace Write to BloomTexture" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "LensFlareScreenSpace Write to BloomTexture" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass LensFlareScreenSpac Prefilter (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareScreenSpac Prefilter (fp, metal) finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareScreenSpace Downsample (vp, metal) finished in 0.03 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareScreenSpace Downsample (fp, metal) finished in 0.03 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareScreenSpace Upsample (vp, metal) finished in 0.03 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareScreenSpace Upsample (fp, metal) finished in 0.03 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareScreenSpace Composition (vp, metal) finished in 0.03 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareScreenSpace Composition (fp, metal) finished in 0.03 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareScreenSpace Write to BloomTexture (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareScreenSpace Write to BloomTexture (fp, metal) finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/LensFlareScreenSpace in 0.00s metal (total internal programs: 10, unique: 6) Compiling shader "Hidden/Universal Render Pipeline/StencilDitherMaskSeed" Pass "StencilDitherMaskSeed" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "StencilDitherMaskSeed" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.01 seconds Pass StencilDitherMaskSeed (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass StencilDitherMaskSeed (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/StencilDitherMaskSeed in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Universal/CoreBlit" Pass "Nearest" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.01 seconds Pass "Nearest" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.02 seconds Pass "Bilinear" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bilinear" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "NearestQuad" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "NearestQuad" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuad" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuad" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "NearestQuadPadding" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "NearestQuadPadding" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadPadding" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadPadding" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "NearestQuadPaddingRepeat" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.01 seconds Pass "NearestQuadPaddingRepeat" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadPaddingRepeat" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadPaddingRepeat" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadPaddingOctahedral" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadPaddingOctahedral" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "NearestQuadPaddingAlphaBlend" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "NearestQuadPaddingAlphaBlend" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadPaddingAlphaBlend" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadPaddingAlphaBlend" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "NearestQuadPaddingAlphaBlendRepeat" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "NearestQuadPaddingAlphaBlendRepeat" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadPaddingAlphaBlendRepeat" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadPaddingAlphaBlendRepeat" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadPaddingAlphaBlendOctahedral" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadPaddingAlphaBlendOctahedral" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "CubeToOctahedral" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "CubeToOctahedral" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "CubeToOctahedralLuminance" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "CubeToOctahedralLuminance" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "CubeToOctahedralAlpha" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "CubeToOctahedralAlpha" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "CubeToOctahedralRed" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "CubeToOctahedralRed" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadLuminance" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadLuminance" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadAlpha" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadAlpha" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadRed" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadRed" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "NearestCubeToOctahedralPadding" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "NearestCubeToOctahedralPadding" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "BilinearCubeToOctahedralPadding" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "BilinearCubeToOctahedralPadding" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "BilinearDebugDraw" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearDebugDraw" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "NearestDebugDraw" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "NearestDebugDraw" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass Nearest (vp, metal) finished in 0.09 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Nearest (fp, metal) finished in 0.07 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bilinear (vp, metal) finished in 0.07 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bilinear (fp, metal) finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass NearestQuad (vp, metal) finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass NearestQuad (fp, metal) finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuad (vp, metal) finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuad (fp, metal) finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass NearestQuadPadding (vp, metal) finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass NearestQuadPadding (fp, metal) finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadPadding (vp, metal) finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadPadding (fp, metal) finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass NearestQuadPaddingRepeat (vp, metal) finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass NearestQuadPaddingRepeat (fp, metal) finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadPaddingRepeat (vp, metal) finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadPaddingRepeat (fp, metal) finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadPaddingOctahedral (vp, metal) finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadPaddingOctahedral (fp, metal) finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass NearestQuadPaddingAlphaBlend (vp, metal) finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass NearestQuadPaddingAlphaBlend (fp, metal) finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadPaddingAlphaBlend (vp, metal) finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadPaddingAlphaBlend (fp, metal) finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass NearestQuadPaddingAlphaBlendRepeat (vp, metal) finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass NearestQuadPaddingAlphaBlendRepeat (fp, metal) finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadPaddingAlphaBlendRepeat (vp, metal) finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadPaddingAlphaBlendRepeat (fp, metal) finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadPaddingAlphaBlendOctahedral (vp, metal) finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadPaddingAlphaBlendOctahedral (fp, metal) finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass CubeToOctahedral (vp, metal) finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass CubeToOctahedral (fp, metal) finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass CubeToOctahedralLuminance (vp, metal) finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass CubeToOctahedralLuminance (fp, metal) finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass CubeToOctahedralAlpha (vp, metal) finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass CubeToOctahedralAlpha (fp, metal) finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass CubeToOctahedralRed (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass CubeToOctahedralRed (fp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadLuminance (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadLuminance (fp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadAlpha (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadAlpha (fp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadRed (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadRed (fp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass NearestCubeToOctahedralPadding (vp, metal) finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass NearestCubeToOctahedralPadding (fp, metal) finished in 0.01 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearCubeToOctahedralPadding (vp, metal) finished in 0.01 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearCubeToOctahedralPadding (fp, metal) finished in 0.01 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearDebugDraw (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearDebugDraw (fp, metal) finished in 0.01 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass NearestDebugDraw (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass NearestDebugDraw (fp, metal) finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal/CoreBlit in 0.00s metal (total internal programs: 56, unique: 22) Compiling shader "Hidden/Universal Render Pipeline/TemporalAA" Pass "TemporalAA - Accumulate - Quality Very Low" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "TemporalAA - Accumulate - Quality Very Low" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "TemporalAA - Accumulate - Quality Low" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "TemporalAA - Accumulate - Quality Low" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "TemporalAA - Accumulate - Quality Medium" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "TemporalAA - Accumulate - Quality Medium" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "TemporalAA - Accumulate - Quality High" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "TemporalAA - Accumulate - Quality High" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "TemporalAA - Accumulate - Quality Very High" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "TemporalAA - Accumulate - Quality Very High" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "TemporalAA - Copy History" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "TemporalAA - Copy History" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass TemporalAA - Accumulate - Quality Very Low (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass TemporalAA - Accumulate - Quality Very Low (fp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass TemporalAA - Accumulate - Quality Low (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass TemporalAA - Accumulate - Quality Low (fp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass TemporalAA - Accumulate - Quality Medium (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass TemporalAA - Accumulate - Quality Medium (fp, metal) finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass TemporalAA - Accumulate - Quality High (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass TemporalAA - Accumulate - Quality High (fp, metal) finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass TemporalAA - Accumulate - Quality Very High (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass TemporalAA - Accumulate - Quality Very High (fp, metal) finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass TemporalAA - Copy History (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass TemporalAA - Copy History (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/TemporalAA in 0.00s metal (total internal programs: 13, unique: 8) Compiling shader "Hidden/Universal Render Pipeline/PaniniProjection" Pass "Panini Projection" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "Panini Projection" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass Panini Projection (vp, metal) finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Panini Projection (fp, metal) finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/PaniniProjection in 0.00s metal (total internal programs: 4, unique: 4) Compiling shader "Hidden/Universal/BlitHDROverlay" Pass "BilinearDebugDraw" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "BilinearDebugDraw" (fp) Target graphics API: metal Full variant space: 8 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "NearestDebugDraw" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "NearestDebugDraw" (fp) Target graphics API: metal Full variant space: 8 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Serialized binary data for shader Hidden/Universal/BlitHDROverlay in 0.00s metal (total internal programs: 0, unique: 0) Compiling shader "Hidden/Universal Render Pipeline/FinalPost" Pass "FinalPost" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "FinalPost" (fp) Target graphics API: metal Full variant space: 2.560 After settings filtering: 64 After built-in stripping: 64 After scriptable stripping: 48 Processed in 0.00 seconds Pass "FinalPostXR" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "FinalPostXR" (fp) Target graphics API: metal Full variant space: 2.560 After settings filtering: 64 After built-in stripping: 64 After scriptable stripping: 0 Processed in 0.00 seconds Pass "FinalPost" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "FinalPost" (fp) Target graphics API: metal Full variant space: 2.560 After settings filtering: 64 After built-in stripping: 64 After scriptable stripping: 48 Processed in 0.00 seconds Pass "FinalPostXR" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "FinalPostXR" (fp) Target graphics API: metal Full variant space: 2.560 After settings filtering: 64 After built-in stripping: 64 After scriptable stripping: 0 Processed in 0.00 seconds Pass FinalPost (vp, metal) finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass FinalPost (fp, metal) finished in 0.09 seconds. Local cache hits 48 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass FinalPost (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass FinalPost (fp, metal) finished in 0.49 seconds. Local cache hits 48 (3.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/FinalPost in 0.00s metal (total internal programs: 98, unique: 65) Compiling shader "Hidden/Universal Render Pipeline/CameraMotionVectors" Pass "Camera Motion Vectors" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.06 seconds Pass "Camera Motion Vectors" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass Camera Motion Vectors (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Camera Motion Vectors (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/CameraMotionVectors in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Universal Render Pipeline/Debug/DebugReplacement" Pass "Vertex Attributes" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.01 seconds Pass "Vertex Attributes" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass Vertex Attributes (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Vertex Attributes (fp, metal) finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/Debug/DebugReplacement in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Universal/CoreBlitColorAndDepth" Pass "ColorOnly" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "ColorOnly" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "ColorAndDepth" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "ColorAndDepth" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "DepthOnly" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "DepthOnly" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass ColorOnly (vp, metal) finished in 0.07 seconds. Local cache hits 4 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass ColorOnly (fp, metal) finished in 0.23 seconds. Local cache hits 4 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass ColorAndDepth (vp, metal) finished in 0.17 seconds. Local cache hits 4 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass ColorAndDepth (fp, metal) finished in 0.30 seconds. Local cache hits 4 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthOnly (vp, metal) finished in 0.30 seconds. Local cache hits 4 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthOnly (fp, metal) finished in 0.16 seconds. Local cache hits 4 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal/CoreBlitColorAndDepth in 0.00s metal (total internal programs: 24, unique: 16) Compiling shader "Hidden/Universal Render Pipeline/XR/XRMirrorView" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Serialized binary data for shader Hidden/Universal Render Pipeline/XR/XRMirrorView in 0.00s metal (total internal programs: 0, unique: 0) Compiling shader "Hidden/Universal Render Pipeline/CopyDepth" Pass "CopyDepth" (vp) Target graphics API: metal Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds Pass "CopyDepth" (fp) Target graphics API: metal Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds Pass CopyDepth (vp, metal) finished in 0.13 seconds. Local cache hits 8 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass CopyDepth (fp, metal) finished in 0.17 seconds. Local cache hits 8 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/CopyDepth in 0.00s metal (total internal programs: 16, unique: 16) Compiling shader "Hidden/TerrainEngine/Details/UniversalPipeline/WavingDoublePass" Pass "ForwardLit" (vp) Target graphics API: metal Full variant space: 55.296 After settings filtering: 1.536 After built-in stripping: 12 After scriptable stripping: 3 Processed in 0.03 seconds Pass "ForwardLit" (fp) Target graphics API: metal Full variant space: 35.389.440 After settings filtering: 3.072 After built-in stripping: 24 After scriptable stripping: 6 Processed in 0.00 seconds Pass "GBuffer" (vp) Target graphics API: metal Full variant space: 1.152 After settings filtering: 384 After built-in stripping: 12 After scriptable stripping: 0 Processed in 0.00 seconds Pass "GBuffer" (fp) Target graphics API: metal Full variant space: 737.280 After settings filtering: 768 After built-in stripping: 24 After scriptable stripping: 0 Processed in 0.00 seconds Pass "DepthOnly" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "DepthOnly" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "DepthNormalsOnly" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.01 seconds Pass "DepthNormalsOnly" (fp) Target graphics API: metal Full variant space: 8 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass ForwardLit (vp, metal) finished in 0.03 seconds. Local cache hits 3 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass ForwardLit (fp, metal) finished in 0.24 seconds. Local cache hits 6 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthOnly (vp, metal) finished in 0.21 seconds. Local cache hits 1 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthOnly (fp, metal) finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthNormalsOnly (vp, metal) finished in 0.21 seconds. Local cache hits 1 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthNormalsOnly (fp, metal) finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/TerrainEngine/Details/UniversalPipeline/WavingDoublePass in 0.00s metal (total internal programs: 13, unique: 13) Compiling shader "Hidden/Universal Render Pipeline/FallbackError" Pass "" (vp) Target graphics API: metal Full variant space: 6 After settings filtering: 6 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 6 After settings filtering: 6 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.01 seconds Pass (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/FallbackError in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Universal Render Pipeline/UberPost" Pass "UberPost" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.01 seconds Pass "UberPost" (fp) Target graphics API: metal Full variant space: 46.080 After settings filtering: 960 After built-in stripping: 960 After scriptable stripping: 720 Processed in 0.01 seconds Pass "UberPostXR" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "UberPostXR" (fp) Target graphics API: metal Full variant space: 46.080 After settings filtering: 960 After built-in stripping: 960 After scriptable stripping: 0 Processed in 0.00 seconds Pass UberPost (vp, metal) finished in 0.13 seconds. Local cache hits 1 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass UberPost (fp, metal) finished in 2.92 seconds. Local cache hits 720 (23.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.02s Serialized binary data for shader Hidden/Universal Render Pipeline/UberPost in 0.00s metal (total internal programs: 721, unique: 721) Compressed shader 'Hidden/Universal Render Pipeline/UberPost' on metal from 10.11MB to 0.17MB Compressed shader 'Hidden/Universal Render Pipeline/UberPost' in 0.06s Compiling shader "Hidden/Universal Render Pipeline/Scaling Setup" Pass "ScalingSetup" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "ScalingSetup" (fp) Target graphics API: metal Full variant space: 12 After settings filtering: 6 After built-in stripping: 6 After scriptable stripping: 4 Processed in 0.00 seconds Pass ScalingSetup (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass ScalingSetup (fp, metal) finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/Scaling Setup in 0.00s metal (total internal programs: 5, unique: 5) Compiling shader "Hidden/Universal Render Pipeline/StencilDeferred" Pass "Stencil Volume" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Pass "Stencil Volume" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "Deferred Punctual Light (Lit)" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Pass "Deferred Punctual Light (Lit)" (fp) Target graphics API: metal Full variant space: 5.120 After settings filtering: 16 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Pass "Deferred Punctual Light (SimpleLit)" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Pass "Deferred Punctual Light (SimpleLit)" (fp) Target graphics API: metal Full variant space: 5.120 After settings filtering: 16 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Pass "Deferred Directional Light (Lit)" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "Deferred Directional Light (Lit)" (fp) Target graphics API: metal Full variant space: 40.960 After settings filtering: 32 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Pass "Deferred Directional Light (SimpleLit)" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "Deferred Directional Light (SimpleLit)" (fp) Target graphics API: metal Full variant space: 40.960 After settings filtering: 32 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Pass "Fog" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "Fog" (fp) Target graphics API: metal Full variant space: 8 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "SSAOOnly" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "SSAOOnly" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Serialized binary data for shader Hidden/Universal Render Pipeline/StencilDeferred in 0.00s metal (total internal programs: 0, unique: 0) Compiling shader "Hidden/Universal Render Pipeline/LutBuilderHdr" Pass "LutBuilderHdr" (vp) Target graphics API: metal Full variant space: 3 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds Pass "LutBuilderHdr" (fp) Target graphics API: metal Full variant space: 6 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds Pass LutBuilderHdr (vp, metal) finished in 0.11 seconds. Local cache hits 3 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LutBuilderHdr (fp, metal) finished in 0.11 seconds. Local cache hits 3 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/LutBuilderHdr in 0.00s metal (total internal programs: 6, unique: 6) Compiling shader "Hidden/Universal Render Pipeline/DBufferClear" Pass "DBufferClear" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "DBufferClear" (fp) Target graphics API: metal Full variant space: 3 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Serialized binary data for shader Hidden/Universal Render Pipeline/DBufferClear in 0.00s metal (total internal programs: 0, unique: 0) Compiling shader "Hidden/TerrainEngine/Details/UniversalPipeline/Vertexlit" Pass "TerrainDetailVertex" (vp) Target graphics API: metal Full variant space: 9.216 After settings filtering: 256 After built-in stripping: 4 After scriptable stripping: 3 Processed in 0.00 seconds Pass "TerrainDetailVertex" (fp) Target graphics API: metal Full variant space: 1.474.560 After settings filtering: 512 After built-in stripping: 8 After scriptable stripping: 6 Processed in 0.01 seconds Pass "TerrainDetailVertex - GBuffer" (vp) Target graphics API: metal Full variant space: 192 After settings filtering: 64 After built-in stripping: 16 After scriptable stripping: 6 Processed in 0.06 seconds Pass "TerrainDetailVertex - GBuffer" (fp) Target graphics API: metal Full variant space: 15.360 After settings filtering: 64 After built-in stripping: 16 After scriptable stripping: 6 Processed in 0.00 seconds Pass "DepthOnly" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.01 seconds Pass "DepthOnly" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "DepthNormals" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "DepthNormals" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass TerrainDetailVertex (vp, metal) finished in 0.09 seconds. Local cache hits 3 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass TerrainDetailVertex (fp, metal) finished in 0.10 seconds. Local cache hits 6 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass TerrainDetailVertex - GBuffer (vp, metal) finished in 0.04 seconds. Local cache hits 6 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass TerrainDetailVertex - GBuffer (fp, metal) finished in 0.38 seconds. Local cache hits 6 (1.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthOnly (vp, metal) finished in 0.38 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthOnly (fp, metal) finished in 0.38 seconds. Local cache hits 1 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthNormals (vp, metal) finished in 0.38 seconds. Local cache hits 1 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthNormals (fp, metal) finished in 0.40 seconds. Local cache hits 1 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/TerrainEngine/Details/UniversalPipeline/Vertexlit in 0.00s metal (total internal programs: 25, unique: 25) Compiling shader "Hidden/Universal Render Pipeline/XR/XRMotionVector" Pass "XR Camera MotionVectors" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "XR Camera MotionVectors" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Serialized binary data for shader Hidden/Universal Render Pipeline/XR/XRMotionVector in 0.00s metal (total internal programs: 0, unique: 0) Compiling compute shader "ProbeVolumeSamplingDebugPositionNormal" starting stripping... finished in 0.00 seconds. 1 of 1 variants left 1 variants, starting compilation... finished in 0.07 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants Compiling compute shader "VrsTexture" starting stripping... finished in 0.00 seconds. 24 of 24 variants left 24 variants, starting compilation... finished in 0.15 seconds. Local cache hits 24, remote cache hits 0, compiled 0 variants Compiling shader "Skybox/Procedural" Pass "" (vp) Target graphics API: metal Full variant space: 3 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 3 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds Pass (vp, metal) finished in 0.08 seconds. Local cache hits 3 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.08 seconds. Local cache hits 3 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Skybox/Procedural in 0.00s metal (total internal programs: 6, unique: 6) Compiling shader "Hidden/TextCore/Sprite" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/TextCore/Sprite in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/UIR/GaussianBlur" Pass "" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass (vp, metal) finished in 0.09 seconds. Local cache hits 2 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.09 seconds. Local cache hits 2 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.09 seconds. Local cache hits 2 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.09 seconds. Local cache hits 2 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/UIR/GaussianBlur in 0.00s metal (total internal programs: 8, unique: 6) Compiling shader "Hidden/UIR/ColorEffect" Pass "" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.02 seconds Pass "" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass (vp, metal) finished in 0.01 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.01 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/UIR/ColorEffect in 0.00s metal (total internal programs: 4, unique: 4) Compiling shader "Universal Render Pipeline/Lit" Pass "ForwardLit" (vp) Target graphics API: metal Full variant space: 884.736 After settings filtering: 12.288 After built-in stripping: 24 After scriptable stripping: 6 Processed in 0.00 seconds Pass "ForwardLit" (fp) Target graphics API: metal Full variant space: 36.238.786.560 After settings filtering: 24.576 After built-in stripping: 48 After scriptable stripping: 12 Processed in 0.00 seconds Pass "ShadowCaster" (vp) Target graphics API: metal Full variant space: 16 After settings filtering: 16 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds Pass "ShadowCaster" (fp) Target graphics API: metal Full variant space: 8 After settings filtering: 8 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "GBuffer" (vp) Target graphics API: metal Full variant space: 36.864 After settings filtering: 3.072 After built-in stripping: 24 After scriptable stripping: 0 Processed in 0.00 seconds Pass "GBuffer" (fp) Target graphics API: metal Full variant space: 188.743.680 After settings filtering: 3.072 After built-in stripping: 24 After scriptable stripping: 0 Processed in 0.00 seconds Pass "DepthOnly" (vp) Target graphics API: metal Full variant space: 8 After settings filtering: 8 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "DepthOnly" (fp) Target graphics API: metal Full variant space: 8 After settings filtering: 8 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "DepthNormals" (vp) Target graphics API: metal Full variant space: 8 After settings filtering: 8 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "DepthNormals" (fp) Target graphics API: metal Full variant space: 16 After settings filtering: 8 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "Universal2D" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.01 seconds Pass "Universal2D" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.02 seconds Pass "MotionVectors" (vp) Target graphics API: metal Full variant space: 8 After settings filtering: 8 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "MotionVectors" (fp) Target graphics API: metal Full variant space: 8 After settings filtering: 8 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "XRMotionVectors" (vp) Target graphics API: metal Full variant space: 8 After settings filtering: 8 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Pass "XRMotionVectors" (fp) Target graphics API: metal Full variant space: 8 After settings filtering: 8 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Pass ForwardLit (vp, metal) finished in 0.05 seconds. Local cache hits 6 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass ForwardLit (fp, metal) finished in 0.05 seconds. Local cache hits 12 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass ShadowCaster (vp, metal) finished in 0.04 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass ShadowCaster (fp, metal) finished in 0.01 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthOnly (vp, metal) finished in 0.03 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthOnly (fp, metal) finished in 0.01 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthNormals (vp, metal) finished in 0.03 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthNormals (fp, metal) finished in 0.01 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass MotionVectors (vp, metal) finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass MotionVectors (fp, metal) finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Universal Render Pipeline/Lit in 0.00s metal (total internal programs: 34, unique: 34) Compiling shader "Legacy Shaders/VertexLit" Pass "" (vp) Target graphics API: metal Full variant space: 12 After settings filtering: 12 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 12 After settings filtering: 12 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.01 seconds Pass "" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "ShadowCaster" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.01 seconds Pass "ShadowCaster" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass (vp, metal) finished in 0.02 seconds. Local cache hits 3 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.01 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass ShadowCaster (vp, metal) finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass ShadowCaster (fp, metal) finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Legacy Shaders/VertexLit in 0.00s metal (total internal programs: 12, unique: 12) Compiling shader "Legacy Shaders/Diffuse" Pass "FORWARD" (vp) Target graphics API: metal Full variant space: 664 After settings filtering: 664 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds Pass "FORWARD" (fp) Target graphics API: metal Full variant space: 504 After settings filtering: 504 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "FORWARD" (vp) Target graphics API: metal Full variant space: 20 After settings filtering: 20 After built-in stripping: 5 After scriptable stripping: 5 Processed in 0.00 seconds Pass "FORWARD" (fp) Target graphics API: metal Full variant space: 20 After settings filtering: 20 After built-in stripping: 5 After scriptable stripping: 5 Processed in 0.00 seconds Pass "DEFERRED" (vp) Target graphics API: metal Full variant space: 76 After settings filtering: 76 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "DEFERRED" (fp) Target graphics API: metal Full variant space: 76 After settings filtering: 76 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass FORWARD (vp, metal) finished in 0.00 seconds. Local cache hits 8 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass FORWARD (fp, metal) finished in 0.03 seconds. Local cache hits 4 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass FORWARD (vp, metal) finished in 0.03 seconds. Local cache hits 5 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass FORWARD (fp, metal) finished in 0.16 seconds. Local cache hits 5 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DEFERRED (vp, metal) finished in 0.17 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DEFERRED (fp, metal) finished in 0.13 seconds. Local cache hits 4 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Legacy Shaders/Diffuse in 0.00s metal (total internal programs: 30, unique: 29) Compiling shader "Hidden/Internal-StencilWrite" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.15 seconds. Local cache hits 1 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-StencilWrite in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Internal-DepthNormalsTexture" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.09 seconds. Local cache hits 1 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.10 seconds. Local cache hits 1 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.10 seconds. Local cache hits 1 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.10 seconds. Local cache hits 1 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.10 seconds. Local cache hits 1 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.10 seconds. Local cache hits 1 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.10 seconds. Local cache hits 1 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.02 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-DepthNormalsTexture in 0.00s metal (total internal programs: 20, unique: 16) Compiling shader "Hidden/Internal-ScreenSpaceShadows" Pass "" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.01 seconds Pass "" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.01 seconds Pass "" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass (vp, metal) finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.13 seconds. Local cache hits 4 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.13 seconds. Local cache hits 4 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.13 seconds. Local cache hits 4 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-ScreenSpaceShadows in 0.00s metal (total internal programs: 32, unique: 20) Compiling shader "Hidden/Internal-CombineDepthNormals" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-CombineDepthNormals in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/BlitCopy" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitCopy in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/BlitCopyDepth" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitCopyDepth in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/ConvertTexture" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/ConvertTexture in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Internal-DeferredShading" Pass "" (vp) Target graphics API: metal Full variant space: 94 After settings filtering: 94 After built-in stripping: 26 After scriptable stripping: 26 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 94 After settings filtering: 94 After built-in stripping: 26 After scriptable stripping: 26 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.14 seconds. Local cache hits 26 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.14 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.14 seconds. Local cache hits 1 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-DeferredShading in 0.00s metal (total internal programs: 54, unique: 54) Compiling shader "Hidden/Internal-DeferredReflections" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.01 seconds Pass (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.01 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.30 seconds. Local cache hits 2 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-DeferredReflections in 0.00s metal (total internal programs: 6, unique: 6) Compiling shader "Hidden/Internal-MotionVectors" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.18 seconds. Local cache hits 1 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.20 seconds. Local cache hits 1 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.20 seconds. Local cache hits 1 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.20 seconds. Local cache hits 1 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.20 seconds. Local cache hits 1 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.20 seconds. Local cache hits 1 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-MotionVectors in 0.00s metal (total internal programs: 6, unique: 5) Compiling shader "Hidden/Internal-Flare" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.10 seconds. Local cache hits 1 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.10 seconds. Local cache hits 1 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-Flare in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Internal-Halo" Pass "" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.03 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-Halo in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/BlitCopyWithDepth" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitCopyWithDepth in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/BlitToDepth" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitToDepth in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/BlitToDepth_MSAA" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitToDepth_MSAA in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/BlitCopyHDRTonemap" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitCopyHDRTonemap in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Internal-DebugPattern" Pass "Target Color and DepthStencil" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Target Color and DepthStencil" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Target only Color" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Target only Color" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Target only DepthStencil" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Target only DepthStencil" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass Target Color and DepthStencil (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Target Color and DepthStencil (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Target only Color (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Target only Color (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Target only DepthStencil (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Target only DepthStencil (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-DebugPattern in 0.00s metal (total internal programs: 6, unique: 4) Compiling shader "Hidden/Internal-GUITextureClip" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUITextureClip in 0.00s metal (total internal programs: 4, unique: 2) Compiling shader "Hidden/Internal-GUITextureClipText" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUITextureClipText in 0.00s metal (total internal programs: 4, unique: 2) Compiling shader "Hidden/Internal-GUITexture" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.05 seconds. Local cache hits 1 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.11 seconds. Local cache hits 1 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.11 seconds. Local cache hits 1 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.11 seconds. Local cache hits 1 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUITexture in 0.00s metal (total internal programs: 4, unique: 2) Compiling shader "Hidden/Internal-GUITextureBlit" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.14 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.53 seconds Pass (vp, metal) finished in 0.53 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.53 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.53 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUITextureBlit in 0.00s metal (total internal programs: 4, unique: 2) Compiling shader "Hidden/Internal-GUIRoundedRect" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.01 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.02 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.02 seconds Pass (vp, metal) finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.08 seconds. Local cache hits 1 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.06 seconds. Local cache hits 1 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.04 seconds. Local cache hits 1 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUIRoundedRect in 0.00s metal (total internal programs: 4, unique: 2) Compiling shader "Hidden/Internal-GUIRoundedRectWithColorPerBorder" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.01 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.01 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUIRoundedRectWithColorPerBorder in 0.00s metal (total internal programs: 4, unique: 2) Compiling shader "Hidden/Internal-UIRDefault" Pass "" (vp) Target graphics API: metal Full variant space: 40 After settings filtering: 40 After built-in stripping: 40 After scriptable stripping: 40 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 40 After settings filtering: 40 After built-in stripping: 40 After scriptable stripping: 40 Processed in 0.00 seconds Pass (vp, metal) finished in 0.61 seconds. Local cache hits 40 (4.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.42 seconds. Local cache hits 40 (2.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-UIRDefault in 0.00s metal (total internal programs: 80, unique: 80) Compiling shader "Hidden/Internal-UIRAtlasBlitCopy" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.03 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-UIRAtlasBlitCopy in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Sprites/Default" Pass "" (vp) Target graphics API: metal Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass (vp, metal) finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Sprites/Default in 0.00s metal (total internal programs: 8, unique: 8) Compiling shader "Sprites/Mask" Pass "" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.01 seconds Pass "" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass (vp, metal) finished in 0.33 seconds. Local cache hits 4 (1.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.33 seconds. Local cache hits 4 (0.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Sprites/Mask in 0.00s metal (total internal programs: 8, unique: 8) Compiling shader "UI/Default" Pass "Default" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "Default" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass Default (vp, metal) finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Default (fp, metal) finished in 0.16 seconds. Local cache hits 4 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader UI/Default in 0.00s metal (total internal programs: 8, unique: 8) Compiling shader "UI/DefaultETC1" Pass "Default" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "Default" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass Default (vp, metal) finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Default (fp, metal) finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader UI/DefaultETC1 in 0.00s metal (total internal programs: 8, unique: 8) Compiling shader "Hidden/CubeBlur" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/CubeBlur in 0.00s metal (total internal programs: 4, unique: 3) Compiling shader "Hidden/CubeCopy" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/CubeCopy in 0.00s metal (total internal programs: 4, unique: 2) Compiling shader "Hidden/CubeBlend" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.01 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.03 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.03 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.03 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/CubeBlend in 0.00s metal (total internal programs: 4, unique: 2) Compiling shader "Hidden/VR/BlitTexArraySlice" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.09 seconds. Local cache hits 1 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.09 seconds. Local cache hits 1 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VR/BlitTexArraySlice in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Internal-ODSWorldTexture" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.01 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.02 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.01 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.13 seconds. Local cache hits 1 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.16 seconds. Local cache hits 1 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.15 seconds. Local cache hits 1 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.15 seconds. Local cache hits 1 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.15 seconds. Local cache hits 1 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.15 seconds. Local cache hits 1 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.15 seconds. Local cache hits 1 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.04 seconds. Local cache hits 1 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-ODSWorldTexture in 0.00s metal (total internal programs: 20, unique: 14) Compiling shader "Hidden/Internal-CubemapToEquirect" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-CubemapToEquirect in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (gp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in -0.00 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 1 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in -0.00 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 1 variants. Prepared data for serialisation in 0.00s Pass (gp, metal) finished in -0.00 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 1 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VR/BlitFromTex2DToTexArraySlice in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/VideoComposite" Pass "Default" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Default" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass Default (vp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Default (fp, metal) finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VideoComposite in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/VideoDecode" Pass "YCbCr_To_RGB1" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.01 seconds Pass "YCbCr_To_RGB1" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "YCbCrA_To_RGBAFull" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "YCbCrA_To_RGBAFull" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "YCbCrA_To_RGBA" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "YCbCrA_To_RGBA" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "Flip_RGBA_To_RGBA" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "Flip_RGBA_To_RGBA" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "Flip_RGBASplit_To_RGBA" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "Flip_RGBASplit_To_RGBA" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "Flip_NV12_To_RGB1" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "Flip_NV12_To_RGB1" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "Flip_NV12_To_RGBA" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "Flip_NV12_To_RGBA" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "Flip_P010_To_RGB1" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Flip_P010_To_RGB1" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass YCbCr_To_RGB1 (vp, metal) finished in 0.13 seconds. Local cache hits 2 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass YCbCr_To_RGB1 (fp, metal) finished in 0.13 seconds. Local cache hits 2 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass YCbCrA_To_RGBAFull (vp, metal) finished in 0.19 seconds. Local cache hits 2 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass YCbCrA_To_RGBAFull (fp, metal) finished in 0.19 seconds. Local cache hits 2 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass YCbCrA_To_RGBA (vp, metal) finished in 0.06 seconds. Local cache hits 2 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass YCbCrA_To_RGBA (fp, metal) finished in 0.06 seconds. Local cache hits 2 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Flip_RGBA_To_RGBA (vp, metal) finished in 0.06 seconds. Local cache hits 2 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Flip_RGBA_To_RGBA (fp, metal) finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Flip_RGBASplit_To_RGBA (vp, metal) finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Flip_RGBASplit_To_RGBA (fp, metal) finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Flip_NV12_To_RGB1 (vp, metal) finished in 0.09 seconds. Local cache hits 2 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Flip_NV12_To_RGB1 (fp, metal) finished in 0.09 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Flip_NV12_To_RGBA (vp, metal) finished in 0.10 seconds. Local cache hits 2 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Flip_NV12_To_RGBA (fp, metal) finished in 0.10 seconds. Local cache hits 2 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Flip_P010_To_RGB1 (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Flip_P010_To_RGB1 (fp, metal) finished in 0.10 seconds. Local cache hits 1 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VideoDecode in 0.00s metal (total internal programs: 30, unique: 19) Compiling shader "Hidden/VideoDecodeOSX" Pass "Flip_RGBARect_To_RGBA" (vp) Pass "Flip_RGBARect_To_RGBA" (fp) Pass "Flip_RGBASplitRect_To_RGBA" (vp) Pass "Flip_RGBASplitRect_To_RGBA" (fp) Prepared data for serialisation in 0.00s Prepared data for serialisation in 0.00s Prepared data for serialisation in 0.00s Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VideoDecodeOSX in 0.00s metal (total internal programs: 0, unique: 0) Compiling shader "Hidden/TextCore/Distance Field SSD" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.01 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.08 seconds. Local cache hits 1 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.08 seconds. Local cache hits 1 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/TextCore/Distance Field SSD in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Physics2D/SDF_CircleGeometry" Pass "" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.01 seconds Pass "" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.09 seconds. Local cache hits 1 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.09 seconds. Local cache hits 1 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Physics2D/SDF_CircleGeometry in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Physics2D/SDF_CapsuleGeometry" Pass "" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.01 seconds Pass "" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.08 seconds. Local cache hits 1 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.08 seconds. Local cache hits 1 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Physics2D/SDF_CapsuleGeometry in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Physics2D/SDF_PolygonGeometry" Pass "" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.13 seconds. Local cache hits 1 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.16 seconds. Local cache hits 1 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Physics2D/SDF_PolygonGeometry in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Physics2D/SDF_Line" Pass "" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Physics2D/SDF_Line in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Physics2D/SDF_Point" Pass "" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants. 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Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=c542345fd4ff54f5fb5bb706497e840d): Total: 0.196 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. ------------------------------------------------------------------------------- Build Report Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.1 mb 77.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 707.2 kb 8.8% Other Assets 894.0 kb 11.1% Levels 8.3 kb 0.1% File headers 92.3 kb 1.1% Total User Assets 7.9 mb 100.0% Complete build size 111.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 2.4% Built-in Texture2D: Splash Screen Unity Logo 659.9 kb 0.6% Assets/Zoen/Settings/Zoen_RuntimeTheme.tss 544.6 kb 0.5% Resources/unity_builtin_extra 262.6 kb 0.2% Packages/com.unity.render-pipelines.universal/Textures/SMAA/AreaTex.tga 256.1 kb 0.2% Packages/com.unity.render-pipelines.universal/Textures/FilmGrain/Thin02.png 256.1 kb 0.2% Packages/com.unity.render-pipelines.universal/Textures/FilmGrain/Thin01.png 256.1 kb 0.2% 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Assets/Resources/PerformanceTestRunSettings.json ------------------------------------------------------------------------------- Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 2095 unused Assets / (1.6 MB). Loaded Objects now: 4062. Memory consumption went from 228.0 MB to 226.4 MB. Total: 32.086292 ms (FindLiveObjects: 0.273125 ms CreateObjectMapping: 0.131709 ms MarkObjects: 28.596375 ms DeleteObjects: 3.084208 ms) Build Finished, Result: Success. ##utp:{"type":"PlayerBuildInfo","version":2,"phase":"Immediate","time":1791403113324,"processId":44389,"steps":[{"description":"Preprocess Player","duration":334},{"description":"Prepare For Build","duration":130},{"description":"ProducePlayerScriptAssemblies","duration":9355},{"description":"Verify Build setup","duration":84},{"description":"Prepare assets for target platform","duration":3},{"description":"Prepare splash screen","duration":1},{"description":"Building scenes","duration":717},{"description":"Build scripts DLLs","duration":17},{"description":"Build GlobalGameManagers file","duration":211},{"description":"Writing asset files","duration":12548},{"description":"Building Resources/unity_builtin_extra","duration":4908},{"description":"Write data build dirty tracking information","duration":189},{"description":"Postprocess built player","duration":2957}],"duration":31454} Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.661 ms Integration: 217.490 ms Integration of assets: 0.002 ms Thread Wait Time: 0.012 ms Total Operation Time: 218.166 ms Unloading 0 unused Assets / (0 B). Loaded Objects now: 4054. Memory consumption went from 226.5 MB to 226.5 MB. Total: 19.430584 ms (FindLiveObjects: 0.203334 ms CreateObjectMapping: 0.078042 ms MarkObjects: 19.136750 ms DeleteObjects: 0.011083 ms) Launching external process: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/Scripting/il2cpp/build/deploy/Analytics Total cache size 172199946 Total cache size after purge 172199946, took 00:00:00.8824496 ZOEN_BUILD target=macOS result=Succeeded sizeBytes=117372728 seconds=32.4 errors=0 warnings=0 output=/Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Builds/macOS/Zoen.app UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Zoen.Build:Run (UnityEditor.BuildTarget,UnityEditor.BuildTargetGroup,string,string) (at Assets/Zoen/Editor/Build.cs:73) Zoen.Build:MacOS () (at Assets/Zoen/Editor/Build.cs:35) (Filename: Assets/Zoen/Editor/Build.cs Line: 73) [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-MW8X-GZQZ-GT3G-TJCN-XXXX Product: Unity Personal Type: ULF Expiration: 2026-11-13T20:57:34Z [Licensing::Module] License group: Id: 18968516517793-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Thread 0x1713ff000 may have been prematurely finalized Batchmode quit successfully invoked - shutting down! Killing ADB server in 0.500052 seconds. Thread 0x17148b000 may have been prematurely finalized Input System module state changed to: ShutdownInProgress. Input System polling thread exited. Input System module state changed to: Shutdown. Leftover web requests after shut down [Physics::Module] Cleanup current backend. [Physics::Module] Id: 0xf2b8ea05 [Licensing::IpcConnector] LicenseClient-king-notifications channel disconnected successfully. [Licensing::IpcConnector] LicenseClient-king channel disconnected successfully. Thread 0x1705c7000 may have been prematurely finalized Thread 0x170653000 may have been prematurely finalized Thread 0x17076b000 may have been prematurely finalized Thread 0x1706df000 may have been prematurely finalized Thread 0x170883000 may have been prematurely finalized Thread 0x17090f000 may have been prematurely finalized Thread 0x1707f7000 may have been prematurely finalized AcceleratorClientConnectionCallback - disconnected - :0 Cleanup mono info: Microsoft.Hosting.Lifetime[0] Application is shutting down... info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] ALC ILPP context 2 is unloading [usbmuxd] Stop listen thread [usbmuxd] Error: [usbmuxd] Listen thread exiting Exiting batchmode successfully now! [Package Manager] Server process was shutdown The command could not be loaded, possibly because: * You intended to execute a .NET application: The application 'build-server' does not exist. * You intended to execute a .NET SDK command: No .NET SDKs were found. Download a .NET SDK: https://aka.ms/dotnet-download Learn about SDK resolution: https://aka.ms/dotnet/sdk-not-found debugger-agent: Unable to listen on 42 Unhandled exception. System.ObjectDisposedException: Cannot access a disposed object. Object name: 'IServiceProvider'. at Microsoft.Extensions.DependencyInjection.ServiceLookup.ThrowHelper.ThrowObjectDisposedException() at Microsoft.Extensions.DependencyInjection.ServiceLookup.ServiceProviderEngineScope.CaptureDisposable(Object service) at Microsoft.Extensions.DependencyInjection.ServiceLookup.CallSiteRuntimeResolver.VisitRootCache(ServiceCallSite callSite, RuntimeResolverContext context) at Microsoft.Extensions.DependencyInjection.ServiceLookup.CallSiteVisitor`2.VisitCallSite(ServiceCallSite callSite, TArgument argument) at Microsoft.Extensions.DependencyInjection.ServiceLookup.CallSiteRuntimeResolver.Resolve(ServiceCallSite callSite, ServiceProviderEngineScope scope) at Microsoft.Extensions.DependencyInjection.ServiceProvider.CreateServiceAccessor(ServiceIdentifier serviceIdentifier) at System.Collections.Concurrent.ConcurrentDictionary`2.GetOrAdd(TKey key, Func`2 valueFactory) at Microsoft.Extensions.DependencyInjection.ServiceProvider.GetService(ServiceIdentifier serviceIdentifier, ServiceProviderEngineScope serviceProviderEngineScope) at Microsoft.Extensions.DependencyInjection.ServiceProviderServiceExtensions.GetService[T](IServiceProvider provider) at Unity.Licensing.Client.CommandExecutors.Startup.ProgramInitializer.InitializeImpl() at Unity.Licensing.Client.CommandExecutors.Startup.BaseInitializer.b__8_0() at System.Threading.Thread.StartCallback()