$ /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/MacOS/Unity -batchmode -nographics -projectPath apps/client-unity -buildTarget StandaloneOSX -executeMethod Zoen.Build.MacOS -quit -logFile - # cwd /Users/king/Desktop/Workspace/SRO/zoen # exit 0 Unity Editor version: 6000.3.25f1 (e1dba0a9aba4) Branch: 6000.3/staging Build type: Release Batch mode: YES macOS version: Version 26.5.2 (Build 25F84) Darwin version: 25.5.0 Architecture: arm64 Running under Rosetta: NO Available memory: 24576 MB Date: 2026-10-07T18:53:42Z [Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Channel LicenseClient-king doesn't exist Launching external process: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Helpers/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client [Licensing::Module] Successfully launched the LicensingClient (PId: 6367) Launching external process: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/PackageManager/Server/UnityPackageManager COMMAND LINE ARGUMENTS: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/MacOS/Unity -batchmode -nographics -projectPath apps/client-unity -buildTarget StandaloneOSX -executeMethod Zoen.Build.MacOS -quit -logFile - Successfully changed project path to: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-remapper-allocator-initial-capacity=32768" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [8344870272] Target information: Player connection [8344870272] * "[IP] 192.168.100.22 [Port] 55504 [Flags] 2 [Guid] 1995765220 [EditorId] 1995765220 [Version] 1048832 [Id] OSXEditor(0,kings-MacBook-Air-2.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" Player connection [8344870272] Host joined multi-casting on [225.0.0.222:54997]... Player connection [8344870272] Host joined alternative multi-casting on [225.0.0.222:34997]... Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Licensing::IpcConnector] Successfully connected to: "LicenseClient-king" at "2026-10-07T18:53:42.978937Z" [Package Manager] Connected to IPC stream "Upm-6366" after 0.2 seconds. [Licensing::Module] Licensing is not yet initialized. [Licensing::Client] Handshaking with LicensingClient: Version: 1.18.3+d7ffd15 Session Id: c3e9a03209294c22acdbd921744531c7 Correlation Id: 119522dda562ccf012d4e25b489931d1 External correlation Id: 7660337606889474564 Machine Id: 5XjKhMmYaVshO4lFPaA96wfDIRc= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-king" (connect: 0.25s, validation: 0.02s, handshake: 0.23s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-king-notifications" at "2026-10-07T18:53:43.230723Z" [Licensing::Module] Connected to LicensingClient (PId: 6367, launch time: 0.00, total connection time: 0.51s) [Licensing::Module] Error: Access token is unavailable; failed to update [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-MW8X-GZQZ-GT3G-TJCN-XXXX Product: Unity Personal Type: ULF Expiration: 2026-11-13T19:41:18Z [Licensing::Module] License group: Id: 18968516517793-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited [Licensing::Client] Successfully updated license, isAsync: True, time: 0.00 [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-MW8X-GZQZ-GT3G-TJCN-XXXX Product: Unity Personal Type: ULF Expiration: 2026-11-13T19:41:18Z [Licensing::Module] License group: Id: 18968516517793-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited [Licensing::Module] Licensing Background thread has ended after 0.52s [Licensing::Module] Licensing is initialized (took 0.20s). [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-MW8X-GZQZ-GT3G-TJCN-XXXX Product: Unity Personal Type: ULF Expiration: 2026-11-13T19:41:18Z [Licensing::Module] License group: Id: 18968516517793-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Artifact Garbage Collection - Removed 2 unused hashed content files Targeting platform: StandaloneOSX Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.3.25f1 (e1dba0a9aba4) [Subsystems] Discovering subsystems at path /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Assets Forcing GfxDevice: Null GfxDevice: creating device client; kGfxThreadingModeNonThreaded NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Initialize mono Mono path[0] = '/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/Scripting/Managed' Mono path[1] = '/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/Scripting/MonoBleedingEdge/lib/mono/unityjit-macos' Mono config path = '/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/Scripting/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56366 Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts ImportWorker Server TCP listen port: 0 AcceleratorClientConnectionCallback - disconnected - :0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /Users/king/Unity/Hub/Editor/6000.3.25f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll Register platform support module: /Users/king/Unity/Hub/Editor/6000.3.25f1/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-MW8X-GZQZ-GT3G-TJCN-XXXX Product: Unity Personal Type: ULF Expiration: 2026-11-13T19:41:18Z [Licensing::Module] License group: Id: 18968516517793-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Register platform support module: /Users/king/Unity/Hub/Editor/6000.3.25f1/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-MW8X-GZQZ-GT3G-TJCN-XXXX Product: Unity Personal Type: ULF Expiration: 2026-11-13T19:41:18Z [Licensing::Module] License group: Id: 18968516517793-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Register platform support module: /Users/king/Unity/Hub/Editor/6000.3.25f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Registered in 0.003676 seconds. - Loaded All Assemblies, in 0.297 seconds [usbmuxd] Start listen thread [usbmuxd] Listen thread started [usbmuxd] Send listen message Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found Package Manager log level set to [2] ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:False Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.291 seconds Domain Reload Profiling: 588ms BeginReloadAssembly (106ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (6ms) RebuildCommonClasses (27ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (29ms) LoadAllAssembliesAndSetupDomain (126ms) LoadAssemblies (103ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (122ms) TypeCache.Refresh (120ms) TypeCache.ScanAssembly (109ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (291ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (265ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (95ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (45ms) ProcessInitializeOnLoadAttributes (72ms) ProcessInitializeOnLoadMethodAttributes (51ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-MW8X-GZQZ-GT3G-TJCN-XXXX Product: Unity Personal Type: ULF Expiration: 2026-11-13T19:41:18Z [Licensing::Module] License group: Id: 18968516517793-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Application.AssetDatabase Initial Refresh Start [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Registered 27 packages: Packages from [https://packages.unity.com]: com.unity.searcher@4.9.5 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.searcher@a463122f2c00) com.unity.burst@1.8.30 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.burst@2f3d916873ea) com.unity.mathematics@1.3.3 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.mathematics@19a9377c4ffa) com.unity.collections@2.6.8 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.collections@84e8eb3fc12e) com.unity.nuget.mono-cecil@1.11.6 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.nuget.mono-cecil@ecb9724e46ff) com.unity.test-framework.performance@3.5.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.test-framework.performance@8b56083ec0f0) Built-in packages: com.unity.render-pipelines.universal@17.3.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.render-pipelines.universal@a0dd9d2bd983) com.unity.test-framework@1.6.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.test-framework@bd7f943e9647) com.unity.modules.androidjni@1.0.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.modules.androidjni) com.unity.modules.animation@1.0.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.modules.animation) com.unity.modules.audio@1.0.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.modules.audio) com.unity.modules.imageconversion@1.0.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.modules.imageconversion) com.unity.modules.imgui@1.0.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.modules.imgui) com.unity.modules.jsonserialize@1.0.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.modules.jsonserialize) com.unity.modules.particlesystem@1.0.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.modules.particlesystem) com.unity.modules.physics@1.0.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.modules.physics) com.unity.modules.screencapture@1.0.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.modules.screencapture) com.unity.modules.ui@1.0.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.modules.ui) com.unity.modules.uielements@1.0.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.modules.uielements) com.unity.modules.unitywebrequest@1.0.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.modules.unitywebrequest) com.unity.modules.hierarchycore@1.0.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.modules.hierarchycore) com.unity.ext.nunit@2.0.5 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.ext.nunit@d8c07649098d) com.unity.render-pipelines.core@17.3.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.render-pipelines.core@3f80e92e91c2) com.unity.shadergraph@17.3.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.shadergraph@2fa139ee8b62) com.unity.render-pipelines.universal-config@17.0.3 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.render-pipelines.universal-config@8dc1aab4af1d) com.unity.ugui@2.0.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.ugui@f3ea87521141) com.unity.modules.terrain@1.0.0 (location: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.modules.terrain) [Subsystems] No new subsystems found in resolved package list. [Package Manager] Done registering packages in 0.00 seconds [ScriptCompilation] Requested script compilation because: InitialRefresh: Force Refresh Recompile flag enabled info: Microsoft.Hosting.Lifetime[14] Now listening on: http://unix:/tmp/ilpp.sock-126ab305b0d91316a38448cd55259a7b info: Microsoft.Hosting.Lifetime[0] Application started. Press Ctrl+C to shut down. info: Microsoft.Hosting.Lifetime[0] Hosting environment: Production info: Microsoft.Hosting.Lifetime[0] Content root path: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/ info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 144.8990ms Starting: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity DisplayProgressbar: Compiling Scripts ExitCode: 4 Duration: 0s191ms Rebuilding DAG because FileSignature timestamp changed: Library/Bee/200b0aE-inputdata.json *** Tundra requires additional run (0.16 seconds), 0 items updated, 0 evaluated Starting: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/Scripting/netcorerun/netcorerun "/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/BuildPipeline/ScriptCompilationBuildProgram.exe" "Library/Bee/200b0aE.dag.json" "Library/Bee/200b0aE-inputdata.json" "Library/Bee/buildprogram0.traceevents" WorkingDir: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity ExitCode: 0 Duration: 0s642ms Starting: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aE.dag" --continue-on-failure --dagfilejson="Library/Bee/200b0aE.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies WorkingDir: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly unityeditor.ios.extensions.xcode has duplicate hint path. Ignoring "/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.iOS.Extensions.Xcode.dll" in favor of "/Users/king/Unity/Hub/Editor/6000.3.25f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll" warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/Scripting/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll" warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.componentmodel.composition has duplicate hint path. Ignoring "/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/System.ComponentModel.Composition.dll" in favor of "/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/Scripting/NetStandard/compat/2.1.0/shims/netfx/System.ComponentModel.Composition.dll" info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil, Version=0.11.6.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library/PackageCache/com.unity.burst@2f3d916873ea/Unity.Burst.CodeGen/Unity.Burst.Cecil.dll info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Mono.Cecil, Version=0.11.5.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library/PackageCache/com.unity.nuget.mono-cecil@ecb9724e46ff/Mono.Cecil.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 16.1888ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/200b0aE.dag/Zoen.Runtime.dll, with 134 defines and 252 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 14.1950ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/200b0aE.dag/Zoen.Editor.dll, with 132 defines and 284 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.3257ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/200b0aE.dag/Zoen.Tests.EditMode.dll, with 132 defines and 282 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.1888ms ExitCode: 0 Duration: 1s573ms Finished compiling graph: 551 nodes, 9057 flattened edges (7643 ToBuild, 82 ToUse), maximum node priority 606 [321/548 0s] WriteText Library/Bee/artifacts/200b0aE.dag/Zoen.Runtime.rsp [326/548 0s] CopyFiles Library/ScriptAssemblies/UnityEngine.TestRunner.pdb [327/548 0s] CopyFiles Library/ScriptAssemblies/UnityEngine.TestRunner.dll [332/548 0s] CopyFiles Library/ScriptAssemblies/UnityEditor.TestRunner.dll [333/548 0s] CopyFiles Library/ScriptAssemblies/UnityEditor.TestRunner.pdb [381/548 0s] CopyFiles Library/ScriptAssemblies/Unity.Burst.CodeGen.dll [384/548 0s] CopyFiles Library/ScriptAssemblies/Unity.Burst.CodeGen.pdb [396/548 0s] CopyFiles Library/ScriptAssemblies/Unity.Collections.CodeGen.dll [402/548 0s] CopyFiles Library/ScriptAssemblies/Unity.Collections.CodeGen.pdb [433/548 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [463/548 0s] CopyFiles Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll [464/548 0s] CopyFiles Library/ScriptAssemblies/Unity.UnifiedRayTracing.Runtime.dll [466/548 0s] CopyFiles Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Shared.dll [467/548 0s] CopyFiles Library/ScriptAssemblies/Unity.Burst.dll [468/548 0s] CopyFiles Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll [470/548 0s] CopyFiles Library/ScriptAssemblies/Unity.Collections.dll [471/548 0s] CopyFiles 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Packages/com.unity.searcher/Editor/Resources/FlatSkin/Font/Roboto-Italic.ttf using Guid(c839255fc8f6b4b4d90bf8c1af9f9bd1) (TrueTypeFontImporter) -> (artifact id: 'ae7aaf0727dce1b92c2db8893c25485e') in 0.001155042 seconds Start importing Packages/com.unity.searcher/Editor/Resources/FlatSkin/Font/Roboto-Thin.ttf using Guid(19a9abb883540be48b75b951a927ae03) (TrueTypeFontImporter) -> (artifact id: '8354df5f177860b31e32e7029181f410') in 0.001087125 seconds Start importing Packages/com.unity.searcher/Editor/Resources/FlatSkin/Font/Roboto-MediumItalic.ttf using Guid(d93c1bc57fdf1ac4dad1bf04fac05464) (TrueTypeFontImporter) -> (artifact id: 'a6c15a0c4e2948c2ef893b81e7fb3048') in 0.001297875 seconds Start importing Packages/com.unity.searcher/Editor/Resources/FlatSkin/Font/Roboto-BlackItalic.ttf using Guid(f95147a9bab9fe649b8070170fa7ebd2) (TrueTypeFontImporter) -> (artifact id: 'b1ed15e28432295c8fee8935dec1a5d5') in 0.00160775 seconds Start importing 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Packages/com.unity.shadergraph/GraphTemplates/BuiltIn/BuiltIn Unlit Basic.shadergraph using Guid(9618d41bb71f74048bb6cace8785b93d) (ScriptedImporter) -> (artifact id: 'e8dde162935bc542b1bfc86a2d2d47db') in 0.025889125 seconds Start importing Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/2_Particle Lit.shadergraph using Guid(a680d9a9f8b66514abbfd3ae1c8f77f7) (ScriptedImporter) -> (artifact id: '542e41db9eeacc80a8f9e45460d5012e') in 0.087233542 seconds Start importing Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/UITKBasicTemplate.shadergraph using Guid(0738648e2f2f84b489a2f0076b69e30a) (ScriptedImporter) -> (artifact id: '8859c1eb2f7cea441cd216d6e37fb2b7') in 0.054032209 seconds Start importing Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/1_Decal Material Volume.shadergraph using Guid(1716ff8c1e51af14280cc97fbcba3b11) (ScriptedImporter) -> (artifact id: '5ef06abb8db2943173c6db3d4f96fe97') in 0.059479125 seconds Start 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Start importing Packages/com.unity.render-pipelines.universal/Runtime/Materials/PhysicalMaterial3DsMax/PhysicalMaterial3DsMaxTransparent.shadergraph using Guid(1a207e3bee00db44b940e6f362a8e148) (ScriptedImporter) -> (artifact id: 'f251765eb8feab20e6014a063100fb83') in 0.055325708 seconds Start importing Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/UGUI Canvas Basic.shadergraph using Guid(5a4a765e921b8554eb959f7cf697b3be) (ScriptedImporter) -> (artifact id: '63af040578a77648112be98a815ffe96') in 0.02802475 seconds Start importing Packages/com.unity.render-pipelines.universal/Shaders/Decal.shadergraph using Guid(9b4e681081e2b4c469111bb649e2f7ee) (ScriptedImporter) -> (artifact id: 'd6e2d6fe7b229d009774c5cc433537bd') in 0.040450334 seconds Start importing Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree9_URP.shadergraph using Guid(cbd3e1cc4ae141c42a30e33b4d666a61) (ScriptedImporter) -> (artifact id: '98bb55fbb66d2b476c9f12a9ab77910a') in 0.152663917 seconds Start importing Packages/com.unity.render-pipelines.universal/Shaders/FullscreenInvertColors.shadergraph using Guid(fb6390f650ca44a5ba3246d8dda47927) (ScriptedImporter) -> (artifact id: '40931828b2a62c01cd9c979cf9e7fdad') in 0.043381209 seconds Start importing Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractiveTransparent.shadergraph using Guid(5c81372d981403744adbdda4433c9c11) (ScriptedImporter) -> (artifact id: '8e951f2cf60c5db476cd0f44e068fe92') in 0.070837416 seconds Start importing Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/Terrain Standard 4 Layers URP.shadergraph using Guid(bc3def193b270c649b041063a70a1a1f) (ScriptedImporter)Shader 'Hidden/Terrain/Terrain Standard 4 Layers URP': dependency 'AddPassShader' shader 'Hidden/Hidden/Terrain/Terrain Standard 4 Layers URP_AddPass' not found Shader 'Hidden/Terrain/Terrain Standard 4 Layers URP': dependency 'BaseMapGenShader' shader 'Hidden/Hidden/Terrain/Terrain Standard 4 Layers URP_BaseMapGen' not found Shader 'Hidden/Terrain/Terrain Standard 4 Layers URP': dependency 'AddPassShader' shader 'Hidden/Hidden/Terrain/Terrain Standard 4 Layers URP_AddPass' not found Shader 'Hidden/Terrain/Terrain Standard 4 Layers URP': dependency 'BaseMapGenShader' shader 'Hidden/Hidden/Terrain/Terrain Standard 4 Layers URP_BaseMapGen' not found -> (artifact id: '78f8cc678ba66d7138cb46109feb35fa') in 0.268324833 seconds Start importing Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/UGUI Canvas Meter.shadergraph using Guid(9d4e8ca8c5046914c87ca6ccef140dac) (ScriptedImporter) -> (artifact id: '6258acf378d3dad923ba35da621e5575') in 0.09734275 seconds Start importing Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/2D/0_2D Sprite Lit.shadergraph using Guid(bde135b320597544b9ac325092409f8b) (ScriptedImporter) -> (artifact id: '1c668ef5c02ad85325979bd354b8ea8d') in 0.047661 seconds Start importing Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractive.shadergraph using Guid(0e9d5a909a1f7e84882a534d0d11e49f) (ScriptedImporter) -> (artifact id: '464f8915779278f0c35b310d31fcb8b3') in 0.071102208 seconds Start importing Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/UITKFullTemplate.shadergraph using Guid(3e01bbae25716b24ea9da11102b44902) (ScriptedImporter) -> (artifact id: '1fffe9ff55ed2796aef5163bef176544') in 0.020659583 seconds Start importing Packages/com.unity.shadergraph/GraphTemplates/Custom Render Texture.shadergraph using Guid(7ef2cf71ad164fe479662ae612dff99e) (ScriptedImporter) -> (artifact id: '642ebfd30ccc57632aa7c63b3fb7b6ba') in 0.010447834 seconds Start importing Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/1_Lit Full.shadergraph using Guid(aee84ce0dab81b049bb88017d78a63cd) (ScriptedImporter) -> (artifact id: '2f8284f9ef783fc0bfa27d77d5cc7780') in 0.111928083 seconds Start importing Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/Terrain Simple.shadergraph using Guid(def488a52add6574d9f295a507032cb8) (ScriptedImporter)Shader 'Hidden/Terrain/Terrain Simple': dependency 'AddPassShader' shader 'Hidden/Hidden/Terrain/Terrain Simple_AddPass' not found Shader 'Hidden/Terrain/Terrain Simple': dependency 'BaseMapGenShader' shader 'Hidden/Hidden/Terrain/Terrain Simple_BaseMapGen' not found Shader 'Hidden/Terrain/Terrain Simple': dependency 'AddPassShader' shader 'Hidden/Hidden/Terrain/Terrain Simple_AddPass' not found Shader 'Hidden/Terrain/Terrain Simple': dependency 'BaseMapGenShader' shader 'Hidden/Hidden/Terrain/Terrain Simple_BaseMapGen' not found -> (artifact id: 'b19378ac57d05d3bd09fd96d0382cb38') in 0.271458458 seconds Start importing Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/0_Particle Unlit.shadergraph using Guid(af66091e0eca0c04a9c3584ae867418a) (ScriptedImporter) -> (artifact id: '2cc18d9477b96f514d59d009e617a83a') in 0.108452459 seconds Start importing Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/2D/2_2D Sprite Custom Lit.shadergraph using Guid(bfad0aba0faa90547b68abd10bb6be86) (ScriptedImporter) -> (artifact id: '0bc4713b45deb86ee735d96151298e9d') in 0.127918708 seconds Start importing Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/Fullscreen Basic URP.shadergraph using Guid(df41eefe8c13d444ca890dddbbc61f8d) (ScriptedImporter) -> (artifact id: '28f9b281f04bb1cdce9ee17694aad7f2') in 0.057082708 seconds Start importing Packages/com.unity.render-pipelines.core/Tests/Editor/UnifiedRayTracing/TraceRays.urtshader using Guid(1142bbad8b9e8c44c83a9775ff120d37) (ScriptedImporter) -> (artifact id: 'e2c20b031221760cfccaea201f3e8ec6') in 0.021884417 seconds Start importing Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/SurfaceCacheGI/SurfaceCacheCore/RisEstimation.urtshader using Guid(713f6141bd66a134383b787f2eaa7c11) (ScriptedImporter) -> (artifact id: '2c05f3acb68ddb2e8bef502f207153bd') in 0.018479042 seconds Start importing Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/RenderingLayerMask/TraceRenderingLayerMask.urtshader using Guid(94a070d33e408384bafc1dea4a565df9) (ScriptedImporter) -> (artifact id: 'bf40ba974becff09ff8c3f91ee9dfbf2') in 0.00779675 seconds Start importing Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/SurfaceCacheGI/SurfaceCacheCore/UniformEstimation.urtshader using Guid(94a39d12848d8d64ca962a72b74e7c50) (ScriptedImporter) -> (artifact id: 'cdaa4d9f216f730b10d2451630dd10dc') in 0.005092708 seconds Start importing Packages/com.unity.render-pipelines.core/Tests/Editor/UnifiedRayTracing/TraceTransparentRays.urtshader using Guid(6513c3b892e933c4f8d00c19d5c47532) (ScriptedImporter) -> (artifact id: '1332e5c32e0a2c27d0d3e4516facc387') in 0.00376775 seconds Start importing Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/DynamicGI/DynamicGISkyOcclusion.urtshader using Guid(5a2a534753fbdb44e96c3c78b5a6999d) (ScriptedImporter) -> (artifact id: '5705bd53237e118119b8223a4d7ca4af') in 0.005125125 seconds Start importing Packages/com.unity.render-pipelines.core/Tests/Editor/UnifiedRayTracing/TraceRaysAndFetchAttributes.urtshader using Guid(fbc59f55df2416344b008dc23753cae2) (ScriptedImporter) -> (artifact id: 'fb603cf8ac72cc1d220f963723bee0c7') in 0.004047208 seconds Start importing Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/SurfaceCacheGI/SurfaceCacheCore/RestirCandidateTemporal.urtshader using Guid(ad3a9f9982f8c4f4a839a78955e78458) (ScriptedImporter) -> (artifact id: 'f09c516bdfabbd7f4d915a2c9503e0ce') in 0.005032666 seconds Start importing Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/VirtualOffset/TraceVirtualOffset.urtshader using Guid(ff2cbab5da58bf04d82c5f34037ed123) (ScriptedImporter) -> (artifact id: '0c10d0f89cf8e9fa83724f5eaf00f6ae') in 0.00522725 seconds Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=8114e091e31bb4c108994a973070ea8d): Total: 9.064 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport) Summary: Imports: total=1239 (actual=55, local cache=1184, cache server=0) Asset DB Process Time: managed=5 ms, native=5069 ms Asset DB Callback time: managed=224 ms, native=292 ms Scripting: domain reloads=1, domain reload time=312 ms, compile time=3145 ms, other=14 ms Project Asset Count: scripts=711, non-scripts=1465 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.001ms InvokePackagesCallback: 5.801ms ApplyChangesToAssetFolders: 0.130ms Scan: 158.171ms OnSourceAssetsModified: 0.011ms CategorizeAssetsWithTransientArtifact: 11.975ms ProcessAssetsWithTransientArtifactChanges: 18.580ms CategorizeAssets: 42.526ms ImportOutOfDateAssets: 4778.192ms (-1861.667ms without children) ImportManagerImport: 3407.218ms (179.181ms without children) ImportInProcess: 3219.703ms UpdateCategorizedAssets: 8.333ms CompileScripts: 3145.183ms ReloadNativeAssets: 0.024ms UnloadImportedAssets: 5.352ms ReloadImportedAssets: 81.194ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.407ms InitializingProgressBar: 0.005ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.477ms PostProcessAllAssets: 510.028ms Hotreload: 1.696ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 1.585ms PersistCurrentRevisions: 1.091ms UnloadStreamsEnd: 0.002ms GenerateScriptTypeHashes: 1.355ms Untracked: 3534.447ms Application.AssetDatabase Initial Refresh End Scanning for USB devices : 0.202ms Initializing Unity extensions: [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Zoen Unloading 58 Unused Serialized files (Serialized files now loaded: 0) Unloading 3243 unused Assets / (9.6 MB). Loaded Objects now: 4024. Memory consumption went from 264.0 MB to 254.4 MB. Total: 32.945834 ms (FindLiveObjects: 0.742292 ms CreateObjectMapping: 0.142917 ms MarkObjects: 25.558875 ms DeleteObjects: 6.500375 ms) Start importing Assets/Zoen/Settings/Zoen_Low_RP.asset using Guid(5b3caf606f0f843ad87d6de680539462) (NativeFormatImporter) -> (artifact id: '378f76621b6f35b77900b36061e94a01') in 0.003424667 seconds Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=f54e29cd127c04d9ea90c3143b6d728c): Total: 0.079 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Start importing Assets/Zoen/Settings/Zoen_Mid_RP.asset using Guid(98b8ac167250840db84721d30b0e959c) (NativeFormatImporter) -> (artifact id: '45638ac1b93e3c9096cf139cbc06f3c1') in 0.001372917 seconds Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=1d01c14e3a81c41f2890751b37206d17): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Start importing Assets/Zoen/Settings/Zoen_High_RP.asset using Guid(f445400f120a8462194d64001b109965) (NativeFormatImporter) -> (artifact id: 'be0ef5dfab90b04971594a20a70c8840') in 0.011527084 seconds Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=6ea50221b6802451b9926300b267277e): Total: 0.037 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Start importing Assets/Zoen/Settings/Zoen_Ultra_RP.asset using Guid(9ca0b393bd4ce470da5492aef9b5e0cd) (NativeFormatImporter) -> (artifact id: '52f420dc8f792bb8f619007d35399f5f') in 0.001240208 seconds Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=76b3d476f18184585a170e31b01cda9f): Total: 0.029 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) 4 URP assets included in build - Zoen_Low_RP - Assets/Zoen/Settings/Zoen_Low_RP.asset - Zoen_Renderer - Assets/Zoen/Settings/Zoen_Renderer.asset - UnityEngine.Rendering.Universal.UniversalRendererData - Zoen_Mid_RP - Assets/Zoen/Settings/Zoen_Mid_RP.asset - Zoen_Renderer - Assets/Zoen/Settings/Zoen_Renderer.asset - UnityEngine.Rendering.Universal.UniversalRendererData - Zoen_High_RP - Assets/Zoen/Settings/Zoen_High_RP.asset - Zoen_Renderer - Assets/Zoen/Settings/Zoen_Renderer.asset - UnityEngine.Rendering.Universal.UniversalRendererData - Zoen_Ultra_RP - Assets/Zoen/Settings/Zoen_Ultra_RP.asset - Zoen_Renderer - Assets/Zoen/Settings/Zoen_Renderer.asset - UnityEngine.Rendering.Universal.UniversalRendererData UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UnityEditor.Rendering.Universal.URPPreprocessBuild:LogIncludedAssets (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a0dd9d2bd983/Editor/BuildProcessors/URPPreprocessBuild.cs:73) UnityEditor.Rendering.Universal.URPPreprocessBuild:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a0dd9d2bd983/Editor/BuildProcessors/URPPreprocessBuild.cs:32) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass17_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:526) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:492) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:524) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:494) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:410) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:356) Zoen.Build:Run (UnityEditor.BuildTarget,UnityEditor.BuildTargetGroup,string,string) (at Assets/Zoen/Editor/Build.cs:49) Zoen.Build:MacOS () (at Assets/Zoen/Editor/Build.cs:35) (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal@a0dd9d2bd983/Editor/BuildProcessors/URPPreprocessBuild.cs Line: 73) Start importing Assets/Zoen/Settings/Zoen_Low_RP.asset using Guid(5b3caf606f0f843ad87d6de680539462) (NativeFormatImporter) -> (artifact id: '378f76621b6f35b77900b36061e94a01') in 0.001211041 seconds Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=f0d1e2c7810404947a67bcc27dd8faa6): Total: 0.014 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Start importing Assets/Zoen/Settings/Zoen_Mid_RP.asset using Guid(98b8ac167250840db84721d30b0e959c) (NativeFormatImporter) -> (artifact id: '45638ac1b93e3c9096cf139cbc06f3c1') in 0.001136667 seconds Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=358377d48c5614e839cc6bbf4f478394): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Start importing Assets/Zoen/Settings/Zoen_High_RP.asset using Guid(f445400f120a8462194d64001b109965) (NativeFormatImporter) -> (artifact id: 'be0ef5dfab90b04971594a20a70c8840') in 0.001372667 seconds Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=f8072b5d89e424cf5b4de9ed4a22d7b6): Total: 0.011 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Start importing Assets/Zoen/Settings/Zoen_Ultra_RP.asset using Guid(9ca0b393bd4ce470da5492aef9b5e0cd) (NativeFormatImporter) -> (artifact id: '52f420dc8f792bb8f619007d35399f5f') in 0.00123225 seconds Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=058dca270e48e4ebf85f72f55a67d05e): Total: 0.009 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Start importing Assets/Resources using Guid(48dc2c88690fc49a3bf6fe5abfc1fdd6) (DefaultImporter) -> (artifact id: '1e3375211a586a3d3a735a7321957d48') in 0.002417166 seconds Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=c0f8649d9fef94eedada35090a57d07c): Total: 0.034 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [TestRunBuilder] Creating new file 'Assets/Resources/PerformanceTestRunInfo.json' (1787 bytes) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Unity.PerformanceTesting.Editor.TestRunBuilder:SaveToStorage (object,string) (at ./Library/PackageCache/com.unity.test-framework.performance@8b56083ec0f0/Editor/TestRunBuilder.cs:242) Unity.PerformanceTesting.Editor.TestRunBuilder:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at ./Library/PackageCache/com.unity.test-framework.performance@8b56083ec0f0/Editor/TestRunBuilder.cs:35) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass17_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:526) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:492) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:524) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:494) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:410) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:356) Zoen.Build:Run (UnityEditor.BuildTarget,UnityEditor.BuildTargetGroup,string,string) (at Assets/Zoen/Editor/Build.cs:49) Zoen.Build:MacOS () (at Assets/Zoen/Editor/Build.cs:35) (Filename: ./Library/PackageCache/com.unity.test-framework.performance@8b56083ec0f0/Editor/TestRunBuilder.cs Line: 242) [TestRunBuilder] Creating new file 'Assets/Resources/PerformanceTestRunSettings.json' (23 bytes) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Unity.PerformanceTesting.Editor.TestRunBuilder:SaveToStorage (object,string) (at ./Library/PackageCache/com.unity.test-framework.performance@8b56083ec0f0/Editor/TestRunBuilder.cs:242) Unity.PerformanceTesting.Editor.TestRunBuilder:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at ./Library/PackageCache/com.unity.test-framework.performance@8b56083ec0f0/Editor/TestRunBuilder.cs:38) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass17_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:526) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:492) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:524) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:494) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:410) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:356) Zoen.Build:Run (UnityEditor.BuildTarget,UnityEditor.BuildTargetGroup,string,string) (at Assets/Zoen/Editor/Build.cs:49) Zoen.Build:MacOS () (at Assets/Zoen/Editor/Build.cs:35) (Filename: ./Library/PackageCache/com.unity.test-framework.performance@8b56083ec0f0/Editor/TestRunBuilder.cs Line: 242) Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) (LibraryAssetImporter) -> (artifact id: '42a82fab7f7e51a350de9f393b67749e') in 0.002441583 seconds Start importing ProjectSettings/GraphicsSettings.asset using Guid(00000000000000006100000000000000) (LibraryAssetImporter) -> (artifact id: '21f40df0a3cbfff53c0c97fc72a46533') in 0.00068825 seconds Start importing Assets/UniversalRenderPipelineGlobalSettings.asset using Guid(b0211c8de733149cca64dc5fecd7e0a4) (NativeFormatImporter) -> (artifact id: 'af223df85d1848776a6bea998873ae03') in 0.001189625 seconds Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=93b407d9c0b0d434eadfa8df50cb2b15): Total: 0.035 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Found installed macOS SDK 26.5. info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 2.4908ms Starting: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aESkipCompile.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB WorkingDir: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity ExitCode: 4 Duration: 0s86ms [ ] Require frontend run. Library/Bee/200b0aESkipCompile.dag couldn't be loaded Starting: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/Scripting/netcorerun/netcorerun "/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/BuildPipeline/ScriptCompilationBuildProgram.exe" "Library/Bee/200b0aESkipCompile.dag.json" "Library/Bee/200b0aESkipCompile-inputdata.json" "Library/Bee/buildprogram0.traceevents" WorkingDir: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity ExitCode: 0 Duration: 0s880ms Starting: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aESkipCompile.dag" --continue-on-failure --dagfilejson="Library/Bee/200b0aESkipCompile.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssembliesAndTypeDB WorkingDir: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity ExitCode: 0 Duration: 1s341ms Finished compiling graph: 4 nodes, 5 flattened edges (5 ToBuild, 0 ToUse), maximum node priority 3 [2/3 1s] BuildPlayerDataGenerator Library/BuildPlayerData/Editor/TypeDb-All.json *** Tundra build success (1.30 seconds), 1 items updated, 3 evaluated Total cache size 84310215 Total cache size after purge 84310215, took 00:00:00.0963695 Start importing Assets/Resources/PerformanceTestRunSettings.json using Guid(c96822bddb90941dba7cd0e34c9d33a8) (TextScriptImporter) -> (artifact id: '310d9d3862b83726b3a8ad4f5077c594') in 0.003369833 seconds Start importing Assets/Resources/PerformanceTestRunInfo.json using Guid(7c06e38d05f59426b869c8fba60c8bdc) (TextScriptImporter) -> (artifact id: 'eb884d67282637e07a554e70251a8128') in 0.002310417 seconds Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=df2e94d8d578244b0b636975f614e662): Total: 0.077 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [ScriptCompilation] Requested script compilation because: Recompiling scripts for player build. BuildPlayer: start building target 2 info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.3006ms Starting: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aP.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB WorkingDir: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity ExitCode: 4 Duration: 0s41ms [ ] Require frontend run. Library/Bee/200b0aP.dag couldn't be loaded Starting: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/Scripting/netcorerun/netcorerun "/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/BuildPipeline/ScriptCompilationBuildProgram.exe" "Library/Bee/200b0aP.dag.json" "Library/Bee/200b0aP-inputdata.json" "Library/Bee/buildprogram0.traceevents" WorkingDir: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity ExitCode: 0 Duration: 0s976ms Starting: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aP.dag" --continue-on-failure --dagfilejson="Library/Bee/200b0aP.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssembliesAndTypeDB WorkingDir: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] ALC ILPP context 1 is unloading warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly unityeditor.ios.extensions.xcode has duplicate hint path. Ignoring "/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.iOS.Extensions.Xcode.dll" in favor of "/Users/king/Unity/Hub/Editor/6000.3.25f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll" warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/Scripting/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll" warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.componentmodel.composition has duplicate hint path. Ignoring "/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/System.ComponentModel.Composition.dll" in favor of "/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/Scripting/NetStandard/compat/2.1.0/shims/netfx/System.ComponentModel.Composition.dll" info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil, Version=0.11.6.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library/PackageCache/com.unity.burst@2f3d916873ea/Unity.Burst.CodeGen/Unity.Burst.Cecil.dll info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Mono.Cecil, Version=0.11.5.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library/PackageCache/com.unity.nuget.mono-cecil@ecb9724e46ff/Mono.Cecil.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 56.2917ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/200b0aP.dag/Unity.TextMeshPro.dll, with 123 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 15.7052ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/200b0aP.dag/UnityEngine.UI.dll, with 125 defines and 181 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Core.Runtime.dll, with 122 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 7.2680ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null with Library/Bee/artifacts/StandaloneOSX_CodeGen/Unity.Collections.dll info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Core.ShaderLibrary.dll, with 122 defines and 182 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.8138ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll, with 122 defines and 182 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/200b0aP.dag/Unity.Collections.dll, with 124 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 19.9692ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.GPUDriven.Runtime.dll, with 122 defines and 186 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null with /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.CoreModule.dll info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null with /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.CoreModule.dll info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Mono.Cecil.Rocks, Version=0.11.5.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library/PackageCache/com.unity.nuget.mono-cecil@ecb9724e46ff/Mono.Cecil.Rocks.dll info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil.Rocks, Version=0.11.6.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library/PackageCache/com.unity.burst@2f3d916873ea/Unity.Burst.CodeGen/Unity.Burst.Cecil.Rocks.dll info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Universal.Config.Runtime.dll, with 122 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 48.0865ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Core.Runtime.Shared.dll, with 122 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/200b0aP.dag/Unity.InternalAPIEngineBridge.004.dll, with 122 defines and 182 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1631.4572ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Universal.Shaders.dll, with 122 defines and 182 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 36.8426ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 166.2730ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 203.9105ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/200b0aP.dag/Unity.Mathematics.dll, with 122 defines and 182 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 12.5659ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/200b0aP.dag/Unity.Burst.dll, with 122 defines and 181 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipeline.Universal.ShaderLibrary.dll, with 122 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Universal.Runtime.dll, with 124 defines and 190 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.4258ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/200b0aP.dag/Unity.UnifiedRayTracing.Runtime.dll, with 122 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 510.4402ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 768.9745ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/200b0aP.dag/Zoen.Runtime.dll, with 122 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 49.7197ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3141.6539ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1154.2845ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2917.5961ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Universal.2D.Runtime.dll, with 122 defines and 187 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 108.0209ms ExitCode: 0 Duration: 19s Finished compiling graph: 452 nodes, 4272 flattened edges (3588 ToBuild, 54 ToUse), maximum node priority 217 [ 16/451 0s] WriteText Library/Bee/artifacts/StandaloneOSX_CodeGen/UnityEngine.TestRunner.UnityAdditionalFile.txt [ 19/451 0s] WriteText Library/Bee/artifacts/StandaloneOSX_CodeGen/UnityEngine.TestRunner.rsp2 [ 29/451 0s] WriteText Library/Bee/artifacts/200b0aP.dag/UnityEngine.UI.rsp2 [ 30/451 0s] WriteText Library/Bee/artifacts/200b0aP.dag/UnityEngine.UI.UnityAdditionalFile.txt [123/451 0s] WriteText Library/Bee/artifacts/StandaloneOSX_CodeGen/UnityEngine.TestRunner.dll.mvfrm.rsp [124/451 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.VirtualTexturingModule.dll_321B769B55B39C6E.mvfrm [125/451 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.VFXModule.dll_2248A1F5DF987C9B.mvfrm [126/451 0s] 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[326/451 1s] Csc Library/Bee/artifacts/200b0aP.dag/UnityEngine.UI.dll (+2 others) [327/451 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.TestRunner.ref.dll_771D14745F3FB3EF.mvfrm [ 0s] Csc Library/Bee/artifacts/200b0aP.dag/UnityEngine.UI.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [328/451 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UI.ref.dll_0771E566A910AB31.mvfrm [329/451 0s] MovedFromExtractor-Combine Library/Bee/artifacts/StandaloneOSX_CodeGen/UnityEditor.TestRunner.dll.mvfrm [330/451 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UI.ref.dll_6B5C9FE847018E19.mvfrm [331/451 0s] MovedFromExtractor-Combine Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Core.ShaderLibrary.dll.mvfrm [332/451 0s] MovedFromExtractor-Combine Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Universal.Shaders.dll.mvfrm [333/451 0s] MovedFromExtractor-Combine Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll.mvfrm [334/451 0s] MovedFromExtractor-Combine Library/Bee/artifacts/200b0aP.dag/Unity.Burst.dll.mvfrm [335/451 0s] MovedFromExtractor-Combine Library/Bee/artifacts/200b0aP.dag/Unity.Mathematics.dll.mvfrm [336/451 0s] MovedFromExtractor-Combine Library/Bee/artifacts/200b0aP.dag/Unity.InternalAPIEngineBridge.004.dll.mvfrm [337/451 0s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Universal.Shaders.dll (+2 others) [338/451 0s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Core.ShaderLibrary.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Core.ShaderLibrary.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 0s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Universal.Shaders.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [339/451 0s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [340/451 1s] Csc Library/Bee/artifacts/StandaloneOSX_CodeGen/UnityEditor.TestRunner.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/StandaloneOSX_CodeGen/UnityEditor.TestRunner.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [341/451 1s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.InternalAPIEngineBridge.004.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.InternalAPIEngineBridge.004.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [342/451 1s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.Burst.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.Burst.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [343/451 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.TestRunner.ref.dll_AAFEC9C6337C5604.mvfrm [344/451 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.InternalAPIEngineBridge.004.ref.dll_8B97A94DAF4DD53D.mvfrm [345/451 0s] MovedFromExtractor-Combine Library/Bee/artifacts/StandaloneOSX_CodeGen/UnityEditor.UI.dll.mvfrm [346/451 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.ref.dll_C561F524567146DF.mvfrm [347/451 0s] MovedFromExtractor-Combine Library/Bee/artifacts/200b0aP.dag/Unity.TextMeshPro.dll.mvfrm [348/451 0s] Csc Library/Bee/artifacts/StandaloneOSX_CodeGen/UnityEditor.UI.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/StandaloneOSX_CodeGen/UnityEditor.UI.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [349/451 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.UI.ref.dll_4B0C0F0BA2EE82C6.mvfrm [350/451 0s] MovedFromExtractor-Combine Library/Bee/artifacts/StandaloneOSX_CodeGen/Unity.Burst.dll.mvfrm [351/451 0s] MovedFromExtractor-Combine Library/Bee/artifacts/StandaloneOSX_CodeGen/Unity.Mathematics.dll.mvfrm [352/451 1s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.TextMeshPro.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.TextMeshPro.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [353/451 1s] Csc Library/Bee/artifacts/StandaloneOSX_CodeGen/Unity.Burst.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/StandaloneOSX_CodeGen/Unity.Burst.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [354/451 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.ref.dll_C3FA6F161B3A5247.mvfrm [355/451 3s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.Mathematics.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.Mathematics.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [356/451 0s] MovedFromExtractor-Combine Library/Bee/artifacts/StandaloneOSX_CodeGen/Unity.Burst.CodeGen.dll.mvfrm [357/451 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Mathematics.ref.dll_7A8F4EB327600765.mvfrm [358/451 0s] MovedFromExtractor-Combine Library/Bee/artifacts/200b0aP.dag/Unity.Collections.dll.mvfrm [359/451 0s] Csc Library/Bee/artifacts/StandaloneOSX_CodeGen/Unity.Burst.CodeGen.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/StandaloneOSX_CodeGen/Unity.Burst.CodeGen.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [360/451 2s] Csc Library/Bee/artifacts/StandaloneOSX_CodeGen/Unity.Mathematics.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/StandaloneOSX_CodeGen/Unity.Mathematics.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [361/451 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Mathematics.ref.dll_DF9ACA2C2EDCE9CD.mvfrm [362/451 0s] MovedFromExtractor-Combine Library/Bee/artifacts/StandaloneOSX_CodeGen/Unity.Collections.dll.mvfrm [363/451 1s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.Collections.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.Collections.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [364/451 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Collections.ref.dll_F70CE7A881848EE4.mvfrm [365/451 0s] MovedFromExtractor-Combine Library/Bee/artifacts/200b0aP.dag/Unity.UnifiedRayTracing.Runtime.dll.mvfrm [366/451 0s] MovedFromExtractor-Combine Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Core.Runtime.dll.mvfrm [367/451 0s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.UnifiedRayTracing.Runtime.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.UnifiedRayTracing.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [368/451 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.UnifiedRayTracing.Runtime.ref.dll_3946FE70AD544843.mvfrm [369/451 2s] Csc Library/Bee/artifacts/StandaloneOSX_CodeGen/Unity.Collections.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/StandaloneOSX_CodeGen/Unity.Collections.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [370/451 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Collections.ref.dll_5C1863218901714C.mvfrm [371/451 0s] MovedFromExtractor-Combine Library/Bee/artifacts/StandaloneOSX_CodeGen/Unity.Collections.CodeGen.dll.mvfrm [372/451 2s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Core.Runtime.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Core.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [373/451 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.RenderPipelines.Core.Runtime.ref.dll_A6CCA6E260849B03.mvfrm [374/451 0s] Csc Library/Bee/artifacts/StandaloneOSX_CodeGen/Unity.Collections.CodeGen.dll (+2 others) [375/451 0s] MovedFromExtractor-Combine Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Core.Runtime.Shared.dll.mvfrm [376/451 0s] MovedFromExtractor-Combine Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipeline.Universal.ShaderLibrary.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/StandaloneOSX_CodeGen/Unity.Collections.CodeGen.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [377/451 0s] MovedFromExtractor-Combine Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Universal.Config.Runtime.dll.mvfrm [378/451 0s] MovedFromExtractor-Combine Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.GPUDriven.Runtime.dll.mvfrm [379/451 0s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Core.Runtime.Shared.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Core.Runtime.Shared.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [380/451 0s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipeline.Universal.ShaderLibrary.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipeline.Universal.ShaderLibrary.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [381/451 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.RenderPipelines.Core.Runtime.Shared.ref.dll_FF5F3BEEC6773D56.mvfrm [382/451 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.RenderPipeline.Universal.ShaderLibrary.ref.dll_766C36FDF109D324.mvfrm [383/451 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [384/451 0s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Universal.Config.Runtime.dll (+2 others) [385/451 0s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.GPUDriven.Runtime.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.GPUDriven.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 0s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Universal.Config.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [386/451 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.RenderPipelines.Universal.Config.Runtime.ref.dll_BAB862718072CAF9.mvfrm [387/451 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.RenderPipelines.GPUDriven.Runtime.ref.dll_A4818E3458D04F56.mvfrm [388/451 0s] MovedFromExtractor-Combine Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Universal.Runtime.dll.mvfrm [389/451 1s] ILPostProcess Library/Bee/artifacts/200b0aP.dag/post-processed/Unity.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aP.dag/Unity.TextMeshPro.dll, with 123 defines and 183 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [390/451 1s] ILPostProcess Library/Bee/artifacts/200b0aP.dag/post-processed/UnityEngine.UI.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aP.dag/UnityEngine.UI.dll, with 125 defines and 181 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [391/451 1s] ILPostProcess Library/Bee/artifacts/200b0aP.dag/post-processed/Unity.RenderPipelines.Core.ShaderLibrary.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Core.ShaderLibrary.dll, with 122 defines and 182 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [392/451 1s] ILPostProcess Library/Bee/artifacts/200b0aP.dag/post-processed/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll, with 122 defines and 182 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [393/451 0s] ILPostProcess Library/Bee/artifacts/200b0aP.dag/post-processed/Unity.RenderPipelines.Universal.Config.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Universal.Config.Runtime.dll, with 122 defines and 183 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [394/451 1s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Universal.Runtime.dll (+2 others) [395/451 2s] ILPostProcess Library/Bee/artifacts/200b0aP.dag/post-processed/Unity.RenderPipelines.Core.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Core.Runtime.dll, with 122 defines and 185 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 0s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Universal.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [396/451 0s] ILPostProcess Library/Bee/artifacts/200b0aP.dag/post-processed/Unity.RenderPipelines.Universal.Shaders.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Universal.Shaders.dll, with 122 defines and 182 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [397/451 0s] ILPostProcess Library/Bee/artifacts/200b0aP.dag/post-processed/Unity.RenderPipelines.Core.Runtime.Shared.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Core.Runtime.Shared.dll, with 122 defines and 183 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [398/451 0s] ILPostProcess Library/Bee/artifacts/200b0aP.dag/post-processed/Unity.InternalAPIEngineBridge.004.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aP.dag/Unity.InternalAPIEngineBridge.004.dll, with 122 defines and 182 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [399/451 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.RenderPipelines.Universal.Runtime.ref.dll_638CE9B1DE47D1A1.mvfrm [400/451 0s] ILPostProcess Library/Bee/artifacts/200b0aP.dag/post-processed/Unity.Mathematics.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aP.dag/Unity.Mathematics.dll, with 122 defines and 182 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [401/451 0s] MovedFromExtractor-Combine Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Universal.2D.Runtime.dll.mvfrm [402/451 0s] ILPostProcess Library/Bee/artifacts/200b0aP.dag/post-processed/Unity.RenderPipeline.Universal.ShaderLibrary.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipeline.Universal.ShaderLibrary.dll, with 122 defines and 183 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [403/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll [404/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Mathematics.dll [405/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.InternalAPIEngineBridge.004.dll [406/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Shared.dll [407/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll [408/451 0s] MovedFromExtractor-Combine Library/Bee/artifacts/200b0aP.dag/Zoen.Runtime.dll.mvfrm [409/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll [410/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Config.Runtime.dll [411/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll [412/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll [413/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.UI.dll [414/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.TextMeshPro.dll [415/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.pdb [416/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Mathematics.pdb [417/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.InternalAPIEngineBridge.004.pdb [418/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Shared.pdb [419/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.pdb [420/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Core.Runtime.pdb [421/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Config.Runtime.pdb [422/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.pdb [423/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.pdb [424/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.UI.pdb [425/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.TextMeshPro.pdb [426/451 0s] Csc Library/Bee/artifacts/200b0aP.dag/Zoen.Runtime.dll (+2 others) [427/451 1s] ILPostProcess Library/Bee/artifacts/200b0aP.dag/post-processed/Unity.RenderPipelines.Universal.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Universal.Runtime.dll, with 124 defines and 190 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [428/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.pdb [429/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll [430/451 0s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Universal.2D.Runtime.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/200b0aP.dag/Unity.RenderPipelines.Universal.2D.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [431/451 1s] ILPostProcess Library/Bee/artifacts/200b0aP.dag/post-processed/Unity.UnifiedRayTracing.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aP.dag/Unity.UnifiedRayTracing.Runtime.dll, with 122 defines and 185 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [432/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.UnifiedRayTracing.Runtime.dll [433/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.UnifiedRayTracing.Runtime.pdb [434/451 0s] ILPostProcess Library/Bee/artifacts/200b0aP.dag/post-processed/Zoen.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aP.dag/Zoen.Runtime.dll, with 122 defines and 184 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [435/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Zoen.Runtime.dll [436/451 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Zoen.Runtime.pdb [437/451 3s] ILPostProcess Library/Bee/artifacts/200b0aP.dag/post-processed/Unity.Collections.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aP.dag/Unity.Collections.dll, with 124 defines and 184 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [438/451 1s] ILPostProcess Library/Bee/artifacts/200b0aP.dag/post-processed/Unity.Burst.dll (+pdb) Processing assembly 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Library/BuildPlayerData/Player/RuntimeInitializeOnLoads.json (+1 other) *** Tundra build success (19.71 seconds), 294 items updated, 451 evaluated Total cache size 97703711 Total cache size after purge 97703711, took 00:00:00.3209512 Opening scene 'Assets/Zoen/Scenes/Boot.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Zoen/Scenes/Boot.unity' Deserialize: 24.648 ms Integration: 680.167 ms Integration of assets: 16.882 ms Thread Wait Time: -0.013 ms Total Operation Time: 721.685 ms Unloading 40 unused Assets / (0.8 MB). Loaded Objects now: 4145. Memory consumption went from 282.9 MB to 282.2 MB. Total: 38.132000 ms (FindLiveObjects: 0.450584 ms CreateObjectMapping: 0.134291 ms MarkObjects: 36.940333 ms DeleteObjects: 0.605333 ms) Launching external process: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Helpers/UnityShaderCompiler Created GICache directory at /Users/king/Library/Caches/com.unity3d.UnityEditor/GiCache. Took: 0.016s, timestamps: [41.815 - 41.831] Launched and connected shader compiler UnityShaderCompiler after 0.21 seconds Mono dependencies included in the build Dependency assembly - System.Runtime.InteropServices.RuntimeInformation.dll Dependency assembly - System.Xml.Serialization.dll Dependency assembly - System.Xml.XDocument.dll Dependency assembly - System.Data.Entity.dll Dependency assembly - System.Reactive.Providers.dll Dependency assembly - Mono.Messaging.dll Dependency assembly - System.Console.dll Dependency assembly - Unity.InternalAPIEngineBridge.004.dll Dependency assembly - Commons.Xml.Relaxng.dll Dependency assembly - I18N.MidEast.dll Dependency assembly - System.Net.Security.dll Dependency assembly - Unity.RenderPipelines.Core.ShaderLibrary.dll Dependency assembly - System.Globalization.Calendars.dll Dependency assembly - System.Xml.ReaderWriter.dll Dependency assembly - Unity.RenderPipeline.Universal.ShaderLibrary.dll Dependency assembly - System.Xml.XPath.XDocument.dll Dependency assembly - 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System.IO.Compression.dll Dependency assembly - System.Net.Http.Formatting.dll Dependency assembly - System.IO.UnmanagedMemoryStream.dll Dependency assembly - System.EnterpriseServices.dll Dependency assembly - System.Security.Cryptography.Encryption.dll Dependency assembly - System.Json.Microsoft.dll Dependency assembly - System.ServiceProcess.dll Dependency assembly - System.ServiceModel.Activation.dll Dependency assembly - System.Diagnostics.TraceSource.dll Dependency assembly - System.Net.Requests.dll Dependency assembly - System.ServiceModel.Routing.dll Dependency assembly - System.ComponentModel.dll Dependency assembly - System.Data.Linq.dll Dependency assembly - CustomMarshalers.dll Dependency assembly - System.Threading.Tasks.Parallel.dll Dependency assembly - System.Dynamic.dll Dependency assembly - System.Xml.Xsl.Primitives.dll Dependency assembly - System.Text.Encoding.Extensions.dll Dependency assembly - System.Text.RegularExpressions.dll Dependency assembly - System.Security.Claims.dll Dependency assembly - System.Drawing.dll Dependency assembly - System.Workflow.Activities.dll Dependency assembly - System.Threading.Overlapped.dll Dependency assembly - System.Resources.Writer.dll Dependency assembly - System.IdentityModel.dll Dependency assembly - System.Net.Http.Rtc.dll Unloading 44 Unused Serialized files (Serialized files now loaded: 0) Unloading 2061 unused Assets / (2.0 MB). Loaded Objects now: 4053. Memory consumption went from 278.5 MB to 276.5 MB. Total: 26.919041 ms (FindLiveObjects: 0.303042 ms CreateObjectMapping: 0.133750 ms MarkObjects: 22.243750 ms DeleteObjects: 4.237417 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (0 B). Loaded Objects now: 4053. Memory consumption went from 276.4 MB to 276.4 MB. Total: 23.956833 ms (FindLiveObjects: 0.214208 ms CreateObjectMapping: 0.088458 ms MarkObjects: 23.643375 ms DeleteObjects: 0.010291 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 181 unused Assets / (146.5 MB). Loaded Objects now: 4053. Memory consumption went from 419.9 MB to 273.4 MB. Total: 43.573875 ms (FindLiveObjects: 0.170208 ms CreateObjectMapping: 0.093583 ms MarkObjects: 22.982958 ms DeleteObjects: 20.325750 ms) Compiling shader "Hidden/Universal Render Pipeline/Sampling" Pass "BoxDownsample" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 3.50 seconds Pass "BoxDownsample" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Launching external process: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Helpers/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.10 seconds Pass BoxDownsample (vp, metal) finished in 0.13 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.13s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BoxDownsample (fp, metal) finished in 0.25 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.25s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/Sampling in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Universal Render Pipeline/Stop NaN" Pass "Stop NaN" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Stop NaN" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass Stop NaN (vp, metal) finished in 0.06 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.06s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Stop NaN (fp, metal) finished in 0.07 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.07s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/Stop NaN in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/CoreSRP/CoreCopy" Pass "Copy" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Copy" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "CopyMS" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "CopyMS" (fp) Launching external process: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Helpers/UnityShaderCompiler Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass Copy (vp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Launched and connected shader compiler UnityShaderCompiler after 0.09 seconds Launching external process: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Helpers/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.08 seconds Pass Copy (fp, metal) finished in 0.18 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.20s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Launching external process: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Helpers/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.08 seconds Pass CopyMS (vp, metal) finished in 0.27 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.27s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Launching external process: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Helpers/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.07 seconds Pass CopyMS (fp, metal) finished in 0.43 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.78s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/CoreSRP/CoreCopy in 0.00s metal (total internal programs: 6, unique: 5) Compiling shader "Hidden/Universal Render Pipeline/CameraMotionBlur" Pass "Camera Motion Blur - Low Quality" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Camera Motion Blur - Low Quality" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Camera Motion Blur - Medium Quality" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Camera Motion Blur - Medium Quality" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Camera Motion Blur - High Quality" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Camera Motion Blur - High Quality" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Camera And Object Motion Blur - Low Quality" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Camera And Object Motion Blur - Low Quality" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: Launching external process: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Helpers/UnityShaderCompiler1 Processed in 0.00 seconds Pass "Camera And Object Motion Blur - Medium Quality" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Camera And Object Motion Blur - Medium Quality" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Camera And Object Motion Blur - High Quality" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Camera And Object Motion Blur - High Quality" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass Camera Motion Blur - Low Quality (vp, metal) finished in 0.10 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.10s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Launched and connected shader compiler UnityShaderCompiler after 0.10 seconds Pass Camera Motion Blur - Low Quality (fp, metal) finished in 0.16 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.16s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Camera Motion Blur - Medium Quality (vp, metal) finished in 0.16 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.11s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Camera Motion Blur - Medium Quality (fp, metal) finished in 0.19 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.19s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Camera Motion Blur - High Quality (vp, metal) finished in 0.19 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.10s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Camera Motion Blur - High Quality (fp, metal) finished in 0.19 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.16s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Camera And Object Motion Blur - Low Quality (vp, metal) finished in 0.26 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.26s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Camera And Object Motion Blur - Low Quality (fp, metal) finished in 0.16 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.10s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Camera And Object Motion Blur - Medium Quality (vp, metal) finished in 0.17 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.10s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Camera And Object Motion Blur - Medium Quality (fp, metal) finished in 0.14 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.14s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Camera And Object Motion Blur - High Quality (vp, metal) finished in 0.20 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.09s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Camera And Object Motion Blur - High Quality (fp, metal) finished in 0.15 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.15s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/CameraMotionBlur in 0.00s metal (total internal programs: 12, unique: 7) Compiling shader "Hidden/Universal Render Pipeline/ClusterDeferred" Pass "Deferred Clustered Lights (Lit)" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.01 seconds Pass "Deferred Clustered Lights (Lit)" (fp) Target graphics API: metal Full variant space: 10.240 After settings filtering: 32 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Pass "Deferred Clustered Lights (SimpleLit)" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "Deferred Clustered Lights (SimpleLit)" (fp) Target graphics API: metal Full variant space: 10.240 After settings filtering: 32 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Pass "Fog" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.04 seconds Pass "Fog" (fp) Target graphics API: metal Full variant space: 8 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Serialized binary data for shader Hidden/Universal Render Pipeline/ClusterDeferred in 0.00s metal (total internal programs: 0, unique: 0) Compiling shader "Hidden/TerrainEngine/Details/UniversalPipeline/BillboardWavingDoublePass" Pass "ForwardLit" (vp) Target graphics API: metal Full variant space: 3.072 After settings filtering: 512 After built-in stripping: 4 After scriptable stripping: 3 Processed in 0.00 seconds Pass "ForwardLit" (fp) Target graphics API: metal Full variant space: 491.520 After settings filtering: 512 After built-in stripping: 4 After scriptable stripping: 3 Processed in 0.00 seconds Pass "GBuffer" (vp) Target graphics API: metal Full variant space: 32 After settings filtering: 32 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Pass "GBuffer" (fp) Target graphics API: metal Full variant space: 1.280 After settings filtering: 32 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Pass "DepthOnly" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "DepthOnly" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "DepthNormals" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "DepthNormals" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass ForwardLit (vp, metal) finished in 0.37 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (1.05s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass ForwardLit (fp, metal) finished in 0.83 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (2.36s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthOnly (vp, metal) finished in 0.82 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.37s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthOnly (fp, metal) finished in 0.47 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.24s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthNormals (vp, metal) finished in 0.50 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.18s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthNormals (fp, metal) finished in 0.46 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.08s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/TerrainEngine/Details/UniversalPipeline/BillboardWavingDoublePass in 0.00s metal (total internal programs: 10, unique: 10) Compiling shader "Hidden/Universal Render Pipeline/BokehDepthOfField" Pass "Bokeh Depth Of Field CoC" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field CoC" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field Prefilter" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field Prefilter" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field Blur" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field Blur" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field Post Blur" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field Post Blur" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field Composite" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field Composite" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field CoC" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field CoC" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field Prefilter" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field Prefilter" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field Blur" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field Blur" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field Post Blur" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field Post Blur" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field Composite" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bokeh Depth Of Field Composite" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass Bokeh Depth Of Field CoC (vp, metal) finished in 0.11 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.11s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field CoC (fp, metal) finished in 0.14 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.14s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Prefilter (vp, metal) finished in 0.16 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.16s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Prefilter (fp, metal) finished in 0.16 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.12s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Blur (vp, metal) finished in 0.16 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.10s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Blur (fp, metal) finished in 0.25 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.25s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Post Blur (vp, metal) finished in 0.25 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.11s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Post Blur (fp, metal) finished in 0.14 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.09s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Composite (vp, metal) finished in 0.15 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.09s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Composite (fp, metal) finished in 0.13 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.11s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field CoC (vp, metal) finished in 0.15 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.10s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field CoC (fp, metal) finished in 0.11 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.09s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Prefilter (vp, metal) finished in 0.09 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.08s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Prefilter (fp, metal) finished in 0.12 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.12s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Blur (vp, metal) finished in 0.13 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.11s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Blur (fp, metal) finished in 0.19 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.19s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Post Blur (vp, metal) finished in 0.22 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.10s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Post Blur (fp, metal) finished in 0.18 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.13s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Composite (vp, metal) finished in 0.17 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.10s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bokeh Depth Of Field Composite (fp, metal) finished in 0.17 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.15s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/BokehDepthOfField in 0.00s metal (total internal programs: 20, unique: 7) Compiling shader "Hidden/Core/FallbackError" Pass "" (vp) Target graphics API: metal Full variant space: 3 After settings filtering: 3 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 3 After settings filtering: 3 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Core/FallbackError in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Universal Render Pipeline/XR/XROcclusionMesh" Pass "" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Serialized binary data for shader Hidden/Universal Render Pipeline/XR/XROcclusionMesh in 0.00s metal (total internal programs: 0, unique: 0) Compiling shader "Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling" Pass "EASU" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "EASU" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass EASU (vp, metal) finished in 0.11 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.11s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass EASU (fp, metal) finished in 0.52 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.52s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Universal/HDRDebugView" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.15 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.15s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.15 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.13s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.15 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.15s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.85 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.85s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal/HDRDebugView in 0.00s metal (total internal programs: 4, unique: 3) Compiling shader "Hidden/Universal Render Pipeline/GaussianDepthOfField" Pass "Gaussian Depth Of Field CoC" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Gaussian Depth Of Field CoC" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Gaussian Depth Of Field Prefilter" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Gaussian Depth Of Field Prefilter" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "Gaussian Depth Of Field Blur Horizontal" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Gaussian Depth Of Field Blur Horizontal" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Gaussian Depth Of Field Blur Vertical" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Gaussian Depth Of Field Blur Vertical" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Gaussian Depth Of Field Composite" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Gaussian Depth Of Field Composite" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass Gaussian Depth Of Field CoC (vp, metal) finished in 0.64 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.64s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Gaussian Depth Of Field CoC (fp, metal) finished in 0.73 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.73s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Gaussian Depth Of Field Prefilter (vp, metal) finished in 0.73 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.57s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Gaussian Depth Of Field Prefilter (fp, metal) finished in 0.72 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (1.26s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Gaussian Depth Of Field Blur Horizontal (vp, metal) finished in 0.72 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.52s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Gaussian Depth Of Field Blur Horizontal (fp, metal) finished in 0.89 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.89s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Gaussian Depth Of Field Blur Vertical (vp, metal) finished in 1.45 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.67s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Gaussian Depth Of Field Blur Vertical (fp, metal) finished in 0.88 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.73s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Gaussian Depth Of Field Composite (vp, metal) finished in 0.93 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.55s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Gaussian Depth Of Field Composite (fp, metal) finished in 0.94 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (1.06s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/GaussianDepthOfField in 0.00s metal (total internal programs: 12, unique: 8) Compiling shader "Hidden/Universal Render Pipeline/Bloom" Pass "Bloom Prefilter" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bloom Prefilter" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "Bloom Blur Horizontal" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bloom Blur Horizontal" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bloom Blur Vertical" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bloom Blur Vertical" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bloom Upsample" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bloom Upsample" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "Bloom Kawase" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bloom Kawase" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bloom Dual Downsample" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bloom Dual Downsample" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bloom Dual Upsample" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bloom Dual Upsample" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass Bloom Prefilter (vp, metal) finished in 0.48 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.48s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bloom Prefilter (fp, metal) finished in 0.76 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (1.31s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bloom Blur Horizontal (vp, metal) finished in 0.76 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.57s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bloom Blur Horizontal (fp, metal) finished in 0.76 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.62s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bloom Blur Vertical (vp, metal) finished in 0.75 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.42s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bloom Blur Vertical (fp, metal) finished in 0.45 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.45s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bloom Upsample (vp, metal) finished in 0.93 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.48s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bloom Upsample (fp, metal) finished in 0.50 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.82s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bloom Kawase (vp, metal) finished in 0.62 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.50s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bloom Kawase (fp, metal) finished in 0.28 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.28s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bloom Dual Downsample (vp, metal) finished in 0.57 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.46s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bloom Dual Downsample (fp, metal) finished in 0.19 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.19s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bloom Dual Upsample (vp, metal) finished in 0.53 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.34s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bloom Dual Upsample (fp, metal) finished in 0.17 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.17s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/Bloom in 0.00s metal (total internal programs: 16, unique: 10) Compiling shader "Hidden/Core/VrsVisualization" Pass "VrsVisualization" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "VrsVisualization" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass VrsVisualization (vp, metal) finished in 0.05 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.05s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass VrsVisualization (fp, metal) finished in 0.05 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.05s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Core/VrsVisualization in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing" Pass "" (vp) Target graphics API: metal Full variant space: 3 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 3 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 3 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 3 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 3 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 3 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds Pass (vp, metal) finished in 0.22 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.60s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.24 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.63s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.34 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.47s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.45 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.81s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.40 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.42s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.26 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.41s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing in 0.00s metal (total internal programs: 18, unique: 18) Compiling shader "Hidden/Universal Render Pipeline/LutBuilderLdr" Pass "LutBuilderLdr" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "LutBuilderLdr" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass LutBuilderLdr (vp, metal) finished in 0.07 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.07s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LutBuilderLdr (fp, metal) finished in 0.19 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.19s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/LutBuilderLdr in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Universal Render Pipeline/LensFlareDataDriven" Pass "LensFlareAdditive" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "LensFlareAdditive" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "LensFlareScreen" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "LensFlareScreen" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "LensFlarePremultiply" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "LensFlarePremultiply" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "LensFlareLerp" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "LensFlareLerp" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "LensFlareOcclusion" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "LensFlareOcclusion" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass LensFlareAdditive (vp, metal) finished in 0.20 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.62s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareAdditive (fp, metal) finished in 0.51 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (1.22s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareScreen (vp, metal) finished in 0.38 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.71s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareScreen (fp, metal) finished in 0.50 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (1.11s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlarePremultiply (vp, metal) finished in 0.49 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.66s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlarePremultiply (fp, metal) finished in 0.43 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (1.43s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareLerp (vp, metal) finished in 0.57 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.63s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareLerp (fp, metal) finished in 0.48 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (1.17s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareOcclusion (vp, metal) finished in 0.55 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.22s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareOcclusion (fp, metal) finished in 0.20 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.08s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/LensFlareDataDriven in 0.00s metal (total internal programs: 34, unique: 14) Compiling shader "Hidden/Universal Render Pipeline/LensFlareScreenSpace" Pass "LensFlareScreenSpac Prefilter" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "LensFlareScreenSpac Prefilter" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "LensFlareScreenSpace Downsample" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "LensFlareScreenSpace Downsample" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "LensFlareScreenSpace Upsample" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "LensFlareScreenSpace Upsample" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "LensFlareScreenSpace Composition" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "LensFlareScreenSpace Composition" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "LensFlareScreenSpace Write to BloomTexture" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "LensFlareScreenSpace Write to BloomTexture" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass LensFlareScreenSpac Prefilter (vp, metal) finished in 0.09 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.09s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareScreenSpac Prefilter (fp, metal) finished in 0.15 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.15s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareScreenSpace Downsample (vp, metal) finished in 0.15 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.09s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareScreenSpace Downsample (fp, metal) finished in 0.23 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.23s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareScreenSpace Upsample (vp, metal) finished in 0.23 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.10s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareScreenSpace Upsample (fp, metal) finished in 0.23 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.21s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareScreenSpace Composition (vp, metal) finished in 0.23 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.16s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareScreenSpace Composition (fp, metal) finished in 0.26 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.26s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareScreenSpace Write to BloomTexture (vp, metal) finished in 0.26 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.14s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LensFlareScreenSpace Write to BloomTexture (fp, metal) finished in 0.25 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.14s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/LensFlareScreenSpace in 0.00s metal (total internal programs: 10, unique: 6) Compiling shader "Hidden/Universal Render Pipeline/StencilDitherMaskSeed" Pass "StencilDitherMaskSeed" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "StencilDitherMaskSeed" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass StencilDitherMaskSeed (vp, metal) finished in 0.05 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.05s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass StencilDitherMaskSeed (fp, metal) finished in 0.05 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/StencilDitherMaskSeed in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Universal/CoreBlit" Pass "Nearest" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Nearest" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bilinear" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Bilinear" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "NearestQuad" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "NearestQuad" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuad" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuad" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "NearestQuadPadding" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "NearestQuadPadding" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadPadding" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadPadding" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "NearestQuadPaddingRepeat" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "NearestQuadPaddingRepeat" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadPaddingRepeat" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadPaddingRepeat" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadPaddingOctahedral" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadPaddingOctahedral" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "NearestQuadPaddingAlphaBlend" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "NearestQuadPaddingAlphaBlend" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadPaddingAlphaBlend" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadPaddingAlphaBlend" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "NearestQuadPaddingAlphaBlendRepeat" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "NearestQuadPaddingAlphaBlendRepeat" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadPaddingAlphaBlendRepeat" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadPaddingAlphaBlendRepeat" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadPaddingAlphaBlendOctahedral" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadPaddingAlphaBlendOctahedral" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "CubeToOctahedral" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "CubeToOctahedral" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "CubeToOctahedralLuminance" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "CubeToOctahedralLuminance" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "CubeToOctahedralAlpha" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "CubeToOctahedralAlpha" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "CubeToOctahedralRed" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "CubeToOctahedralRed" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadLuminance" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadLuminance" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadAlpha" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadAlpha" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadRed" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearQuadRed" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "NearestCubeToOctahedralPadding" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "NearestCubeToOctahedralPadding" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "BilinearCubeToOctahedralPadding" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "BilinearCubeToOctahedralPadding" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "BilinearDebugDraw" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "BilinearDebugDraw" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "NearestDebugDraw" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "NearestDebugDraw" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass Nearest (vp, metal) finished in 0.08 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.08s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Nearest (fp, metal) finished in 0.08 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.08s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bilinear (vp, metal) finished in 0.11 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.11s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Bilinear (fp, metal) finished in 0.11 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.07s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass NearestQuad (vp, metal) finished in 0.11 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.09s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass NearestQuad (fp, metal) finished in 0.11 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.07s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuad (vp, metal) finished in 0.11 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.08s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuad (fp, metal) finished in 0.08 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.08s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass NearestQuadPadding (vp, metal) finished in 0.08 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.08s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass NearestQuadPadding (fp, metal) finished in 0.09 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.08s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadPadding (vp, metal) finished in 0.08 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.08s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadPadding (fp, metal) finished in 0.09 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.07s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass NearestQuadPaddingRepeat (vp, metal) finished in 0.07 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.07s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass NearestQuadPaddingRepeat (fp, metal) finished in 0.09 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.07s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadPaddingRepeat (vp, metal) finished in 0.09 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.09s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadPaddingRepeat (fp, metal) finished in 0.10 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.09s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadPaddingOctahedral (vp, metal) finished in 0.09 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.09s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadPaddingOctahedral (fp, metal) finished in 0.11 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.08s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass NearestQuadPaddingAlphaBlend (vp, metal) finished in 0.10 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.10s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass NearestQuadPaddingAlphaBlend (fp, metal) finished in 0.12 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.07s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadPaddingAlphaBlend (vp, metal) finished in 0.08 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.08s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadPaddingAlphaBlend (fp, metal) finished in 0.17 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.06s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass NearestQuadPaddingAlphaBlendRepeat (vp, metal) finished in 0.07 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.07s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass NearestQuadPaddingAlphaBlendRepeat (fp, metal) finished in 0.11 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.07s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadPaddingAlphaBlendRepeat (vp, metal) finished in 0.07 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.07s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadPaddingAlphaBlendRepeat (fp, metal) finished in 0.13 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.08s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadPaddingAlphaBlendOctahedral (vp, metal) finished in 0.08 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.08s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadPaddingAlphaBlendOctahedral (fp, metal) finished in 0.18 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.08s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass CubeToOctahedral (vp, metal) finished in 0.08 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.07s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass CubeToOctahedral (fp, metal) finished in 0.17 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.08s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass CubeToOctahedralLuminance (vp, metal) finished in 0.11 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.11s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass CubeToOctahedralLuminance (fp, metal) finished in 0.16 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.10s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass CubeToOctahedralAlpha (vp, metal) finished in 0.10 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.10s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass CubeToOctahedralAlpha (fp, metal) finished in 0.20 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.07s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass CubeToOctahedralRed (vp, metal) finished in 0.11 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.11s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass CubeToOctahedralRed (fp, metal) finished in 0.20 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.07s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadLuminance (vp, metal) finished in 0.08 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.08s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadLuminance (fp, metal) finished in 0.22 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.07s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadAlpha (vp, metal) finished in 0.08 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.08s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadAlpha (fp, metal) finished in 0.21 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.10s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadRed (vp, metal) finished in 0.07 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.07s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearQuadRed (fp, metal) finished in 0.21 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.09s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass NearestCubeToOctahedralPadding (vp, metal) finished in 0.15 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.19s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass NearestCubeToOctahedralPadding (fp, metal) finished in 0.29 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.24s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearCubeToOctahedralPadding (vp, metal) finished in 0.10 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.19s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearCubeToOctahedralPadding (fp, metal) finished in 0.21 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.18s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearDebugDraw (vp, metal) finished in 0.10 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.10s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass BilinearDebugDraw (fp, metal) finished in 0.19 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.16s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass NearestDebugDraw (vp, metal) finished in 0.07 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.07s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass NearestDebugDraw (fp, metal) finished in 0.14 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.19s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal/CoreBlit in 0.00s metal (total internal programs: 56, unique: 22) Compiling shader "Hidden/Universal Render Pipeline/TemporalAA" Pass "TemporalAA - Accumulate - Quality Very Low" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "TemporalAA - Accumulate - Quality Very Low" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "TemporalAA - Accumulate - Quality Low" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "TemporalAA - Accumulate - Quality Low" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "TemporalAA - Accumulate - Quality Medium" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "TemporalAA - Accumulate - Quality Medium" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "TemporalAA - Accumulate - Quality High" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "TemporalAA - Accumulate - Quality High" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "TemporalAA - Accumulate - Quality Very High" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "TemporalAA - Accumulate - Quality Very High" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "TemporalAA - Copy History" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "TemporalAA - Copy History" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass TemporalAA - Accumulate - Quality Very Low (vp, metal) finished in 0.22 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.22s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass TemporalAA - Accumulate - Quality Very Low (fp, metal) finished in 0.22 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.19s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass TemporalAA - Accumulate - Quality Low (vp, metal) finished in 0.22 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.20s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass TemporalAA - Accumulate - Quality Low (fp, metal) finished in 0.23 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.23s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass TemporalAA - Accumulate - Quality Medium (vp, metal) finished in 0.23 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.22s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass TemporalAA - Accumulate - Quality Medium (fp, metal) finished in 0.40 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.40s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass TemporalAA - Accumulate - Quality High (vp, metal) finished in 0.40 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.16s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass TemporalAA - Accumulate - Quality High (fp, metal) finished in 0.34 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.34s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass TemporalAA - Accumulate - Quality Very High (vp, metal) finished in 0.30 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.16s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass TemporalAA - Accumulate - Quality Very High (fp, metal) finished in 0.37 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.65s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass TemporalAA - Copy History (vp, metal) finished in 0.34 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.17s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass TemporalAA - Copy History (fp, metal) finished in 0.33 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.14s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/TemporalAA in 0.00s metal (total internal programs: 13, unique: 8) Compiling shader "Hidden/Universal Render Pipeline/PaniniProjection" Pass "Panini Projection" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "Panini Projection" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass Panini Projection (vp, metal) finished in 0.07 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.14s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Panini Projection (fp, metal) finished in 0.07 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.14s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/PaniniProjection in 0.00s metal (total internal programs: 4, unique: 4) Compiling shader "Hidden/Universal/BlitHDROverlay" Pass "BilinearDebugDraw" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "BilinearDebugDraw" (fp) Target graphics API: metal Full variant space: 8 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "NearestDebugDraw" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "NearestDebugDraw" (fp) Target graphics API: metal Full variant space: 8 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Serialized binary data for shader Hidden/Universal/BlitHDROverlay in 0.00s metal (total internal programs: 0, unique: 0) Compiling shader "Hidden/Universal Render Pipeline/FinalPost" Pass "FinalPost" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "FinalPost" (fp) Target graphics API: metal Full variant space: 2.560 After settings filtering: 64 After built-in stripping: 64 After scriptable stripping: 48 Processed in 0.00 seconds Pass "FinalPostXR" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "FinalPostXR" (fp) Target graphics API: metal Full variant space: 2.560 After settings filtering: 64 After built-in stripping: 64 After scriptable stripping: 0 Processed in 0.00 seconds Pass "FinalPost" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "FinalPost" (fp) Target graphics API: metal Full variant space: 2.560 After settings filtering: 64 After built-in stripping: 64 After scriptable stripping: 48 Processed in 0.00 seconds Pass "FinalPostXR" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "FinalPostXR" (fp) Target graphics API: metal Full variant space: 2.560 After settings filtering: 64 After built-in stripping: 64 After scriptable stripping: 0 Processed in 0.00 seconds Pass FinalPost (vp, metal) finished in 0.16 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.16s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass FinalPost (fp, metal) finished in 9.68 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 48 variants (62.36s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass FinalPost (vp, metal) finished in 9.52 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.11s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass FinalPost (fp, metal) finished in 7.82 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 48 variants (31.49s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/FinalPost in 0.00s metal (total internal programs: 98, unique: 65) Compiling shader "Hidden/Universal Render Pipeline/CameraMotionVectors" Pass "Camera Motion Vectors" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Camera Motion Vectors" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass Camera Motion Vectors (vp, metal) finished in 0.05 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.05s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Camera Motion Vectors (fp, metal) finished in 0.08 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.08s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/CameraMotionVectors in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Universal Render Pipeline/Debug/DebugReplacement" Pass "Vertex Attributes" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Vertex Attributes" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass Vertex Attributes (vp, metal) finished in 0.41 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.41s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Vertex Attributes (fp, metal) finished in 0.41 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.41s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/Debug/DebugReplacement in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Universal/CoreBlitColorAndDepth" Pass "ColorOnly" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "ColorOnly" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "ColorAndDepth" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "ColorAndDepth" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "DepthOnly" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "DepthOnly" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass ColorOnly (vp, metal) finished in 0.07 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.23s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass ColorOnly (fp, metal) finished in 0.07 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.15s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass ColorAndDepth (vp, metal) finished in 0.12 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.23s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass ColorAndDepth (fp, metal) finished in 0.14 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.22s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthOnly (vp, metal) finished in 0.08 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.20s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthOnly (fp, metal) finished in 0.12 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.18s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal/CoreBlitColorAndDepth in 0.00s metal (total internal programs: 24, unique: 16) Compiling shader "Hidden/Universal Render Pipeline/XR/XRMirrorView" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Serialized binary data for shader Hidden/Universal Render Pipeline/XR/XRMirrorView in 0.00s metal (total internal programs: 0, unique: 0) Compiling shader "Hidden/Universal Render Pipeline/CopyDepth" Pass "CopyDepth" (vp) Target graphics API: metal Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds Pass "CopyDepth" (fp) Target graphics API: metal Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds Pass CopyDepth (vp, metal) finished in 0.26 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (1.74s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass CopyDepth (fp, metal) finished in 0.33 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (1.60s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/CopyDepth in 0.00s metal (total internal programs: 16, unique: 16) Compiling shader "Hidden/TerrainEngine/Details/UniversalPipeline/WavingDoublePass" Pass "ForwardLit" (vp) Target graphics API: metal Full variant space: 55.296 After settings filtering: 1.536 After built-in stripping: 12 After scriptable stripping: 3 Processed in 0.00 seconds Pass "ForwardLit" (fp) Target graphics API: metal Full variant space: 35.389.440 After settings filtering: 3.072 After built-in stripping: 24 After scriptable stripping: 6 Processed in 0.00 seconds Pass "GBuffer" (vp) Target graphics API: metal Full variant space: 1.152 After settings filtering: 384 After built-in stripping: 12 After scriptable stripping: 0 Processed in 0.00 seconds Pass "GBuffer" (fp) Target graphics API: metal Full variant space: 737.280 After settings filtering: 768 After built-in stripping: 24 After scriptable stripping: 0 Processed in 0.00 seconds Pass "DepthOnly" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "DepthOnly" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "DepthNormalsOnly" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "DepthNormalsOnly" (fp) Target graphics API: metal Full variant space: 8 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass ForwardLit (vp, metal) finished in 1.11 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (3.31s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass ForwardLit (fp, metal) finished in 6.49 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 6 variants (24.19s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthOnly (vp, metal) finished in 5.40 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.47s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthOnly (fp, metal) finished in 5.15 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.46s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthNormalsOnly (vp, metal) finished in 5.38 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.23s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthNormalsOnly (fp, metal) finished in 4.93 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.11s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/TerrainEngine/Details/UniversalPipeline/WavingDoublePass in 0.00s metal (total internal programs: 13, unique: 13) Compiling shader "Hidden/Universal Render Pipeline/FallbackError" Pass "" (vp) Target graphics API: metal Full variant space: 6 After settings filtering: 6 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 6 After settings filtering: 6 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.06 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.06s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.06 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/FallbackError in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Universal Render Pipeline/UberPost" Pass "UberPost" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "UberPost" (fp) Target graphics API: metal Full variant space: 46.080 After settings filtering: 960 After built-in stripping: 960 After scriptable stripping: 720 Processed in 0.02 seconds Pass "UberPostXR" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "UberPostXR" (fp) Target graphics API: metal Full variant space: 46.080 After settings filtering: 960 After built-in stripping: 960 After scriptable stripping: 0 Processed in 0.01 seconds Pass UberPost (vp, metal) finished in 1.00 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (1.00s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Curl error 28: Failed to connect to config.uca.cloud.unity3d.com port 443 after 75169 ms: Error [137s] 621 / 720 variants ready Pass UberPost (fp, metal) finished in 68.47 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 720 variants (545.11s CPU time), skipped 0 variants. Prepared data for serialisation in 0.03s Serialized binary data for shader Hidden/Universal Render Pipeline/UberPost in 0.00s metal (total internal programs: 721, unique: 721) Compressed shader 'Hidden/Universal Render Pipeline/UberPost' on metal from 10.11MB to 0.17MB Compressed shader 'Hidden/Universal Render Pipeline/UberPost' in 0.06s Compiling shader "Hidden/Universal Render Pipeline/Scaling Setup" Pass "ScalingSetup" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.01 seconds Pass "ScalingSetup" (fp) Target graphics API: metal Full variant space: 12 After settings filtering: 6 After built-in stripping: 6 After scriptable stripping: 4 Processed in 0.00 seconds Pass ScalingSetup (vp, metal) finished in 0.10 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.10s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass ScalingSetup (fp, metal) finished in 0.21 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.55s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/Scaling Setup in 0.00s metal (total internal programs: 5, unique: 5) Compiling shader "Hidden/Universal Render Pipeline/StencilDeferred" Pass "Stencil Volume" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Pass "Stencil Volume" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "Deferred Punctual Light (Lit)" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Pass "Deferred Punctual Light (Lit)" (fp) Target graphics API: metal Full variant space: 5.120 After settings filtering: 16 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Pass "Deferred Punctual Light (SimpleLit)" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Pass "Deferred Punctual Light (SimpleLit)" (fp) Target graphics API: metal Full variant space: 5.120 After settings filtering: 16 After built-in stripping: 4 After scriptable stripping: 0 Processed in 0.00 seconds Pass "Deferred Directional Light (Lit)" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "Deferred Directional Light (Lit)" (fp) Target graphics API: metal Full variant space: 40.960 After settings filtering: 32 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Pass "Deferred Directional Light (SimpleLit)" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "Deferred Directional Light (SimpleLit)" (fp) Target graphics API: metal Full variant space: 40.960 After settings filtering: 32 After built-in stripping: 8 After scriptable stripping: 0 Processed in 0.00 seconds Pass "Fog" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "Fog" (fp) Target graphics API: metal Full variant space: 8 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "SSAOOnly" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "SSAOOnly" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Serialized binary data for shader Hidden/Universal Render Pipeline/StencilDeferred in 0.00s metal (total internal programs: 0, unique: 0) Compiling shader "Hidden/Universal Render Pipeline/LutBuilderHdr" Pass "LutBuilderHdr" (vp) Target graphics API: metal Full variant space: 3 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds Pass "LutBuilderHdr" (fp) Target graphics API: metal Full variant space: 6 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds Pass LutBuilderHdr (vp, metal) finished in 0.15 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.45s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass LutBuilderHdr (fp, metal) finished in 0.35 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.89s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Universal Render Pipeline/LutBuilderHdr in 0.00s metal (total internal programs: 6, unique: 6) Compiling shader "Hidden/Universal Render Pipeline/DBufferClear" Pass "DBufferClear" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "DBufferClear" (fp) Target graphics API: metal Full variant space: 3 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Serialized binary data for shader Hidden/Universal Render Pipeline/DBufferClear in 0.00s metal (total internal programs: 0, unique: 0) Compiling shader "Hidden/TerrainEngine/Details/UniversalPipeline/Vertexlit" Pass "TerrainDetailVertex" (vp) Target graphics API: metal Full variant space: 9.216 After settings filtering: 256 After built-in stripping: 4 After scriptable stripping: 3 Processed in 0.00 seconds Pass "TerrainDetailVertex" (fp) Target graphics API: metal Full variant space: 1.474.560 After settings filtering: 512 After built-in stripping: 8 After scriptable stripping: 6 Processed in 0.00 seconds Pass "TerrainDetailVertex - GBuffer" (vp) Target graphics API: metal Full variant space: 192 After settings filtering: 64 After built-in stripping: 16 After scriptable stripping: 6 Processed in 0.00 seconds Pass "TerrainDetailVertex - GBuffer" (fp) Target graphics API: metal Full variant space: 15.360 After settings filtering: 64 After built-in stripping: 16 After scriptable stripping: 6 Processed in 0.00 seconds Pass "DepthOnly" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "DepthOnly" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "DepthNormals" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "DepthNormals" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass TerrainDetailVertex (vp, metal) finished in 0.30 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.85s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass TerrainDetailVertex (fp, metal) finished in 0.56 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 6 variants (1.59s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass TerrainDetailVertex - GBuffer (vp, metal) finished in 0.57 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 6 variants (1.54s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass TerrainDetailVertex - GBuffer (fp, metal) finished in 0.57 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 6 variants (1.41s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthOnly (vp, metal) finished in 0.23 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.10s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthOnly (fp, metal) finished in 0.16 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.05s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthNormals (vp, metal) finished in 0.17 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.17s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthNormals (fp, metal) finished in 0.15 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.14s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/TerrainEngine/Details/UniversalPipeline/Vertexlit in 0.00s metal (total internal programs: 25, unique: 25) Compiling shader "Hidden/Universal Render Pipeline/XR/XRMotionVector" Pass "XR Camera MotionVectors" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "XR Camera MotionVectors" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Serialized binary data for shader Hidden/Universal Render Pipeline/XR/XRMotionVector in 0.00s metal (total internal programs: 0, unique: 0) Compiling compute shader "ProbeVolumeSamplingDebugPositionNormal" starting stripping... finished in 0.01 seconds. 1 of 1 variants left 1 variants, starting compilation... finished in 0.06 seconds. Local cache hits 0, remote cache hits 0, compiled 1 variants Compiling compute shader "VrsTexture" starting stripping... finished in 0.00 seconds. 24 of 24 variants left 24 variants, starting compilation... finished in 0.15 seconds. Local cache hits 0, remote cache hits 0, compiled 24 variants Compiling shader "Skybox/Procedural" Pass "" (vp) Target graphics API: metal Full variant space: 3 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 3 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds Pass (vp, metal) finished in 0.11 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.34s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.11 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.13s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Skybox/Procedural in 0.00s metal (total internal programs: 6, unique: 6) Compiling shader "Hidden/TextCore/Sprite" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/TextCore/Sprite in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/UIR/GaussianBlur" Pass "" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass (vp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.06s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.05s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.06s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.05 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.05s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/UIR/GaussianBlur in 0.00s metal (total internal programs: 8, unique: 6) Compiling shader "Hidden/UIR/ColorEffect" Pass "" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass (vp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.05s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.06s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/UIR/ColorEffect in 0.00s metal (total internal programs: 4, unique: 4) Compiling shader "Universal Render Pipeline/Lit" Pass "ForwardLit" (vp) Target graphics API: metal Full variant space: 884.736 After settings filtering: 12.288 After built-in stripping: 24 After scriptable stripping: 6 Processed in 0.00 seconds Pass "ForwardLit" (fp) Target graphics API: metal Full variant space: 36.238.786.560 After settings filtering: 24.576 After built-in stripping: 48 After scriptable stripping: 12 Processed in 0.00 seconds Pass "ShadowCaster" (vp) Target graphics API: metal Full variant space: 16 After settings filtering: 16 After built-in stripping: 4 After scriptable stripping: 2 Processed in 0.00 seconds Pass "ShadowCaster" (fp) Target graphics API: metal Full variant space: 8 After settings filtering: 8 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "GBuffer" (vp) Target graphics API: metal Full variant space: 36.864 After settings filtering: 3.072 After built-in stripping: 24 After scriptable stripping: 0 Processed in 0.00 seconds Pass "GBuffer" (fp) Target graphics API: metal Full variant space: 188.743.680 After settings filtering: 3.072 After built-in stripping: 24 After scriptable stripping: 0 Processed in 0.00 seconds Pass "DepthOnly" (vp) Target graphics API: metal Full variant space: 8 After settings filtering: 8 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "DepthOnly" (fp) Target graphics API: metal Full variant space: 8 After settings filtering: 8 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "DepthNormals" (vp) Target graphics API: metal Full variant space: 8 After settings filtering: 8 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "DepthNormals" (fp) Target graphics API: metal Full variant space: 16 After settings filtering: 8 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "Universal2D" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "Universal2D" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 0 Processed in 0.00 seconds Pass "MotionVectors" (vp) Target graphics API: metal Full variant space: 8 After settings filtering: 8 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "MotionVectors" (fp) Target graphics API: metal Full variant space: 8 After settings filtering: 8 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "XRMotionVectors" (vp) Target graphics API: metal Full variant space: 8 After settings filtering: 8 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Pass "XRMotionVectors" (fp) Target graphics API: metal Full variant space: 8 After settings filtering: 8 After built-in stripping: 2 After scriptable stripping: 0 Processed in 0.00 seconds Pass ForwardLit (vp, metal) finished in 0.31 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 6 variants (1.64s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass ForwardLit (fp, metal) finished in 7.21 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 12 variants (42.58s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass ShadowCaster (vp, metal) finished in 6.96 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.26s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass ShadowCaster (fp, metal) finished in 3.12 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.22s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthOnly (vp, metal) finished in 6.95 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.14s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthOnly (fp, metal) finished in 2.91 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.15s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthNormals (vp, metal) finished in 6.91 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.84s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DepthNormals (fp, metal) finished in 2.75 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.91s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass MotionVectors (vp, metal) finished in 6.87 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.32s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass MotionVectors (fp, metal) finished in 2.11 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.29s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Universal Render Pipeline/Lit in 0.00s metal (total internal programs: 34, unique: 34) Compiling shader "Legacy Shaders/VertexLit" Pass "" (vp) Target graphics API: metal Full variant space: 12 After settings filtering: 12 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 12 After settings filtering: 12 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "ShadowCaster" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "ShadowCaster" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass (vp, metal) finished in 0.16 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.42s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.16 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.12s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.15 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.06s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.12 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass ShadowCaster (vp, metal) finished in 0.10 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.10s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass ShadowCaster (fp, metal) finished in 0.12 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.04s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Legacy Shaders/VertexLit in 0.00s metal (total internal programs: 12, unique: 12) Compiling shader "Legacy Shaders/Diffuse" Pass "FORWARD" (vp) Target graphics API: metal Full variant space: 664 After settings filtering: 664 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds Pass "FORWARD" (fp) Target graphics API: metal Full variant space: 504 After settings filtering: 504 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "FORWARD" (vp) Target graphics API: metal Full variant space: 20 After settings filtering: 20 After built-in stripping: 5 After scriptable stripping: 5 Processed in 0.00 seconds Pass "FORWARD" (fp) Target graphics API: metal Full variant space: 20 After settings filtering: 20 After built-in stripping: 5 After scriptable stripping: 5 Processed in 0.00 seconds Pass "DEFERRED" (vp) Target graphics API: metal Full variant space: 76 After settings filtering: 76 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "DEFERRED" (fp) Target graphics API: metal Full variant space: 76 After settings filtering: 76 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass FORWARD (vp, metal) finished in 0.34 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (1.28s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass FORWARD (fp, metal) finished in 0.34 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.77s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass FORWARD (vp, metal) finished in 0.21 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 5 variants (0.41s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass FORWARD (fp, metal) finished in 0.19 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 5 variants (0.41s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DEFERRED (vp, metal) finished in 0.21 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.42s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass DEFERRED (fp, metal) finished in 0.16 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.48s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Legacy Shaders/Diffuse in 0.00s metal (total internal programs: 30, unique: 29) Compiling shader "Hidden/Internal-StencilWrite" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-StencilWrite in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Internal-DepthNormalsTexture" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.09 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.09s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.09 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.09 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.07s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.09 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.18 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.18s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.18 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.06s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.23 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.23s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.20 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.05s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.15 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.07s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.19 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.14 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.10s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.16 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.10 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.08s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.16 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.06s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.10 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.08s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.15 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.14 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.14s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.18 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.06s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.12 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.12s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.17 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-DepthNormalsTexture in 0.00s metal (total internal programs: 20, unique: 16) Compiling shader "Hidden/Internal-ScreenSpaceShadows" Pass "" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass (vp, metal) finished in 0.13 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.44s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.19 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.42s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.22 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.45s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.19 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.46s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.26 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.41s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.38 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (1.27s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.47 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.47s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.39 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.98s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-ScreenSpaceShadows in 0.00s metal (total internal programs: 32, unique: 20) Compiling shader "Hidden/Internal-CombineDepthNormals" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-CombineDepthNormals in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/BlitCopy" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitCopy in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/BlitCopyDepth" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.05 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.05s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.05 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitCopyDepth in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/ConvertTexture" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/ConvertTexture in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Internal-DeferredShading" Pass "" (vp) Target graphics API: metal Full variant space: 94 After settings filtering: 94 After built-in stripping: 26 After scriptable stripping: 26 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 94 After settings filtering: 94 After built-in stripping: 26 After scriptable stripping: 26 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.43 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 26 variants (2.83s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 1.43 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 26 variants (10.21s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 1.43 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.15 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-DeferredShading in 0.00s metal (total internal programs: 54, unique: 54) Compiling shader "Hidden/Internal-DeferredReflections" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass (vp, metal) finished in 0.08 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.08s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.11 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.11s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.11 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.06s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.11 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.04s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-DeferredReflections in 0.00s metal (total internal programs: 6, unique: 6) Compiling shader "Hidden/Internal-MotionVectors" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-MotionVectors in 0.00s metal (total internal programs: 6, unique: 5) Compiling shader "Hidden/Internal-Flare" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-Flare in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Internal-Halo" Pass "" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-Halo in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/BlitCopyWithDepth" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitCopyWithDepth in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/BlitToDepth" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitToDepth in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/BlitToDepth_MSAA" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitToDepth_MSAA in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/BlitCopyHDRTonemap" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitCopyHDRTonemap in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Internal-DebugPattern" Pass "Target Color and DepthStencil" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Target Color and DepthStencil" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Target only Color" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Target only Color" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Target only DepthStencil" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Target only DepthStencil" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass Target Color and DepthStencil (vp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Target Color and DepthStencil (fp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Target only Color (vp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Target only Color (fp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Target only DepthStencil (vp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Target only DepthStencil (fp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-DebugPattern in 0.00s metal (total internal programs: 6, unique: 4) Compiling shader "Hidden/Internal-GUITextureClip" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUITextureClip in 0.00s metal (total internal programs: 4, unique: 2) Compiling shader "Hidden/Internal-GUITextureClipText" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUITextureClipText in 0.00s metal (total internal programs: 4, unique: 2) Compiling shader "Hidden/Internal-GUITexture" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUITexture in 0.00s metal (total internal programs: 4, unique: 2) Compiling shader "Hidden/Internal-GUITextureBlit" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUITextureBlit in 0.00s metal (total internal programs: 4, unique: 2) Compiling shader "Hidden/Internal-GUIRoundedRect" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.05 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.05s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.07 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.07s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.07 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.07 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.06s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUIRoundedRect in 0.00s metal (total internal programs: 4, unique: 2) Compiling shader "Hidden/Internal-GUIRoundedRectWithColorPerBorder" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.06 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.06s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.11 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.11s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.11 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.06s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.11 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.10s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUIRoundedRectWithColorPerBorder in 0.00s metal (total internal programs: 4, unique: 2) Compiling shader "Hidden/Internal-UIRDefault" Pass "" (vp) Target graphics API: metal Full variant space: 40 After settings filtering: 40 After built-in stripping: 40 After scriptable stripping: 40 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 40 After settings filtering: 40 After built-in stripping: 40 After scriptable stripping: 40 Processed in 0.00 seconds Pass (vp, metal) finished in 1.41 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 40 variants (10.16s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.85 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 40 variants (5.78s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-UIRDefault in 0.00s metal (total internal programs: 80, unique: 80) Compiling shader "Hidden/Internal-UIRAtlasBlitCopy" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-UIRAtlasBlitCopy in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Sprites/Default" Pass "" (vp) Target graphics API: metal Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass (vp, metal) finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.13s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.08s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Sprites/Default in 0.00s metal (total internal programs: 8, unique: 8) Compiling shader "Sprites/Mask" Pass "" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass (vp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.11s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.09s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Sprites/Mask in 0.00s metal (total internal programs: 8, unique: 8) Compiling shader "UI/Default" Pass "Default" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "Default" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass Default (vp, metal) finished in 0.07 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.24s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Default (fp, metal) finished in 0.07 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.11s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader UI/Default in 0.00s metal (total internal programs: 8, unique: 8) Compiling shader "UI/DefaultETC1" Pass "Default" (vp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass "Default" (fp) Target graphics API: metal Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds Pass Default (vp, metal) finished in 0.08 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.28s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Default (fp, metal) finished in 0.08 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.12s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader UI/DefaultETC1 in 0.00s metal (total internal programs: 8, unique: 8) Compiling shader "Hidden/CubeBlur" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.24 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.24s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.24 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.24 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/CubeBlur in 0.00s metal (total internal programs: 4, unique: 3) Compiling shader "Hidden/CubeCopy" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/CubeCopy in 0.00s metal (total internal programs: 4, unique: 2) Compiling shader "Hidden/CubeBlend" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/CubeBlend in 0.00s metal (total internal programs: 4, unique: 2) Compiling shader "Hidden/VR/BlitTexArraySlice" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VR/BlitTexArraySlice in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Internal-ODSWorldTexture" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.09 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.09s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.09 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.12 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.12s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.11 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.09 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.05s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.11 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.09 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.05s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.10 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.05 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.09 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.07 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.05 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.05s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.07 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in 0.07 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.07s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.09 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-ODSWorldTexture in 0.00s metal (total internal programs: 20, unique: 14) Compiling shader "Hidden/Internal-CubemapToEquirect" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-CubemapToEquirect in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (gp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (vp, metal) finished in -0.00 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 1 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.00 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 1 variants. Prepared data for serialisation in 0.00s Pass (gp, metal) finished in 0.00 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 1 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VR/BlitFromTex2DToTexArraySlice in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/VideoComposite" Pass "Default" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Default" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass Default (vp, metal) finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Default (fp, metal) finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VideoComposite in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/VideoDecode" Pass "YCbCr_To_RGB1" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "YCbCr_To_RGB1" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "YCbCrA_To_RGBAFull" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "YCbCrA_To_RGBAFull" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "YCbCrA_To_RGBA" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "YCbCrA_To_RGBA" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "Flip_RGBA_To_RGBA" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "Flip_RGBA_To_RGBA" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "Flip_RGBASplit_To_RGBA" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "Flip_RGBASplit_To_RGBA" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "Flip_NV12_To_RGB1" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "Flip_NV12_To_RGB1" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "Flip_NV12_To_RGBA" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "Flip_NV12_To_RGBA" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds Pass "Flip_P010_To_RGB1" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "Flip_P010_To_RGB1" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass YCbCr_To_RGB1 (vp, metal) finished in 0.09 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.17s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass YCbCr_To_RGB1 (fp, metal) finished in 0.09 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.14s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass YCbCrA_To_RGBAFull (vp, metal) finished in 0.09 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.16s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass YCbCrA_To_RGBAFull (fp, metal) finished in 0.12 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.12s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass YCbCrA_To_RGBA (vp, metal) finished in 0.08 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.14s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass YCbCrA_To_RGBA (fp, metal) finished in 0.09 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.07s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Flip_RGBA_To_RGBA (vp, metal) finished in 0.06 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.05s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Flip_RGBA_To_RGBA (fp, metal) finished in 0.05 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.06s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Flip_RGBASplit_To_RGBA (vp, metal) finished in 0.06 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.09s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Flip_RGBASplit_To_RGBA (fp, metal) finished in 0.06 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.05s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Flip_NV12_To_RGB1 (vp, metal) finished in 0.07 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.10s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Flip_NV12_To_RGB1 (fp, metal) finished in 0.06 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.07s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Flip_NV12_To_RGBA (vp, metal) finished in 0.06 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.08s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Flip_NV12_To_RGBA (fp, metal) finished in 0.05 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.07s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Flip_P010_To_RGB1 (vp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass Flip_P010_To_RGB1 (fp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VideoDecode in 0.00s metal (total internal programs: 30, unique: 19) Compiling shader "Hidden/VideoDecodeOSX" Pass "Flip_RGBARect_To_RGBA" (vp) Pass "Flip_RGBARect_To_RGBA" (fp) Pass "Flip_RGBASplitRect_To_RGBA" (vp) Pass "Flip_RGBASplitRect_To_RGBA" (fp) Prepared data for serialisation in 0.00s Prepared data for serialisation in 0.00s Prepared data for serialisation in 0.00s Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VideoDecodeOSX in 0.00s metal (total internal programs: 0, unique: 0) Compiling shader "Hidden/TextCore/Distance Field SSD" Pass "" (vp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/TextCore/Distance Field SSD in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Physics2D/SDF_CircleGeometry" Pass "" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Physics2D/SDF_CircleGeometry in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Physics2D/SDF_CapsuleGeometry" Pass "" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Physics2D/SDF_CapsuleGeometry in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Physics2D/SDF_PolygonGeometry" Pass "" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.15 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.15s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.17 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.17s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Physics2D/SDF_PolygonGeometry in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Physics2D/SDF_Line" Pass "" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Physics2D/SDF_Line in 0.00s metal (total internal programs: 2, unique: 2) Compiling shader "Hidden/Physics2D/SDF_Point" Pass "" (vp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass "" (fp) Target graphics API: metal Full variant space: 2 After settings filtering: 2 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds Pass (vp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Pass (fp, metal) finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants. Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Physics2D/SDF_Point in 0.00s metal (total internal programs: 2, unique: 2) SpriteAtlasDatabase::Cleanup info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 1.2727ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-MW8X-GZQZ-GT3G-TJCN-XXXX Product: Unity Personal Type: ULF Expiration: 2026-11-13T19:53:44Z [Licensing::Module] License group: Id: 18968516517793-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Starting: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --dagfile="Library/Bee/Player199f8e13.dag" --profile="Library/Bee/backend1.traceevents" Player WorkingDir: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity [ ] Require frontend run. 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--include-unity-root-assembly=/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/Variations/mono/Managed/UnityEngine.TextCoreTextEngineModule.dll --include-unity-root-assembly=/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/Variations/mono/Managed/UnityEngine.TextRenderingModule.dll --include-unity-root-assembly=/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/Variations/mono/Managed/UnityEngine.TilemapModule.dll --include-unity-root-assembly=/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/Variations/mono/Managed/UnityEngine.UIElementsModule.dll --include-unity-root-assembly=/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/Variations/mono/Managed/UnityEngine.UIModule.dll 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--include-unity-root-assembly=/Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/Bee/PlayerScriptAssemblies/Unity.Burst.dll --include-unity-root-assembly=/Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/Bee/PlayerScriptAssemblies/Unity.Collections.dll --include-unity-root-assembly=/Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/Bee/PlayerScriptAssemblies/Unity.InternalAPIEngineBridge.004.dll --include-unity-root-assembly=/Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/Bee/PlayerScriptAssemblies/Unity.Mathematics.dll --include-unity-root-assembly=/Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/Bee/PlayerScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll --include-unity-root-assembly=/Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll --include-unity-root-assembly=/Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Shared.dll --include-unity-root-assembly=/Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll --include-unity-root-assembly=/Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.GPUDriven.Runtime.dll --include-unity-root-assembly=/Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll --include-unity-root-assembly=/Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.2D.Runtime.dll --include-unity-root-assembly=/Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Config.Runtime.dll --include-unity-root-assembly=/Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll --include-unity-root-assembly=/Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll --include-unity-root-assembly=/Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/Bee/PlayerScriptAssemblies/Unity.TextMeshPro.dll --include-unity-root-assembly=/Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/Bee/PlayerScriptAssemblies/Unity.UnifiedRayTracing.Runtime.dll --include-unity-root-assembly=/Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/Bee/PlayerScriptAssemblies/UnityEngine.UI.dll --include-unity-root-assembly=/Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/Bee/PlayerScriptAssemblies/Zoen.Runtime.dll --include-unity-root-assembly=/Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.collections@84e8eb3fc12e/Unity.Collections.LowLevel.ILSupport/Unity.Collections.LowLevel.ILSupport.dll --include-unity-root-assembly=/Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.burst@2f3d916873ea/Unity.Burst.Unsafe.dll --print-command-line --enable-analytics *** Tundra requires additional run (1.24 seconds), 51 items updated, 57 evaluated *** Additional run caused by: contents change of Library/Bee/artifacts/MacStandalonePlayerBuildProgram/ManagedStripped Starting: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/Scripting/netcorerun/netcorerun "/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/MacStandalonePlayerBuildProgram.exe" "/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/Bee:/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/BuildPipeline" "Library/Bee/Player199f8e13.dag.json" "Library/Bee/Player199f8e13-inputdata.json" "Library/Bee/buildprogram1.traceevents" WorkingDir: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity ExitCode: 4 Duration: 1s344ms ExitCode: 0 Duration: 1s207ms Starting: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --dagfile="Library/Bee/Player199f8e13.dag" --dagfilejson="Library/Bee/Player199f8e13.dag.json" --profile="Library/Bee/backend3.traceevents" Player WorkingDir: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.burst@2f3d916873ea/.Runtime/bcl.exe exited after 42684 ms. stdout: Starting 1 library requests Done stderr: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.burst@2f3d916873ea/.Runtime/bcl.exe exited after 36493 ms. stdout: Starting 1 library requests Done stderr: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Library/PackageCache/com.unity.burst@2f3d916873ea/.Runtime/hostmac/llvm-lipo exited after 984 ms. stdout: stderr: Finished compiling graph: 421 nodes, 1248 flattened edges (1248 ToBuild, 0 ToUse), maximum node priority 254 [ 0s] Delete 1 artifact files that are no longer in use. 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Builds/macOS/Zoen.app/Contents/Resources/Data/Managed/netstandard.dll [229/420 0s] CopyFiles Builds/macOS/Zoen.app/Contents/Resources/Data/Managed/Unity.RenderPipelines.Core.ShaderLibrary.dll [230/420 0s] CopyFiles Builds/macOS/Zoen.app/Contents/Resources/Data/Managed/Unity.Burst.dll [231/420 0s] CopyFiles Builds/macOS/Zoen.app/Contents/Resources/Data/Managed/System.Core.dll [232/420 0s] CopyFiles Builds/macOS/Zoen.app/Contents/Resources/Data/Managed/UnityEngine.AccessibilityModule.dll [233/420 0s] CopyFiles Builds/macOS/Zoen.app/Contents/Resources/Data/Managed/UnityEngine.dll [234/420 0s] CopyFiles Builds/macOS/Zoen.app/Contents/Resources/Data/Managed/UnityEngine.TerrainModule.dll [235/420 0s] CopyFiles Builds/macOS/Zoen.app/Contents/Resources/Data/Managed/System.Data.dll [236/420 0s] CopyFiles Builds/macOS/Zoen.app/Contents/Resources/Data/Managed/System.Drawing.dll [237/420 0s] WriteText Library/Bee/artifacts/csharpactions/UnityEngine.VirtualTexturingModule-FeaturesChecked.txt_s9m7.info [238/420 0s] CopyFiles Builds/macOS/Zoen.app/Contents/Resources/Data/Managed/UnityEngine.GraphicsStateCollectionSerializerModule.dll [239/420 0s] WriteText Library/Bee/artifacts/csharpactions/UnityEngine.VRModule-FeaturesChecked.txt_vcbw.info [240/420 0s] WriteText Library/Bee/artifacts/csharpactions/UnityEngine.VideoModule-FeaturesChecked.txt_iwkd.info [241/420 0s] WriteText Library/Bee/artifacts/csharpactions/UnityEngine.VectorGraphicsModule-FeaturesChecked.txt_xwme.info [242/420 0s] WriteText Library/Bee/artifacts/csharpactions/UnityEngine.VFXModule-FeaturesChecked.txt_bxls.info [243/420 0s] WriteText Library/Bee/artifacts/csharpactions/UnityEngine.VehiclesModule-FeaturesChecked.txt_yqqz.info [244/420 0s] CopyFiles Builds/macOS/Zoen.app/Contents/Resources/Data/Managed/System.IO.Compression.dll [245/420 0s] CopyFiles Builds/macOS/Zoen.app/Contents/Resources/Data/Managed/UnityEngine.UI.dll [246/420 0s] WriteText Library/Bee/artifacts/csharpactions/UnityEngine.UnityWebRequestModule-FeaturesChecked.txt_vyuy.info [247/420 0s] WriteText Library/Bee/artifacts/csharpactions/UnityEngine.UnityWebRequestTextureModule-FeaturesChecked.txt_ekwn.info [248/420 0s] CopyFiles Builds/macOS/Zoen.app/Contents/Resources/Data/Managed/System.ComponentModel.Composition.dll [249/420 0s] WriteText Library/Bee/artifacts/csharpactions/Mono.Security-FeaturesChecked.txt_tcfg.info [250/420 0s] WriteText Library/Bee/artifacts/csharpactions/UnityEngine.UnityWebRequestWWWModule-FeaturesChecked.txt_qggm.info [251/420 0s] WriteText Library/Bee/artifacts/csharpactions/Zoen.Runtime-FeaturesChecked.txt_cf5m.info [252/420 0s] WriteText Library/Bee/artifacts/csharpactions/UnityEngine.InsightsModule-FeaturesChecked.txt_2m5h.info [253/420 0s] WriteText Library/Bee/artifacts/csharpactions/mscorlib-FeaturesChecked.txt_h5ip.info [254/420 0s] WriteText Library/Bee/artifacts/csharpactions/System.Core-FeaturesChecked.txt_0bzp.info [255/420 0s] WriteText Library/Bee/artifacts/csharpactions/UnityEngine.XRModule-FeaturesChecked.txt_p5c9.info [256/420 0s] WriteText Library/Bee/artifacts/csharpactions/System.Configuration-FeaturesChecked.txt_3sq7.info [257/420 0s] WriteText Library/Bee/artifacts/csharpactions/netstandard-FeaturesChecked.txt_cc0i.info [258/420 0s] WriteText Library/Bee/artifacts/csharpactions/UnityEngine.AccessibilityModule-FeaturesChecked.txt_96g1.info [259/420 0s] WriteText Library/Bee/artifacts/csharpactions/System.Data.DataSetExtensions-FeaturesChecked.txt_h20m.info [260/420 0s] WriteText Library/Bee/artifacts/csharpactions/System.Drawing-FeaturesChecked.txt_z3qy.info [261/420 0s] WriteText Library/Bee/artifacts/csharpactions/Unity.UnifiedRayTracing.Runtime-FeaturesChecked.txt_51yf.info [262/420 0s] WriteText Library/Bee/artifacts/csharpactions/System-FeaturesChecked.txt_vs5j.info [263/420 0s] WriteText 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0s] WriteText Library/Bee/artifacts/csharpactions/System.Runtime-FeaturesChecked.txt_5wya.info [273/420 0s] WriteText Library/Bee/artifacts/csharpactions/Unity.RenderPipelines.Universal.Shaders-FeaturesChecked.txt_1z8w.info [274/420 0s] WriteText Library/Bee/artifacts/csharpactions/Unity.RenderPipelines.Universal.Config.Runtime-FeaturesChecked.txt_70zz.info [275/420 0s] WriteText Library/Bee/artifacts/csharpactions/System.Transactions-FeaturesChecked.txt_y9v7.info [276/420 0s] WriteText Library/Bee/artifacts/csharpactions/Unity.TextMeshPro-FeaturesChecked.txt_wbcl.info [277/420 0s] WriteText Library/Bee/artifacts/csharpactions/System.Runtime.Serialization-FeaturesChecked.txt_zqp0.info [278/420 0s] WriteText Library/Bee/artifacts/csharpactions/Unity.RenderPipelines.Universal.Runtime-FeaturesChecked.txt_fvrw.info [279/420 0s] WriteText Library/Bee/artifacts/csharpactions/System.Numerics-FeaturesChecked.txt_rbrh.info [280/420 0s] WriteText Library/Bee/artifacts/csharpactions/System.Xml-FeaturesChecked.txt_gyyq.info [281/420 0s] WriteText Library/Bee/artifacts/csharpactions/Unity.RenderPipelines.Universal.2D.Runtime-FeaturesChecked.txt_3lw4.info [282/420 0s] WriteText Library/Bee/artifacts/csharpactions/System.Xml.Linq-FeaturesChecked.txt_osyp.info [283/420 0s] WriteText Library/Bee/artifacts/csharpactions/Unity.Collections.LowLevel.ILSupport-FeaturesChecked.txt_krlt.info [284/420 0s] WriteText Library/Bee/artifacts/csharpactions/Unity.Collections-FeaturesChecked.txt_2qx5.info [285/420 0s] WriteText Library/Bee/artifacts/csharpactions/Unity.RenderPipelines.Core.ShaderLibrary-FeaturesChecked.txt_nr86.info [286/420 0s] WriteText Library/Bee/artifacts/csharpactions/Unity.RenderPipeline.Universal.ShaderLibrary-FeaturesChecked.txt_mch1.info [287/420 0s] WriteText Library/Bee/artifacts/csharpactions/Unity.RenderPipelines.Core.Runtime.Shared-FeaturesChecked.txt_gk3z.info [288/420 0s] WriteText Library/Bee/artifacts/csharpactions/Unity.InternalAPIEngineBridge.004-FeaturesChecked.txt_jlfl.info [289/420 0s] WriteText Library/Bee/artifacts/csharpactions/Unity.Mathematics-FeaturesChecked.txt_v07u.info [290/420 0s] WriteText Library/Bee/artifacts/csharpactions/Unity.RenderPipelines.GPUDriven.Runtime-FeaturesChecked.txt_oe8j.info [291/420 0s] WriteText Library/Bee/artifacts/csharpactions/Unity.Burst-FeaturesChecked.txt_l5ou.info [292/420 0s] WriteText Library/Bee/artifacts/csharpactions/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary-FeaturesChecked.txt_zkzj.info [293/420 0s] WriteText Library/Bee/artifacts/csharpactions/Unity.Burst.Unsafe-FeaturesChecked.txt_p56z.info [294/420 0s] WriteText Library/Bee/artifacts/csharpactions/Unity.RenderPipelines.Core.Runtime-FeaturesChecked.txt_p7p0.info [295/420 2s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.InternalAPIEngineBridge.004-FeaturesChecked.txt [296/420 2s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.Burst-FeaturesChecked.txt [297/420 2s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary-FeaturesChecked.txt [298/420 2s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.Burst.Unsafe-FeaturesChecked.txt [299/420 2s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.Mathematics-FeaturesChecked.txt [300/420 3s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.RenderPipelines.GPUDriven.Runtime-FeaturesChecked.txt [301/420 3s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.RenderPipelines.Core.Runtime-FeaturesChecked.txt [302/420 2s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.RenderPipeline.Universal.ShaderLibrary-FeaturesChecked.txt [303/420 2s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.RenderPipelines.Core.Runtime.Shared-FeaturesChecked.txt [304/420 2s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.Collections.LowLevel.ILSupport-FeaturesChecked.txt [305/420 3s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.RenderPipelines.Core.ShaderLibrary-FeaturesChecked.txt [306/420 3s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.Collections-FeaturesChecked.txt [307/420 2s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/System.Xml.Linq-FeaturesChecked.txt [308/420 2s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.RenderPipelines.Universal.2D.Runtime-FeaturesChecked.txt [309/420 2s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/System.Numerics-FeaturesChecked.txt [310/420 2s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/System.Transactions-FeaturesChecked.txt [311/420 1s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.RenderPipelines.Universal.Config.Runtime-FeaturesChecked.txt [312/420 2s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.RenderPipelines.Universal.Runtime-FeaturesChecked.txt [313/420 2s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.TextMeshPro-FeaturesChecked.txt [314/420 1s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.RenderPipelines.Universal.Shaders-FeaturesChecked.txt [315/420 3s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/System.Runtime.Serialization-FeaturesChecked.txt [316/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/System.Runtime-FeaturesChecked.txt [317/420 1s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/System.ServiceModel.Internals-FeaturesChecked.txt [318/420 1s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/System.Security-FeaturesChecked.txt [319/420 1s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/System.Net.Http-FeaturesChecked.txt [320/420 1s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.WindModule-FeaturesChecked.txt [321/420 1s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/System.ComponentModel.Composition-FeaturesChecked.txt [322/420 1s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/System.EnterpriseServices-FeaturesChecked.txt [323/420 5s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/System.Xml-FeaturesChecked.txt [324/420 1s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/System.IO.Compression-FeaturesChecked.txt [325/420 1s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/System.IO.Compression.FileSystem-FeaturesChecked.txt [326/420 1s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Unity.UnifiedRayTracing.Runtime-FeaturesChecked.txt [327/420 1s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/System.Data.DataSetExtensions-FeaturesChecked.txt [328/420 1s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/System.Drawing-FeaturesChecked.txt [329/420 1s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/netstandard-FeaturesChecked.txt [330/420 1s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.AccessibilityModule-FeaturesChecked.txt [331/420 3s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/System.Data-FeaturesChecked.txt [332/420 1s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/System.Configuration-FeaturesChecked.txt [333/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.InsightsModule-FeaturesChecked.txt [334/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Zoen.Runtime-FeaturesChecked.txt [335/420 3s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/System-FeaturesChecked.txt [336/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.UnityWebRequestWWWModule-FeaturesChecked.txt [337/420 1s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.XRModule-FeaturesChecked.txt [338/420 1s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/System.Core-FeaturesChecked.txt [339/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.UnityWebRequestTextureModule-FeaturesChecked.txt [340/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/Mono.Security-FeaturesChecked.txt [341/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.VehiclesModule-FeaturesChecked.txt [342/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.UnityWebRequestModule-FeaturesChecked.txt [343/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.VFXModule-FeaturesChecked.txt [344/420 0s] ExtractUsedFeatures 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ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.IdentifiersModule-FeaturesChecked.txt [359/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.SharedInternalsModule-FeaturesChecked.txt [360/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.TextCoreFontEngineModule-FeaturesChecked.txt [361/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.UmbraModule-FeaturesChecked.txt [362/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.TilemapModule-FeaturesChecked.txt [363/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.Physics2DModule-FeaturesChecked.txt [364/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.CrashReportingModule-FeaturesChecked.txt [365/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.DSPGraphModule-FeaturesChecked.txt [366/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.ShaderRuntimeModule-FeaturesChecked.txt [367/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.InputForUIModule-FeaturesChecked.txt [368/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.HotReloadModule-FeaturesChecked.txt [369/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.TextRenderingModule-FeaturesChecked.txt [370/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.SubsystemsModule-FeaturesChecked.txt [371/420 1s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.MarshallingModule-FeaturesChecked.txt [372/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.SpriteShapeModule-FeaturesChecked.txt [373/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.AssetBundleModule-FeaturesChecked.txt [374/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.UI-FeaturesChecked.txt [375/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.ScreenCaptureModule-FeaturesChecked.txt [376/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.ImageConversionModule-FeaturesChecked.txt [377/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.HierarchyModule-FeaturesChecked.txt [378/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.ParticleSystemModule-FeaturesChecked.txt [379/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.UnityWebRequestAssetBundleModule-FeaturesChecked.txt [380/420 2s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.UIElementsModule-FeaturesChecked.txt [381/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.PhysicsBackendPhysXModule-FeaturesChecked.txt [382/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.TerrainModule-FeaturesChecked.txt [383/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.ShaderVariantAnalyticsModule-FeaturesChecked.txt [384/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.UnityConnectModule-FeaturesChecked.txt [385/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.ClusterInputModule-FeaturesChecked.txt [386/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.UnityAnalyticsModule-FeaturesChecked.txt [387/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.PerformanceReportingModule-FeaturesChecked.txt [388/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.TerrainPhysicsModule-FeaturesChecked.txt [389/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.PhysicsModule-FeaturesChecked.txt [390/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.UnityConsentModule-FeaturesChecked.txt [391/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.GIModule-FeaturesChecked.txt [392/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.ClusterRendererModule-FeaturesChecked.txt [393/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.IMGUIModule-FeaturesChecked.txt [394/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.TextCoreTextEngineModule-FeaturesChecked.txt [395/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.InputLegacyModule-FeaturesChecked.txt [396/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.StreamingModule-FeaturesChecked.txt [397/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.SubstanceModule-FeaturesChecked.txt [398/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.ClothModule-FeaturesChecked.txt [399/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.SpriteMaskModule-FeaturesChecked.txt [400/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.GameCenterModule-FeaturesChecked.txt [401/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.ContentLoadModule-FeaturesChecked.txt [402/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.MultiplayerModule-FeaturesChecked.txt [403/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.LocalizationModule-FeaturesChecked.txt [404/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.UIModule-FeaturesChecked.txt [405/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.UnityCurlModule-FeaturesChecked.txt [406/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.TLSModule-FeaturesChecked.txt [407/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.InputModule-FeaturesChecked.txt [408/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.GridModule-FeaturesChecked.txt [409/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.PropertiesModule-FeaturesChecked.txt [410/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.UnityWebRequestAudioModule-FeaturesChecked.txt [411/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.DirectorModule-FeaturesChecked.txt [412/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule-FeaturesChecked.txt [413/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.GraphicsStateCollectionSerializerModule-FeaturesChecked.txt [414/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.HierarchyCoreModule-FeaturesChecked.txt [415/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.RenderAs2DModule-FeaturesChecked.txt [416/420 0s] ExtractUsedFeatures Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/UnityEngine.JSONSerializeModule-FeaturesChecked.txt [417/420 80s] GenerateNativePluginsForAssemblies Library/Bee/artifacts/MacStandalonePlayerBuildProgram/AsyncPluginsFromLinker *** Tundra requires additional run (80.81 seconds - 0:01:20), 368 items updated, 420 evaluated *** Additional run caused by: timestamp change of Library/Bee/artifacts/MacStandalonePlayerBuildProgram/AsyncPluginsFromLinker Starting: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/Scripting/netcorerun/netcorerun "/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/MacStandalonePlayerBuildProgram.exe" "/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/Bee:/Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/BuildPipeline" "Library/Bee/Player199f8e13.dag.json" "Library/Bee/Player199f8e13-inputdata.json" "Library/Bee/buildprogram2.traceevents" WorkingDir: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity ExitCode: 4 Duration: 1m:20s ExitCode: 0 Duration: 1s268ms Starting: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --dagfile="Library/Bee/Player199f8e13.dag" --dagfilejson="Library/Bee/Player199f8e13.dag.json" --profile="Library/Bee/backend4.traceevents" Player WorkingDir: /Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity Finished compiling graph: 421 nodes, 1248 flattened edges (1248 ToBuild, 0 ToUse), maximum node priority 254 [ 0s] Delete 1 artifact files that are no longer in use. (like Library/Bee/artifacts/csharpactions/lib_burst_generated.dylib_yr83.info) [ 21/420 0s] WriteText Library/Bee/artifacts/csharpactions/lib_burst_generated.bundle_4och.info [122/420 0s] WriteText Library/Bee/artifacts/csharpactions/Zoen_tbb6.info [418/420 0s] MacOSCodeSignDylibCopy Builds/macOS/Zoen.app/Contents/PlugIns/lib_burst_generated.bundle [419/420 0s] MacOSCodeSignBundleInPlace Builds/macOS/Zoen.app/Contents/MacOS/Zoen (+1 other) *** Tundra build success (0.71 seconds), 4 items updated, 420 evaluated ExitCode: 0 Duration: 0s735ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-MW8X-GZQZ-GT3G-TJCN-XXXX Product: Unity Personal Type: ULF Expiration: 2026-11-13T19:53:44Z [Licensing::Module] License group: Id: 18968516517793-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Total cache size 97703711 Total cache size after purge 97703711, took 00:00:00.1040803 Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=028d332dd56424923a997a82e156de4a): Total: 0.205 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. ------------------------------------------------------------------------------- Build Report Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.1 mb 77.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 707.2 kb 8.8% Other Assets 894.0 kb 11.1% Levels 8.3 kb 0.1% File headers 92.3 kb 1.1% Total User Assets 7.9 mb 100.0% Complete build size 111.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 2.4% Built-in Texture2D: Splash Screen Unity Logo 659.9 kb 0.6% Assets/Zoen/Settings/Zoen_RuntimeTheme.tss 544.6 kb 0.5% Resources/unity_builtin_extra 262.6 kb 0.2% Packages/com.unity.render-pipelines.universal/Textures/SMAA/AreaTex.tga 256.1 kb 0.2% Packages/com.unity.render-pipelines.universal/Textures/FilmGrain/Thin02.png 256.1 kb 0.2% Packages/com.unity.render-pipelines.universal/Textures/FilmGrain/Thin01.png 256.1 kb 0.2% Packages/com.unity.render-pipelines.universal/Textures/FilmGrain/Medium06.png 256.1 kb 0.2% Packages/com.unity.render-pipelines.universal/Textures/FilmGrain/Medium05.png 256.1 kb 0.2% Packages/com.unity.render-pipelines.universal/Textures/FilmGrain/Medium04.png 256.1 kb 0.2% Packages/com.unity.render-pipelines.universal/Textures/FilmGrain/Medium03.png 256.1 kb 0.2% Packages/com.unity.render-pipelines.universal/Textures/FilmGrain/Medium02.png 256.1 kb 0.2% Packages/com.unity.render-pipelines.universal/Textures/FilmGrain/Medium01.png 256.1 kb 0.2% Packages/com.unity.render-pipelines.universal/Textures/FilmGrain/Large02.png 256.1 kb 0.2% Packages/com.unity.render-pipelines.universal/Textures/FilmGrain/Large01.png 205.8 kb 0.2% Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader 81.2 kb 0.1% Packages/com.unity.render-pipelines.core/Runtime/Vrs/Shaders/VrsTexture.compute 79.7 kb 0.1% Packages/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Fonts/PerfectDOSVGA437.ttf 67.1 kb 0.1% Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader 59.1 kb 0.1% Packages/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Widgets/DebugUIHandlerRenderingLayerField.prefab 59.1 kb 0.1% Packages/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Widgets/DebugUIBitField.prefab 37.8 kb 0.0% Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader 30.2 kb 0.0% Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/BokehDepthOfField.shader 26.2 kb 0.0% Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/FinalPost.shader 25.2 kb 0.0% Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/LensFlareDataDriven.shader 24.5 kb 0.0% Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/TemporalAA.shader 23.3 kb 0.0% Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Bloom.shader 22.2 kb 0.0% Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrass.shader 20.3 kb 0.0% Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/CameraMotionBlur.shader 19.0 kb 0.0% Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainDetailLit.shader 18.5 kb 0.0% Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/LensFlareScreenSpace.shader 18.2 kb 0.0% Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrassBillboard.shader 16.9 kb 0.0% Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/GaussianDepthOfField.shader 16.2 kb 0.0% Packages/com.unity.render-pipelines.universal/Textures/DebugFont.tga 14.8 kb 0.0% Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/SubpixelMorphologicalAntialiasing.shader 12.0 kb 0.0% Packages/com.unity.render-pipelines.universal/Shaders/Debug/HDRDebugView.shader 10.6 kb 0.0% Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/LutBuilderHdr.shader 10.2 kb 0.0% Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlitColorAndDepth.shader 9.3 kb 0.0% Packages/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Widgets/DebugUIPanel.prefab 7.5 kb 0.0% Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/LutBuilderLdr.shader 7.3 kb 0.0% Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/EdgeAdaptiveSpatialUpsampling.shader 6.8 kb 0.0% Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/ScalingSetup.shader 6.5 kb 0.0% Packages/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Widgets/DebugUIColor.prefab 6.2 kb 0.0% Packages/com.unity.render-pipelines.core/Shaders/CoreCopy.shader 6.1 kb 0.0% Packages/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Widgets/DebugUIVector4.prefab 5.3 kb 0.0% Packages/com.unity.render-pipelines.universal/Shaders/CameraMotionVectors.shader 5.2 kb 0.0% Packages/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Widgets/DebugUIVector3.prefab 4.9 kb 0.0% Packages/com.unity.render-pipelines.universal/Shaders/Debug/DebugReplacement.shader 4.9 kb 0.0% Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader 4.8 kb 0.0% Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/PaniniProjection.shader 4.5 kb 0.0% Packages/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Resources/DebugUICanvas.prefab 4.4 kb 0.0% Packages/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Widgets/DebugUIUIntField.prefab 4.4 kb 0.0% Packages/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Widgets/DebugUIIntField.prefab 4.3 kb 0.0% Packages/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Widgets/DebugUIVector2.prefab 4.3 kb 0.0% Packages/com.unity.render-pipelines.universal/Shaders/Utils/Sampling.shader 4.2 kb 0.0% Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/StopNaN.shader 4.2 kb 0.0% Packages/com.unity.render-pipelines.universal/Shaders/Utils/StencilDitherMaskSeed.shader 4.2 kb 0.0% Packages/com.unity.render-pipelines.universal/Textures/BlueNoise64/L/LDR_LLL1_0.png 4.1 kb 0.0% Packages/com.unity.render-pipelines.universal/Shaders/Utils/FallbackError.shader 4.1 kb 0.0% Packages/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Widgets/DebugUIFloatField.prefab 4.1 kb 0.0% Packages/com.unity.render-pipelines.core/Runtime/Vrs/Shaders/VrsVisualization.shader 3.7 kb 0.0% Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/FallbackShader.shader 2.8 kb 0.0% Packages/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Widgets/DebugUIObjectPopupField.prefab 2.8 kb 0.0% Assets/DefaultVolumeProfile.asset 2.7 kb 0.0% Assets/UniversalRenderPipelineGlobalSettings.asset 2.7 kb 0.0% Packages/com.unity.render-pipelines.universal/Shaders/Utils/StencilDeferred.shader 2.6 kb 0.0% Packages/com.unity.render-pipelines.universal/Shaders/Debug/ProbeVolumeSamplingDebugPositionNormal.compute 2.6 kb 0.0% Packages/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Widgets/DebugUIObjectList.prefab 2.6 kb 0.0% Packages/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Widgets/DebugUIEnumField.prefab 2.4 kb 0.0% Packages/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Widgets/DebugUIFoldout.prefab 2.4 kb 0.0% Packages/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Widgets/DebugUIRow.prefab 1.8 kb 0.0% Assets/Resources/PerformanceTestRunInfo.json 1.7 kb 0.0% 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Assets/Resources/PerformanceTestRunSettings.json ------------------------------------------------------------------------------- [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-MW8X-GZQZ-GT3G-TJCN-XXXX Product: Unity Personal Type: ULF Expiration: 2026-11-13T19:53:44Z [Licensing::Module] License group: Id: 18968516517793-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 2095 unused Assets / (1.8 MB). Loaded Objects now: 4062. Memory consumption went from 294.1 MB to 292.3 MB. Total: 63.246209 ms (FindLiveObjects: 0.796209 ms CreateObjectMapping: 0.121375 ms MarkObjects: 58.521959 ms DeleteObjects: 3.805583 ms) Build Finished, Result: Success. ##utp:{"type":"PlayerBuildInfo","version":2,"phase":"Immediate","time":1791399472653,"processId":6366,"steps":[{"description":"Preprocess Player","duration":393},{"description":"Prepare For Build","duration":3427},{"description":"ProducePlayerScriptAssemblies","duration":24145},{"description":"Verify Build setup","duration":95},{"description":"Prepare assets for target platform","duration":11},{"description":"Prepare splash screen","duration":37},{"description":"Building scenes","duration":1033},{"description":"Build scripts DLLs","duration":18},{"description":"Build GlobalGameManagers file","duration":167},{"description":"Writing asset files","duration":111713},{"description":"Building Resources/unity_builtin_extra","duration":7813},{"description":"Write data build dirty tracking information","duration":228},{"description":"Postprocess built player","duration":87636}],"duration":236716} Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.829 ms Integration: 420.184 ms Integration of assets: 0.003 ms Thread Wait Time: 0.006 ms Total Operation Time: 422.021 ms Unloading 0 unused Assets / (0 B). Loaded Objects now: 4054. Memory consumption went from 291.5 MB to 291.5 MB. Total: 18.475667 ms (FindLiveObjects: 0.210875 ms CreateObjectMapping: 0.061166 ms MarkObjects: 18.189292 ms DeleteObjects: 0.013333 ms) Launching external process: /Users/king/Unity/Hub/Editor/6000.3.25f1/Unity.app/Contents/Resources/Scripting/il2cpp/build/deploy/Analytics ZOEN_BUILD target=macOS result=Succeeded sizeBytes=117372728 seconds=237.6 errors=0 warnings=0 output=/Users/king/Desktop/Workspace/SRO/zoen/apps/client-unity/Builds/macOS/Zoen.app UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Zoen.Build:Run (UnityEditor.BuildTarget,UnityEditor.BuildTargetGroup,string,string) (at Assets/Zoen/Editor/Build.cs:73) Zoen.Build:MacOS () (at Assets/Zoen/Editor/Build.cs:35) (Filename: Assets/Zoen/Editor/Build.cs Line: 73) Thread 0x16b9e3000 may have been prematurely finalized Batchmode quit successfully invoked - shutting down! Killing ADB server in 0.326143 seconds. Thread 0x16c073000 may have been prematurely finalized Input System module state changed to: ShutdownInProgress. Input System polling thread exited. Input System module state changed to: Shutdown. [Physics::Module] Cleanup current backend. [Physics::Module] Id: 0xf2b8ea05 [Licensing::IpcConnector] LicenseClient-king-notifications channel disconnected successfully. [Licensing::IpcConnector] LicenseClient-king channel disconnected successfully. Thread 0x16c217000 may have been prematurely finalized Thread 0x16c2a3000 may have been prematurely finalized Thread 0x16c32f000 may have been prematurely finalized Thread 0x16c3bb000 may have been prematurely finalized Thread 0x16c447000 may have been prematurely finalized Thread 0x16c4d3000 may have been prematurely finalized Thread 0x16c55f000 may have been prematurely finalized AcceleratorClientConnectionCallback - disconnected - :0 info: Microsoft.Hosting.Lifetime[0] Application is shutting down... Cleanup mono info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] ALC ILPP context 2 is unloading [usbmuxd] Stop listen thread [usbmuxd] Error: [usbmuxd] Listen thread exiting Exiting batchmode successfully now! [Package Manager] Server process was shutdown 2026-10-08 02:53:44.262 Unity[6366:3098943] [XcodeApplications] Failed to read NSDictionary from path px4]/Contents/Info.plist The command could not be loaded, possibly because: * You intended to execute a .NET application: The application 'build-server' does not exist. * You intended to execute a .NET SDK command: No .NET SDKs were found. Download a .NET SDK: https://aka.ms/dotnet-download Learn about SDK resolution: https://aka.ms/dotnet/sdk-not-found debugger-agent: Unable to listen on 41