$ pnpm data:test # cwd /Users/king/Desktop/Workspace/SRO/zoen # exit 0 > zoen@0.1.0 data:test /Users/king/Desktop/Workspace/SRO/zoen > pnpm --filter @zoen/game-data test > @zoen/game-data@0.1.0 test /Users/king/Desktop/Workspace/SRO/zoen/packages/game-data > node --test "tests/*.test.mjs" TAP version 13 # Subtest: ctx: a skill pack carries the contract and is a small fraction of skills.json ok 1 - ctx: a skill pack carries the contract and is a small fraction of skills.json --- duration_ms: 229.1265 type: 'test' ... # Subtest: ctx: every skill, monster and zone resolves; unknown ids exit 1 with suggestions ok 2 - ctx: every skill, monster and zone resolves; unknown ids exit 1 with suggestions --- duration_ms: 111.248542 type: 'test' ... # Subtest: ctx: polish slices by area, item and stage; roadmap tasks and milestones ok 3 - ctx: polish slices by area, item and stage; roadmap tasks and milestones --- duration_ms: 719.749375 type: 'test' ... # Subtest: task-log: a Claude Code session is attributed by itself; without any session id it says so ok 4 - task-log: a Claude Code session is attributed by itself; without any session id it says so --- duration_ms: 263.018 type: 'test' ... # Subtest: task-log: two tests of one task that run at the same time keep separate log files ok 5 - task-log: two tests of one task that run at the same time keep separate log files --- duration_ms: 524.074375 type: 'test' ... # Subtest: art library has items and unique ids ok 6 - art library has items and unique ids --- duration_ms: 0.65575 type: 'test' ... # Subtest: every web image exists, is WebP and is small ok 7 - every web image exists, is WebP and is small --- duration_ms: 292.454959 type: 'test' ... # Subtest: every original still exists inside zoen with the recorded hash (originals untouched) ok 8 - every original still exists inside zoen with the recorded hash (originals untouched) --- duration_ms: 1328.829291 type: 'test' ... # Subtest: art request ids unique and prioritised ok 9 - art request ids unique and prioritised --- duration_ms: 1.697833 type: 'test' ... # Subtest: every reference image exists (so Codex can compare with current art) ok 10 - every reference image exists (so Codex can compare with current art) --- duration_ms: 25.410625 type: 'test' ... # Subtest: every iconRequest in game data has an art request ok 11 - every iconRequest in game data has an art request --- duration_ms: 21.07675 type: 'test' ... # Subtest: markdown files exist for every category and prompts are non-trivial ok 12 - markdown files exist for every category and prompts are non-trivial --- duration_ms: 0.655917 type: 'test' ... # Subtest: art requests carry delivery path, status, filesystem references and update instructions ok 13 - art requests carry delivery path, status, filesystem references and update instructions --- duration_ms: 36.280291 type: 'test' ... # Subtest: art-sync (dry run) matches a delivered file to its request and plans the data update ok 14 - art-sync (dry run) matches a delivered file to its request and plans the data update --- duration_ms: 1269.84625 type: 'test' ... # Subtest: art-sync (dry run) matches nested files to wildcard bundle requests ok 15 - art-sync (dry run) matches nested files to wildcard bundle requests --- duration_ms: 591.621583 type: 'test' ... # Subtest: size and composition ok 16 - size and composition --- duration_ms: 1.212917 type: 'test' ... # Subtest: every edge endpoint exists, no duplicate or self edges, graph is connected ok 17 - every edge endpoint exists, no duplicate or self edges, graph is connected --- duration_ms: 1.165084 type: 'test' ... # Subtest: no two nodes overlap (≥ 12 units clear between rims) ok 18 - no two nodes overlap (≥ 12 units clear between rims) --- duration_ms: 30.709209 type: 'test' ... # Subtest: no path passes under a node it does not connect (≥ 6 units clear) ok 19 - no path passes under a node it does not connect (≥ 6 units clear) --- duration_ms: 1072.171792 type: 'test' ... # Subtest: no two paths cross each other ok 20 - no two paths cross each other --- duration_ms: 11390.775125 type: 'test' ... # Subtest: arc edges really are circular and start/end on their nodes ok 21 - arc edges really are circular and start/end on their nodes --- duration_ms: 0.532792 type: 'test' ... # Subtest: every mastery reachable from every origin without crossing another start ok 22 - every mastery reachable from every origin without crossing another start --- duration_ms: 0.677125 type: 'test' ... # Subtest: path identity: own pure masteries cheapest, hybrids cost more, far poles cost most ok 23 - path identity: own pure masteries cheapest, hybrids cost more, far poles cost most --- duration_ms: 3.695833 type: 'test' ... # Subtest: every build’s recommended origin can wield an item-level-40 weapon within 45 points ok 24 - every build’s recommended origin can wield an item-level-40 weapon within 45 points --- duration_ms: 2.275792 type: 'test' ... # Subtest: icons on nodes exist; nodes without icons carry an art request ok 25 - icons on nodes exist; nodes without icons carry an art request --- duration_ms: 2.59325 type: 'test' ... # Subtest: opportunity cost: far-pole weapons need ~2× the points of the native origin ok 26 - opportunity cost: far-pole weapons need ~2× the points of the native origin --- duration_ms: 1.950041 type: 'test' ... # Subtest: gen-atlas.mjs is deterministic ok 27 - gen-atlas.mjs is deterministic --- duration_ms: 89.688625 type: 'test' ... # Subtest: gen-progression.mjs is deterministic ok 28 - gen-progression.mjs is deterministic --- duration_ms: 85.861542 type: 'test' ... # Subtest: 11 equipment slots: helmet, main hand, off hand, gloves, boots, armour, belt, necklace, earring, 2 rings ok 29 - 11 equipment slots: helmet, main hand, off hand, gloves, boots, armour, belt, necklace, earring, 2 rings --- duration_ms: 7.19875 type: 'test' ... # Subtest: rarity is the affix count; affix tiers climb T5 < T4 < T3 ok 30 - rarity is the affix count; affix tiers climb T5 < T4 < T3 --- duration_ms: 0.881542 type: 'test' ... # Subtest: example items are legal: affix count = rarity, ≤3 prefixes/suffixes, slot, tier by ilvl, value in range, sockets ≤ cap ok 31 - example items are legal: affix count = rarity, ≤3 prefixes/suffixes, slot, tier by ilvl, value in range, sockets ≤ cap --- duration_ms: 0.82575 type: 'test' ... # Subtest: orbs and shards stack to 999 and have icons; gems have icons ok 32 - orbs and shards stack to 999 and have icons; gems have icons --- duration_ms: 0.652083 type: 'test' ... # Subtest: consumables: potions, cleanses, elixirs, food and the travel/speed/reset scrolls exist; vendors are real NPCs ok 33 - consumables: potions, cleanses, elixirs, food and the travel/speed/reset scrolls exist; vendors are real NPCs --- duration_ms: 0.599125 type: 'test' ... # Subtest: materials: exactly 2 per monster, wired into bestiary drops, sell for gold ok 34 - materials: exactly 2 per monster, wired into bestiary drops, sell for gold --- duration_ms: 0.490417 type: 'test' ... # Subtest: mounts: four desert mounts at 10/20/30/40, faster and pricier each step ok 35 - mounts: four desert mounts at 10/20/30/40, faster and pricier each step --- duration_ms: 0.229 type: 'test' ... # Subtest: vendors: blacksmith sells only real white bases; every vendor NPC exists ok 36 - vendors: blacksmith sells only real white bases; every vendor NPC exists --- duration_ms: 0.836792 type: 'test' ... # Subtest: rulesets: alpha is the live game × multipliers (no custom kit); keys are single-use ok 37 - rulesets: alpha is the live game × multipliers (no custom kit); keys are single-use --- duration_ms: 0.582041 type: 'test' ... # Subtest: inventory window contract: 11 slots on a 12×7 grid without overlap, weapons 2×3, armour 2×3, belt 2×1, bag 12×5 ok 38 - inventory window contract: 11 slots on a 12×7 grid without overlap, weapons 2×3, armour 2×3, belt 2×1, bag 12×5 --- duration_ms: 0.85 type: 'test' ... # Subtest: round 5: orbs coloured by rarity, gems by socket colour (Jade Caravan rule) ok 39 - round 5: orbs coloured by rarity, gems by socket colour (Jade Caravan rule) --- duration_ms: 1.283084 type: 'test' ... # Subtest: round 5: every published equipment icon has inventory fit data (tools/build-icon-fit.py) ok 40 - round 5: every published equipment icon has inventory fit data (tools/build-icon-fit.py) --- duration_ms: 0.712625 type: 'test' ... # Subtest: round 7: every stackable drop class rolls a random quantity; the market stays capped, bound and helper-only ok 41 - round 7: every stackable drop class rolls a random quantity; the market stays capped, bound and helper-only --- duration_ms: 0.88125 type: 'test' ... # Subtest: feel tiers: low → ultra, layers only grow, ultra-only screen effects ok 42 - feel tiers: low → ultra, layers only grow, ultra-only screen effects --- duration_ms: 1.772208 type: 'test' ... # Subtest: feel rules: presentation only, no global time-scale, telegraphs never culled; haptics for every impact ok 43 - feel rules: presentation only, no global time-scale, telegraphs never culled; haptics for every impact --- duration_ms: 0.319333 type: 'test' ... # Subtest: audio requests: every skill, weapon family, hit material and zone has a prompt; prompts never name another game ok 44 - audio requests: every skill, weapon family, hit material and zone has a prompt; prompts never name another game --- duration_ms: 13.236 type: 'test' ... # Subtest: audio design (owner, ADR-026): classic town/GM music and encounter-only boss themes; every area keeps its environment bed and landmark emitter ok 45 - audio design (owner, ADR-026): classic town/GM music and encounter-only boss themes; every area keeps its environment bed and landmark emitter --- duration_ms: 3.36475 type: 'test' ... # Subtest: shared combat hit requests describe short separable layers ok 46 - shared combat hit requests describe short separable layers --- duration_ms: 2.526625 type: 'test' ... # Subtest: platform caps (owner, round 4): browser ≤ Mid; apps up to Ultra ok 47 - platform caps (owner, round 4): browser ≤ Mid; apps up to Ultra --- duration_ms: 0.278583 type: 'test' ... # Subtest: audio design (owner, round 9): every area has a random one-shot ambient accent so the soundscape is not a constant loop ok 48 - audio design (owner, round 9): every area has a random one-shot ambient accent so the soundscape is not a constant loop --- duration_ms: 8.166083 type: 'test' ... # --at needs an ISO date/time, got "not-a-date" # Subtest: cost estimate uses the pricing table (Opus 5.5 list prices) ok 49 - cost estimate uses the pricing table (Opus 5.5 list prices) --- duration_ms: 1.463167 type: 'test' ... # Subtest: time: wall clock includes stoppages, active counts only short gaps ok 50 - time: wall clock includes stoppages, active counts only short gaps --- duration_ms: 1.066166 type: 'test' ... # Subtest: codex ledger reads only zoen/ sessions, dedupes usage records and counts image calls ok 51 - codex ledger reads only zoen/ sessions, dedupes usage records and counts image calls --- duration_ms: 72.094583 type: 'test' ... # Subtest: token windows can be limited to one session (concurrent sessions are not double-counted) ok 52 - token windows can be limited to one session (concurrent sessions are not double-counted) --- duration_ms: 0.512375 type: 'test' ... # Subtest: task-log records --session and a back-dated --at start without counting flags as text ok 53 - task-log records --session and a back-dated --at start without counting flags as text --- duration_ms: 323.728125 type: 'test' ... # Subtest: incremental transcript cache gives the same totals as a full parse ok 54 - incremental transcript cache gives the same totals as a full parse --- duration_ms: 421.08025 type: 'test' ... # Subtest: a rebuild keeps a session whose transcript is gone (archived) and the total never drops ok 55 - a rebuild keeps a session whose transcript is gone (archived) and the total never drops --- duration_ms: 429.969542 type: 'test' ... # Subtest: per session the larger value wins: a trimmed or rewritten transcript cannot lower a total ok 56 - per session the larger value wins: a trimmed or rewritten transcript cannot lower a total --- duration_ms: 235.751375 type: 'test' ... # Subtest: sub-agent transcripts (/subagents/agent-*.jsonl) are counted in their session, once ok 57 - sub-agent transcripts (/subagents/agent-*.jsonl) are counted in their session, once --- duration_ms: 194.600542 type: 'test' ... # Subtest: a task logged from a sub-agent counts that sub-agent (and its helpers), not the session or the other sub-agents ok 58 - a task logged from a sub-agent counts that sub-agent (and its helpers), not the session or the other sub-agents --- duration_ms: 166.514167 type: 'test' ... # Subtest: per-task tokens: an earlier value for the same window is kept, an earlier open window is not carried over ok 59 - per-task tokens: an earlier value for the same window is kept, an earlier open window is not carried over --- duration_ms: 0.364875 type: 'test' ... # Subtest: time of merged spans equals the time of all timestamps read together ok 60 - time of merged spans equals the time of all timestamps read together --- duration_ms: 0.538709 type: 'test' ... # Subtest: a ledger written before per-session splits is merged exactly; a copy of a conversation is counted once ok 61 - a ledger written before per-session splits is merged exactly; a copy of a conversation is counted once --- duration_ms: 9.328125 type: 'test' ... # Subtest: roadmap: unique ids, deps exist, every M0–M2 task has a test and evidence ok 62 - roadmap: unique ids, deps exist, every M0–M2 task has a test and evidence --- duration_ms: 13.308875 type: 'test' ... # Subtest: glossary terms unique and defined ok 63 - glossary terms unique and defined --- duration_ms: 0.309208 type: 'test' ... # Subtest: HUD rects inside the screen, art pieces exist as art requests, no desktop overlap of core widgets ok 64 - HUD rects inside the screen, art pieces exist as art requests, no desktop overlap of core widgets --- duration_ms: 0.944292 type: 'test' ... # Subtest: stack: every layer has a choice, version and cost line; setup steps numbered ok 65 - stack: every layer has a choice, version and cost line; setup steps numbered --- duration_ms: 0.360791 type: 'test' ... # Subtest: glossary: every term links to a wiki screen; popups use known kinds ok 66 - glossary: every term links to a wiki screen; popups use known kinds --- duration_ms: 5.35875 type: 'test' ... # Subtest: team position events: ≥ 3 proposals, each with ≥ 3 positions, a job, abilities and a build cost; owner decision OPEN-8 ok 67 - team position events: ≥ 3 proposals, each with ≥ 3 positions, a job, abilities and a build cost; owner decision OPEN-8 --- duration_ms: 0.563166 type: 'test' ... # Subtest: release versioning: semver current version on a known channel; shown on the loading screen ok 68 - release versioning: semver current version on a known channel; shown on the loading screen --- duration_ms: 0.430167 type: 'test' ... # Subtest: cosmetic side quests: every cosmetic has a source, every questline rewards a catalog cosmetic, boss-only drops name a real boss ok 69 - cosmetic side quests: every cosmetic has a source, every questline rewards a catalog cosmetic, boss-only drops name a real boss --- duration_ms: 8.532917 type: 'test' ... # Subtest: GM room covers the owner test needs; web activity feed is free in alpha, premium later, read-only ok 70 - GM room covers the owner test needs; web activity feed is free in alpha, premium later, read-only --- duration_ms: 2.284792 type: 'test' ... # Subtest: round 6: security rules — only "certain" rules ban at once; appeal-only review; patching plan per platform ok 71 - round 6: security rules — only "certain" rules ban at once; appeal-only review; patching plan per platform --- duration_ms: 1.37125 type: 'test' ... # Subtest: ADR-030 time and weather: look-only contract, phases cover the day, every zone has weather and a signature phase ok 72 - ADR-030 time and weather: look-only contract, phases cover the day, every zone has weather and a signature phase --- duration_ms: 1.509708 type: 'test' ... # Subtest: ADR-030 GM arena: the time and weather toggles are real GM commands ok 73 - ADR-030 GM arena: the time and weather toggles are real GM commands --- duration_ms: 0.656709 type: 'test' ... # Subtest: ADR-028 feel defaults: one camera shake default (70%), settings for the owner choices, no blood ok 74 - ADR-028 feel defaults: one camera shake default (70%), settings for the owner choices, no blood --- duration_ms: 0.774917 type: 'test' ... # Subtest: ADR-029 roadmap: every M0–M2 task says what it needs, early starts are real and Unity-free, new tasks exist ok 75 - ADR-029 roadmap: every M0–M2 task says what it needs, early starts are real and Unity-free, new tasks exist --- duration_ms: 6.210291 type: 'test' ... # Subtest: ADR-029 agent rules live where every agent reads them; the status file stays short ok 76 - ADR-029 agent rules live where every agent reads them; the status file stays short --- duration_ms: 4.455875 type: 'test' ... # Subtest: ADR-031 is recorded and closes OPEN-15 to OPEN-19 ok 77 - ADR-031 is recorded and closes OPEN-15 to OPEN-19 --- duration_ms: 1.152125 type: 'test' ... # Subtest: ADR-031 hits online: the Combat Lab runs at 80 ms and builds both impact modes; the owner picks one at G2 ok 78 - ADR-031 hits online: the Combat Lab runs at 80 ms and builds both impact modes; the owner picks one at G2 --- duration_ms: 1.555042 type: 'test' ... # Subtest: ADR-031 voices are non-verbal; the action is built to the catalog and the owner gives feedback later ok 79 - ADR-031 voices are non-verbal; the action is built to the catalog and the owner gives feedback later --- duration_ms: 0.110375 type: 'test' ... # Subtest: polish catalog: accepted (ADR-028) but not implemented, numbers still proposed, unique ids in their area, every item has a stage and a proof ok 80 - polish catalog: accepted (ADR-028) but not implemented, numbers still proposed, unique ids in their area, every item has a stage and a proof --- duration_ms: 1.6955 type: 'test' ... # Subtest: polish catalog never redefines canonical feel values and stays inside them ok 81 - polish catalog never redefines canonical feel values and stays inside them --- duration_ms: 0.527417 type: 'test' ... # Subtest: polish audio: known buses only, pitch variation matches the audio doc, loudness and voices are sane ok 82 - polish audio: known buses only, pitch variation matches the audio doc, loudness and voices are sane --- duration_ms: 0.273959 type: 'test' ... # Subtest: polish surfaces: every zone and every monster material is covered by existing data ok 83 - polish surfaces: every zone and every monster material is covered by existing data --- duration_ms: 2.117916 type: 'test' ... # Subtest: polish platforms: every limited technique names its fallback and source; web-only limits are stated on the items ok 84 - polish platforms: every limited technique names its fallback and source; web-only limits are stated on the items --- duration_ms: 0.37825 type: 'test' ... # Subtest: polish round 2 (ADR-031): accepted on 2026-10-07, numbered after the round-1 items, agrees with existing rules ok 85 - polish round 2 (ADR-031): accepted on 2026-10-07, numbered after the round-1 items, agrees with existing rules --- duration_ms: 1.162584 type: 'test' ... # Subtest: polish perf scenes: five named scenes, each says what to watch; telegraphs are a renderer of their own ok 86 - polish perf scenes: five named scenes, each says what to watch; telegraphs are a renderer of their own --- duration_ms: 0.435875 type: 'test' ... # Subtest: exactly 8 skill picks by level 40, all at or before 40 ok 87 - exactly 8 skill picks by level 40, all at or before 40 --- duration_ms: 0.565166 type: 'test' ... # Subtest: 45 atlas points at 40 (39 level points + 6 quest points) ok 88 - 45 atlas points at 40 (39 level points + 6 quest points) --- duration_ms: 0.129458 type: 'test' ... # Subtest: xp to next level strictly increases; 175 effective hours to 40 ok 89 - xp to next level strictly increases; 175 effective hours to 40 --- duration_ms: 3.698667 type: 'test' ... # Subtest: pace: nobody reaches 40 in under 7 days, even online 24/7; typical player takes about a month ok 90 - pace: nobody reaches 40 in under 7 days, even online 24/7; typical player takes about a month --- duration_ms: 0.194792 type: 'test' ... # Subtest: alpha ruleset (live × multipliers) reaches 40 in under 2 hours, quests carrying most XP ok 91 - alpha ruleset (live × multipliers) reaches 40 in under 2 hours, quests carrying most XP --- duration_ms: 0.516083 type: 'test' ... # Subtest: origins sum to 40 base attributes and portraits exist ok 92 - origins sum to 40 base attributes and portraits exist --- duration_ms: 0.429583 type: 'test' ... # Subtest: desktop bindings: required keys bound once each ok 93 - desktop bindings: required keys bound once each --- duration_ms: 0.350375 type: 'test' ... # Subtest: public-data is exactly the allow-listed files and up to date ok 94 - public-data is exactly the allow-listed files and up to date --- duration_ms: 61.857375 type: 'test' ... # Subtest: no internal keys anywhere (prompts, briefs, AI internals, tuning, prices, flags) ok 95 - no internal keys anywhere (prompts, briefs, AI internals, tuning, prices, flags) --- duration_ms: 2.147625 type: 'test' ... # Subtest: canaries: production briefs, mood text, art prompts, roadmap internals and proposed names never appear ok 96 - canaries: production briefs, mood text, art prompts, roadmap internals and proposed names never appear --- duration_ms: 64.658458 type: 'test' ... # Subtest: no tuning numbers in public text ok 97 - no tuning numbers in public text --- duration_ms: 6.402708 type: 'test' ... # Subtest: every build reference resolves to a public skill or a sealed tile ok 98 - every build reference resolves to a public skill or a sealed tile --- duration_ms: 1.550333 type: 'test' ... # Subtest: public roadmap: plain entries, known statuses, no dates or budgets ok 99 - public roadmap: plain entries, known statuses, no dates or budgets --- duration_ms: 6.9765 type: 'test' ... # Subtest: 144 unique skills: 18 weapon codices × 7 + 3 pole codices × 6 ok 100 - 144 unique skills: 18 weapon codices × 7 + 3 pole codices × 6 --- duration_ms: 0.806625 type: 'test' ... # Subtest: each weapon codex unlocks at 1/3/6/10/15/20/27: level-1 chain skill, level-20 signature, level-27 finisher ok 101 - each weapon codex unlocks at 1/3/6/10/15/20/27: level-1 chain skill, level-20 signature, level-27 finisher --- duration_ms: 2.682959 type: 'test' ... # Subtest: finishers: conditional, high damage, condition is a known state ok 102 - finishers: conditional, high damage, condition is a known state --- duration_ms: 0.872417 type: 'test' ... # Subtest: pole codices: 3 self buffs and 3 team buffs each; every buff or aura has a scope ok 103 - pole codices: 3 self buffs and 3 team buffs each; every buff or aura has a scope --- duration_ms: 0.470125 type: 'test' ... # Subtest: scenario tags are valid, and only attack skills are chainable ok 104 - scenario tags are valid, and only attack skills are chainable --- duration_ms: 10.096875 type: 'test' ... # Subtest: every skill has timings, 4 facets, and anim/vfx/sfx briefs ok 105 - every skill has timings, 4 facets, and anim/vfx/sfx briefs --- duration_ms: 6.559125 type: 'test' ... # Subtest: icons: reused icons exist, otherwise an art request id is set; no icon used twice ok 106 - icons: reused icons exist, otherwise an art request id is set; no icon used twice --- duration_ms: 10.46525 type: 'test' ... # Subtest: specials and applied states are defined in combat-states.json ok 107 - specials and applied states are defined in combat-states.json --- duration_ms: 2.780166 type: 'test' ... # Subtest: 18 builds: 3 per Atlas path, one build per weapon family ok 108 - 18 builds: 3 per Atlas path, one build per weapon family --- duration_ms: 3.57625 type: 'test' ... # Subtest: every build has a real choice (more candidates than picks) and exactly 8 legal picks ok 109 - every build has a real choice (more candidates than picks) and exactly 8 legal picks --- duration_ms: 2.3365 type: 'test' ... # Subtest: hotbars: Mouse1 chain holds ≤ 8 learned attack skills; Q–C any learned skill or buff; quick slots hold buffs ok 110 - hotbars: Mouse1 chain holds ≤ 8 learned attack skills; Q–C any learned skill or buff; quick slots hold buffs --- duration_ms: 1.385375 type: 'test' ... # Subtest: weapon bases: requirements follow the formula; icons or requests exist ok 111 - weapon bases: requirements follow the formula; icons or requests exist --- duration_ms: 0.44875 type: 'test' ... # Subtest: origin starter weapons are the families of that pole ok 112 - origin starter weapons are the families of that pole --- duration_ms: 0.079834 type: 'test' ... # Subtest: every skill has a player-facing description ok 113 - every skill has a player-facing description --- duration_ms: 0.233917 type: 'test' ... # Subtest: map is 4096 m and every zone sits inside it ok 114 - map is 4096 m and every zone sits inside it --- duration_ms: 1.835708 type: 'test' ... # Subtest: monsters live in a zone whose level band fits them; art exists ok 115 - monsters live in a zone whose level band fits them; art exists --- duration_ms: 2.650333 type: 'test' ... # Subtest: every weapon base drops from a real monster ok 116 - every weapon base drops from a real monster --- duration_ms: 0.220584 type: 'test' ... # Subtest: quests: 47 in level order, valid zones/givers/targets ok 117 - quests: 47 in level order, valid zones/givers/targets --- duration_ms: 4.848458 type: 'test' ... # Subtest: quest Atlas points land exactly where progression expects them ok 118 - quest Atlas points land exactly where progression expects them --- duration_ms: 0.178375 type: 'test' ... # Subtest: choices pause Auto-Quest; boss quest offers a solo route ok 119 - choices pause Auto-Quest; boss quest offers a solo route --- duration_ms: 0.15875 type: 'test' ... # Subtest: click-to-travel contract: auto-mount threshold, region-wide paths, cancel rules match mounts ok 120 - click-to-travel contract: auto-mount threshold, region-wide paths, cancel rules match mounts --- duration_ms: 5.207459 type: 'test' ... 1..120 # tests 120 # suites 0 # pass 120 # fail 0 # cancelled 0 # skipped 0 # todo 0 # duration_ms 12636.227917