{
  "scope": "Documentation and browser rendering only; no engine tests executed",
  "proposedNumbers": 13,
  "captures": [
    {
      "name": "desktop",
      "viewport": {
        "width": 1440,
        "height": 900
      },
      "overflow": 0,
      "missingAnchors": [],
      "sections": [
        {
          "id": "north-star",
          "text": "◆1. Experience direction and authority"
        },
        {
          "id": "input-priority",
          "text": "◆2. Controls: movement skill first"
        },
        {
          "id": "mannequin",
          "text": "◆3. Standard mannequin and animation review"
        },
        {
          "id": "vfx-standard",
          "text": "◆4. Rich skill VFX with measured budgets"
        },
        {
          "id": "world-standard",
          "text": "◆5. Map generation and environment direction"
        },
        {
          "id": "battle-suggestions",
          "text": "◆6. Additional battle recommendations"
        },
        {
          "id": "order-of-work",
          "text": "◆7. Work order and evidence gates"
        },
        {
          "id": "pending-work",
          "text": "◆8. Decisions and next steps"
        }
      ],
      "sources": [
        {
          "title": "PlatinumGames: Saurian Dash interview",
          "url": "https://www.platinumgames.com/official-blog/article/6421"
        },
        {
          "title": "Koei Tecmo: combat systems",
          "url": "https://www.koeitecmoamerica.com/dw_origins/us/system/"
        },
        {
          "title": "Unity 6: Animation Layers",
          "url": "https://docs.unity3d.com/6000.0/Documentation/Manual/AnimationLayers.html"
        },
        {
          "title": "Unity 6: Retarget Humanoid animations",
          "url": "https://docs.unity3d.com/6000.0/Documentation/Manual/Retargeting.html"
        },
        {
          "title": "Riot Games: Clarity in League",
          "url": "https://www.leagueoflegends.com/en-us/news/dev/clarity-in-league/"
        },
        {
          "title": "Epic: VFX Optimization Guide",
          "url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/vfx-optimization-guide?application_version=4.27"
        },
        {
          "title": "Guerrilla: GPU-Based Procedural Placement",
          "url": "https://www.guerrilla-games.com/read/gpu-based-procedural-placement-in-horizon-zero-dawn"
        }
      ],
      "errors": []
    },
    {
      "name": "mobile",
      "viewport": {
        "width": 390,
        "height": 844
      },
      "overflow": 0,
      "missingAnchors": [],
      "sections": [
        {
          "id": "north-star",
          "text": "◆1. Experience direction and authority"
        },
        {
          "id": "input-priority",
          "text": "◆2. Controls: movement skill first"
        },
        {
          "id": "mannequin",
          "text": "◆3. Standard mannequin and animation review"
        },
        {
          "id": "vfx-standard",
          "text": "◆4. Rich skill VFX with measured budgets"
        },
        {
          "id": "world-standard",
          "text": "◆5. Map generation and environment direction"
        },
        {
          "id": "battle-suggestions",
          "text": "◆6. Additional battle recommendations"
        },
        {
          "id": "order-of-work",
          "text": "◆7. Work order and evidence gates"
        },
        {
          "id": "pending-work",
          "text": "◆8. Decisions and next steps"
        }
      ],
      "sources": [
        {
          "title": "PlatinumGames: Saurian Dash interview",
          "url": "https://www.platinumgames.com/official-blog/article/6421"
        },
        {
          "title": "Koei Tecmo: combat systems",
          "url": "https://www.koeitecmoamerica.com/dw_origins/us/system/"
        },
        {
          "title": "Unity 6: Animation Layers",
          "url": "https://docs.unity3d.com/6000.0/Documentation/Manual/AnimationLayers.html"
        },
        {
          "title": "Unity 6: Retarget Humanoid animations",
          "url": "https://docs.unity3d.com/6000.0/Documentation/Manual/Retargeting.html"
        },
        {
          "title": "Riot Games: Clarity in League",
          "url": "https://www.leagueoflegends.com/en-us/news/dev/clarity-in-league/"
        },
        {
          "title": "Epic: VFX Optimization Guide",
          "url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/vfx-optimization-guide?application_version=4.27"
        },
        {
          "title": "Guerrilla: GPU-Based Procedural Placement",
          "url": "https://www.guerrilla-games.com/read/gpu-based-procedural-placement-in-horizon-zero-dawn"
        }
      ],
      "errors": []
    },
    {
      "name": "narrow",
      "viewport": {
        "width": 360,
        "height": 800
      },
      "overflow": 0,
      "missingAnchors": [],
      "sections": [
        {
          "id": "north-star",
          "text": "◆1. Experience direction and authority"
        },
        {
          "id": "input-priority",
          "text": "◆2. Controls: movement skill first"
        },
        {
          "id": "mannequin",
          "text": "◆3. Standard mannequin and animation review"
        },
        {
          "id": "vfx-standard",
          "text": "◆4. Rich skill VFX with measured budgets"
        },
        {
          "id": "world-standard",
          "text": "◆5. Map generation and environment direction"
        },
        {
          "id": "battle-suggestions",
          "text": "◆6. Additional battle recommendations"
        },
        {
          "id": "order-of-work",
          "text": "◆7. Work order and evidence gates"
        },
        {
          "id": "pending-work",
          "text": "◆8. Decisions and next steps"
        }
      ],
      "sources": [
        {
          "title": "PlatinumGames: Saurian Dash interview",
          "url": "https://www.platinumgames.com/official-blog/article/6421"
        },
        {
          "title": "Koei Tecmo: combat systems",
          "url": "https://www.koeitecmoamerica.com/dw_origins/us/system/"
        },
        {
          "title": "Unity 6: Animation Layers",
          "url": "https://docs.unity3d.com/6000.0/Documentation/Manual/AnimationLayers.html"
        },
        {
          "title": "Unity 6: Retarget Humanoid animations",
          "url": "https://docs.unity3d.com/6000.0/Documentation/Manual/Retargeting.html"
        },
        {
          "title": "Riot Games: Clarity in League",
          "url": "https://www.leagueoflegends.com/en-us/news/dev/clarity-in-league/"
        },
        {
          "title": "Epic: VFX Optimization Guide",
          "url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/vfx-optimization-guide?application_version=4.27"
        },
        {
          "title": "Guerrilla: GPU-Based Procedural Placement",
          "url": "https://www.guerrilla-games.com/read/gpu-based-procedural-placement-in-horizon-zero-dawn"
        }
      ],
      "errors": []
    }
  ]
}
