$ pnpm data:test # cwd /Users/king/Desktop/Workspace/SRO/zoen # exit 0 > zoen@0.1.0 data:test /Users/king/Desktop/Workspace/SRO/zoen > pnpm --filter @zoen/game-data test > @zoen/game-data@0.1.0 test /Users/king/Desktop/Workspace/SRO/zoen/packages/game-data > node --test "tests/*.test.mjs" TAP version 13 # Subtest: art library has items and unique ids ok 1 - art library has items and unique ids --- duration_ms: 0.779833 type: 'test' ... # Subtest: every web image exists, is WebP and is small ok 2 - every web image exists, is WebP and is small --- duration_ms: 88.227167 type: 'test' ... # Subtest: every original still exists inside zoen with the recorded hash (originals untouched) ok 3 - every original still exists inside zoen with the recorded hash (originals untouched) --- duration_ms: 679.657333 type: 'test' ... # Subtest: art request ids unique and prioritised ok 4 - art request ids unique and prioritised --- duration_ms: 1.247167 type: 'test' ... # Subtest: every reference image exists (so Codex can compare with current art) ok 5 - every reference image exists (so Codex can compare with current art) --- duration_ms: 9.882959 type: 'test' ... # Subtest: every iconRequest in game data has an art request ok 6 - every iconRequest in game data has an art request --- duration_ms: 5.656167 type: 'test' ... # Subtest: markdown files exist for every category and prompts are non-trivial ok 7 - markdown files exist for every category and prompts are non-trivial --- duration_ms: 0.401834 type: 'test' ... # Subtest: art requests carry delivery path, status, filesystem references and update instructions ok 8 - art requests carry delivery path, status, filesystem references and update instructions --- duration_ms: 24.890791 type: 'test' ... # Subtest: art-sync (dry run) matches a delivered file to its request and plans the data update ok 9 - art-sync (dry run) matches a delivered file to its request and plans the data update --- duration_ms: 542.647292 type: 'test' ... # Subtest: art-sync (dry run) matches nested files to wildcard bundle requests ok 10 - art-sync (dry run) matches nested files to wildcard bundle requests --- duration_ms: 265.54725 type: 'test' ... # Subtest: size and composition ok 11 - size and composition --- duration_ms: 0.639 type: 'test' ... # Subtest: every edge endpoint exists, no duplicate or self edges, graph is connected ok 12 - every edge endpoint exists, no duplicate or self edges, graph is connected --- duration_ms: 0.436 type: 'test' ... # Subtest: no two nodes overlap (≥ 12 units clear between rims) ok 13 - no two nodes overlap (≥ 12 units clear between rims) --- duration_ms: 9.506083 type: 'test' ... # Subtest: no path passes under a node it does not connect (≥ 6 units clear) ok 14 - no path passes under a node it does not connect (≥ 6 units clear) --- duration_ms: 457.732208 type: 'test' ... # Subtest: no two paths cross each other ok 15 - no two paths cross each other --- duration_ms: 5376.8045 type: 'test' ... # Subtest: arc edges really are circular and start/end on their nodes ok 16 - arc edges really are circular and start/end on their nodes --- duration_ms: 0.364834 type: 'test' ... # Subtest: every mastery reachable from every origin without crossing another start ok 17 - every mastery reachable from every origin without crossing another start --- duration_ms: 0.63925 type: 'test' ... # Subtest: path identity: own pure masteries cheapest, hybrids cost more, far poles cost most ok 18 - path identity: own pure masteries cheapest, hybrids cost more, far poles cost most --- duration_ms: 2.869083 type: 'test' ... # Subtest: every build’s recommended origin can wield an item-level-40 weapon within 45 points ok 19 - every build’s recommended origin can wield an item-level-40 weapon within 45 points --- duration_ms: 1.721625 type: 'test' ... # Subtest: icons on nodes exist; nodes without icons carry an art request ok 20 - icons on nodes exist; nodes without icons carry an art request --- duration_ms: 1.504583 type: 'test' ... # Subtest: opportunity cost: far-pole weapons need ~2× the points of the native origin ok 21 - opportunity cost: far-pole weapons need ~2× the points of the native origin --- duration_ms: 0.6395 type: 'test' ... # Subtest: gen-atlas.mjs is deterministic ok 22 - gen-atlas.mjs is deterministic --- duration_ms: 54.250083 type: 'test' ... # Subtest: gen-progression.mjs is deterministic ok 23 - gen-progression.mjs is deterministic --- duration_ms: 40.078625 type: 'test' ... # Subtest: 11 equipment slots: helmet, main hand, off hand, gloves, boots, armour, belt, necklace, earring, 2 rings ok 24 - 11 equipment slots: helmet, main hand, off hand, gloves, boots, armour, belt, necklace, earring, 2 rings --- duration_ms: 1.245042 type: 'test' ... # Subtest: rarity is the affix count; affix tiers climb T5 < T4 < T3 ok 25 - rarity is the affix count; affix tiers climb T5 < T4 < T3 --- duration_ms: 0.353125 type: 'test' ... # Subtest: example items are legal: affix count = rarity, ≤3 prefixes/suffixes, slot, tier by ilvl, value in range, sockets ≤ cap ok 26 - example items are legal: affix count = rarity, ≤3 prefixes/suffixes, slot, tier by ilvl, value in range, sockets ≤ cap --- duration_ms: 0.289375 type: 'test' ... # Subtest: orbs and shards stack to 999 and have icons; gems have icons ok 27 - orbs and shards stack to 999 and have icons; gems have icons --- duration_ms: 0.4745 type: 'test' ... # Subtest: consumables: potions, cleanses, elixirs, food and the travel/speed/reset scrolls exist; vendors are real NPCs ok 28 - consumables: potions, cleanses, elixirs, food and the travel/speed/reset scrolls exist; vendors are real NPCs --- duration_ms: 0.213 type: 'test' ... # Subtest: materials: exactly 2 per monster, wired into bestiary drops, sell for gold ok 29 - materials: exactly 2 per monster, wired into bestiary drops, sell for gold --- duration_ms: 0.16375 type: 'test' ... # Subtest: mounts: four desert mounts at 10/20/30/40, faster and pricier each step ok 30 - mounts: four desert mounts at 10/20/30/40, faster and pricier each step --- duration_ms: 0.066 type: 'test' ... # Subtest: vendors: blacksmith sells only real white bases; every vendor NPC exists ok 31 - vendors: blacksmith sells only real white bases; every vendor NPC exists --- duration_ms: 0.787 type: 'test' ... # Subtest: rulesets: alpha is the live game × multipliers (no custom kit); keys are single-use ok 32 - rulesets: alpha is the live game × multipliers (no custom kit); keys are single-use --- duration_ms: 0.842708 type: 'test' ... # Subtest: inventory window contract: 11 slots on a 12×7 grid without overlap, weapons 2×3, armour 2×3, belt 2×1, bag 12×5 ok 33 - inventory window contract: 11 slots on a 12×7 grid without overlap, weapons 2×3, armour 2×3, belt 2×1, bag 12×5 --- duration_ms: 1.695875 type: 'test' ... # Subtest: round 5: orbs coloured by rarity, gems by socket colour (Jade Caravan rule) ok 34 - round 5: orbs coloured by rarity, gems by socket colour (Jade Caravan rule) --- duration_ms: 0.454083 type: 'test' ... # Subtest: round 5: every published equipment icon has inventory fit data (tools/build-icon-fit.py) ok 35 - round 5: every published equipment icon has inventory fit data (tools/build-icon-fit.py) --- duration_ms: 1.025208 type: 'test' ... # Subtest: round 7: every stackable drop class rolls a random quantity; the market stays capped, bound and helper-only ok 36 - round 7: every stackable drop class rolls a random quantity; the market stays capped, bound and helper-only --- duration_ms: 1.009875 type: 'test' ... # Subtest: feel tiers: low → ultra, layers only grow, ultra-only screen effects ok 37 - feel tiers: low → ultra, layers only grow, ultra-only screen effects --- duration_ms: 1.700834 type: 'test' ... # Subtest: feel rules: presentation only, no global time-scale, telegraphs never culled; haptics for every impact ok 38 - feel rules: presentation only, no global time-scale, telegraphs never culled; haptics for every impact --- duration_ms: 0.203833 type: 'test' ... # Subtest: audio requests: every skill, weapon family, hit material and zone has a prompt; prompts never name another game ok 39 - audio requests: every skill, weapon family, hit material and zone has a prompt; prompts never name another game --- duration_ms: 6.838375 type: 'test' ... # Subtest: audio design (owner, ADR-026): classic music only in towns and the GM room; every other area has its own environment bed and a landmark emitter ok 40 - audio design (owner, ADR-026): classic music only in towns and the GM room; every other area has its own environment bed and a landmark emitter --- duration_ms: 2.841583 type: 'test' ... # Subtest: shared combat hit requests describe short separable layers ok 41 - shared combat hit requests describe short separable layers --- duration_ms: 1.14475 type: 'test' ... # Subtest: platform caps (owner, round 4): browser ≤ Mid; apps up to Ultra ok 42 - platform caps (owner, round 4): browser ≤ Mid; apps up to Ultra --- duration_ms: 0.132542 type: 'test' ... # Subtest: audio design (owner, round 9): every area has a random one-shot ambient accent so the soundscape is not a constant loop ok 43 - audio design (owner, round 9): every area has a random one-shot ambient accent so the soundscape is not a constant loop --- duration_ms: 2.868083 type: 'test' ... # --at needs an ISO date/time, got "not-a-date" # Subtest: cost estimate uses the pricing table (Opus 5.5 list prices) ok 44 - cost estimate uses the pricing table (Opus 5.5 list prices) --- duration_ms: 0.511458 type: 'test' ... # Subtest: time: wall clock includes stoppages, active counts only short gaps ok 45 - time: wall clock includes stoppages, active counts only short gaps --- duration_ms: 0.841792 type: 'test' ... # Subtest: codex ledger reads only zoen/ sessions, dedupes usage records and counts image calls ok 46 - codex ledger reads only zoen/ sessions, dedupes usage records and counts image calls --- duration_ms: 49.910125 type: 'test' ... # Subtest: token windows can be limited to one session (concurrent sessions are not double-counted) ok 47 - token windows can be limited to one session (concurrent sessions are not double-counted) --- duration_ms: 0.360084 type: 'test' ... # Subtest: task-log records --session and a back-dated --at start without counting flags as text ok 48 - task-log records --session and a back-dated --at start without counting flags as text --- duration_ms: 250.815167 type: 'test' ... # Subtest: incremental transcript cache gives the same totals as a full parse ok 49 - incremental transcript cache gives the same totals as a full parse --- duration_ms: 189.943042 type: 'test' ... # Subtest: roadmap: unique ids, deps exist, every M0–M2 task has a test and evidence ok 50 - roadmap: unique ids, deps exist, every M0–M2 task has a test and evidence --- duration_ms: 1.175958 type: 'test' ... # Subtest: glossary terms unique and defined ok 51 - glossary terms unique and defined --- duration_ms: 0.1675 type: 'test' ... # Subtest: HUD rects inside the screen, art pieces exist as art requests, no desktop overlap of core widgets ok 52 - HUD rects inside the screen, art pieces exist as art requests, no desktop overlap of core widgets --- duration_ms: 0.353125 type: 'test' ... # Subtest: stack: every layer has a choice, version and cost line; setup steps numbered ok 53 - stack: every layer has a choice, version and cost line; setup steps numbered --- duration_ms: 0.120083 type: 'test' ... # Subtest: glossary: every term links to a wiki screen; popups use known kinds ok 54 - glossary: every term links to a wiki screen; popups use known kinds --- duration_ms: 0.395583 type: 'test' ... # Subtest: team position events: ≥ 3 proposals, each with ≥ 3 positions, a job, abilities and a build cost; owner decision OPEN-8 ok 55 - team position events: ≥ 3 proposals, each with ≥ 3 positions, a job, abilities and a build cost; owner decision OPEN-8 --- duration_ms: 0.285542 type: 'test' ... # Subtest: release versioning: semver current version on a known channel; shown on the loading screen ok 56 - release versioning: semver current version on a known channel; shown on the loading screen --- duration_ms: 0.378333 type: 'test' ... # Subtest: cosmetic side quests: every cosmetic has a source, every questline rewards a catalog cosmetic, boss-only drops name a real boss ok 57 - cosmetic side quests: every cosmetic has a source, every questline rewards a catalog cosmetic, boss-only drops name a real boss --- duration_ms: 2.005333 type: 'test' ... # Subtest: GM room covers the owner test needs; web activity feed is free in alpha, premium later, read-only ok 58 - GM room covers the owner test needs; web activity feed is free in alpha, premium later, read-only --- duration_ms: 1.221667 type: 'test' ... # Subtest: round 6: security rules — only "certain" rules ban at once; appeal-only review; patching plan per platform ok 59 - round 6: security rules — only "certain" rules ban at once; appeal-only review; patching plan per platform --- duration_ms: 2.495083 type: 'test' ... # Subtest: exactly 8 skill picks by level 40, all at or before 40 ok 60 - exactly 8 skill picks by level 40, all at or before 40 --- duration_ms: 0.394542 type: 'test' ... # Subtest: 45 atlas points at 40 (39 level points + 6 quest points) ok 61 - 45 atlas points at 40 (39 level points + 6 quest points) --- duration_ms: 0.1 type: 'test' ... # Subtest: xp to next level strictly increases; 175 effective hours to 40 ok 62 - xp to next level strictly increases; 175 effective hours to 40 --- duration_ms: 0.0595 type: 'test' ... # Subtest: pace: nobody reaches 40 in under 7 days, even online 24/7; typical player takes about a month ok 63 - pace: nobody reaches 40 in under 7 days, even online 24/7; typical player takes about a month --- duration_ms: 0.073959 type: 'test' ... # Subtest: alpha ruleset (live × multipliers) reaches 40 in under 2 hours, quests carrying most XP ok 64 - alpha ruleset (live × multipliers) reaches 40 in under 2 hours, quests carrying most XP --- duration_ms: 0.413 type: 'test' ... # Subtest: origins sum to 40 base attributes and portraits exist ok 65 - origins sum to 40 base attributes and portraits exist --- duration_ms: 0.167042 type: 'test' ... # Subtest: desktop bindings: required keys bound once each ok 66 - desktop bindings: required keys bound once each --- duration_ms: 0.087834 type: 'test' ... # Subtest: public-data is exactly the allow-listed files and up to date ok 67 - public-data is exactly the allow-listed files and up to date --- duration_ms: 23.54925 type: 'test' ... # Subtest: no internal keys anywhere (prompts, briefs, AI internals, tuning, prices, flags) ok 68 - no internal keys anywhere (prompts, briefs, AI internals, tuning, prices, flags) --- duration_ms: 2.487709 type: 'test' ... # Subtest: canaries: production briefs, mood text, art prompts, roadmap internals and proposed names never appear ok 69 - canaries: production briefs, mood text, art prompts, roadmap internals and proposed names never appear --- duration_ms: 92.65825 type: 'test' ... # Subtest: no tuning numbers in public text ok 70 - no tuning numbers in public text --- duration_ms: 7.056291 type: 'test' ... # Subtest: every build reference resolves to a public skill or a sealed tile ok 71 - every build reference resolves to a public skill or a sealed tile --- duration_ms: 0.53925 type: 'test' ... # Subtest: public roadmap: plain entries, known statuses, no dates or budgets ok 72 - public roadmap: plain entries, known statuses, no dates or budgets --- duration_ms: 0.440542 type: 'test' ... # Subtest: 144 unique skills: 18 weapon codices × 7 + 3 pole codices × 6 ok 73 - 144 unique skills: 18 weapon codices × 7 + 3 pole codices × 6 --- duration_ms: 11.9495 type: 'test' ... # Subtest: each weapon codex unlocks at 1/3/6/10/15/20/27: level-1 chain skill, level-20 signature, level-27 finisher ok 74 - each weapon codex unlocks at 1/3/6/10/15/20/27: level-1 chain skill, level-20 signature, level-27 finisher --- duration_ms: 0.846125 type: 'test' ... # Subtest: finishers: conditional, high damage, condition is a known state ok 75 - finishers: conditional, high damage, condition is a known state --- duration_ms: 0.3295 type: 'test' ... # Subtest: pole codices: 3 self buffs and 3 team buffs each; every buff or aura has a scope ok 76 - pole codices: 3 self buffs and 3 team buffs each; every buff or aura has a scope --- duration_ms: 0.172958 type: 'test' ... # Subtest: scenario tags are valid, and only attack skills are chainable ok 77 - scenario tags are valid, and only attack skills are chainable --- duration_ms: 0.221708 type: 'test' ... # Subtest: every skill has timings, 4 facets, and anim/vfx/sfx briefs ok 78 - every skill has timings, 4 facets, and anim/vfx/sfx briefs --- duration_ms: 0.31575 type: 'test' ... # Subtest: icons: reused icons exist, otherwise an art request id is set; no icon used twice ok 79 - icons: reused icons exist, otherwise an art request id is set; no icon used twice --- duration_ms: 1.11275 type: 'test' ... # Subtest: specials and applied states are defined in combat-states.json ok 80 - specials and applied states are defined in combat-states.json --- duration_ms: 0.284583 type: 'test' ... # Subtest: 18 builds: 3 per Atlas path, one build per weapon family ok 81 - 18 builds: 3 per Atlas path, one build per weapon family --- duration_ms: 7.12025 type: 'test' ... # Subtest: every build has a real choice (more candidates than picks) and exactly 8 legal picks ok 82 - every build has a real choice (more candidates than picks) and exactly 8 legal picks --- duration_ms: 0.751708 type: 'test' ... # Subtest: hotbars: Mouse1 chain holds ≤ 8 learned attack skills; Q–C any learned skill or buff; quick slots hold buffs ok 83 - hotbars: Mouse1 chain holds ≤ 8 learned attack skills; Q–C any learned skill or buff; quick slots hold buffs --- duration_ms: 10.944833 type: 'test' ... # Subtest: weapon bases: requirements follow the formula; icons or requests exist ok 84 - weapon bases: requirements follow the formula; icons or requests exist --- duration_ms: 1.46575 type: 'test' ... # Subtest: origin starter weapons are the families of that pole ok 85 - origin starter weapons are the families of that pole --- duration_ms: 0.215625 type: 'test' ... # Subtest: every skill has a player-facing description ok 86 - every skill has a player-facing description --- duration_ms: 0.251 type: 'test' ... # Subtest: map is 4096 m and every zone sits inside it ok 87 - map is 4096 m and every zone sits inside it --- duration_ms: 4.878625 type: 'test' ... # Subtest: monsters live in a zone whose level band fits them; art exists ok 88 - monsters live in a zone whose level band fits them; art exists --- duration_ms: 7.974625 type: 'test' ... # Subtest: every weapon base drops from a real monster ok 89 - every weapon base drops from a real monster --- duration_ms: 0.635583 type: 'test' ... # Subtest: quests: 47 in level order, valid zones/givers/targets ok 90 - quests: 47 in level order, valid zones/givers/targets --- duration_ms: 2.389833 type: 'test' ... # Subtest: quest Atlas points land exactly where progression expects them ok 91 - quest Atlas points land exactly where progression expects them --- duration_ms: 0.261833 type: 'test' ... # Subtest: choices pause Auto-Quest; boss quest offers a solo route ok 92 - choices pause Auto-Quest; boss quest offers a solo route --- duration_ms: 0.308542 type: 'test' ... # Subtest: click-to-travel contract: auto-mount threshold, region-wide paths, cancel rules match mounts ok 93 - click-to-travel contract: auto-mount threshold, region-wide paths, cancel rules match mounts --- duration_ms: 2.567792 type: 'test' ... 1..93 # tests 93 # suites 0 # pass 93 # fail 0 # cancelled 0 # skipped 0 # todo 0 # duration_ms 5931.557708